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This is Coot Wars, a clone of the popular game Drug Wars by John E. Dell, but with senior citizens! Heavily in debt thanks to hospital fees, you must turn to black-market prescription drug trading to survive.
A console game.
This, my friends, is now called D20gen. It is a project designed to help GMs of D20 system based games to create session material for those times when you don't feel like rolling 4,000 sets of dice.
A collection of source code for manipulating the various file formats (images, maps, sounds, models, etc...) used by The Elder Scrolls: Daggerfall, an old, but still popular CRPG.
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In "Desert Defense" you are in the future, in the desert and you have to protect yourself from enemies.
You can do that with building towers to kill the incoming enemies!
I'm still seaching for a new desinger!
-> send me an e-mail! jan.schuettken@gmx.de
The Developer Resources Sega Genesis and Super Nintendo development tools and libraries
In 1992 I (Kevin Seghetti) and some friends had a company (Developer Resources) which provided development tools for the Sega Genesis and the Super Nintendo console
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997.
The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
This is a complete set of Turbo Pascal 7 softwares (zelda, graphic code generator) and powerfull Console/Graphical UI SDK for MSDOS These applications and framework was developped during the 1998-2001 period (when I was 18 years old) and are now frozen.
Eldritch is a first-person view, turn-based, party-based RPG similar in form to the games of the Wizardry series. Included with existing game content is a map editor with basic scripting abilities (and plaintext datafiles): this can be used as an engine.
Provides EGA/VGA upgrades to the IBM PC versions of Ultima's 2, 3, and 5. Also adds the orginal musical score to Ultima's 3 and 5.
NOTE: This project has been moved to bitbucket due to Sourceforge's recent malware bundling practices.
Freeware Realtime strategy Engine when use Mana.
-game engine for OS MSDOS, WiNDOWS and LINUX
-writeln in language C++(mingw32)
-used library allegro!
-this project is based on RTSENG project found on Internet
-2d tiles system with support mouse
-su
Falconer-Try Studios is developing this new gaming engine for 2D, 3D and soon VR environments. It will be best for RTS and FPS games. See the documentation for more data.
Final Fantasy 1 Trainer is a trainer for the NES game Final Fantasy 1. The code is written in ANSI C and C#. I distribute the source code for beginner in C who want to make a trainer. Binairies availables: MS-DOS, .NET . Languages: French,English.
An implementation of the famous Snake game written for MS-DOS in Pascal. This is a project from my early days of programming which I wish to update and develop as it's a bit rough around the edges and relies on libraries more than it really should. Othe
RPG library based on GURPS. After its official release, other developers could create their own RPG games without bothering with the obscure GURPS rules. Less effort would be required to create new compelling adventures and addons
Life, DOS, asembler, my own implementation of John Conway algoritm, kayboard & mouse nawigation, screanshouts to bmp files, programing enviroment MASM 6,14, screan resolution 320x200, no demo game.
GenEdit started as an editor for savegames produced by emulators of the Sega Genesis/MegaDrive console. It has since been extended to support many more file formats, and is written to make it easy to add new formats as desired.