Games for MS-DOS

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  • 1
    NGE_Nibbles is a clone of Nibbles, an old arcade game. NGE_Nibbles is coded in C++ using DJGPP compiler and it runs under DOS and Windows 9x. You can quickly add levels and arts using the internal script language and the sprites/fonts grabbers.
    Downloads: 0 This Week
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  • 2
    Nethack-revived-reloaded

    Nethack-revived-reloaded

    Nethack 1.3d revived for other platforms

    Ports of the Nethack 1.3d revived source to platforms outside of UNIX
    Downloads: 0 This Week
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  • 3
    This project includes simple games for new programmer who are interested in the Open source movement. We currently want only porgrams that can be compiled on GPL compilers.
    Downloads: 0 This Week
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  • 4
    This is a clone of the wellknown game Nibbles (also called snake). It is however a little bit more advanced than the original Nibbles. Planned features includes networked multiplayer game.
    Downloads: 0 This Week
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  • 5
    Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
    Downloads: 0 This Week
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  • 6
    A comprehensive rebuild of a classic game engine. The Old School Megaman engine will emulate most if not all of the classic features of the Megaman(r) series from CAPCOM(tm), as well as provide plenty of modular code which other game enthusiasts and progr
    Downloads: 0 This Week
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  • 7
    Omega is a roguelike game originally written by Laurence Brothers in the late 80s. It was the first roguelike game with a large "countryside", plot development, quotable quotes, and a sense of humor.
    Downloads: 0 This Week
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  • 8
    Open Global Thermal Nuclear War is a strategy nuclear war game loosely based on the nuclear capabilities and politics currently in the world today. Can you avoid the ultimate Game Over before it's to late!
    Downloads: 0 This Week
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  • 9
    A chess game, for educational purposes.
    Downloads: 0 This Week
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  • 10
    Paperprogs has moved to http://paperprogs.berlios.de
    Downloads: 0 This Week
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  • 11
    A fast, free, good looking particle system for use in any project Allegro can be used in. Currently works with DJGPP and Allegro under DOS.
    Downloads: 0 This Week
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  • 12
    Planetary Force is a platform shooter spaceship game entirely written in Assembly Language. It contains other utilities such as a stage editor which was written in Delphi and a bitmap editor which was also written in Assembly Language.
    Downloads: 0 This Week
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  • 13
    A GWbasic-coded casino poker game. Very raw graphical interface, just meant to be fast on the 10Mhz 8086 gear it was written on. And it was. The code is optimized for lightning-fast score recognition, and uses direct raster access to the EGA interface. M
    Downloads: 0 This Week
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  • 14
    Program Manager Eternity

    Program Manager Eternity

    Program and Game Manager for DOS

    Program Manager Eternity is an application for launching applications in DOS. Mainly, It is for the still very active FreeDOS platform. It is built on top of the newly created QuickCrt object-oriented framework for Turbo Pascal 7.0.
    Downloads: 0 This Week
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  • 15
    Project 16

    Project 16

    A 16 bit style game on the 16-bit IBM XT.

    A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
    Downloads: 0 This Week
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  • 16
    A rpg type game in which you play a province and try to take over the rest of the galaxy through space combat
    Downloads: 0 This Week
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  • 17
    Generates HTML-pages from Quake 3 Logfiles. Version 2.7 was the final release of the old C-code, 2.8 was never finished. However, 3.0 will be rewritten in C++. The name should be changed to "LogGen", since it is more generic and not only for Quake 3 an
    Downloads: 0 This Week
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  • 18
    QBism Game Engine
    qbism Super8 is an open source 3D game engine with advanced yet intentionally retro 8-bit graphics for a crunchy pixelated look. The source code is forked from Makaqu Quake with enhancements from other Quake projects. The goal is to expand capabilities of authentic software-rendering without sacrificing performance. Features ———— Real 8-bit software graphics Plays most modern epic Quake maps that require enhanced engine limits and extensions. Colored static and dynamic lights. Scorch marks (stainmaps), fog, transparent water and particles, and skyboxes. Unique indexed colored lighting that doesn’t slow down the engine. Plays nice with weird laptop screen resolutions and Windows XP/ Vista/ 7. Record demos directly to xvid, mp4, divx, or other avi-compatible formats. Start and stop demo recording any time during a game. Start and stop video recording any time during a game or demo. Fisheye mode! [Optimize me!] Mothballed project: QBismFusion = enhanced QFus
    Downloads: 0 This Week
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  • 19
    Quarters is a strategy game for two players. Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
    Downloads: 0 This Week
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  • 20
    take Atari's Battezone vector based graphics and add Activision's Battlezone first-person shooter and a real-time strategy, and what do you get THIS
    Downloads: 0 This Week
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  • 21
    An English translation patch for the SNES game Radical Dreamers. <br>(c) 2000 - 2003 Demiforce. All yaya reserved.
    Downloads: 0 This Week
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  • 22
    Arcade Emulator for M68000, M68020 and Z80 based hardware. See http://www.rainemu.com for more information.
    Downloads: 0 This Week
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  • 23
    Realms of Turmoil is a project dedicated to making a very good web-based game, similar to Utopia, and releasing it on the internet. It is currently not even in a workable stage. I could use any help that anyone out there can provide. Come help it work.
    Downloads: 0 This Week
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  • 24
    Red Pixel is a platform deathmatch game for two players. It can be player over a LAN or a serial cable link.
    Downloads: 0 This Week
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  • 25
    An SDL multiplayer snake game like Dune. Written in C using SDL. The idea is to construct a robust and simple game engine to make it easy to add objects to the game.
    Downloads: 0 This Week
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