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The R-Unit will be an mp3 player for the Gameboy Advance. It will consist both of hardware needed to connect to the Gameboy Advance, and software needed to read and decode the mp3 audio.
A distributed system for interactive games. Specifically, RoD is designed with the RPG/Adventure style games in mind but could easily be used for other kinds of interactive games.
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libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
the Rabbit Run is a piece of machinima currently in production by part of the Quake done Quick team. We are making modifications to the Quake1 engine so as to enable particular audio and video effects in the resulting playback engine.
DeFX is a multi-effects processor for XMMS which allows various effects including Karaoke, Panning, Flanger, Phaser, Chorus, and Reverb to be used on XMMS audio. These can be activated simultaneously through a nice GTK control panel.
SENSEN (SENSible/Epidiptic Network) suite is a collection of codes, schematics and technical documentation of a core work developed for an interactive experimental installation codenamed 02L (Outside standing Level)
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Avoid The Roid is an asteroids like multiplayer game based on Maelstrom for Linux. The game is written in c++ and uses unix sockets for networking, pthreads for threading, OpenGL for graphics, glut for windows and input, and OpenAL for audio.
Aeon is a totally cross-platform game development kit coded in and designed for C++. Aeon includes engines for 3D/2D graphics, audio, input, GUI, and much more, as well as several useful tools, all designed to make game creation easier and more practical.
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
WING (Wing Is Not Galaga) is a take off on the arcade classic Galaga. It has 6 levels of play single player action, pre-rendered 2.5d graphics, a dynamically generate background, and .wav quality audio.
mobinaubo - mobile interactive audio book
A J2ME based software with integrated scripting engine for the development of location based, interactive audio books and games.
KaraokeMachine is designed to be the definitive Karaoke application, focused on creating a custom karaoke machine on a computer, working like dedicated karaoke machines.
Wii Media Center is a php-based media center for the Nintendo Wii. Running on a web server on a computer, it can stream music, videos and pictures to the internet channel by the WiFi connection.
This projects targets to create an open source modular game engine that supports complex physics, shaders, networking, 3D audio, and everything required by a modern game.
OpenEL is an attempt to create an open source cross-platform engine layer to ease developement of games and similar products. It abstracts a Task- and Threadmanager, Graphics (+ GUI), Audio, Physics, an Eventsystem and loads common files www.openel.org
Spirits of Runeyard is a new concept of online graphics role playing game.
It's a game placed in a fantasy world between swords and magic, where every player can live a second life or simply enjoy to play a new type of gameplay.
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
A compiler for creating games on MOS-65xx-based computers
...:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no