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... with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET.
Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0
I need some help in game behavior algorithms, level parsing, e.t.c.
Needed for work:
1) Original Tomb Raider levels
2) Font .ttf
3) Config files (config.lua and autoexec.lua)
Lips of Suna is a tongue-in-cheek action RPG. It's an open world game that focuses on action heavy and versatile gameplay, dynamically changing game world and ease of customization and modding.
The Invasion project is a mix of real time strategy and tower defense game. It will lead you through the middle ages and the dark times of the barbarian invasions...
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Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
A complete 2D Game Engine with built in drag and drop editor
Euphoria is a 2 Game Engine
and Development kit for aspiring game designers who are interested in getting their feet
wet in the world of game design and programming. Some features of the engine are:
- 2D levels and basic rasterized rendering
- Simple animations and timer systems
- A complete embedded Lua 5.1 scripting environment for level scripting
- A drag and drop level designer
- Support for all standard Windows Media Player compatible media types
- Background Music...
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Lay a foundation for success with Tested Reference Architectures developed by Fortinet’s experts. Learn more in this white paper.
Moving to the cloud brings new challenges. How can you manage a larger attack surface while ensuring great network performance? Turn to Fortinet’s Tested Reference Architectures, blueprints for designing and securing cloud environments built by cybersecurity experts. Learn more and explore use cases in this white paper.
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.