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Simultaneous Turn Based Meta Engine - A project to create a game engine that can support different regions, units, rules and turn sequences. STaBME will provide automation of most traditional board games and the creation of new ones.
Tiny independent script to run more easly games under GNU/Linux. Using xinit/startx to run new X (or not...) session with specifics parameters for each game. Useful with wine. Developed in Perl
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kola is a .Net based Kingdom of Loathing (KoL) client that is intended to provide both basic automation of some game aspects, but also some flexible "bot" features including advanced chat support using AIML.
NwCop is a tool which enforce many rules on NWN2 module files. NwCop is planned to be a standalone executable, a plugin of NWN2 and a console application. The goal is to integrate it in a Continuous Integration process.
This is a small C program to help you solve sudoku puzzles. It can completely solve the easier ones, and perhaps make the difficult ones manageable. I wrote it for fun, a not very efficient automation of what I used to do manually to solve sudokus.
This software is the going to be used in a small office refrigerator to controll the thermostat. Currently the code is written for the PIC16F84 in assembler. The code is fully compilable in MPLAB.
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Galactic Dominion is a space strategy game. It's inspired from games like "Master of Orion II", "Rebelion" and others. But it features advanced automation mechanisms to help the player manage resources, systems, troops and fleets.
Real time strategy with small soldiers and very realistic battles (1000+ soldiers involved). Also emphasises automation of economy rather than having to micro-manage troops and resources.