Open Source Lua Software for Mac - Page 6

Lua Software for Mac

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Browse free open source Lua Software for Mac and projects below. Use the toggles on the left to filter open source Lua Software for Mac by OS, license, language, programming language, and project status.

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  • 1
    A C++ class that implements a Lua state. Load Lua scripts into an instance of this class, and use intuitive methods from your C++ code to access and manipulate the Lua script environment.
    Downloads: 0 This Week
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  • 2
    Project mlubind is a cross-language(C++ to Lua) binding library. It's usage concepts were taken from luabind library. This project is an attempt to create a new implementation, that has all luabind functionality and takes much less time to compile.
    Downloads: 0 This Week
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  • 3
    m-m is a graphical programming system designed for rapid and real-time manipulation of programmable MIDI devices. The system is designed for MIDI data with but with generic untyped data in mind.
    Downloads: 0 This Week
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  • 4
    MicroCity is a framework for spatial analysis and simulation. It is lightweight, fast, portable, extendable and user friendly. Users can easily operate large GIS and Grid data and perform Spatial, Fractal, Network analysis and simulation.
    Downloads: 0 This Week
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  • 5
    Mire Engine

    Mire Engine

    2D Game Engine

    A Cross Platform 2d Rpg Game Engine for mobile and Console.
    Downloads: 0 This Week
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  • 6
    MultiVice

    MultiVice

    MultiVice - is a fully customizable multiplayer modification for Grand

    MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
    Downloads: 0 This Week
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  • 7
    NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
    Downloads: 0 This Week
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  • 8
    Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
    Downloads: 0 This Week
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  • 9
    Nixstaller is an Open Source project with the goal to create user friendly and flexible installers that work on various UNIX like systems. Some of its features are: small size overhead, large compatibility, Lua scripting and few dependencies.
    Downloads: 0 This Week
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  • 10
    Downloads: 0 This Week
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  • 11
    The OpenGDK project has been renamed to what it should be. It's been moved to https://sourceforge.net/projects/opengdk/ I apologize for the inconvenience and confusing it caused.
    Downloads: 0 This Week
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  • 12
    2D moddable wargame in the style of "Advance Wars" (Nintendo GBA & DS) games. Can be scripted in Lua. Uses SFML2, boost and luabind (and maybe Guichan).
    Downloads: 0 This Week
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  • 13
    A set of functions, macros and classes to handle platform specific features in a platform independent way.
    Downloads: 0 This Week
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  • 14
    OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
    Downloads: 0 This Week
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  • 15
    This is the Open-Tibia Server distribution for the OpenLua community. It is developed by a few members of the OpenLua community.
    Downloads: 0 This Week
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  • 16
    Ops is a C++ library and a Python module for reading configuration files. The files are written in Lua, which makes the configuration files easy to read and write for the beginner, and yet very powerful for advanced users.
    Downloads: 0 This Week
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  • 17

    PTBL

    Pardal's Tactical Battle Language

    Description in english - soon! Projeto de criação de uma linguagem descritiva para auxiliar o desenvolvimento de IA para jogos de RPG com sistema de batalha tático (semelhantes a "Shining Force"). O objetivo é que o criador do jogo de RPG tático apenas descreva o mapa da batalha (com suas características e personagens) em PTBL e o interpretador da linguagem retorne as ações que devem ser tomadas pelo NPC escolhido em determinado momento. Em resumo: 1) Descreva o mapa e seus objetos; 2) Escolha quem vai se movimentar; 3) De acordo com o estado, a IA irá retornar as ações que o NPC escolhido deve executar; 4) Atualize o estado dos objetos e volte para o passo 2 até que a batalha acabe. *OBS: Note que o seu jogo deve definir a ordem e como se dão os acontecimentos. PTBL apenas define a IA de determinado NPC.
    Downloads: 0 This Week
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  • 18
    Particle Toy is an Lua extended particle system simulation system. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.
    Downloads: 0 This Week
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  • 19
    A simple puzzle made with C++, SDL, FMOD Ex and some Lua script. The game objective is to complete the path between the starter and finish points by moving the blocks (runes).
    Downloads: 0 This Week
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  • 20
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
    Downloads: 0 This Week
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  • 21
    The Shoot 'Em Up Game! Ultra awesome graphics in full 3-D. Genuinly powerful bullet patterns. Breathtakingly radical enemy movements. Super slick human-computer control setup. Guaranteed To Blow Your Mind.
    Downloads: 0 This Week
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  • 22

    QL

    Extending standart QLUA

    This library is developing by users of QLUA. Main purpose - make it easier and faster to write add-ons for Quik using LUA.
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    Downloads: 0 This Week
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  • 23
    QuantimSim is a physics simulation engine. Some aspects of astrophysics, electromagnetism, relativity, thermodynamics, statistical mechanics and quantum mechanics will be included in the simulation library.
    Downloads: 0 This Week
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  • 24
    This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
    Downloads: 0 This Week
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  • 25

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 0 This Week
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