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Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
Have You ever played ROBBO or LASERMANIA on ATARI 65XE ? No? Have You ever played SOKOBAN or similar 2d logic game ? Yes? So.. the Toxic Project to create a 2d logic game engine and game on it. Main goal of the game is to think and think and think:)
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IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
Self-Contained CGI (sccgi) is a C++ application that can be customized by developers looking to write high-performance web applications. It includes several database adapters and a template engine. Additionally, it can be extended with Lua.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
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Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
Utility to generate customized virtual scenarios and avatars, in order to create a virtual chat environment. The aim is to provide a revolutionary virtual communication system, simulating real places to arrange online meetings and chats.
Aieros Racing is a 3D video game simulation race aircraft. The devices represent kinds of ULM. Racing is conducted through various landscapes such as mountains, the desert... and this project is based on a 3D game engine named SoftDreamEngine.
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
A little different Direct Connect client for windows and linux, based on DC++ with script support(windows lua, linux sh and lua), segmented downloads, various spams and tricks
HoverRace is an original, multi-player racing game specially designed to be played online. Your goal is to be the first to drive your turbine engine-propelled hovercraft to the finish line.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
Eye of God (EOG) is a generic component based framework for application development in particular videogames.
It provides a way to build game engines in a structured and robust manner.
Turret Defense (working title) aims to be a real-time strategy game where the player fights off waves of approaching enemies by placing various defensive turrets on the map.