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This project is about implementing a logic-programming based, reasoning engine for an agent. We started with an implementation of the iff-proof procedures, by Kowalski and Fung, as an any-time algorithm written in Prolog.
Yes, finally. The author decide to schedule some of his busy time to release the "Chinese Language Formula"- Step By Step. It will take a while, but eventually Chinese Language Processing is no longer a problem.
Enables Prolog developers to create AI modules for StarCraft BroodWar by wrapping the BWAPI functions in Prolog predicates. For more information refer to the Project Wiki.
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The PeerTrust system uses policies to describe trust and security requirements. Such policies are a component of Peertrust run-time system that can negotiate to establish trust among systems on the Semantic Web
Generic Roster Generator. GRoG automates the process, often complex and error prone, that every boardgames and wargames player knows very well: the construction of rosters.
HiTacWar
Hierachical Tactical Warfare
Game Engine which depends on freecnc.
Main Points are KI Based Commando Structures, Electronic Warfare, Research and Shadow Structs and Shadow Armies.