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The Maksi is a library that provides scripting infrastructure for Qt applications. The scripting languages are implemeted with plugins, and scripts are defined in xml config. In addition, the Maksi provides object model, inspired by XML Schema.
This project exists as an archive for Crack.com's 3D FPS/Strategy/RPG game called Golgotha. Shortly after C.c's demise, a small band of developers attempted to bring the game to completion. Here lies their code too.
CHAMP Animation Making Program, as its name suggests, aims to be a usable animation program primarily for GNU/Linux. It's currently being developed only by me (Thomas Clark), and is being written in C++. At the moment, CHAMP is not finished.
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"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
KineIRCd is a flexible IRC daemon, built on modular, future-ready code. Kine boasts Unicode/ISO-10646 and multilingual support, but its flexibility is ultimately derived from network nonalignment, a powerful core with a simple API, and standards adhesion
forty-two is a clone of the 1943 game written in C++. It is intended to provide a clean codebase for simple 2D shoot-em-up games using the SDL. Customization can be done by plugging in custom graphics, data files and scheme (guile) AI scripts.
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WHISPER is a modular software that handles either local or remote data streams. For now, it comes with a VoIP application, using two core libraries. Recents developments (WHISPER+) intend to provide a interface to Guile and a GUI.
A simple MUD with an experimental Scheme - structured database. The game theme
is magical combat. An attempt to use the Scheme language as the basis of a logical game magic system.