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A two dimensional vertical scrolling space shooter. Programmed in C++. Graphics and Input powered by Allegro. Development on hold in lieu of other projects.
VigiPac is a three-dimensional Pacman clone with multiplayer support, written in the C++ language. It also is very extensible due to its modularity and publically-specified file formats.
Khelben Arcade Frontend (KAF) is a Mame frontend for Linux. It is written in C++ using QT toolkit. KAF works with all versions of XMame since the 0.72.1.
GUSANOS is a 2D worms like game.
GUSANOS is an open-source clone of the DOS game Liero. It currently works on Windows and Linux.
In the game each player controls a small worm armed to the teeth and fights other worms in a destructible battleground. It can be described as "Real-time Worms" or "2D Quake", or a combination of both.
The gameplay is as close as possible to Liero's. Hardcore Liero players will feel at home. Newbies, on the other hand, may find the controls hard to...
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Luciferino is a sidescroller game engine, that allows you to create your own sidescroller without any programming knowledge (you'll only have to read a pair of tutorials to understand the data files format).
Highly addictive falling blocks game with detailed graphics and animated plasmatic backgrounds. Challenge your friend in a 2-player hotseat mode! Strongly inspired by a superb DOS classic.
A multiplayer deathmatch game in the spirit of the bomberman series, built with user modification in mind. Levels and weapons can be easily created with just a simple text editor and the Gimp. Levels are tile-based, with animation and layering.
Since the evil Trolloboars came to your world,all inhabitants of the drelbish kingdom have been imprisoned.As the last free Drelb your mission is to free them by defeating the Trolloboars on the atomic flip grid and the Gorgolytes in the dark corridor.
The project is a vintage game ressembling SNES games. We want to make a game with a Mario type gameplay but with fighting,inventory and rpg elements. We develop the game with C++ and we use the free SQL library for graphics.
Jump n' RotN is 2D arcade, physics-based game which is very hard to categorize in 254 letters :-) Description is available on its homepage. Jump n' RotN uses: SDL, OpenGL, FMOD, SDL_Image, SDL_TTF, SDL_Config and TinyXML libraries.
A platform, sidescrooling, map oriented game for the Nintendo's Game Boy Advance system (think of Metroid or Castlevania-SotN). This project also contains the tools developed to produce the game, like a map editor and a tile creator that parses a BMP im
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.