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Mobile game based learning. Configurable J2ME game for mobile phones. Graphical aspects and contents can be fully customized (no recompiling needed). Three ready games on health, maritime issues and career guidance included as examples. See mGBL project
New BBCodes to link World of Warcraft data Direct from Oficial Armory website [wow]Item Name[/wow] for items [char=Realmname]Charname[/char] for characters
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
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A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
A football prediction league web application written in php/mysql. Users predict games and are awarded points for correct score and result. Features users stats, team and mini leagues, online admin and rss based result checking. FEEDBACK WELCOME
A small utility to monitor the World of Warcraft realms status as provided by Blizzard via XML by means of a system tray icon. It can be configured to monitor all Realms or a selected few.
This is the Home of Live for Stats an InSim Addon for Live for Speed. It collects the Stats of a Race/Qualify via UDP and can export them to a XML- file.
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Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
NOTE: As of August 2006, development of this COLLADA plugin has migrated into the official OpenSceneGraph repository, so this SourceForge project is frozen for historical reference only. See http://openscenegraph.org/
MacMakk is a tournament management program for go, the asian boardgame. It uses a new ranking algorithm, called McMakko. It is intended to be portable, with Linux and Windows being the main targets.
The Ability Driven Strategy Game Libary is a project which aims to provide a flexible datastructure that can be used to represent a variety of environments and objects.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
This project aims to create a standalone application, java-written Match Viewer for the online football (soccer) management game Hattrick - www.hattrick.org.
A simple conversion tool from AutoREALM (http://sourceforge.net/projects/autorealm/) native formats (AuR, AuRX planned) into SVG for inclusion in websites.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
IFx is a project to create a standard XML format for the description of text based adventure games, as well as tools for the creation and playing of those games.
The suite includes a designer, an interpreter, an object library and sample files. All ar
EE MUD includes a large spherical world with dynamically created biomes, weather, and local areas. Need to replace serialization with more efficient caching with less object persistence, redo synchronization model, and use XML loaders over factory method
The goal of the CDML Project is to define a comprehensive formal language that describes contra dances and similar folkdances, can be read and understood by both software and humans, and can be extended. Please see http://www.farmdale.com/cdml/