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Invisitile aims to be narrowly focused tile mapper (not editor) in which can be used to map a grid over an image of your choosing in order to identify tile cells as being of a certain type or characteristic.
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maper is a tile based 2D map/level creation tool. The output is saved as XML Files. (Tile-Graphics in Screenshots are from RM2K3) maptile engine rpg graphic maker editor java
Fantasy RPG that I never finished, but fully playable with user friendly editor and a few maps. Game has isometric map style like RA2.
Made with C#3.5 but only runs on windows.
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This is an Ragnarok Mapeditor made(And being better asap) with irrlicht and C++.
Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
This is the Risk II Save Editor, or RISE. It edits game save files for Microprose's PC release of Risk II. This is my first program I've written... ever... so don't take some of the inefficiencies to heart.
A networked, two-dimensional, multiplatform, multiplayer shooting game written in Java, in which players attempt to capture and keep control of bases in order to gain points.
An editor for the open source game c-evo (http://www.c-evo.org). A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
vSigpac is a map viewer and a marker creator/editor, terrain and texture generator for MSTS (Microsoft Train Simulator (c)). vSigpac works primaryly with Sigpac maps/orthophotos from Spain, but it can work with others WMS compliant map servers.
The TrogloEdit is a 2D Game Editor, especially designed for creating tile-based games. The tool provide a really friendly UI, allowing to easily edit tilesets, 2D animations, and game areas. Data is exported into a convinient XML syntax.
Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificial intelligence, navigation-mesh-based navigation, a mapeditor, and a set of entity classes designed for flexibility.
Tilemapeditor (TileME) is for design tile maps with a single tiled image and export map data as an array. this is a very good tool for J2ME game prgrammers and with a very little changes you can use it for any other languages. TilemapEditor DEVEL
xna mapeditor game studio. xnamegs allows you to design your games quick and painlessly. You have a visual editor to quickly edit/create your levels. A property grid allows you to quickly edit attributes. The compiler will build the basic game.
This 2D Map/Game editor creates custom formated 2D maps that can be used in my 2D engine. You can create differnt kinds of 2D games like a breakout clone or a pac-man clone. This is written in c/c++ using the Win32 API/GDI and using the wxDev-C++ IDE