i am reassigning to Eric , since i haven't received any response from one week.
i am reassigning since i haven't received any response from one week.
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Hi Bernhard can please help me to reslove the above issue.
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Regarding TORCS compatibility with MathWorks
Changed default timestamps for MySQL strict mode.
Changed default timestamps for MySQL strict mode.
Hi, Where can I access the variable corresponding to game tic (20ms) of torcs..Needed to validate some of the experiment. Any help will be appreciated.
Fixed trb query for best track laptimes regarding MySQL ONLY_FULL_GROUP_BY
Adjusted tire parameters for new TRB season
Fixed broken png's (cause is unknown, maybe the CVS to git migration?)
Building torcs-1.3.6 with GCC-7 fails
Building torcs-1.3.6 with GCC-7 fails
Hello, I have played various car games in my time (from Micropose GP1 to Need for speed etc) and they have all generally been a lot easier to control cars steering with the keyboard than Torcs is. In Torcs I just tap the right arrow and it turns too much and skids and crashes. The same with the left. It seems impossible to keep it on the road for more than a minute. It is also extremely difficult to return the car to the straight line, once you have touched the steering right / left arrows. I have...
Hello Masters, I'm trying to develop a new track editor for TORCS in C++. I loaded the XML and successfully read the turns, straights and height changes. Now, I'm playing with the smoothing the height changes. Studying the code, I found the function that controls it, in trackutil.cpp line 78 (tdble is float): tdble TrackSpline(tdble p0, tdble p1, tdble t0, tdble t1, tdble t) { tdble t2, t3; tdble h0, h1, h2, h3; t2 = t * t; t3 = t * t2; h1 = 3 * t2 - 2 * t3; h0 = 1 - h1; h2 = t3 - 2 * t2 + t; h3...
Hello masters, I posted a topic today early and I'm not seeing it. Needs moderation? If needs, please disconsider this :D!
Hello masters, I'm painting cars for Torcs/ Speed Dreams and want to share with our community and, if have interest, to add to a future release. There is some place where can I show my work and publish for community download? I'm working in a new track editor too and soon I'll want to share it to. Thanks!
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torcs
torcs
torcs/src/modules/track/track0.cpp
torcs
torcs/data/data/textures/building1.rgb
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New track format 3. Support 'step length' tag and variable radius turns.
pits_bugs
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Dammages
new track
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tired to solve endless PLIB problems
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Compat PLIB 1.4.2
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new track type 3
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"bug_481009"
initial checkin
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torcs
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repair + counters
png_support
rc2
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rc2
rc1
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rc3
rc4
new_car
overtake
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missing_files
rc7
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added newlines to *.cpp, *.h, performance improvments.
new_skin_from_jcd
improved overtake().
cameras
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A-Speeway_better
SIGSEGV bug fix.
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after_race_cmds
improved breaking, overtaking.
added overtaking, k1999 path, ...
added a viper (berniw 4) and a acura-nsx (berniw 3), minor code cleanups.
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broken_bg
new cars 6-10, overtaking, k1999 path, ...
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forgot to comment out plotpath...
added a viper (berniw 4) and a acura-nsx (berniw 3), minor code cleanups.
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terxture for viper and setups.
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cleanups.
take care of bumps like on dirt-2.
error in changelog.
gamepad_control
make_and_make_install_problems
new_start_order
new_start_order
strip_problems