We're back with a new milestone release, fixing up a great many lingering issues and finally getting basic play mechanics down and done. Should be fully compilable in Linux now, though Windows users trying to work with MingW may run into issues with mis-matched directory separators. At this point, Cygwin/GCC or VC++ are recommended.
I'd say that, at its most basic level, the engine is finally complete. It needs some serious tinkering in order to clear out chunky code and some kludging, but we're finally to a point where I'm happy with the results.
For the record:
-- Control is tamed, generally. One joystick
(the first available) will be initialzed, if available.
-- Displays are groovy, though I'd like to implement bit depth selection (currently at 16 bit).
-- Clipping is -finally- fixed horizontally speaking.... read more