scene1 = Engine.LoadScene( "level1.pak" ) model1 = Create.SceneFromFile( "MyModel",...
Not for now because is Alpha version. But this is very easy, just see the API documentation:...
Mini tutorial for beginners? How start step by step.
I'm glad to hear that, thank you :)
Yes, i very interested in this engine!)
I will try to release that version between January and March 2015. Are you interested...
Ok, on what date you have planned out the beta, if not a secret
Yes, I will, but when the engine reaches the 0.1 Beta version. Now I focus on others...
do you have any plans to add support opengl4, and shader model 5 (in fact it will...
CorEngine require a video card with support OpenGL 2.0 and Shader Model 3.0 Minimum...
And one more question, what version of opengl do you use? And if not the last, it'll...
Thank you very much!)
To compile CorEngine is very easy : Download three files : CorEngine-rev1409.zip...
To compile CorEngine is very easy : Download three files : CorEngine-rev1409.zip...
I would like to ask how you connect these dependencies to Code::Blocks just work...
Don't use the dependencies from the official sites, because I've to do some modifications...
Yes, on Windows. No, CorEngine-rev1409-source, i download bullet, opengl, openal,...
Yes, on Windows. No, CorEngine-rev1409-source, i download bullet, opengl, openal,...
Yes, on Windows. No, CorEngine-rev1409-source
Yes, on Windows. No, CorEngine-rev1409-source
Yes, on Windows. No, 1409
So strange. You try to compile on Windows? You use the dependencies on CorEngine-rev1405-dep.zip...
Hello developers!I would like to compile the project and compiler give me error (|111|error:...
Hello developers!Compiler give me error (|111|error: 'LUA_GLOBALSINDEX' undeclared...