I have a scan of one side of a car body-part. When I mesh the point cloud I get a 0-thickness texture instead of a watertight model. How can I make the mesh watertight as a e.g. 1 mm. thick shell?
Good morning, I have an issue I cannot solve while trying to create a mesh from a point cloud (obtained through LIDAR scan). I here attach the point cloud image: I have tried anything: screened poisson recostruction gave me terrible results (the geometry was completely off), I tried simplifing the point cloud but I couldn't achieve any result at all. I think one of the problem is with the normals, as I tried hundred of parameters but could not get Meshlab to compute it well. Using ball pivoting method,...
Hi everyone, I'm fairly new to Meshlab, and have been trying to utilize Meshlab to edit and heal meshes I've created in CloudCompare. But can't seem to get any of my meshes or pointclouds to open properly in Meshlab. A little background as to what I'm doing. I've taken lidar point cloud data collected from the DJI - L2 aerial lidar sensor, and have cleaned up the points as best I can. I then loaded said points into CloudCompare, and used CCompare's internal tools to generate a mesh based on those...
georeference form disapears loosing entered data
thank you in advance for your time. I'm sorry for the answer but I am a dentist with no experience with MeshLab. After overlapping two STL files of intraoral scans using the teeth as the reference points, I have selected the Region of Interest, to obtain a little rectangle. I would like to calculate the volumetric differences between the two overlapped scans in the ROI. Practically, in one STL we have the intraoral scan of the hemipalate, in the second STL we have the same scan following a surgical...
Here is a simple MeshLabMouseReverser AutoHotkey script. It could be compiled into an exe and run at Windows startup. #If WinActive("ahk_exe meshlab.exe") WheelUp::Send {WheelDown} WheelDown::Send {WheelUp}
Hi Samu, Yes: back then I think I started using Per-Vertex Geometric Function, described here: https://stackoverflow.com/questions/71234206/scale-along-normals BUT I encountered some bugs (I reported them, they are maybe fixed now). So I ended up using Blender, where one can specify a length for the displacement of the normals. Cheers, Eli On Mon, Apr 1, 2024 at 11:28 PM Samuele Ponzin samuponz@users.sourceforge.net wrote: Hey Eli, I'm trying to perform the same transformation on brain meshes and...
Hey Eli, I'm trying to perform the same transformation on brain meshes and already tried scaling along the normals. Have you found a good solution? Samu
I’m new to MeshLab (i.e. used it for the first time today) and am struggling to simplify my model. I created a model in Rhino3D and converted it to an STL but the file is too big for me to upload to the 3d printer so I downloaded MeshLab. When I try to simplify: quadratic edge collapse decimation (with texture), it says that the current mesh does not have “Per wedge texture coords”. Please could someone help me with what the means? TIA :)
Hello. I bought a nice STL of the Black Pearl from Pirates-Carribean. I wanted to change it to reflect Blackbeard's ship. (Queen Anne's revenge) Queen Anne's had more cannons. so, I duplicated some of the cannon ports. I started with the original file which is just one portion of the hull. . ( see file Original) Then I cut out a port and saved it as it's own stl. Then I made holes in the original where 2 new ports would be added. Finally I added the ports and flattened the layers. I ran the flattened...
Hello. I bought a nice STL of the Black Pearl from Pirates-Carribean. I wanted to change it to reflect Blackbeard's ship. (Queen Anne's revenge) Queen Anne's had more cannons. so, I duplicated some of the cannon ports. I started with the original file which is just one portion of the hull. . ( see file Original) Then I cut out a port and saved it as it's own stl. Then I made holes in the original where 2 new ports would be added. Finally I added the ports and flattened the layers. I ran the flattened...
Hello. I bought a nice STL of the Black Pearl from Pirates-Carribean. I wanted to change it to reflect Blackbeard's ship. (Queen Anne's revenge) Queen Anne's had more cannons. so, I duplicated some of the cannon ports. I started with the original file which is just one portion of the hull. . ( see file Original) Then I cut out a port and saved it as it's own stl. Then I made holes in the original where 2 new ports would be added. Finally I added the ports and flattened the file. I ran through a bunch...
Please add this option, it would be a great enhancement while remaining optional.
Hi. I'd like to know how to break the 2 non manifold edges, how to do it in meshlab? I'd also like to know what do you consider is the best way to fill the holes in a scanned 3D image. Using the filterRemeshing, Simplification and Reconstruction> Close Holes or using The poisson surface filter?
Hi, my question is in the title : I'd like to split a mesh in multiple parts along Z axis, is it possible? Many Thx
Hello Community, I have a CAD part in WRL format with a file size of 5 MB, consisting of about 100,000 vertices and about 50,000 faces. It imports nicely into MeshLab and even retains the colorized surfaces of the original CAD model. It's a stamped part, mainly consisting of planar faces. In the CAD, these planar faces are (unnecessarily) broken up into thousands of triangles. Besides the flat surfaces, there are sharp edges and a few curved surfaces, see attached screenshot. The white surfaces are...
Hello Community, I have a CAD part in WRL format with a file size of 5 MB, consisting of about 100,000 vertices and about 50,000 faces. It imports nicely into MeshLab and even retains the colorized surfaces of the original CAD model. It's a stamped part, mainly consisting of planar faces. In the CAD, these planar faces are (unnecessarily) broken up into thousands of triangles. Besides the flat surfaces, there are sharp edges and a few curved surfaces, see attached screenshot. The white surfaces are...
Hello Community, I have a CAD part in WRL format with a file size of 5 MB, consisting of about 100,000 vertices and about 50,000 faces. It imports nicely into MeshLab and even retains the colorized surfaces of the original CAD model. It is a stamped part, which mainly consists of planar faces. In the CAD part, these are (unnecessarily) broken up into thousands of triangles. Besides the flat surfaces, there are sharp edges and a few curved surfaces, see attached screenshot. The white surfaces are...
Hi, I use MeshLab to create meshes from point clouds. I import a 1 inch subsampled cloud into MeshLab, compute normals for the point set, and then run Surface Reconstruction with Ball Pivoting. From there, I apply a texture Parametrization: Trivial Per-Triangle and then Transfer: Vertex Color to Texture. The result is usually pretty good but I noticed the triangle edges have colors that don't blend well into each other (see attached PNG). What could be the reason for this, and is there any way to...
I have camera positions and rotations from a camera alignment (4x4 transformation matrices). Visualizing them with open3d works fine. The following code produces the scene below with the object in the center of the cameras and the RGB-axis shows the origin of the scene. import open3d as o3d import numpy as np import copy import os CAMERAS_DATA = os.path.abspath('cameras.npy') MESH_FILE = os.path.abspath('mesh.obj') cameras_data = np.load(CAMERAS_DATA, allow_pickle=True) camera_previews = [] for index,...
I have an application that can use the triangles in an STL file for its model. However, the model does not like long and thin triangles. Specifically if the height to base ratio is greater than 20, the triangle is rejected. Is there a way to modify a mesh such that this condition is fulfilled? Since long thin triangles seem to be used (for example) along the length of a cylinder, then one way might be to break a cylinder into several cylinders next to each other with the same axis. If someone knows...
I would like to use a photogrammetry software (e.g., 3DF Zephyr Lite) to get a measurable 3D model of a real-world object. In other words, the 3D model is required to be the same size as the real-world photographed object. However, any photogrammetry software I use produces a model with arbitrary coordinates. My idea is to photograph the real object together with a ruler and then "resize" the object via MeshLab on the basis of the real size of the ruler. However, I have no idea how to do this, and...
Hello, I have a mesh of an object with some internal parts which are not visible outside. I need to upsample the vertices of the object but only for the external visible parts of the object are of interest to me. Is there a way to do this in meshlab or is anyone aware of any preprocessing methods which can help remove the vertices for the internal parts of the object. Thanks in advance for any tips!!
Hi Alex, Did you find any solution for this problem? i am facing the same problem. Please let me know if you find something...
Dear all, I'm trying to 'inflate' a mesh. I see that basically what I'm looking for is performed in Blender by scaling everything along the normals. Would there be a way to do this precisely (setting a precise percentage) in MeshLab? Many thanks in advance for any help. All the best, Eli
Hi there, I am new to mesh lab. I have been trying to find these two functionalities for convenience: 1- Enter 3D coordinates to relocate trackball to desired point. 2- Move the trackball to somewhere in the space, and read the current trackball coordinate. For the second one an indirect solution seems to be reading the camera translation from Windows > Copy Camera Settings to Clipboard. The negative of the translation seems to be the world coordinate of the trackball. But I guess there should be...
Hello ! I could not able to create a color map which gives difference between 2 stl files. To be more clear, I have skull tomographies which are obtained before and after an operation. I would like to superimpose them and create a color map to see the amount of change on 3d file. Can someone help please ? Thank you!
Hello ! I could not able to create a color map which gives difference between 2 stl files. To be more clear, I have skull tomographies which are obtained before and after an operation. I would like to superimpose them and create a color map to see the amount of change on 3d file. Can someone help please ? Thank you!
Hi! I have this noisy street point cloud I'm trying to mesh but I haven't figured out how to get decent results. The point cloud was aquired via sfm which explains the noisy-ness. How would you approach it?
Here is a quick preview
Hi! I have this noisy street point cloud I'm trying to mesh but I haven't figured out how to get decent results. The point cloud was aquired via sfm which explains the noisy-ness. How would you approach it?
Hello, I have a problem to georeference the 3D texture mesh data that exported from other software. Basically, I have some GCP points and the offset point location of my 3D texture mesh data. My 3D model is some kind of building with the UTM coordinate reference system. However, since my photogrammetry software can not export 3d mesh data with georeference, I need to surfing here to find a solution. I have try to use the tools "Reference Scene" from Meshlab 2021.7, however it seems I can not produce...
After some trial and error I found if I reverse the steps "Export mesh as" and "Transfer:vertex color to texture", then all is fine the .png file is produced.
textured file .png not created
Does anyone know if it's possible to simplify with MeshLab skinned models? Is it possible to reduce poly count for a character? Thank you!
Please delete
Hi - I have a scan of a broken bone. I want to "fix" the bone, by removing any space between the 2 fracture surfaces, therefore restoring the original unbroken contour of the bone. The align features and point based glueing in meshlab seem to rely on the mesh overlapping. By the nature of this problem the meshes do not overlap. What is the best way to line these 2 meshes up, with no overlap, to minimise any gap between them. Attached are screenshots of the meshes I want to align, and the error I...
I've had a mesh generated in MeshLab, but I need to export the mesh, with the texture/material intact. How on Earth do I do that? Every time I attempt, and import it to Blender, there is no texture or anything except the mesh! Uncool.
Nope. I've been struggling with how to do this for YEARS
Hi, did you find a solution? I'm facing the same issue...
Hello! I am very new to Mesh Lab so not the best with its interface. I have imported two point clouds from Regard 3D into Mesh Lab in order to create one object. I have aligned with point alignment but 1) it does not Process after I click Process and 2) When I then try to flatten visible layers, the entire project is gone and i have to start from the beginning. What am I doing wrong? Any help I'd be extremely grateful! Thank you!
Hi all, I have a mesh with holes, which is nothing special. But also, I think the walls and curvatures of the holes have actually been meshed over. They are not gaps in the surface, they make up the surface. Thus the Close Holes command isn't doing very much. Would highly appreciate any tips on how to fill in these gaps. (see attached)
Hello, I'am wondering if there is a way to densify an already dense point cloud more. I use VisualFSM to generate a dense point cloud. Now I import the nvm project into Meshlab, delete the imported "mesh" and import the all the clustered models generated from ViusalSFM and flatten them into a single "mesh". At this step everything is a only a point cloud, correct? Is there a way to densify this point cloud? I don't want to generate a mesh or texture or something. I want to export the point cloud...
Hello, I'am wondering if there is a way to densify an already dense point cloud more. I use VisualFSM to generate a dense point cloud. Now I import the nvm project into Meshlab, delete the imported "mesh" and import the all the clustered models generated from ViusalSFM and flatten them into a single "mesh". At this step everything is a only a point cloud, correct? Is there a way to densify this point cloud? I don't want to generate a mesh or texture or something. I want to export the point cloud...
Hello, I'am wondering if there is a way to densify an already dense point cloud more. I use VisualFSM to generate a dense point cloud. Now I import the nvm project into Meshlab, delete the imported "mesh" and import the all the clustered models generated from ViusalSFM and flatten the into a single "mesh". At this step everything is a only a point cloud, correct? Is there a way to densify this point cloud? I don't want to generate a mesh or texture or something. I want to export the point cloud to...
You're welcome!
Thanks for this solution, Ilvis! I was finally able to import the OBJ file without any problems. Thanks again.
Dear All, I have created a surface mesh from 3D point cloud data. After several iterations, I have obtained a clean mesh from MeshLab. But there is one small part of the mesh which is not closed and is troubling me. I tried to work with Filter > Close Mesh option, but it did not produce any result. I have attached the reference image for the same. In the Image, you can see the unclosed region. So, let me know how to close that small part of the mesh. Any leads will be appreciated. Thanks and Regards,...
Dear All, I have created a surface mesh from 3D point cloud data. After several iterations, I have obtained a clean mesh from MeshLab. But there is one small part of the mesh which is not closed and is troubling me. I tried to work with Filter > Close Mesh option, but it did not produce any result. I have attached the reference image for the same. In the Image, you can see the unclosed region. So, let me know how to close that small part of the mesh. Any leads will be appreciated. Thanks and Regards,...
Dear All, I have created a surface mesh from 3D point cloud data. After several iterations, I have obtained a clean mesh from MeshLab. But there is one small part of the mesh which is not closed and is troubling me. I tried to work with Filter > Close Mesh option, but it did not produce any result. I have attached the reference image for the same. So, let me know how to close that small part of the mesh. Any leads will be appreciated. Thanks and Regards, Sunag R A
Is there a way to display a colorbar with the discrete curvature calculations? If not, how are the colors decided depending on the curvature? And also, is there a way to display the curvature values at vertices on the mesh? Are there any recommendations for python packages which can read and display the vertex quality attribute from the .ply saved file (with the curvature values)? Thank you!
Hi, I know MeshLab has the measuring tool to measure the distance between two points by drawing a line between the points. I am wondering is there a way to get the angle of that measuring line relative to horizontal or vertical plane (attached image)? (In the attached image: yellow line (measuring line), red line (horizontal plane)) Thank you, Abbas
Dear community, I am trying to export a 2D raster texture or image from a ply mesh. Is there a way to do it? The snapshot option makes an image but don´t have the real dimensions. Thanks in advance.
Dear all, I am new to MeshLab and have one question related to closing the surface mesh. I had a data points which is similar to the shape of a sphere but it is incomplete. I wanted to create a surface mesh on top of this. I used Poisson reconstruction from meshlab and that does work fine. But, I need to close the mesh at the remaining portion and at the bottom of the domain. I tried using " Close holes" option. It did not work of me. For reference, I have inserted the point cloud and poisson mesh...
Hi I am new to MeshLab. I was wondering if there is a filter to let me know the radius and the center coordinates of the volume imported. Thank you.
I have a textured terrain mesh model (single component layer). I scaled the size to a multiple of 256 which is 45056 square on x and y (slight variation from original model size is ok). I now want to change the model so that it has has multiple component layers all equal in size to x=256 by y=256. Is there a way to do this in MeshLab?
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Texture file "YourTextureFileFromCurrentDirectory.png"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Texture must be a .png file and texture dimesion must be...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file "YourTextureFileFromCurrentDirectory.png"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Texture must be a .png file and texture dimesion must be...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file "YourTextureFileFromCurrentDirectory"; Texture Dimension(px) "LastSavedDimension" - > Apply -> Close!!! (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Textrure must be a .png file and texture dimesion must be last...
Hi Jeff, I had same problem. Found solution: Filters -> Texture -> Set Texture -> Textutre file <yourtexturefilefromcurrentdirectory>; Texture Dimension(px) <lastsaveddimension> - > Apply -> Close!!!</lastsaveddimension></yourtexturefilefromcurrentdirectory> (note, it could take some time, maybe if some cases if the file is very huge program can crash, but You can edit settings also how to avoid this: Tools-> Settings -> MeshLab::System::maxGPUMemDedicatedToGeometry "3500" it worked in my case) Textrure...
Can one save a jpeg of a MeshLab 3D object?
i have statue in meshlab. is textured marble and ambient occlusion. i have export mesh as every type of file and statue always come out pale gray and never save any png or image at all i follow many tutorials and have same result. i want only export what i see on screen. no decimate, no fill hole, no nothing. fact that this software has no "undo" function is horrible please someone give easy instruction on how to export mesh and textures as it appear in my screen?
Hi there, I have this big horizontal green mesh and some traversal colored meshes as shown in the third picture. I need to properly touch i.e. remove intersections between green mesh and colored meshes (as shown in the other pictures) and if there is any gap between those meshes (green and colored one) to fill it somehow. So that they become perfectly matched. Any idea on how to do that? Thanks in advance, Andre
Hi there, I have this big horizontal green mesh and some traversal colored meshes as shown in the first picture. I need to properly touch i.e. remove intersections between green mesh and colored meshes (as shown in the other pictures) and if there is any gap between those meshes (green and colored one) to fill it somehow. So that they become perfectly matched. Any idea on how to do that? Thanks in advance, Andre
I put my point cloud data(lidar) into Meshlab. And i clicked 'show axis'. But Nothing appear on screen.. What's wrong on that? That data have x, y, z, r, g, b, reflectance. Like below Header | Header | Header ---------- | ---------- | ------ //X Y Z R G B Scalar_field Original_cloud_index 15110 328027.61100006 4161565.92999268 55.91600037 0 44 210 15.000000 5.000000 328027.48899841 4161566.07699585 54.09000015 0 56 198 19.000000 5.000000 328027.10199738 4161565.56500244 54.31100082 0 121 133 41.000000...
I have a list of meshes in the layer dialog but would like to change the sequence. Is this possible? Thanks
I'm using Meshlab server, and I'm trying to automatically scale a mesh and translate the mesh so that it fits in a box from (0,0,0) to (1,1,1). Is there any way to do this automatically, through a filter script? I don't want to scale manually, as each mesh's dimensions are different, so is there anyway to do this automatically?
Hi, I am trying to calculate the volume of an iceberg above water. What I have is an mesh from Agisoft Metashape which is open from below that looks like the images below. [attachment=0]Morgan_2_with_gps_markers_shaded.png[/attachment][attachment=1]iceberg_underside.png[/attachment] I think what I need to do is close this mesh at the water-line using a plane ( which I know should be z = -2 for example). Once I have a closed mesh, I believe I should be able to calculate the volume correctly. So the...
Hi. I was getting the same error in MeshLab using the 64 bits version for Windows. I tried opening MeshLab as Administrator and it worked. I guess for Ubuntu you could try running MeshLab as super user.
Hello, Recently I came across this program and for a couple of days I have been playing around with it now lets cut to the chase. My company is working in the marine industry and I have scans on ships that are on avarage 110(largest is 198) scans which I would love to be able to make solids using a program like this one. The scans are done with Faro Focus S150 on 1/4 resolution. I assemble them in Faro SCENE which can output in several formats that can be imported in MeshLab(wrl, xyz, ptx, pts)....
I've made a textured model in Metashape and exported it resulting in .ply and .jpg files. The .ply file loads into Meshlab without incident but I have been unsuccessful in importing the texture ,jpg file. In Meshlab the path I've been using(among many others) is Filters/Texture/Transfer: Vertex Colors to Texture. The message I get back is Failure loading textures: /xxx.jpg. I've changed the Texture width and height in the meshlab dropdown window to 4096 each but no success. In fact I've tried many...
Hi, we are trying to convert "coloured" PLY files like this: https://drive.google.com/file/d/14thcMfsb6wBmFnN0D6UShYhwFpQDTTCy/view?usp=sharing in OBJ format using meshlabserver. On Window system the command line meshlabserver -i fontana_mesh.ply -o fontana_mesh.obj -m vc works and we have a "coloured" OBJ file. On VMware virtual Ubuntu installation the conversion hangs. Some idea? Thank you. Gius
add "-m sa" or -om if earlier version
You can export them by using the "Flatten visible layers" menu option, when selecting any layer with the right mouse button.
Hi everybody, So far, I've had learned how to produce a 3D model pdf file with Meshlab and LaTeX. However, there is a limitation: it's not possible to create the u3d file with a structure of layers. Even if you load multiple layers in Meshlab, when producing the u3d file one has to choose one of these layers or flatten them all. On the other side, the manual of the LaTeX media9 package* shows an example of a 3D model with its respective model tree, when one can turn on or off each layer. So, which...
Hi, I have just downloaded the latest version of Meshlab 2020.07 in the hope it would resolve my previous issues with not being able to export a .ply or .obj file as a .U3D. At least with the 2020.06 version I was able to get a TeX file on to the desktop. Now I simply get two error messages as below. Please can anyone help? Thanks, Jim [A screenshot of a social media post Description automatically generated][A close up of a sign Description automatically generated] DISCLAIMER: This email is intended...
H, I have an .obj 3D model with textures I have exported from Regard3D. This opens fine in Meshlab. However I have noticed in the bottom bar of meshlab it only has FC and WT attributes. I have tried unsuccessfully to decimate the mesh with textures and am wondering if it is because it doesn't have VT & VC? I have read that WT is not used much now? How can I transfer the attributes to the vertices? Thanks, Widepan
H, I have an .obj 3D model with textures I have exported from Regard3D. This opens fine in Meshlab. However I have noticed in the bottom bar of meshlab it only has FC and WT attributes. I have tried unsuccessfully to decimate the mesh with textures and am wondering if it is because it doesn't have VT & VC? I have read that WT is not used much now? How can I transfer the attributes to the vertices? Thanks, Widepan [cid:image001.png@01D68DD8.AF99C170] DISCLAIMER: This email is intended solely for the...
H, I have an .obj 3D model with textures I have exported from Regard3D. This opens fine in Meshlab. However I have noticed in the bottom bar of meshlab it only has FC and WT attributes. I have tried unsuccessfully to decimate the mesh with textures and am wondering if it is because it doesn't have VT & VC? I have read that WT is not used much now? How can I transfer the attributes to the vertices? Thanks, Widepan Jim Sallis MSc MCIOB MICOMOS FHEA Principal Lecturer PMD Undergraduate Course Manager...
I am using Meshlab in my research. Does anybody know where can I find the literature about the algorithms of Quadric Edge Collapse Decimation and Clustering Decimation? (I do NOT use QECD with texture)
I am using Meshlab in my research. Does anybody know where can I find the literature about the algorithms of Quadric Edge Collapse Decimation (I do NOT use QECD with texture) and Clustering Decimation?
I am using Meshlab in my research. Does anybody know where can I find the literature about the algorithm of Quadric Edge Collapse Decimation? (I do NOT use QECD with texture)
I have a 3d structure that I want to 3d print but it is divided into multiple pieces (stl files). When I import them all together using meshlab they are assembled but I want to have them aligned and separate in the same plane so that I can 3d print them all at the same time. Any idea how I can do that ? Thanks in advance for your help
Hi! When i try to import cameras from Zephyr aerial to Meshlab useing Boundle format i got all correct but all the cameras turned AWAY from target (not TO target). Please see the screenshots: from Zephyr: https://ibb.co/sgs5kC0 from Meshlab: https://ibb.co/31Q25sw Can you help me? Tnx. P.S. On 3dflow forum 3Dflow Staff told me that: "I'm afraid that's an import issue from Meshlab, as bundler export seems to be working correcly on Zephyr's end."
Thanks @Tim Ayres for the great explanation. Could you explain the way to use the same script for .obj files
I used the MeshLab remesh filter 'ISO parameterization remesh' for remeshing 3d obj files into the meshes with different edge lengths. I am not sure how to config the options in 'ISO parameterization main'. Something like Am min size and Am max size, and Optimization Criteria. what the contribution of these options to the results. As I notice for some result meshes, there is one area of triangulation that is heavily distorted. For the remesh process, how can I approximately know the relation between...
+1 vote from me
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I have two different files imported into meshlab. The first one is an implant and the other onde is the femur. I want to export these two components as one. How can I do this?
The problem is that the mesh it's saving is not the right layer. When the new layer is made from the resample, the scripting interface fails to capture a) changing layers and b) deleting the layer with the original object. Since the new object is contained within the old object, it's totally invisible in the new mesh.
Is it displayed anywhere just how much rotation (in degrees per axis) and translation (in mm per axis) that an stl mesh undergoes when I align it with a Base mesh? Appreciate any help. Thanks
In my revel in the file stored by means of meshlabsever is the final (backside) layer. For instance, if the original mesh is resampled, the resampled mesh may be saved ("Offset mesh" layer). This is with 1.34BETA on 64 bit Windows here. Are you seeing one of a kind behavior? FYI, I am also using meshlab to script hollowing meshes for 3-D printing.
Did you ever get this to work? If so, how?
Can I draw curve between points that were marked with PickPoints Thanks for any help. alon
Dear fellows, given three 3D meshes : 1)large 3D face mesh , 2) small 3D face mesh (chidren) and 3) 3D mask mesh, I would like to deform each time the 3D mask mesh according the target 3D mesh. You can find an example (a GIF) attached (you can download it for better visulalization) Any help please ?
Dear fellows, given three 3D meshes : 1)large 3D face mesh , 2) small 3D face mesh (chidren) and 3) 3D mask mesh, I would like to deform each time the 3D mask mesh according the target 3D mesh. You can find an example (a GIF) attached. Any help please ?