User Activity

  • Posted a comment on discussion Lazarus on GLScene

    Sergio, there is no special installer for Lazarus. But it should be installed and work, otherwise fix problems and edit the installation help.

  • Modified a comment on discussion Open Discussion on GLScene

    Shine world, Yes, NativeInt must be used not only in GLS.Scene but in all other units also. Instead changes in your fork you could include your improvements and fixies in https://github.com/glscene/GLXEngine/pulls I will add it later to the glxengine's trunk. Pavel

  • Posted a comment on discussion Open Discussion on GLScene

    Shine world, Yes, NativeInt must be used not only in GLS.Scene but in all other units also. Instead changes in your fork you could include your improvements and fixies in https://github.com/glscene/GLXEngine/pulls I will add it later to trunk. Pavel

  • Posted a comment on discussion Open Discussion on GLScene

    Lars, we have a GLS.Material range limited to TGLShininess = 0..128, so the code will have a compiler error if the value is out of range during the design time, but the fix if (TmpShininess >= 0) and (TmpShininess <= 128) then Shininess := TmpShininess else Shininess := 0; in GLS.File3DS may be justified for binaries. Done. Check out the glsl DiffuseShader demo, for example. Pavel

  • Committed [r7534] on Code

    Range shininess fixed

  • Posted a comment on discussion Open Discussion on GLScene

    Hi, Sergio. Sorry that no one answered some of your difficult questions. Maybe you're working with a previous version of the scene and studio, and there are problems with that. I only have time to upgrade GLScene to the latest Rad Studio, and even then it's usually delayed. Everyone is busy with their own tasks rather than the engine. We need to create new components, such as TGLTerraGlobe and TGLPlanet, which can load and procedurally generate texture maps while moving objects. A spherical relief...

  • Committed [r7533] on Code

    updated and synced

  • Committed [r7532] on Code

    updated and sync externals

View All

Personal Data

Username:
vassiliev
Joined:
2001-05-07 08:11:11
Location:
Belgorod / Russia / MSK
Gender:
Male

Projects

This is a list of open source software projects that Pavel Vassiliev is associated with:

  • Project Logo GLScene GLScene Engine for Delphi & C++Builder VCL Windows 32/64 Last Updated:
  • Project Logo Geoblock   Last Updated:

Personal Tools

Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.