heazen
𝐡𝐞𝐚𝐳𝐞𝐧
𝚃𝚑𝚊𝚗𝚔 𝚢𝚘𝚞 𝚏𝚘𝚛 𝚋𝚎𝚒𝚗𝚐 𝚑𝚎𝚛𝚎.♥ 𝚈𝚘𝚞𝚛 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚒𝚜 𝚊 𝚙𝚛𝚎𝚌𝚒𝚘𝚞𝚜 𝚐𝚒𝚏𝚝 𝚝𝚘 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍.♥ 𝙱𝚎 𝚑𝚊𝚙𝚙𝚢.♥ 𝙱𝚎 𝚜𝚊𝚏𝚎.♥ 𝙱𝚎 𝚠𝚎𝚕𝚕.♥ 𝙷𝚊𝚟𝚎 𝚌𝚘𝚖𝚏𝚘𝚛𝚝.♥ 𝙷𝚊𝚟𝚎 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑.♥ 𝙷𝚊𝚟𝚎 𝚌𝚘𝚞𝚛𝚊𝚐𝚎.♥ 𝙷𝚊𝚟𝚎 𝚙𝚎𝚊𝚌𝚎.♥ 𝙷𝚊𝚟𝚎 𝚓𝚘𝚢. ♥
𝙷𝚘𝚙𝚎 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚢𝚘𝚞 𝚊𝚕𝚠𝚊𝚢𝚜 𝚖𝚊𝚔𝚎𝚜 𝚢𝚘𝚞 𝚜𝚖𝚒𝚕𝚎 .♥
𝚃𝚑𝚊𝚗𝚔 𝚢𝚘𝚞 𝚏𝚘𝚛 𝚋𝚎𝚒𝚗𝚐 𝚑𝚎𝚛𝚎.♥ 𝚈𝚘𝚞𝚛 𝚙𝚛𝚎𝚜𝚎𝚗𝚌𝚎 𝚒𝚜 𝚊 𝚙𝚛𝚎𝚌𝚒𝚘𝚞𝚜 𝚐𝚒𝚏𝚝 𝚝𝚘 𝚝𝚑𝚎 𝚠𝚘𝚛𝚕𝚍.♥ 𝙱𝚎 𝚑𝚊𝚙𝚙𝚢.♥ 𝙱𝚎 𝚜𝚊𝚏𝚎.♥ 𝙱𝚎 𝚠𝚎𝚕𝚕.♥ 𝙷𝚊𝚟𝚎 𝚌𝚘𝚖𝚏𝚘𝚛𝚝.♥ 𝙷𝚊𝚟𝚎 𝚜𝚝𝚛𝚎𝚗𝚐𝚝𝚑.♥ 𝙷𝚊𝚟𝚎 𝚌𝚘𝚞𝚛𝚊𝚐𝚎.♥ 𝙷𝚊𝚟𝚎 𝚙𝚎𝚊𝚌𝚎.♥ 𝙷𝚊𝚟𝚎 𝚓𝚘𝚢. ♥
𝙷𝚘𝚙𝚎 𝚎𝚟𝚎𝚛𝚢𝚝𝚑𝚒𝚗𝚐 𝚊𝚛𝚘𝚞𝚗𝚍 𝚢𝚘𝚞 𝚊𝚕𝚠𝚊𝚢𝚜 𝚖𝚊𝚔𝚎𝚜 𝚢𝚘𝚞 𝚜𝚖𝚒𝚕𝚎 .♥
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Autumn's telling us to slow down a little bit, isn't it?
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⠀˖⠀⠀★⠀⠀⠀ ⠀⁺   .     ˚     *  ⠀⠀⠀⠀ .⠀⠀   ✦   .  .   ✦ ˚      ˚ .˚
⠀⠀⠀⠀⠀⠀⠀⊹. ˖⠀⠀⠀⠀⠀⠀⠀⠀⠀ YOU ARE THE UNIVERSE EXPERIENCING ITSELF:captain_spyglass:. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀₊˚
✩⠀.⠀₊˚⠀⠀⠀⋆☾⠀⠀⠀⠀⠀⠀⠀.  ˚ .⠀⠀⠀˚    ✦   .  .   ˚ .  ⠀ .    .   ✦    ˚.  . ✦
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Heeyy!! You're just in time! Dinner is ready! We're just waiting for you!😊
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enuf enuf, thank uu, we're so full~
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IT'S SUMMER VACATION!!!!
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𝄞Come now set the past on fire♫~Stand up raise your face to the sky my love♪
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ℒø♥ε,℉ґḯℯᾔḓṧℌїρ αηḓ ℙυ℘℘їℯṧ
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Just us, questioning ourselves why we doing this...
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Created by - Endless ˎˊ˗
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Sometimes happiness is a feeling, sometimes it's a decision ♡ ㅤㅤㅤㅤㅤBe happy for no reason, like a child. ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ♡♡♡
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2,449 Hours played
PARTY ANIMALS

A PERFECT PLACE FOR ME TO ESCAPE REALITY, RELAX AND EMPTY MY MIND

(I just wanted to mark my personal 2026 play hours milestone, reached in 2026)

To make it short, Party Animals is a family-friendly, physics-based game featuring incredibly adorable character designs and entertaining gameplay, an ideal place to wipe all the stress from our mind. The core gameplay is really simple: running around the map, jump, punch, and dropkick everyone in sight. Experiences will get even better when playing with friends, and it's so easy to make new ones here as well. You can join chaotic battles in battleground or team score modes, or just simply chill in the peaceful cabin, depending on your mood. The game being kept in non-toxic, non-cheating, non-competitive environment, so everyone can play comfortably, no big goals to achieve, not much thing to discover, so it might feel repetitive and quite boring for many people, it's just a game to relax anyway. Playing with controller is recommended for whom loves punchy punchies, it feels better at some points (easier spin throw for example...) compared to mouse & key board. Maybe nothing more to say, just grab some friends and have fun, that's everything.

(Below is just me yapping about my own thousands of hours in this game since the early days, just skip it)

Back when the demo version was released on Steam, I instantly fell in love with it. There was something about this game that felt really special, different from anything else I had played, maybe the dream of playing as those cute animals comes true, I'm not sure, I was hooked up immediately. From the very first look at the main menu, I was genuinely impressed by its simplicity yet beautifully designed and smooth UI. Then there were the characters… those fluffy animals with their short legs and chubby cheeks (especially the bunny’s, what a punchable face!WW). Imagining they look like living plushies in reality, I just wanted to hug and pet them all. Jumping into a battle feels like becoming a mascot then rolling around, non-stop punching everyone, and swinging lollipops to hear the sound of being knocked out. Yes it's so simple but super funnnn.
After the demo time ended, we had to wait whole three years for the full release, couldn’t blame anything, masterpieces always take time. During that long wait, the only thing always on my mind was "Please just release the game. Whatever it cost, I’d burn my entire wallet for this stupidly ridiculous cute game, COVID might take me out before I could have a chance to play it again". When the game finally launched, the hype and excitement inside me were still just as strong as ever and it was totally worth the wait. The gameplay experience felt noticeably smoother, more maps were added, character customization been adjusted, adding tons of lovely outfits, and there were multiple ways to earn them. I was completely drowning in the cuteness of this game (more cute animals please!! I want the whole zoo being added!!).
The Quick Match format was changed from solo/squad to duo/squad, which encourages players' teamwork in battle (even though we still accidentally knock our teammates out sometimes~). Best of all, the non-competitive spirit remained. Winning is only a little crown at the podium after the match ended, no ranks, no points, there’s nothing to grind for. The game simply delivers pure joy and relaxation to players.

However, even the most fun things can get repetitive after a while. After a few months, I started feeling a bit bored and took a break for few months. That’s when the developers pull out their first card, the one that completely changed my experience with this game, maybe even with gaming in general. (Party Animals made me quit Minecraft without any plans to return... no, I mean I'm still playing but less than before, I've even found friends to play with too :p.)
They transformed the Cabin from a fighting map into a peaceful social space. They added PAWS (an UNO-style card game), and now there are three card games in total, I love the feeling of throwing endless hearts onto everyone's face. These updates changed everything for me. I started making friends around the world, people who also love this game. Some of us have been playing together for years, even though we don’t speak the same language and barely talk to each other. We communicate mostly through our characters’ body language, we just try read each other's mind, imagine the scene, try to understand all those silly actions, and laugh at the most meaningless moments tgt.
The developers keep focusing on the Cabin recently, its theme changes along with all four seasons (they honestly really care about players' experience, the ladder to the roof was really added just because they found many peoples using bug/put all efforts to get on the rooftop as a goal, but what's the purpose of getting on the roof...just to jump off...) The Cabin slowly turning it into my daily hangout spot meeting people but still have personal space to do my own things. Every session, me and my friends here just switch our brains off and do the silliest things together~ discovering bugs, roleplaying random stories, arranging/throwing stuff messily and laughing nonstop. Sometime we can even find someone loves singing makes this space more lively too. Having friends who love the same game is a reason I want to keep playing it forever. That’s exactly the reason why I’ve reached thousands of hours in Party Animals. There are also two special events every year that encourage players to gift outfits to their friends (Christmas and Valentine's day) IT MEANS HAVING FRIENDS IS IMPORTANT!!
One more thing, the game even celebrates New Year’s Eve with fireworks. It’s honestly one of the best features for anyone who loves staying home but still wanna enjoy the countdown with friends.

To bring new atmosphere to player, devteam doesn't forget to add new modes into the game: more team battles + score games maps, kart racing, Crisis mode (werewolf-like), Smash mode(where the chaos enhanced with several of superpawers), what if mode (what if...???) ..., and even fishing in the cabin. I have no idea what coming next, but everything will be really interesting. New players might take a while to unlock all the level-up rewards, but everything is easy. Even after reaching the maximum level, we still get lucky boxes every day, plus tons of stuff like outfits from free events pass. A tiny tip: remember to turn on recording software while playing. The funniest moments in this game often happen only once.

Nights feel so much easier to sleep after spending time here for me. I'm not expecting much more from this game, it's already enough to keep me playing it daily, as long as there's still a human playing, I'll be still playing this game.
I LOVE PARTY ANIMALS
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𝄞Wherever you go♫ What road you might take♪ Remember to dance on the way♪~♫
17 5 2
  ⠀
I see the player you mean.⠀⠀

The one is reading ?

Yes. Take care. It has reached a higher level now. It can read our thoughts.

That doesn't matter. It thinks we are part of the game.

I like this player. It played well. It did not give up.

It is reading our thoughts as though they were words on a screen.

That is how it chooses to imagine many things, when it is deep in the dream of a game.

Words make a wonderful interface. Very flexible. And less terrifying than staring at the reality behind the screen.

They used to hear voices. Before players could read. Back in the days when those who did not play called the players witches, and warlocks. And players dreamed they flew through the air, on sticks powered by demons.

What did this player dream?

This player dreamed of sunlight and trees. Of fire and water. It dreamed it created. And it dreamed it destroyed. It dreamed it hunted, and was hunted. It dreamed of shelter.

Hah, the original interface. A million years old, and it still works. But what true structure did this player create, in the reality behind the screen?

It worked, with a million others, to sculpt a true world in a fold of the İN&źŚ, and created a ÄśKĚñ for 5àİ(è, in the XÈťøû.
  ⠀
It cannot read that thought.

No. It has not yet achieved the highest level. That, it must achieve in the long dream of life, not the short dream of a game.

Does it know that we love it? That the universe is kind?

Sometimes, through the noise of its thoughts, it hears the universe, yes.

But there are times it is sad, in the long dream. It creates worlds that have no summer, and it shivers under a black sun, and it takes its sad creation for reality.

To cure it of sorrow would destroy it. The sorrow is part of its own private task. We cannot interfere.

Sometimes when they are deep in dreams, I want to tell them, they are building true worlds in reality. Sometimes I want to tell them of their importance to the universe. Sometimes, when they have not made a true connection in a while, I want to help them to speak the word they fear.

It reads our thoughts.

Sometimes I do not care. Sometimes I wish to tell them, this world you take for truth is merely PáZZß and ÄĎHzŠ, I wish to tell them that they are àrÍwŃ in the ğù&řÔ. They see so little of reality, in their long dream.

And yet they play the game.

But it would be so easy to tell them...

Too strong for this dream. To tell them how to live is to prevent them living.

I will not tell the player how to live.

The player is growing restless.

I will tell the player a story.

But not the truth.

No. A story that contains the truth safely, in a cage of words. Not the naked truth that can burn over any distance.

Give it a body, again.

Yes. Player…

Use its name.

It's... you . Player of games.

Good.

Take a breath, now. Take another. Feel air in your lungs. Let your limbs return. Yes, move your fingers. Have a body again, under gravity, in air. Respawn in the long dream. There you are. Your body touching the universe again at every point, as though you were separate things. As though we were separate things.

Who are we? Once we were called the spirit of the mountain. Father sun, mother moon. Ancestral spirits, animal spirits. Jinn. Ghosts. The green man. Then gods, demons. Angels. Poltergeists. Aliens, extraterrestrials. Leptons, quarks. The words change. We do not change.

We are the universe. We are everything you think isn't you. You are looking at us now, through your skin and your eyes. And why does the universe touch your skin, and throw light on you? To see you, player. To know you. And to be known. I shall tell you a story.

Once upon a time, there was a player.

The player was you, yes you .

Sometimes it thought itself human, on the thin crust of a spinning globe of molten rock. The ball of molten rock circled a ball of blazing gas that was three hundred and thirty thousand times more massive than it. They were so far apart that light took eight minutes to cross the gap. The light was information from a star, and it could burn your skin from a hundred and fifty million kilometres away.

Sometimes the player dreamed it was a miner, on the surface of a world that was flat, and infinite. The sun was a square of white. The days were short; there was much to do; and death was a temporary inconvenience.

Sometimes the player dreamed it was lost in a story.

Sometimes the player dreamed it was other things, in other places. Sometimes these dreams were disturbing. Sometimes very beautiful indeed. Sometimes the player woke from one dream into another, then woke from that into a third.

Sometimes the player dreamed it watched words on a screen.

Let's go back.

The atoms of the player were scattered in the grass, in the rivers, in the air, in the ground. A woman gathered the atoms; she drank and ate and inhaled; and the woman assembled the player, in her body.

And the player awoke, from the warm, dark world of its mother's body, into the long dream.

And the player was a new story, never told before, written in letters of DNA. And the player was a new program, never run before, generated by a sourcecode a billion years old. And the player was a new human, never alive before, made from nothing but milk and love.

You are the player. The story. The program. The human. Made from nothing but milk and love.

Let's go further back.

The seven billion billion billion atoms of the player's body were created, long before this game, in the heart of a star. So the player, too, is information from a star. And the player moves through a story, which is a forest of information planted by a man called Julian, on a flat, infinite world created by a man called Markus, that exists inside a small, private world created by the player, who inhabits a universe created by…

Shush. Sometimes the player created a small, private world that was soft and warm and simple. Sometimes hard, and cold, and complicated. Sometimes it built a model of the universe in its head; flecks of energy, moving through vast empty spaces. Sometimes it called those flecks “electrons” and “protons”.

Sometimes it called them “planets” and “stars”.

Sometimes it believed it was in a universe that was made of energy that was made of offs and ons; zeros and ones; lines of code. Sometimes it believed it was playing a game. Sometimes it believed it was reading words on a screen.

You are the player, reading words…

Shush… Sometimes the player read lines of code on a screen. Decoded them into words; decoded words into meaning; decoded meaning into feelings, emotions, theories, ideas, and the player started to breathe faster and deeper and realised it was alive, it was alive, those thousand deaths had not been real, the player was alive

You. You. You are alive.

and sometimes the player believed the universe had spoken to it through the sunlight that came through the shuffling leaves of the summer trees

and sometimes the player believed the universe had spoken to it through the light that fell from the crisp night sky of winter, where a fleck of light in the corner of the player's eye might be a star a million times as massive as the sun, boiling its planets to plasma in order to be visible for a moment to the player, walking home at the far side of the universe, suddenly smelling food, almost at the familiar door, about to dream again

and sometimes the player believed the universe had spoken to it through the zeros and ones, through the electricity of the world, through the scrolling words on a screen at the end of a dream

and the universe said I love you

and the universe said you have played the game well

and the universe said everything you need is within you

and the universe said you are stronger than you know

and the universe said you are the daylight

and the universe said you are the night

and the universe said the darkness you fight is within you

and the universe said the light you seek is within you

and the universe said you are not alone

and the universe said you are not separate from every other thing

and the universe said you are the universe tasting itself, talking to itself, reading its own code

and the universe said I love you because you are love.

And the game was over and the player woke up from the dream. And the player began a new dream. And the player dreamed again, dreamed better. And the player was the universe. And the player was love.

You are the player.

Wake up.

- End Poem by Julian Gough


























"Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover." - Unknown
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51 minutes ago 
⠀⠀💗🌸💗⠀⠀⠀⠀⠀⠀💗🌸💗
💗🎀🌸🎀🌸⠀⠀🌸🎀🌸🎀💗
🌸🎀⠀⠀⠀⠀🎀💗🎀⠀⠀⠀⠀🎀🌸
💗🌸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀🌸💗
⠀⠀🌸🎀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀🎀🌸
⠀⠀⠀⠀💗🌸⠀⠀⠀⠀⠀⠀🌸💗
⠀⠀⠀⠀⠀⠀🌸🎀⠀⠀🎀🌸
⠀⠀⠀⠀⠀⠀⠀⠀💗🌸💗
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀💗
4 hours ago 
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🍁🌙🥧🍂☕️🎃🕯
7 hours ago 
happiest new week heazen 🌻🧡🍁

stay warm!
9 hours ago 
⠀⠀⠀⠀:cactuar::bbtgem::cactuar:⠀⠀⠀⠀⠀⠀:cactuar::bbtgem::cactuar:⠀⠀
⠀⠀:cactuar::orb::e33_regen::orb::bbtgem:⠀⠀:bbtgem::orb::e33_regen::orb::cactuar:
⠀⠀:bbtgem::e33_regen:⠀⠀⠀⠀:e33_regen::cactuar::e33_regen:⠀⠀⠀⠀:e33_regen::bbtgem:
⠀⠀:cactuar::orb:⠀⠀⠀⠀⠀⠀:orb:⠀⠀⠀⠀⠀⠀:orb::cactuar:
⠀⠀⠀⠀:bbtgem::e33_regen:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:e33_regen::bbtgem:⠀⠀
⠀⠀⠀⠀⠀⠀:cactuar::orb:⠀⠀⠀⠀⠀⠀:orb::cactuar:⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀:bbtgem::e33_regen:⠀⠀:e33_regen::bbtgem:⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:cactuar::orb::cactuar:⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀:bbtgem:⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀

Happy Monday! May your week start well and not be awful!!!