28
Products
reviewed
509
Products
in account

Recent reviews by iMouritsa™

Showing 1-10 of 28 entries
<123>
13 people found this review helpful
3 people found this review funny
6.4 hrs on record
Early Access Review
UNO night... while the house is trying to kill you (at least, that's how it felt to me)

The Cabin Game is what happens when a haunted house, a card game, and four people with terrible decision-making skills get locked in a room together.

The idea is genuinely clever. You play cards, build the cabin room by room, search for clues, and desperately try to escape before the game turns everyone into decorative corpses. Every card can either help the team or unleash some fresh supernatural nonsense, so even the person who says, “Don’t worry, I know what I’m doing,” becomes a threat within thirty seconds.

With friends, it’s hilarious. One person is solving clues, one is completely lost, one is screaming, and the fourth is quietly making decisions that will get everybody killed. That’s teamwork, apparently.

The atmosphere is creepy without taking itself too seriously, and the randomness makes each run feel different. Unfortunately, Early Access also lives in the cabin. There are a few connection problems, confusing mechanics, occasional lag, and bugs that can interrupt a run.

Still, underneath the rough edges is a seriously fun idea with plenty of personality. It isn’t fully cooked yet, but it already delivers some brilliantly chaotic moments.

Pros:

- Clever mixture of cards, puzzles, and horror
- Different cabin layouts and unpredictable events
- Great fun with friends
- Plenty of opportunities to betray each other “accidentally”
- Clowns, monsters, and worse: incompetent teammates

Cons:

- Bugs and connection issues
- Weak explanation of the mechanics
- Some turns drag longer than they should
- Your friends will absolutely blame you for everything

Verdict: 8/10 ⭐

A promising little horror game where the cards are cursed, the cabin keeps changing, and the greatest monster is still the friend who says, “Just trust me...”
Posted 4 September.
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70 people found this review helpful
47 people found this review funny
11
7
2
2
4
11.7 hrs on record (7.3 hrs at review time)
My little review for "How to Fish" (Call of Duty, but the victims have gills)

I bought How to Fish expecting a peaceful little fishing game. You know... calm water, relaxing music, perhaps a quiet moment to reflect on life.

Instead, I got drunk, crashed a boat, beat marine life with my bare hands, bought firearms, fought aquatic bosses, and discovered that apparently the most efficient fishing technique is armed robbery against the ocean.

The gameplay loop is beautifully stupid. Catch fish, murder fish, sell fish, buy increasingly unreasonable equipment, and repeat until the entire ecosystem files a restraining order. The physics are gloriously unhinged, the controls occasionally behave as if they’ve also been drinking, and half the fun comes from watching a perfectly reasonable plan collapse into absolute maritime nonsense.

With friends, this game is hysterical. Nobody cooperates, someone loses the boat, another person starts gambling away the group’s money, and one psychopath is trying to no-scope a flying mackerel instead of completing the objective. In other words, flawless teamwork.

Honestly, though, the game can become repetitive, playing alone loses much of the magic, and the bugs sometimes stop being charming and start acting like unpaid developers. It isn’t deep, polished, or particularly sophisticated, but neither is shooting a fish out of the air, and somehow that still feels like an important cultural achievement.

How to Fish does not teach you how to fish. It teaches you that patience is optional, violence is profitable, and friendship is mostly about having reliable witnesses.

Pros:

Cheap, chaotic fun
Ridiculous physics
Surprisingly satisfying progression
Fantastic with equally stupid friends
Lets you bring a gun to a fish fight

Cons:

Repetitive after a while
Much weaker alone
Rough around the edges
The Geneva Convention apparently does not cover seafood

Final verdict: 8.5/10 ⭐

*Come for the fishing. Stay because your friend just punched a shark, grilled a seagull, and gambled away the grocery money.
Posted 28 August.
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4 people found this review helpful
1 person found this review funny
27.7 hrs on record (12.3 hrs at review time)
Okay, let's dive into Abyssus... "Come for the Brine, Stay for the Violence"

Abyssus is what happens when BioShock, DOOM, and a roguelite walk into an underwater bar, drink several gallons of suspicious brine, and decide that subtlety is for cowards.

The basic formula is simple. Enter a sunken civilization, shoot everything with a pulse (or several tentacles) collect increasingly ridiculous upgrades, defeat a boss, and eventually die because the screen contains more projectiles than actual water.

And honestly? It is an absolute blast… until you realize you have entered that same room approximately seventeen times.

✅ Pros

The gunplay feels excellent: Weapons have weight, enemies react properly when introduced to high-velocity brine, and movement is fast enough to make you feel like an underwater action hero rather than a confused diver wearing industrial cookware. Dashing, double-jumping, and blasting enemies while flying across an arena feels wonderfully chaotic.

Builds can become gloriously stupid: The upgrade system is the real star. A fairly normal weapon can gradually become an elemental war crime that electrocutes one enemy, ignites another, summons something supernatural, and possibly violates several international treaties. Finding an absurd combination and watching it destroy an entire room never gets old.

The brinepunk setting is genuinely distinctive:The underwater ruins, ancient machinery, diving suits, strange creatures, and industrial weaponry give the game a strong identity. It does not merely look like another roguelite with a blue filter slapped over it.

Co-op is where the madness shines: Playing with friends transforms every run into a beautifully coordinated tactical operation (for approximately thirty seconds). After that, everybody is screaming, someone has wandered into another room, one player is collecting upgrades while the rest are dying, and nobody knows what killed them.

Boss fights are usually entertaining: The bosses are large, aggressive, visually memorable, and determined to fill the entire arena with glowing objects that should not be touched. Some encounters are genuinely exciting and demand more than simply holding down the trigger while backing away.

❌ Cons

Repetition eventually rises from the depths: Despite the number of rooms and possible builds, runs begin to feel familiar sooner than they should. You will recognize layouts, objectives, enemies, and encounters often enough to wonder whether the ancient civilization employed only one architect.

Some weapons and upgrades are clearly better: The game offers plenty of build variety, but not every option is equally useful. Certain combinations turn you into Poseidon with a machine gun, while others make you feel like you brought a damp spoon to an apocalyptic seafood buffet. Experimentation is fun, but occasionally the game punishes creativity by giving you a build with the combat effectiveness of wet cardboard.

Objective rooms interrupt the good part: The best part of Abyssus is moving quickly and shooting monsters. Naturally, the game occasionally asks you to stop doing that and interact with objectives. These sections are not disastrous, but they feel like somebody applying the handbrake during a monster-truck rally.

Solo play is good, but co-op is noticeably better: The game is entirely playable alone, but some of its energy disappears without friends. Solo runs can expose the repetition more quickly, while co-op creates enough accidental comedy to disguise it.

It occasionally feels less polished than it should:Bugs, strange interface behavior, balance inconsistencies, and rough edges can make the game feel like it surfaced from Early Access five minutes before you launched it. Nothing completely sinks the experience, but the barnacles are visible.


Final Verdict

Abyssus is fast, stylish, chaotic, and extremely satisfying when its systems come together. Its excellent shooting, creative builds, unusual setting, and frantic co-op make it easy to recommend to fans of roguelite FPS games.

However, repetitive environments, uneven balancing, occasional bugs, and limited long-term variety prevent it from becoming the masterpiece hiding somewhere beneath the surface.

It may not be the deepest game in the ocean, but it certainly knows how to hand you a ridiculous gun and point you toward the nearest sea monster.

Score: 8/10⭐

Highly recommended, especially with friends. Preferably friends who will revive you instead of inspecting their upgrade menu while your corpse slowly becomes part of the marine ecosystem.
Posted 6 August. Last edited 6 August.
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9 people found this review helpful
2 people found this review funny
68.6 hrs on record (48.6 hrs at review time)
Palworld 1.0: Corporate Efficiency, Adorable Creatures, and Several Labor Law Concerns.

Summary: Palworld 1.0 is what happens when a creature collecting adventure, an open-world survival game, a factory management simulator, and one deeply questionable HR department are placed in a blender. The result should not work nearly as well as it does. Yet somehow, it works magnificently.

The Pros

- A genuinely addictive gameplay loop
Exploration, combat, capturing Pals, gathering resources, improving equipment, and expanding your base all feed naturally into one another. There is almost always a meaningful objective nearby, or at least something colorful running through the forest that you feel morally obligated to throw a sphere at. The familiar survival game cycle becomes considerably more enjoyable because your Pals can automate much of the repetitive labor. Instead of personally chopping down your seven-thousandth tree, you may delegate the task to a cheerful creature whose résumé simply says, “Large, strong, and apparently unfamiliar with labor unions."

- Excellent creature variety
The expanded roster offers a satisfying mixture of adorable companions, majestic beasts, peculiar biological decisions, and creatures that appear to have been designed during a meeting that began professionally and ended after midnight. Collecting them remains one of the strongest elements of the game. Different Pals have distinct combat abilities, transportation functions, work specialties, and personalities. Finding a rare or especially useful Pal still provides that delightful sense of discovery that every creature collecting game ought to deliver.

- Base building with an actual purpose
Many survival games allow you to construct an impressive fortress and then give you very little reason to return to it. In *Palworld*, the base functions as the operational center of your adventure. Your Pals farm, manufacture equipment, generate electricity, transport resources, cook meals, and occasionally become trapped behind furniture despite possessing the strength to fight a dragon. Watching the base gradually transform from a collection of wooden boxes into an efficient industrial operation is extremely satisfying. You begin as a hopeful explorer and eventually become the chief executive officer of a corporation powered by berries, firearms, and suspiciously cheerful unpaid labor.

- Enjoyable combat and exploration
Combat is energetic, accessible, and varied enough to remain entertaining. The combination of firearms, melee weapons, Pal abilities, dodging, mounted combat, and environmental movement gives players considerable freedom. The larger and more developed world also rewards exploration. New regions, bosses, resources, dungeons, and rare creatures provide ample motivation to travel beyond the safety of your increasingly overengineered settlement.

- Fun with friends
Multiplayer turns ordinary survival into organized chaos. One player constructs a sensible base. Another searches for rare Pals. A third disappears for two hours and returns riding something enormous while refusing to explain where it came from. This is the authentic cooperative experience.


The Cons

- The artificial intelligence occasionally becomes natural stupidity
Pal pathfinding has improved, but workers may still become confused by doors, staircases, storage containers, or the advanced philosophical question of how to walk around a wall. At times, maintaining an efficient base feels less like managing a workforce and more like supervising a kindergarten class in which every child is capable of operating heavy machinery.

- Some systems remain rough around the edges
Although version 1.0 is a major improvement, certain interfaces, animations, building mechanics, and interactions still lack the refinement expected from the most polished AAA productions. Building can occasionally be temperamental, object placement may require unnecessary negotiation, and inventory management can become its own minor administrative profession. The game is substantially more complete than before, but one can still occasionally detect the Early Access skeleton beneath its newly tailored suit.

- Repetition has not been entirely eliminated
Automation greatly reduces the traditional survival-game grind, but it does not abolish it. Resource collection, breeding, crafting, upgrading, and hunting for optimal traits can become repetitive, particularly for players determined to achieve statistical perfection. Casual players will probably enjoy the progression. Min-maxers, however, may eventually discover that they have created a second job, except this one pays them in eggs.

- The tone may not suit everyone
Palworld combines cheerful creature designs with weapons, industrial production, poaching, environmental destruction, and the possibility of treating sentient companions as manufacturing equipment. This contrast is central to the comedy, but some players may find it either too absurd or mildly uncomfortable. Personally, I consider the ethical confusion part of the charm. Nevertheless, my legal counsel has advised me not to elaborate.


Final Verdict

Palworld 1.0 is an ambitious, entertaining, and remarkably effective combination of creature collecting, survival, combat, exploration, and base automation. It is not flawless. Pathfinding can still behave like it has recently suffered a personal tragedy, building remains occasionally awkward, and the progression may become repetitive for players pursuing perfect results. However, these weaknesses rarely outweigh the game’s creativity, freedom, and sheer capacity for accidental comedy.

Few games allow you to explore a beautiful fantasy world, capture magnificent creatures, build an automated industrial empire, fight enormous bosses, and then spend fifteen minutes rescuing your strongest worker from behind a cooking station.

Score: 8.5/10 ⭐

PS. A highly enjoyable adventure and possibly the most cheerful workplace-safety violation ever published xD
Posted 23 July. Last edited 23 July.
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4 people found this review helpful
9.0 hrs on record (6.7 hrs at review time)
Meccha Chameleon is one of those games that looks cute and harmless, then quietly steals several hours of your life while you insist in “Just one more attempt.”

The gameplay is colorful, fast, satisfying, and surprisingly addictive. Every successful move makes you feel like a tactical genius, while every mistake reminds you that apparently even a tiny virtual chameleon has better survival instincts than you do.

The controls feel responsive, the visual style is charming, and the overall presentation has a wonderful amount of personality. It is easy to understand, but mastering it is another story entirely. At some point, I stopped blaming the game and accepted that the real final boss was my own reaction time.

There were plenty of moments when I confidently launched into action, immediately made the worst possible decision, and then watched the consequences unfold with the dignity of someone pretending it was all part of the plan.

In terms of pros, Meccha Chameleon excels at being accessible yet challenging. It’s easy for anyone to pick up, but it offers enough depth and increasing difficulty (modes, maps, time) to keep players engaged. The vibrant visuals and smooth controls make it enjoyable to play, and the short rounds make it perfect for quick sessions that can easily turn into longer ones. It also does a great job of encouraging improvement without feeling punishing.

On the downside, the fast pace (when you wanna challenge your team and youself) can sometimes feel overwhelming, especially for players who prefer a more relaxed experience. Because the gameplay relies heavily on reaction time, it may become frustrating for those who struggle with quick reflexes. Additionally, the repetitive nature of the core mechanics might not appeal to everyone over long periods, even though the challenge keeps it engaging.

Despite the occasional chaos, the game never feels frustrating in an unfair way. Instead, it constantly encourages you to improve, experiment, and try again. It has that rare “one more round” quality that turns a short gaming session into a minor scheduling problem.

Cute, polished, entertaining, and dangerously addictive. Meccha Chameleon is an easy recommendation for anyone who enjoys colorful games, quick challenges, and discovering entirely new ways to embarrass themselves.

Rating: 8/10 ⭐
Posted 15 July.
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23 people found this review helpful
6 people found this review funny
2
2
2
2
10
20.9 hrs on record
Early Access Review
This is my honest Far Far West Review and let me tell you all about it.

"Red Dead Redemption's cousin who spent three years living behind a saloon."

I bought Far Far West expecting a rugged Western adventure. What I got was a game that feels like a cowboy fever dream after eating expired beans around a campfire xD

The world has charm, the atmosphere is surprisingly enjoyable, and there are moments when the game genuinely makes you feel like a gunslinger riding towards destiny. Then, five minutes later, your horse gets stuck on a pebble, an NPC walks through a wall, and destiny takes a coffee break.

Despite its rough edges, there is something strangely lovable about it. It has that old-school "we tried our best and somehow it works" energy. The kind of game where bugs are not merely bugs—they are supporting cast members.

👍 Pros

🤠 Authentic Western atmosphere.
🌵 Large open areas that encourage exploration.
🔫 Gunfights can be genuinely fun.
🎵 Decent soundtrack that helps sell the cowboy fantasy.
😂 Unintentional comedy value is through the roof.
🐎 Horses occasionally obey the laws of physics.

👎 Cons

🐎 Horses occasionally do not obey the laws of physics.
🤖 NPC intelligence ranges from "seasoned sheriff" to "confused cactus."
🐛 Bugs appear more frequently than wildlife.
🎯 Some mechanics feel unfinished or clunky.
⏳ Can be repetitive after extended play sessions.
🌪️ Random moments of chaos that nobody involved can explain.

🤔 Conclusion

Far Far West is not the sheriff in town. It is the drunk guy playing piano in the saloon while the sheriff tries to restore order.

Is it polished? No(t) yet.
Is it technically impressive? No(t) yet.
Did I have fun? Against all logic, yes.

If you enjoy perfectly polished AAA experiences, ride away into the sunset. If you enjoy charmingly broken games that occasionally make you laugh harder than they probably intended, saddle up.

Rating: 7/10 ⭐

"Sometimes the fastest draw in the West is a bug report."
Posted 1 June. Last edited 1 June.
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2 people found this review helpful
5.5 hrs on record
Early Access Review
My honest review on the game with 5.5 hours of play time so far xD

I believe that LORT is one of those titles that tries to blend quirky humor with experimental gameplay mechanics. It does not aim for AAA polish; instead, it leans into originality and a somewhat chaotic charm. The experience feels like a mix between a parody and a genuine attempt at something different.

✅ Pros
- Unique Art Style
The visuals stand out. Whether one likes them or not, they are memorable and give the game a distinct identity.
- Unusual Humor
The game does not take itself seriously. There is a strange, sometimes absurd tone that can be refreshing if one enjoys offbeat comedy.
- Creative Ideas
Some mechanics feel experimental in a good way. It is clear that the developers tried to innovate rather than follow a formula.
- Lightweight Experience
It does not demand a massive time investment. Suitable for short, casual sessions.

❌ Cons
- Lack of Polish
Bugs, rough edges, and inconsistent performance may appear. This can break immersion.
- Clunky Gameplay
Controls and mechanics sometimes feel unrefined, which may frustrate players expecting smooth interaction.
- Limited Depth
The novelty wears off relatively quickly. There is not always enough substance to sustain long-term engagement.
- Niche Appeal
The humor and style are not for everyone. Some may find it confusing or even irritating rather than entertaining.

👉 Is it worth trying?

✔️ Yes, if there is appreciation for indie experimentation, weird humor, and unconventional ideas.
❌ No, if there is a preference for polished gameplay, deep mechanics, or a very structured experience.

Conclusion
LORT is not a “must-play,” but it is a “curiosity worth exploring.”
It feels like a creative experiment, imperfect if I may say so, sometimes messy too, but surprisingly enjoyable.
Posted 2 May.
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11 people found this review helpful
1 person found this review funny
25.5 hrs on record (22.8 hrs at review time)
"Tiny Knights, Big Laughs, Endless Bruises" (a review that came a few years later...)

Castle Crashers is what happens when medieval fantasy drinks too much soda and decides to punch everything in sight while giggling. Knights look adorable. Enemies look ridiculous. The violence is cartoonish, colorful, and somehow wholesome. This game does not take itself seriously, and that is exactly why it works so beautifully.

You start as a brave little knight on a noble quest. Five minutes later, you are juggling enemies like circus props, stealing kisses from princesses, and arguing with friends about who stole whose weapon. Strategy exists, but chaos is the real king here.

It is simple on the surface, sneaky deep underneath, and dangerously fun when played with others. Alone it is charming. With friends it becomes legendary.

What this game does right:

• Combat feels fast, silly, and satisfying without ever becoming stressful
• Art style looks like a deranged fairy tale drawn by someone with too much imagination
• Humor lands constantly, sometimes clever, sometimes absurd, always sincere
• Couch co op turns friendships stronger or weaker depending on who grabs the last potion
• Leveling system is easy to understand but addictive enough to keep you hooked
• Music sticks in your head like a joyful medieval curse

Where it stumbles a bit:

• Button mashing can sneak in if one stops paying attention
• Some levels feel longer than they need to be
• Playing solo is fun, but it clearly wants friends around
• Camera can occasionally feel like it is partying on its own

Final thoughts: Castle Crashers is not trying to be epic, realistic, or profound. It just wants you to laugh, mash buttons, and yell at your friends in the best possible way. It feels like a Saturday night game from a time when games were about fun first and dignity never. This is the kind of game that reminds people why co op exists and why friendship sometimes survives only because everyone agrees not to steal the magic sword again.
Posted 10 February.
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3 people found this review helpful
4.6 hrs on record
Megabonk is not just a game, it’s a lifestyle choice, and a mildly aggressive one. From the moment it boots up, it radiates the energy of something that knows it is ridiculous and dares anyone to complain about it.

🕹️ Gameplay
At its core, Megabonk is gloriously simple: you bonk things. Hard. Repeatedly. With enthusiasm. The mechanics feel intentionally unhinged, like the developers asked, “What if muscle memory had trust issues?” Timing is weird, physics are suggestive rather than factual, and every successful move feels less like skill and more like divine intervention. And yet, it’s addictive. Each failure makes you say, “Okay, one more run.” Ten runs later, dignity has left the chat, but satisfaction has moved in rent-free.

🎨 Visuals & Style
Visually, Megabonk looks like a cartoon had a sugar rush and no parental supervision. Colors are loud, animations are exaggerated, and subtlety has been politely escorted out of the building. Nothing is pretty in the classical sense, but everything is expressive. It commits fully to its nonsense, which oddly makes it charming instead of sloppy.

🔊 Sound & Vibes
Sound effects are pure chaos goblins. Every bonk is loud, proud, and slightly insulting. The audio design feels like it exists to mock you, especially when you fail in spectacular fashion. Music loops just enough to burrow into your brain without completely ruining your day. An achievement in itself.

😈 Difficulty & Frustration
Let’s be honest: Megabonk is unfair. Not maliciously... more like playfully cruel. The difficulty curve is less a curve and more a staircase missing a few steps. But that frustration is intentional. The game wants reactions. It thrives on your dramatic sighs and whispered threats to uninstall. And somehow, it never feels personal. It’s chaos, not cruelty.

🧠 Final Thoughts
Megabonk will not make you smarter. It will not improve your reflexes in any respectable way. What it will do is give you pure, unfiltered, dumb fun. The kind that reminds you why games don’t always need to be serious, deep, or emotionally devastating.

It’s loud.
It’s stupid.
It’s self-aware.
And it absolutely earns its place in the “Why am I enjoying this so much?” category.

⭐ Final Rating: ★★★★☆ (4/5 stars)
(One star missing for emotional damage and controller-related trust issues.)
Posted 31 December, 2025.
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3 people found this review helpful
2.2 hrs on record
My very personal -yet honest- review of "Slay the Princess — The Pristine Cut"

Let me set the scene: a voice tells me to slay a princess.
A very calm, very confident voice.
Naturally, as a woman, my first thought is: absolutely not, explain yourself.

This game is a psychological horror visual novel that weaponizes choice, manipulation, and audacity. Every decision feels like dating a walking red flag—except the red flag is narrated, gaslighting you in flawless prose.

🌸The Good (a.k.a. “Why I couldn’t stop playing”):

- The writing is razor-sharp, poetic, and unsettling in the best way. Philosophy with claws.
- The Princess is never “just” anything -victim, monster, goddess, mirror- you decide, and then the game judges you for it.
- Your inner voices arguing like a chaotic group chat? Iconic.
- Horror without cheap jumpscares: pure existential dread, marinated slowly.
- The Pristine Cut adds polish without sanding off the insanity. Respect.

🗡️ The Bad (yes, even queens have flaws):

-Not a cozy game. This will emotionally side-eye you.
- If you need clear answers and moral comfort, this game will laugh politely and close the door.
- Replays are necessary, not optional. Commitment issues beware.

💅 Final Verdict:

Slay the Princess feels like being asked to save the world while everyone lies to you about what “saving” means.
It’s smart, cruel, funny in a dark way, and deeply aware of power dynamics, especially from a woman’s perspective.

Did I slay the Princess?
Did I save her?
Did I become the problem?

Yes. Probably. And I loved every second of it.

⭐ Rating: 9/10 (Would question reality again)
Posted 30 December, 2025. Last edited 30 December, 2025.
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Showing 1-10 of 28 entries
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