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1. interface/solar_system.gfx (full copy) drops vanilla GFX_ship_counter_16/64/128 -> "warped_consciousness ... unknown sprite ship_counter_128", the psionic ship has no map icon.
2. ship_sizes/20_nemesis.txt: crisis_corvette/destroyer/cruiser lack vanilla's possible_country (Nomad operational reserves) and the doctrine/crisis ai_ship_data (still fraction = 33). battleship + Overlord offspring hulls also lack doctrine_composition_weight.
3. nsc_starbase_modules.txt: count_starbase_modules type = solar_panel, the 4.5 key is solar_panel_network. nsc_starbase_buildings.txt:132/135: module 'hatchery' doesn't exist.
4. !nsc_scripted_variables.txt:106-107: @titan_reactor_power_6 defined twice, 8000 is ignored.
5. nsc_ship_sizes.txt:633: explorationship default_behavior = Line (capital L, undefined).
6. nsc_on_actions.txt calls nsc_events_mothball.4/.7/.9, which don't exist.
Thanks for the mod!
I have made a bug fix mod myself. If you want to you could copy it over into your mod and apply the fixes there if you like: https://steamcommunity.com/sharedfiles/filedetails/?id=3800833296
Must be a different mod. My corvettes can be equipped with and use flak cannons just fine.