Games and figures by Matt Slade of Glenbrook Games and Painting Service. For details visit my website at www.glenbrookgames.co.uk or email me at slade.m@sky.com
Showing posts with label WW2. Show all posts
Showing posts with label WW2. Show all posts
Thursday, 28 November 2013
Friday, 6 September 2013
Second Chain of Command Outing
| The scene is set for a Patrol game last Monday at Glenbrook HQ. What was a hive of painting activity becomes a peaceful patch of Normandy countryside. |
| In the foreground is a factory complex. At the far end is the bombed out Chateau Lafitte, now overgrown with foliage. |
| Close up of the factory which was the target of the bombing mission. |
| Chateau Lafitte. Which took the brunt of the bombs instead. |
| The third section takes up a flanking position covering the lanes to the right of the chateau. |
| The battered remnants of No2 section head upstairs, the wounded NCO waves away the attentions of the medic. The remaining leaderless men of No1 section hunker down outside to await instructions |
| With so few figures and the morale effects of losing NCOs biting, No2 section comes out of the line of fire and moves back down stairs. |
| With a sneaky end of turn generated by the CoC dice, the Brits hit back at German morale by over running two jump off point. |
| The Germans continue to creep forward wary of the remaining British section. |
| A German team gets to a position across the lane from the chateau. |
| A senior leader takes a German rifle team the long way round, but with some good activation and movement rolls soon threatens the position of No3 section. |
| Who, sensing the danger, leg it for the hedgeline. |
| Fortunately just getting over the hedge before the Germans can catch them in the open. |
By this time both sides morale was shot. The Brits eventually went down to 0 first but the game concluded with a "dishonourable draw". A cracking game once again with many ups and downs and toing and froing.
Friday, 30 August 2013
First Chain of Command outing at the Gloucester club
Myself (Brits) and von Bob (Germans) faced off against each other in a basic patrol scenario so we could concentrate on getting the rules right.
Best laid plans and all that eh? British morale tumbled with the complete loss of No1 Section and the wounding of Junior Leaders and I decided to bugger off before it got any worse.
Great game which initially looked all good for the Brits who tried to seize the initiative and the only elevated and hard (allegedly!) cover position on the field. The downside of course was that von Bob knew early on exactly where all my sections were and was able to react and deploy accordingly. I also left No3 section's bren team on overwatch for too long. They were desperately needed to support their rifle team in the building.
All in all a cracking game and a great sense of realism. I'm thinking about naming my platoon members but that may get far too upsetting.
Neither of us got a full CoC dice, nor did we have a Turn end. The whole game took two and a quarter hours roughly, but including a lot of referrals to the rulebook/iPad. One thing I really noticed was how simple the combat and movement mechansims are. I think we'll have most of the basics when we play next time. This simplicity allows you to concentrate fully on leading your men to triumph or disaster.
| The second section sets up overwatch by the hedge and the third makes its way across the road to the farmhouse having separated their bren team (left). |
| The first section detects some movement on the other side of the hillock. The Germans are here after all. |
| Bobs first section finally arrives and gains cover from the bank in front of them. |
| My No1 Section, assured that they are about to get devastating support fire from the farmhouse, go Tactical and hoping to survive the incoming fire with the Germans. |
Great game which initially looked all good for the Brits who tried to seize the initiative and the only elevated and hard (allegedly!) cover position on the field. The downside of course was that von Bob knew early on exactly where all my sections were and was able to react and deploy accordingly. I also left No3 section's bren team on overwatch for too long. They were desperately needed to support their rifle team in the building.
All in all a cracking game and a great sense of realism. I'm thinking about naming my platoon members but that may get far too upsetting.
Neither of us got a full CoC dice, nor did we have a Turn end. The whole game took two and a quarter hours roughly, but including a lot of referrals to the rulebook/iPad. One thing I really noticed was how simple the combat and movement mechansims are. I think we'll have most of the basics when we play next time. This simplicity allows you to concentrate fully on leading your men to triumph or disaster.
Monday, 26 August 2013
Monday, 19 November 2012
British Robo Bull Dog (Mongoose Judge Dredd) Commission
An unusual little job for the Richard at the Abingdon club whose group are planning an alternative future '44 D-Day demo game to be held at their splendid Overlord show in March. They wanted a furturistic alternative to the famous Beach master's Dog from the original Normandy landings. I was given a Robodog from the Mongoose Dredd range and my brief was to give it a Union Flag motif. This is the result...
Sunday, 12 August 2012
Peter Pig WW2 Commission
Hanomag
Char 1B
Horsch Staff Car
Jagdpanzer
All painted as part of a larger order for Mark in the US.
Thursday, 24 May 2012
WW2 15mm Commission
More WW2 for Mark in the US.
Peter Pig tank hunters
Peter Pig Infantry Gun
Peter Pig Pak 40
Peter Pig Hotchkiss H39
Peter Pig Somua S35
Plastic Soldier Company Stug
Zvezda Opel Blitz
German 7.5cm Pak 40(Sf) auf Geschutzwagen 39H(f)
Plastic Soldier Company PzIII
QRF Marder III
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