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Showing posts with label Deadzone. Show all posts
Showing posts with label Deadzone. Show all posts

Thursday, April 28, 2022

Fallout APC 3D Print

I really like the retro-futurism of the Fallout series. I was super excited when Modiphius made the APC available as a printable model so here it is!

Printed on the Anycubic Photon Mono X in Anycubic Basic Black Resin.

Base coats were Krylon Camo Green and Camo Tan. Secret Weapon (SW) Dark Sepia Wash for the inside and used as a liner on the outside. Wheels are Tire Black (SW). Here we see a Character from Mantic Games Star Saga for scale.
The model is detailed with an optional troop compartment. If you don't want to open the thing up there is no need to print the interior compartment.  Play Mat is from Antenociti's Workshop's Designed for Infinity range.
Tabletop view of mantic troopers deploying from the APC to deal with some basic Plague. A-Z Mart is from Antenociti's Workshop Survival range of MDF buildings.
Birds eye view. I'm super happy with the design of the APC. As its a file I'm likely to print a bunch in various states of wrecked for post Apoc scenery as well as a few more working models to supplement my Jailbird convoys... and, of course, to use for Fallout!

Back to the desk!
 

Tuesday, May 11, 2021

Forward Base: Habitat 5 part 6 wrapping up


Wrapping up Hab 5 construction by adding the exterior steps, some resin details, and the exterior light acrylic.

Antenocitis Workshop have recently released some new steps and stairs for Forward Base which use acrylic steps for a super cool Sci-Fi look. I've not used them on Hab 5 because its a Vehicle Garage and Maintenance building so I rather liked the industrial grate feeling of the stock step but I will be using the new kits when some of the entertainment and command buildings show up on my desk.

As steps go these are pretty easy. I set the stringers in first and then set the steps while there was still some flex in the glue.
There are two exterior personnel doors.  In retrospect I might have made the steps removable for ease of storage between games... that may yet occur if the prove too vulnerable jutting out as they do.  The vehicle ramps are hinged and fold flat against the side of the building when not in use so they are much less of a concern. 

Next up are they acrylic exterior lights.

One of the upgrades to the building included full light brackets instead of the tiny resin caps that are usually used for mounting the lights. I really like the full brackets but they have a small disadvantage in that they have a set length... (Doh! I have, somewhat belatedly, realized I "could" have cut the bracket to alter their length a bit.  It would have been fussy but totally doable... oh well... lessons learned!)
  The acrylic rod provided with the kit was just a bit short of what is required to fully fill all the brackets.  With the stock endcaps I would measure the rod and set the individual light length according to rod supply... except... that I think of Forward Base as a modular system with many interchangeable parts which means, for example, all lights used for all "Hab 1" style buildings should be the same length... so it looks wonky fast if that is not the case. 

Left you see the universal jig that is evolving to cover the various Hab light lengths. 

Right we see... I ran out of acrylic rod! Not to worry I'll swipe some from the next building I open and fill it in. Antenocitis also sometimes has acrylic rod available separately which is super useful.
The fixture count was odd.  There were six brackets but 7 scribed locations for them. Its not a big issue as this middle location is a bit camouflaged by the other scribed details.

You can see here the Bay Doors in their closed position. The resin face is inside the bays as thsi orientation gave the best fit.

I didn't have any vehicles close to hand for a comparison but I did have the Forge World Gargantuan Squiggoth on the table for some repairs. The poor thing took a hit to the tail and some of the Big Shootas during the move here. Its all better now. You can see the Hab 5 is large enough to offer even this big fella some cover!

It also occurred to me that Hab 5 might make a good Lair for a Supers Game... Its a really big space with room for a couple of vehicles and multi level combat internally... food for thought!




 





















 

Friday, April 16, 2021

Forward Base: Habitat 5 WiP Part 4 "The Ramps"


Today we move beyond the Rough Guide, add the ramps, and begin sorting the left over parts to see where to go next.


First up... I somehow missed installing this workbench which is clearly shown in the drawings of the rough guide. It went in without a hitch but, due to the nature of MDF, there was a risk that the back right corner would separate and tent up. To reduce the risk of that I used a chopstick to press the corner down.

Beyond the Rough Guide...
This is a first gen Kickstarter version of this building and the Rough Guide doesn't address any of the optional resin components.

I assembled and painted the garage door frames and then glued the resin garage doors to their MDF counterpart to get door textures on both sides of the piece in the same way that I did the vent covers in the walls. Unlike the vent resins, which are slightly larger then the MDF they replace, the Garage Door resin is slightly smaller than the MDF it replaces. This will be tricksey later...


The resin frames don't precisely conform to the opening so I used a Sharpie to blacken round the edges. These small spaces will be recessed once the resin is on and won't be visible. More importantly I intend to use this lip to let the garage door sit in the right position when the doors are "closed".

Above the door here you can see one of the resin Vents. Because the resin is larger than the cut-out it sits very nicely and self levels once the MDF vent is glued behind it. 




Time for more adventures with clamps, blue tape, and Super Phatic glue!

At this point I realized that the Garage Doors were going to be reluctant to sit in the door frames resin side out. The largest part of the door is smaller than the opening and the locker wall just inside the door prevents clean access to the inside lip.  I can magnetize the doors, and will probably have to anyway, so they don't fall over when bumped or jostled, but the doors sit very well in the reverse orientation.




 Onward to the Ramps!

The habitat 5 ramp instructions are pretty clear and easy to follow for building the hinges. The hinges were constructed and here you see the top and bottom view of the ramps.

As always I'll go back at the end and dress up the scuffs from where the MDF parts were removed from their frame. Reaper "Nut Brown" is almost a perfect match to the seared brown edges.



I stood the building on end to line up the ramps the way I wanted and glued the hinges on. The ramps work as designed although I'm gonna have to dirty up the underside... not that the building should be deployed with the ramps in the upright position but... ya never know!



 Extra resin bits...

There are a couple of power supply panels that attach to the outside of the building, three fan covers, two vid screen frames, six light fixtures (I actually need seven but one seems to have escaped during the long Winter pause so I may need to fabricate on from the MDF Frame debris pile)

...and then came the five angular pod things... these took a minute to figure out but once I got looking at the spare MDF pile and how the ladders must attach to the building it became clear that these are Feet to support the building above ground level. Its interesting because these are optional resin bits but the ladders require the building to be elevated or the ladders would have to be cut down to fit.

Not shown are a handful of small resin vent covers that I ended up putting in the spare parts bin because the interior etched areas that they cover were not perforated like the main vents. I ended up wanting to keep the interior vent details all MDF and painted similarly. These covers won't go to waste though! Its always handy to have a few extra bits like those.

Next up... finish painting these extra resins and sort out the remaining MDF installation that wasn't covered in the Rough Guide. This is mostly exterior ladders and interior catwalks. I seem to be missing the steps for the catwalk access so I'll have to take another look round to see if they wandered off during he extended time this sat on my desk. At any rate I think general construction should be finished in one more session and then any additional weathering or detailing will be tackled. There is one spot on the outside of the building that just looks unfinished so I'll have to do something to dress that up.

Back to the desk!



Wednesday, June 17, 2020

Sleep Box Sleep for Cheap in the Undertown!


 Sleep Box!

This is a single piece resin cast from Antenocitis Workshop.

Sleep Box is a street-side, automated, place to crash for the night with a capacity for two people.  You can easily put one in a standard parking space.


I decided to go with a warm yellow orange color scheme to make them stand out in the grim, grey, Undertown. These are a step down from the Tenement and offer zero personalization... except to the exterior... Sorry the lifestyle you ordered is currently out of stock... and some shotgun damage.  It pays for these things to be sturdy in the rough and tumble of the Undertown.











These were sprayed white washed with Sun Yellow and Lantern Yellow (Reaper) then stippled in Yellow Shade (Reaper) the windows are Silver (Vallejo) with Aqua Wash (Secret Weapon.  These required no assembly or cleanup just a quick scrub before a Rustoleum White Paint +Primer.

They come with photo print adverts but no "Sleep Box" text so I printed Sleep Box in 18 Font out of notepad. The cool "Sorry..." decal is also available from Antenocitis Woprkshop.

Saturday, May 23, 2020

Let there be light! The Undertown illuminated.


The Undertown has lights in the form of LED Keychain Torches blutacked to the ceilings.  These provide about 12 continuous hours of illumination.  The batteries are replaceable but it may be cheaper to just replace the whole torch when as required. I got them from Amazon for around $0.50 each including shipping in lots of 20.

The lights make a big difference even when the room is fully lit.  Interior details can be seen through the windows in rooms that were otherwise in full shadow.

Whiskey Jacks gets great effects in the main saloon and through the slits of the armored windows windows and doors of the back office.
 Following are a lot of pictures of the various buildings of the Undertown where some buildings are illuminated and others in the photo are not.  The difference really jumps out. There some pictures of the fully illuminated table in various ambient light states.  At the end are a couple of shots of the A-Z Mart (weathered) which is pretty eerie looking.

 All of these buildings, most of the scatter terrain, and the game mat are from Antenocitis Workshop.
Sake shop upstairs fashion outlet downstairs.

 Flats

Lit and unlit buildings.

 The Neo-Tiki Hotel.

Neo Tiki Hotel office and guest services.
 The Data Trust.

 The computer screens really pop in the Data Trust. Full table regular room light.






 Full table at half room light.

 Full table in the dark.


 A-Z Mart regular light.
A-Z Mart in the "Vamps and Zombies and Weres... oh my!" dark

Tuesday, May 19, 2020

A-Z Mart (Weathered)

The first building out of the gate for the Post Apocalypse terrain set is the A-Z Mart (weathered) from the "Survival" line over at Antenocitis' Workshop

This is a super cool model with great details and a lot of playable interior space.
 In addition to the usual great photo print details there is a lot of damaged glass for the windows and the doors to the coolers, which give a really convincing 3D effect to the coolers.

The building is Prepainted MDF which really means that the MDF is covered with a single color surface process that helps make it look less like MDF and when you go to do some additional painting its a great starting point.
 For this building I've gone with the prepainted color scheme and just added some weathering, decals (Antenocitis Workshop and Ginfritter's Gnomish Workshop), and the odd bit of flat art to that.

Weathering was accomplished mostly with Forge World Weathering Powders Medium Earth, Black Soot, Red Rust, and Orange Rust.

I didn't additionally weather the glass because the cracking effects might be obscured.
The Newsboxes on the outside are also from Antenocitis Workshop and I used some of the photo elements from the A-Z Mart to create newspapers and other signs on them.

The Newsboxes are very heavily weathered like the pay phones from the previous post using the same technique but with red instead of blue.

The AC unit on this model has been swapped for one of the MDF units from the Lazy Dog Saloon.  The AC unit provided with the model is resin cast and has a sleeker rounded look and a lower, longer shape.

Next up is the Pristine version of this building and LED retrofits to the Undertown table.