Showing posts with label wip. Show all posts
Showing posts with label wip. Show all posts

Thursday, 14 May 2026

Found (again)

 

I'm in the process of re-re-re-re-reorganising my workroom, and I found some 15mm WWII figures I've been looking for for quite a while.

They're Battlefront 15mm WWII Mediterranean Brits in BD trousers and shirt-sleeves, ideal for representing troops in Italy in summer. It's quite an old set, and I don't think they're still available any more.

Plus, I found some other Brits that I didn't even know I had, and have no idea where they came from: to the left of the photo are a bunch of prone figures, some in stocking caps, and a couple of Bren gunners in berets.

In the background are some PSC 15mm kits: a "Pheasant" 17pdr on the 25pdr carriage, a Morris Quad and limber, and a Loyd carrier. I put them together some years ago, and then they got shunted to the back of the queue and eventually put away "somewhere safe".

So anyway, there's my next painting project. 


 Next day....

This is what you get when you combine ownership of a 3d printer and the attention span of a mayfly. These have been sitting in their file drawers for who knows how long, and there are more stashes all around my workroom.

I really should do something about getting one or two things finished before I make any more. (It's probably helpful that neither of my 3d printers are operating very successfully at the moment). 

Friday, 2 January 2026

AB-41 to kick off 2026

Base colour applied
Resin print from Elegoo Mars Pro

I'm starting 2026 with a model I've done before, the Italian WWII Autoblinda AB-41 armoured car. However, those earlier models were FDM printed, and painted up for the Italians in North Africa.

This time I've printed it on my resin printer, and it is intended for service with the Germans in Italy and/or the Balkans.

So far I have its basic camouflage paint applied. Getting consistent skinny lines with my airbrush is a bit of a task; the paint has to be just right or else spattering or spidering becomes unmanageable. These paints are all from Vallejo. 


 

The base colour is German Green Brown surface primer. 

That was dry-brushed with 70847 Dark Sand

 Then it was panel-shaded with 70.031 Middlestone and 70.117 Camouflage Brown.

The green disruptive stripes are 70.017 Russian Green 4BO. 

The usual Agrax Earthshade pin-washing to bring out detail, and a bit more dry-brushing.

Thursday, 25 September 2025

Smooth, like a baby's bottom

 

Here are a pair of FDM-printed 15mm (1:100) Hummels. (They're the models I was sure I had already printed but could not find, and then I found them after I printed another one.)

  • The one on the right has been primed, but otherwise it's just as it came off the printer.
  • The one on the left has had its big side plates smoothed — I gave them a rough scrub down with a sanding stick so all the peaks of the ridges are at a consistent height, then painted on some UV resin to fill in the valleys, cured it and fine-sanded the surface.

Models like this, with very large flat areas, really suffer from the FDM layering process. Fortunately it is fixable, but though the process isn't enormously arduous, it's not something that I'd want to have to do all the time. It starts getting pretty fiddly on smaller panels or in more constricted areas, so I'd stick to the most obvious panels, the ones on which the layering ridges stand out most to the eye.

Unfortunately, a side effect of this smoothing process is the loss of any shallow surface detail — you can see that the smoothed one on the left has lost the vertical seam in the middle of the plate, and the canopy eyes along the top edge. The seam can be pretty easily re-engraved, but I don't think I'll bother with recreating the eyes. 



A bit later on...

I've begun the painting process, and I think the extra effort of smoothing those big side plates is well worth while.

Elsewhere, where there are lumps and bumps and details to distract the eye, it's not so necessary. 



And even later on...

All done, with a couple of crewmen added.

It ended up a bit filthier than I intended, but never mind. 

Friday, 12 September 2025

Hummel WiP

NOTE: photos will be displayed from newest to oldest.

 




 

 

 

 

 

5) Initial dry-brushing, plus an oil-wash and some streaking.



4) I'm painting the Hummel for North Africa and/or Italy.

Primed in dark brown, then a base coat of VMA Yellow Brown, and panel-shaded with VMA Camo Brown.



3) Primed overall dark brown. This is a 50/50 mix of red-brown and olive-green Vallejo Surface Primer.

2) Printing did not go entirely smoothly.

The body and superstructure both printed on my Mars Pro in resin without issues, but the running gear component absolutely would not work, even with several changes of position and orientation.

I ended up having to print them on my Ender 3 in PLA, and in fact they're not too bad.

1) Ages ago, I took someone's existing Hummel model (I think it was Zac Kuvalich, though I'm not sure) and split it up for ease of printing.

However, I don't think I ever actually printed it, which surprises me. I've looked all over the place, but I can't find a printed model anywhere, so that's my printing task for today.

Tuesday, 15 April 2025

Afrika Korps Tiger 1 - WiP

 

Next project: a 15mm Tiger 1 for my Afrika Korps.

I'm 3d printing an Afrika model, with the Feifel air cleaners, from TigerAce1945. It's the one in the middle, with an old Battlefront resin & metal model on the left, and a PSC plastic kit on the right.

I've given it new, more detailed running gear, and added a commander's head and some spare track on the hull front. Looking at it now though, I can see a few other places where it could benefit from some tarting up — it's missing the prominent seam around the turret top, and also the seams between the individual side skirt panels. Maybe if I do any more I'll take care of those details.


 Later...

I've added those details, and I think it looks a lot better.

When I'll get around to reprinting it I don't know, but it's ready for me when I do.

Later later...

Got the initial airbrushing done. Next will be to do a bit of dry-brushing and pick out some surface detail — tools, tyres and so forth — before gloss-varnishing for some decals and oil-wash.

The 2 pounder portee is there to remind me to pull finger and get it finished; it's one of those projects that has been hanging fire for far too long.



Later later later...

 I've finished it off now, and in spite of my hatred of waterslide decals, I'm pretty pleased with the way it's turned out.

Thursday, 27 June 2024

Mitsubishi Zero - WiP

 

Inspired by a guy I know (digitally) I dug out an STL of a Mitsubishi Zero, tidied it up and printed it.

I don't know who designed the original STL, but I suspect, from its characteristics, that it might have been CaptainAhab for his 1:300 range of aircraft. I disassembled it and smoothed out all the facets.

The white one was printed in FDM on my Ender 3, the grey one in resin on my Mars Pro. There's not realy that much to choose between them; the resin print is a bit smoother, but as often happens, its wings warped slightly in printing — probably not noticeably on the tabletop. They both took about the same time to print.

CaptainAhab (if it is indeed he) designs his aircraft at 1:100 scale, for the user to rescale to their preferred size. I use 1:144 scale aircraft for my 15mm WWII gaming, so I rescaled the STL to 1:112. Of course. I cocked it up.

In truth, it probably doesn't matter all that much, as the models are really just aircraft markers for my Battlegroup all-arms games, and generally aren't in direct visual comparison with other aircraft. However, if I ever want to use it for a dogfight game with any of my existing models I will have to reprint it at the right scale.

Friday, 26 April 2024

More (Mostly Pointless) Messing About

 

I thought I would try an experiment: I re-scaled one of Bergman's 1:100 Char B-I (bis) models to 1:200 and printed it on my Mars Pro. It's the yellow one in the middle.

The one at the back is a 1:100 Flames of War model from Battlefront that I painted many years ago, and the teensy one in front is (I think) from GHQ, or possibly C-in-C, which would make it 1:285, also painted many years ago.

The re-scaled model printed pretty well, and should paint up fine.

I'm attracted by the compactness of 1:200 as a wargaming scale, but I am very very heavily invested in 15mm (and 6mm, though I seldom even look at them these days due to my increasingly crappy eyesight) and building a couple of armies in a whole new scale would be a considerable effort — I'd have to do a whole lot of new terrain as well. And I'd have to do at least two armies, because I know nobody local who plays in 1:200.

Not that I actually do any wargaming these days anyway — my gaming is pretty much purely theoretical since COVID Times put a stop to it. I probably should make more of an effort to get down to the club once in a while.


A bit later on...

I've got it painted up now.

It does take a bit less painting than a 1:100 scale model, but not all that much less really.

Tuesday, 9 January 2024

Works in Progress

 

Works in progress on my workbench at this moment: 15mm (1:100) StuGs for Africa, a Soviet PzIII SPG conversion recaptured by the Germans, and a couple of German beutepanzers cobbled together from bits and pieces.

Maybe some day I will actually stick to a theme and finish off an army, but that day is not this day.

The white SU and the yellow StuG are FDM off my Ender3. The two T-26 PaK 97-38 in front are resin, off my Mars Pro. And the red-primed StuG at back left is a Zvezda kit.

Saturday, 20 August 2022

Old Stone Ruins

 

These is another terrain piece from Printable Scenery, cut into two pieces and printed on my Ender 3 at 0.2mm layer height in eSun PLA+. I printed it using Tom Tullis' terrain profile for Cura 5, but if I were to do it again I'd bump up the number of walls to three or four, as the columns proved to be quite fragile and broke off easily when I (repeatedly) dropped the pieces.

I began (after gluing everything back together again) by priming everything black, and then spraying a downwards zenithal white to define shadows and highlights. In retrospect, the zenithal spray could probably have been skipped, as the next painting step pretty much obliterated it.

I painted splotches of three colours all over everything: yellow ochre, burnt sienna, and Van Dyck brown, in roughly equal proportions. You can see the result in this photograph, and as I imagine you'd agree, at this stage it looks pretty awful. I used Maimeri gouache acrylics for this step, thinned down until they're quite liquid.


Once the spotty paint was dry, the next step was to over-wash everything with black.

This technique was originally developed for railway modellers' cliff faces and such-like, and it works better on plaster or similar absorbent material, as the paints and wash penetrate into the surface and the black wash evens out the tones a lot more. However, it still works on this unabsorbent plastic, if not quite as well.


Once the black wash has thoroughly dried, the next step is to dry-brush everything to knock back the darkness and bring out the edges to delineate the forms.

I used Vallejo VMC Buff for most of this, and then some VGC Elfric Flesh (a very pale off-white) to catch the upper edges.

After dry-brushing, I went over everything, stippling very thinned-down Elfric Flesh with a natural sea sponge, to give the weathered stone a bit of textural variation. Many areas got two or three layers of this treatment.

The terrain piece is usable just as it is, but a next step would be to add some moss and grass flocking in amongst the cracks of the paving and in various of the crevices.

Tuesday, 7 December 2021

In Progress...

 

In the foreground is the first test print of the 15mm 2pdr portee I recently bashed together. It's just in its primer underpants at the moment, and there's a bunch of stowage to go on yet.

Behind it, a Crusader III (left) and a Crusader I (or maybe II) in Caunter. The appearance of the Crusader in North Africa only overlapped the official existence of the Caunter scheme by a couple of months, but that's enough excuse for me to paint a Cauntered-up Crusader.

I printed the Crusader I in FDM before I got my Mars Pro resin printer, and I thought it was pretty sweet at the time. Hoo boy, the difference in surface quality between that and the resin Crusader III is pretty stark — it doesn't look so egregious here, because they're both out of focus. Still, it will serve perfectly well as a wargaming model.

Thursday, 6 May 2021

OT-130 — the Paintening Proceeds

 

The time has come to start decorating my 15mm 3d printed OT-130 (or XT-130, or KhT-130). I was originally going to paint it in winter white, but as it turns out, the Soviets didn't feel the need to indulge in anything as cowardly or effeminate as camouflage when they decided to try to kick the shit out of the Finns, so generic Russian green it is.


Plain green is pretty boring, so I'm bashing the crap out of the paintwork. There's probably a lot more damage than would be very likely, but I think it helps to create a bit of an impression of how shoddy was the construction of these early T-26 variants. Apparently the armour plates were often so poorly fitted that the crew could see light leaking in around them, and bullet fragments finding their way in through the seams was a real danger.

This model is the first one that has presented me with the issue of uncured resin inside pooling and melting away at the shell — I clearly didn't wash out the turret as well as I had thought, and the turret peg was starting to come away from the body. I pulled it right off and hit the innards with a UV torch, and then superglued it back in place; that should take care of the problem this time.


I've now made a little snake-neck UV LED curing wand that is small enough to poke into a 4mm hole, so hopefully this will be adequate to ameliorating the issue in future.

The information I have from the internet suggests that a minute or two with this should cure the resin  left on the inside surfaces sufficiently. I don't know how long a 9v battery will last, running one of these LEDs. They're fairly expensive, compared with AA batteries, so if the lifetime is too short I may be better off spending a bit more on a 9v power supply and switch.



I've decided to try a new (to me) experimental method of painting the tracks. It's pretty straightforward.

1)   I painted the entire track run in a mid grey, in this case, VMC Medium Sea Grey. I think pretty much any grey would do, though if it's too dark you'd lose a bit of the colour variation the next step gives.

2)   Next, I gave it a couple of coats of fairly thin Vallejo Game Effects Dry Rust. I like the grainy texture this stuff leaves.

3)   Last, I gave the tracks a dry-brush of VMC Oily Steel. This catches the light and pops out the highlights a bit, while being quite neutral in tone so the brown of the Dry Rust still predominates.

It's not too different from my usual track-painting method, which is to start with a medium brown, splosh on a couple of washes, and dry-brush. I don't know that there's much to choose between them, though I do prefer the texture of the Dry Rust.



The next step is oil-washing. The wash in this case is just raw umber oil paint in white spirit — turpentine can be used, but I find white spirit evaporates faster, and is less likely to leave any oily residue. 

I prefer using an oil-based wash to an acrylic one, as I find it wicks along creases better, and it's more manageable — excess colour can be taken back off just with a clean brush, slightly moistened with white spirit. However, if I'm in a hurry I'll still use Citadel and/or Vallejo acrylic washes, as they dry quickly and I can race ahead to the next stage. A white spirit wash needs to sit for half an hour or an hour before proceeding, and leaving it to dry overnight is better, especially if you intend to do any more spirit-based pin-washes.

The white spirit evaporates long before the oil paint is dry, and  when the spirit is almost all gone, I can come back in with a brush and do a bit of streaking of the still-soft paint — you can see it very clearly on the glacis.



Paint chipping is my next stage. This is, no doubt, a familiar process to most AFV modellers these days. It's a weathering step that comes and goes in fashion; for a while it seemed like every AFV model represented a machine that had been forty years in the field without access to a paint shop, but people are being a bit more restrained nowadays.


I use a bit of torn foam to apply the "chips" in a semi-random fashion, and I like to glue the bit of foam to the end of a matchstick, to keep my sausage-fingers out of the way. You can do it in a much more controlled way by using a small pointed paintbrush, but that takes a long time and I'm generally too impatient.

My favourite colour for this is Vallejo Panzer Aces Dark Rust, but any dark brown will do. I've seen dark grey used as well, but I prefer brown to represent oxidized metal.

The key here is not to mash the paint-loaded foam hard against the model, or else you end up with big blotches of paint instead of small, discrete patches of chips.

The main focus is on the corners of the model, and areas of high wear, such as where the crew climb in and out of the machine.


After the chips have been applied, I take another step and add highlights to the edges of the chip patches with a light colour. This can be a tint of the vehicle's base paint colour, or a neutral light grey, or in this case I've used VMC German Camo Beige, which is the same colour I used for the initial dry-brushing to bring out the model's surface detail. This gives the chips a bit of three-dimensionality.

You don't have to hit every single speck and chip, but it's a good idea to get all the large areas, and it's best to confine the effect mostly to the lower edges of the chip area, where the broken paint edge would catch the light. I use a lot of thinner in my paint, and a very small pointed brush, but even so, in this small scale I find it very difficult to get an effect that is both subtle and visible.

You can also do this with a sponge, to get chips that have scratched the surface of the paint, but not penetrated right through to the bare metal. I've skipped that on this model.

Something else I haven't done on this model, but which can look good: go in on large areas of high-traffic chipping with a sharp HB pencil, and scribble into the brown-painted areas only. This will give them a metallic sheen, looking more like areas that are being constantly abraded. You don't need (or want) to entirely cover the brown with graphite; you just need enough there to give it a metallic glint.

As with any weathering technique, it's easy to go overboard with this.

Monday, 20 July 2020

The 91st of Foot (sort of, nearly)

I'm slogging along with my Peninsular War rosbifs, and making heavy going of it too. However, I'm very nearly done with my very first Black Powder battalion, with just the Light Company to finish for the left of the line. Even at this level of painting, they're taking forever — I don't seem to be able to just sit and paint for hour after hour as I used to.

The colours came from the WarFlags site, printed and over-painted, and I chose the 91st simply because their regimental colour matches the facing colour I'd already started painting. I don't actually know anything about the regiment beyond its existence, and to be honest, I don't really care that much. At this point, a generic British formation is all I'm after.
Note: I am informed that the 91st was actually a Scottish regiment, originally the 98th Argyllshire Highlanders, who wore kilts up until about 1809 (?)  Fortunately that's before my chosen period, just. But in any case, hopefully nobody too knowledgeable will look too closely.

These figures are all from a single box of HäT plastic 1/72 figures, which are the only cheap plastic ones I've found that wear the pre-Waterloo stovepipe shako. That's why part of the battalion are standing at shoulder arms, while the rest are marching merrily along — there aren't enough figures of either type in one box to do a whole battalion.

The situation is easier with the Strelets boxes, as each of their sprues are entirely of one type of figure, with a few minor differences so that the bases don't all look like robot-clones marching in lock-step. However, the Strelets sets are all in the later Belgic shako, and there are only half the number of figures per box (at the same price as the HäT box) — roughly enough for one battalion per box, with a few spares. The Strelets plastic feels a bit greasier than HäT's; hopefully after a good scrubbing in detergent the paint won't just fall off them.

I'll add a couple of 95th Riflemen on detachment to the Light Company, in homage to Sharpe, which I'm currently rewatching for the umpteenth time. I haven't yet decided how I'm going to base the Lights; whether to base them individually, and make a sabot for when they're in the line, whether to just put them on a 6-figure base like all the others, or to split the difference and put them on two 3-figure bases.

A bit later...

I decided to base my Light Bobs individually, and make 3d printed three-figure sabots for them.

The plastic figures are mounted on 12.5mm (½ inch) steel washers, and there are 5x1mm magnets inset in the bottom of each socket in the sabot base.

This way I can scatter them individually if they're out in skirmish order, or if I'm feeling lazy I can just leave them in their sabots.



Here are the two sabots alongside the other six-figure bases in a 3d printed half-battalion movement tray. Only the front rank of the Lights are painted as yet; the guys at the back are still in their black primer.

Next morning...

And this battalion is done. Now, on to the next, which I think will be kilted Scots, just to torture myself a bit. I need four battalions of foot for a complete Black Powder army; I expect I will be both ancient and irretrievably insane by the time I finish them all.


I've got a box of Strelets Highlanders in Attack primed with black gesso, ready to be painted. I've painted tartan before (see this old post) but never in this scale, and only on individual figures, not as a production line.

Wednesday, 26 June 2019

Brand New for 1926, the A1E1 Independent from Vickers!



I'm building my 15mm A1E1 Independent (a British experimental tank from the 1920s-30s). I'm quite fond of these old rivet-studded land dreadnaughts.

The STL is available at https://www.wargaming3d.com/product/a1e1-independent-15mm/

================

I printed the turrets and hull separately, as I wanted to use line supports and a support roof for the turrets, and tree supports for the hull.

The hull has been split into two pieces, fore and aft, and printed vertically. I find this tends to give me the cleanest detail in the running gear, and on sloping panels which would have very pronounced layer lines if printed horizontally.


Here the two parts of the hull have been cleaned up (I'm getting a fair amount of stringing at the moment.)

The turret has had a magnet glued into the base of its turret plug, and a nail head is glued into the bottom of the socket. This allows the turret to rotate freely, but it won't just fall out if I turn the model over.

The MG sub-turrets will just be glued in place; it's not really important for game purposes that they be able to rotate.

I'm keeping some of the tree supports (to the right of the photo) and I'll turn them into dungeon terrain pieces.

====================


Assembled and primed, now all that's needed is the final paint job.

I replaced the exhaust pipes with lengths of wire, as I broke one of them off when cleaning up the print. The down-side to printing the hull vertically is that elements like these, which would be quite strong if laid down horizontally, become a bit fragile.

=====================

Frontish
I've used Vallejo ModelAir 70013 Yellow Olive to represent the British peacetime military Deep Bronze Green.

I've tried it before and not been that happy with it, but I realised that's because I sprayed a matte-coat over the top. The peacetime vehicles were always finished in a satin or high gloss finish, for smartness rather than concealment, so I've given this one a satin finish as well. It makes a much better Deep Bronze Green this way.

It's been given a very light dry-brushing with a much lighter yellow green of my own recipe, and it's been pin-washed with Nuln Oil. There are no markings (as yet); the original vehicle has none except for serial numbers and the like. 

Rearish

Toppish

Wednesday, 3 April 2019

Goblin Doodle — WiP

I started doodling idly away at a subdivided cube in Blender, and pretty much before I knew it I'd ended up with this little goblin's head and torso.

Now I think I need to take a step back and have a thought for what I actually want him to end up as, and what I want to do with him, because up until this point I've just been sculpting fairly mindlessly.

I'm not even really sure exactly how big he is, at this point.

Saturday, 4 August 2018

Kfz 13-14 (WiP)

I've printed myself a basic 15mm Kfz-13/14 shell. It looks a lot less ragged in real life than in the photo, fortunately.

I want to be able to use this one as a Kfz 13, so I'll have to build a MG-13 pedestal for it, probably cannibalizing one of the MG-34 from the PSC SdKfz 251 kits. I'll print another vehicle body to turn into a Kfz-14, and for that one I'll have to build a frame aerial. My printer would struggle to print either of those add-ons, so traditional scratch-building will have to do the job.

I have a bunch of BF WW1 stormtroopers who will end up crewing them, since they're not of much use to me as footsloggers. I think I'll paint it in the pre-war 3-colour camouflage pattern; it's a bit fancier than the Blitzkrieg-era grey and brown.

I love having a 3d printer.

This is one straight off the printer, before any clean-up at all.

I've been wrestling with this stringing pretty much since I first got the machine, but nothing I've tried has had much effect except to make it worse.

One thing that affects it badly is moisture absorbed by the PLA from the atmosphere; it gets much worse the longer the reel has been exposed. I shall have to figure out a dry-box solution — maybe a tupperware-style plastic cake box and some silica gel?

Friday, 11 May 2018

The Agony of Caunter


The Caunter disruptive pattern used by the British in Africa and the Mediterranean up until the last months of 1941 looks simple enough, but it's deceptively difficult to paint well. I have always struggled with it, and I struggle still.

This 15mm (1/100) PSC A10 Cruiser is my latest attempt. The hull has been masked and airbrushed, while the turret has been painted freehand.

Freehand painting is quicker by far, but not so precise — though getting the edges straight(ish) has been made a lot easier since I remembered that I own a small #0 lettering brush. Lettering brushes have much longer bristles than a normal modelling brush, which both hold more paint and make it easier to create straight lines and flowing curves, as the length of the bristles allows the brush to sort of auto-correct the imprecision of the fingers. It's not a complete fix, and it still requires a steady hand, but it's a definite improvement over trying to use a standard #0 or #1 round brush.

The down-side to the long bristles is that they don't conform well to raised detail, so I've used it mainly for outlining the colour panels, and then filled them in with a standard round #1.

The next step up from a lettering brush would be a pinstriping fitch, but fitches have very long bristles indeed, and I strongly suspect they'd make life harder for this sort of job rather than easier.

Masking and airbrushing is a huge pain, but it does give very straight, precise edges. The key thing about Caunter is that all the lines are dead straight, and they have to look dead straight or else the whole thing just looks like crap. Straight edges are, to my mind, more important than absolute accuracy in colour for a convincing result.

Masking tape, even very good quality tape, has only a limited amount of stretch, so working over and around very deep raised or lowered detail is problematic. For a job like this, it would have been better if I had painted the hull top before adding elements like the exhaust or machine-gun. It would still be tricky, but it would be easier.

Wednesday, 3 January 2018

PSC A9 CS (15mm) — first look

Following on from my initial look at the PSC 15mm (1:100) A9/A10 pack, here's the close support version of the A9, mounting the 3" howitzer instead of the 2 pounder anti-tank gun.

It goes together a bit more easily than the A10, as there's less to do with the hull superstructure.

The only issue I found with the A9 construction is that the socket for the starboard MG turret is too close to the driver's barbette, so it gets canted a bit to the right. It's easy enough to fix though; all you have to do is either shave a bit off the port side of the turret, or (more easily) carve out the starboard side of the socket a bit. If having a rotatable MG turret is important to you, you'll probably have to do the former, but I glue mine in place, so enlarging the socket was the easier option.