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Showing posts with label workbench. Show all posts
Showing posts with label workbench. Show all posts

Saturday, September 9, 2023

Sculpting a Dwarf

I recently sculpted up a prototype dwarf for Old School Miniatures. I figured I'd take sequential pictures as I was working on it in case some folks were curious what the process looks like. 


First step is blocking in the shapes. Notice that the Dwarf's right arm is missing. This is because of the future layering and because it is easier to the do the arm with a green stuff core later. The wire nub was left to keep the proportions of the shoulders The left arm is wire because it will remain unsupported otherwise.


I armatured and sculpted the mattock separately. basically it was a loop of wire and bent to the side. 


next layer, this was building up the face and the shoes. The shoes were sculpted first because the pants will overlap them. The face doesn't have a nose yet because I wanted the nose to be bigger and sculpting it on at this point would result in flatter features. Much of the face's details don't need to be done because they will get covered with beard later. 


This is 2 layers later. The face now has a nose and eyebrows. Left arm got a hand minus a thumb. Again, the thumb is left off at this point to prevent the result of mushed details. The legs got pants and then gaiters (is that what those are called??). 




Again, the pictures skip a step. The arm gained a sleave, the head got ears, and the hand a thumb. Next step is chainmail. Notice that I squished a track around his waist for a future belt and squished the mattock (now with a sculpted haft). 


On the backside we can see the start of a dagger, also pressed into the mail.


The belt is then added as well as the core of the right arm. 

Lower half of the beard and the right hand added. Also the overlap of the belt was added. It's all about those deliberate layers.




Details added to the dagger.




Next, a layer of mustache, belt buckle, and a sleave for the right arm. 


Finishing details on the dagger.


Plopped a helmet on top. Normally a helmet would come down to the eyebrows, but I wanted to emphasize the bushiness of the eyebrows so I had the helmet rise a little high on his head. 
















Tuesday, August 16, 2022

The Eternal Stillmania -introduction

 I have embarked on a long multi-year project. (I actually started this project a bit ago, but I haven't had time to put it to words)

I call this project the Eternal Stillmania!

Background

As some folks may be aware, Stillmania refers to the philosophy/challenge of Nigel Stillman. Famously, (at least among a small number of herohammer nerds) Stillman shared his thoughts on collecting warhammer armies and playing games of warhammer. Collectively, these thoughts are referred to as Stillmania. The tenets of Stillmania are summarized here:


Look here for a more in depth discussion of Stillmania. What I am principally concerned with, right now, are his thoughts on collecting an army. The crux of the idea is that you collect an army and you stick to it. 

Helblitzen of Gusseldorf - halberdiers for my 1000 pt Empire army - using minis I sculpted as proxies

"Okay, but what is Eternal Stillmania?" I hear you ask.

My project is to collect warhammer armies that are compatible with many different editions of warhammer. Each must meet the following conditions:
  1. the army must be compatible with 3rd, Warhammer Armies 4th ed, the Warhammer army books for 4th/5th edition, Ravening Hordes 6th edition, as well as the 6th edition army books. (I imagine others who might take up the mantle of the Eternal Stillmania, might choose their own combination of editions)
  2. the army must be at least 1000 points in each edition (including magic items)
Exceptions
  1. the army cannot have more than 1 unit that is incompatible with a given edition
  2. I don't strictly follow the Warhammer Armies 3rd ed troop requirements - for example, bare minimum Orcs and Goblins must have 20 gobbos, 20 stikkas, 20 arrer boyz, and 20 boyz. Not gonna happen.  
One day, I'd like to host an Eternal Stillmania tournament where people show up with a small 1000 point army compatible with at least 4 of the 8 editions, and with each pairing, the players would roll to see which edition of rules they would play with their army. 

Clanrats for the 1000 pts army

I see .... but why are you doing this to yourself?

Two big reasons. Warhammer fantasy players are few and far between. Most of my friends that I play with don't have their own armies. This means that I have to provide armies if a game is to happen. Secondly, the broad compatibility of the armies means that I can play a game in any edition that I might want to. The goal is having smallish armies on hand for battling, not necessarily to be quite as rigid and only playing each army as a unique and particular list. 

Two more reasons. Also, it's fun to collect different armies and move on, instead of wallowing in a single army for years. These one-off armies let me paint them up over a year and move my attention before I get too bored. Finally, each edition has different army selection criteria. Taken on their own, these criteria can be used to make unbalanced armies, combined this is much harder to do. Each edition tends to add or take away certain units, and it's typically the more extreme elements that are added or removed, so the armies that result tend to be pretty low-fantasy which is an aesthetic that I enjoy. 



Banners for my 1000 pts High Elf Army

🤦... so what's your plan, then?

Thus far I have done
  • High Elves
  • Dark Elves
  • Skaven
  • Empire (not quite, still a WiP, my general on griffon doesn't jibe with 3rd and 6th editions, so I have to make up this difference)
  • Orcs and Goblins (I have like 3000 points of these, but they weren't made for this project so I'm not sure if I should count them or not)
  • Gnomes (I have like 3000 points of these, but they weren't made for this project so I'm not sure if I should count them or not)
Kin'Lath's Slashers - Dark Elf Warriors for my 1000 pt Dark elf army.



I have concretish plans to do the following
  • Wood Elves
  • Bretonnia
  • Lizardmen ("those don't even work for 3rd/4th edition ðŸ™„!"... I know, but I have the 5th ed starter box and a slann mage, so I'm using what I've got))
  • Tomb Kings (Undead that fit 6th ed tomb kings criteria)
Less concrete plans
  • Vampire Counts
  • Chaos (I genuinely need help with this one)
  • Chaos Dwarves? (long hats?)
  • Savage Orcs
  • Night Goblins
  • Dwarves
  • Heroquest Army of Zargon??? (this is more of a situation where I'd have to make rules for the army that would be compatible with each edition)
  • What else am I forgetting?


This is my own personal hobby project, it does not connote any support, endorsement, or officiality by Mr. Stillman or GamesWorkshop. Used without permission. No challenge to their status or rights intended. All rights reserved to their respective owner.



Friday, August 12, 2022

Getting Dwarves Right

 BIG DISCLAIMER: I have never collected a dwarf army. This blog post will be filled with a lot of opinions about dwarves that many Dwarf players will find controversial. Continue reading at your own risk. You have been warned.

When I first got into warhammer I was drawn to Night Goblins. My first minis were the late 5th/ 6th edition multipart plastic night goblins. I remember reading the 6th edition Orc and Goblin book. I loved hearing about the mischievous goblins and their wars with the Dwarves. Out of happenstance I got a copy of 6th edition Dwarves (the blue one.) Over the years I have read that book many times and glanced at it's artwork for untold hours as a kid. Perhaps it is my nostalgia, but GW's Dwarves peaked in this book and it wasn't a high peak. 

My goal in this post is to turn my attention toward Dwarves. I am looking to sculpt my own dwarves and this means that I need to reflect on what has come before me, meditate on the essence of dwarvishness. So, here, I will discuss what I see as the trundling and stumbling history of GW's dwarfs - what they sometimes got right, missed opportunities, and where I think they often failed. 

The stumbling of the Dwarves

The early history of GW's Dwarves was particularly awkward. Before Warhammer Fantasy 6th ed, Dwarves had no consistent aesthetic in Warhammer. They were a mix of renaissance, norse, and feudal miniatures that never quite fit together. 

This one ad shows all of the conflicting aesthetics.

I think a lot of this confusion stems from a fundamental failure to adopt a unified understanding of what dwarves are. Dwarves, in the larger picture of the fantasy genre, are asked to be two contradictory things. On the one hand they are old, ancient, proud, stubborn craftsmen who live in the mountains, they are a dying race, a marker of older, simpler ways. On the other, people want to characterize them as technologically advanced, a foot-in-the-door for cogs, steam, blackpowder, and machines in a fantasy world of swords. These two interpretations are mutually exclusive and no IP (that I am aware of), in my opinion, has ever pulled it off in a way that feels compelling and consistent. The industrial/societal implications of heavy industry and mechanization are in stark contrast to a society that exalts individual craftsmanship especially the creation of prized weapons like swords, axes and hammers. You have to choose. 

Early Warhammer 6th edition married this odd couple the best. The dwarves of the 6th edition blue book presented the most consistent and plausible material culture of this split personality. This edition gave hobbyists an extensive line of miniatures beautifully sculpted by Colin Dixon. The models had a consistent blend of metal, flesh, cloth, and wood textures. The language of the items carried similar motifs - celtic/saxon/viking swirls, iconography, with consistent dwarf interpretations. The warmachines were largely wooden constructs with metal components. [the flame cannon was an exception that broke this aesthetic language.] The clothing styles were consistent. The weapons were largely consistent. 

With the release of the later 6th ed. book (the red book) the Warhammer Dwarves had moved on aesthetically. The sculpts of Colin Dixon faded out. They were replaced by more metal textures, more gears, more guns - some of the artillery even featured ammunition akin to what wouldn't appear in real life until the mid 1800s. The peak of the dwarves was brief. 

The forgotten height of the dwarves

Once, and only once, GW chose not to force dwarves to straddle the identities of tinkers and smiths. (Well... they did also have those steam punk bathysphere dwarves, but that was after warhammer fantasy ended so it might as well not even exist.) This was in 1988. Soon after the publication of Warhammer 3rd edition. In White Dwarf they published an army list simply titled "NORSE". 

In this list Norsemen and Norse dwarves are included side-by-side in a single army list. The men seem to borrow from mytho-history with a combination of huscarls, bondsmen, thralls, and ulfwerenar. The Dwarf contingent of the list is simple. It has berserkers, slayers, and two options of basic dwarf infantry. The army is remarkable for it's complete lack of blackpowder, gryocopters, and artillery and paltry amounts of ranged weapons. 

This is an army list that Alrik Ranulfsson would be proud of. This army lacks the pretention and split-mindedness of other dwarf lists. But, it has a problem - the list is basically unplayable in any edition's meta. Dwarves are slow. Depriving them of warmachines, gyrocopters, and blackpowder basically guarantees their defeat as the enemy can largely avoid combat with slow dwarves. So what's to be done? (I propose an answer later, tell me in the comments what you think)

I also enjoy this list because it taps into what I think is the essence of dwarves. 

What is the essence of dwarves?


For me, the archetypal seed of Dwarvishness was planted in my childhood mind by Tom McGowen and Victor Ambrus in their 1981 Encyclopedia of Legendary Creatures.






While I can't find the exact text of the passage - what stood out in my child's mind was that Dwarves were ancient mountain-dwelling craftsmen. This view was reinforced when I watched the 1977 Hobbit cartoon.




There's no blackpowder, cogs, cannons, steampower or any of that nonsense here. This depiction of dwarves feels the most grounded to me. 

What's your big problem with steampunk anyways?

To be clear, I think steampunk has its time and place. That place just isn't medievalist fantasy settings. 

The big issue is that I don't think folks who incorporate steampunk into their fantasy worlds fully consider the social implications of that material culture. (To see a related conversation on material culture read this.) Briefly, material culture is the physical manifestation of culture - quite literally the material objects made by people of a given culture. Material cultures also refers to common identifying motifs, patterns that arise in a given culture - for example, the bell beaker material culture has similar "bell beaker" pottery found at sites over a large geographic area, so archeologists conclude that these sites must be connected either by trade, shared culture, or other means. 

Now, material culture can also tell us other things about communities. If we find large metal objects - like a train, or a cast iron bridge, the existence of these objects implies the existence of the means to produce those objects - massive blast furnaces, vast mines to get the ore and coal, the mass mobilization of laborers for these purposes etc. It is similar to the existence of the pyramids - the pyramids were constructed by people, and their existence and scale presupposes a highly motivated population (at least motivated enough to stack huge blocks to make the things) with exceptional organizational know-how. These corollaries to the material record dispel any notion that ancient people were inherently unorganized, or incapable. 

So when we look at dwarves, the existence of something like a flame cannon with a solid metal chassis comments on dwarf social organization and make up. It tells us that vast foundries exist, advanced metallurgical knowledge exists, that some understanding of pneumatics exists, as well as an organized labor force to mine the ores, and fuels. A flame cannon is not the invention of a single individual craftsman, but the shared labor of a team. In our timeline, such a device would not be possible until well into the 1800's. 

The other aspect that we need to mention is how human societies dealt with the transition from indivual skilled craftsmen or artisans to the industrial scale of production necessary for large blackpowder armies, steampowdered vehicles, and large iron constructs. When objects are produced by artisans, each object is unique. People know it by who made and who owns it. The object takes on a story of its own. We see this with the way that objects like weapons are discussed in ancient myths. Objects made in this way are inalienable in a sense, that they are grounded in our understanding of place, people, they are part of our story of the world. This is a traditional element of dwarven lore, that they focus on the fine crafting of objects that become key objects in history - like the Hammer of Sigmar, the swords Sting, Glamdring, and Orchrist, or Thor's hammer, Mjölnir. 

Industrial production shatters this connection. With the ability to produce a flame cannon, comes the tools to mass produce. Further, the necessity of a vast team of laborers makes the touch of the craftsman disappear. Objects produced in this manner have no personality. In our world, the introduction of mass production stripped proud crafts people of their identity. There were frequent and violent revolts against this process during the early decades of industrialization. This social upheaval was so large that in the 1680s to 1720s it was, in part, responsible for a massive crime wave in London that lead to the creation of modern policing. Manufactured goods were so easily stolen because they were, effectively, identical. People didn't have the traditional connection/identification with their objects so it was easy to steal an object and sell it without getting caught. We must imagine that dwarves would react much stronger to the anonymity of industrialization - it would be completely incompatible with their way of life let alone their individual pride. 

A missed opportunity

If we set aside all of this stuff about industrialization and smithing for a moment, there is another element of the GW Dwarves that is both central to their identity but I think also a missed opportunity: words. Words, storytelling, and narrative are big for the dwarves. Runes are the written word. Their weapons literally have written words that effect the world around them. The book of grudges is their written story of themselves. Slayers swear oaths. Oath stones bind dwarves to not yield ground. Old Grumblers are always storytelling about how things were in their day. The 6th edition rulebook is written as if an old dwarf were telling us a story. The 4th/5th, 6th, and late 6th edition books all contain descriptions of how to transliterate the dwarf language. Even the dwarves "hate greenskins" rule speaks to their history. 

So as I start thinking about sculpting my own line of dwarves, I have to consider both the constraints of wargaming but also lore and what I want my dwarves to be like. How might dwarves overcome the traditional shortcomings of being slow without recourse to steam, blackpowder, warmachines, or hokey/cringey cavalry options? I think there are two answers to this. 

  1. We can look to the troop options typically available in Saxon and Viking armies - these additions might look like: 
    1. skirmishers with javelins or bows
    2. hunting dogs
    3. more maneuverable infantry elements like sea raiders
  2. We can lean into mytho-history of northwestern europe, we can imagine dwarves with the power of words - runes, spoken stories, oaths, commands, bonds that empower them in battle or harm their enemies - these might look like:
    1. bards/skalds - story tellers that encourage their allies, or use words to taunt their enemies to charge them
    2. Runic craftsmen - carving runes in waystones and rocks
    3. blacksmiths - putting performative words onto weapons
    4. priests who use words - like a kind of word magic that binds you or the enemy to act certain ways, or speaks things into existence like lightening or fear
    5. or maybe a caravan/camp with treasure, the implication being the enemy has to come and take the treasure or it's allure causes them to lose discipline and try to take it. 

What my Dwarf Range might look like

  • Characters
    • skald/bards
    • warrior-type heroes
    • craftsmen chiseling runes on stones
  • Infantry types
    • dwarves with spears in a shieldwall
    • dwarves with swords/axes/hammers in a shield wall
    • Dwarves with dane-axes
    • Elite Warriors
    • Berserkers
    • Valkyries/shieldmaidens 
    • peasant dwarves with javelins or bows
    • sappers/mine workers - armed with mail and mattocks
    • foresters 
    • sea raiders
  • Others
    • battlefield forge
    • baggage train with golden hoard
    • villagers?
    • animal handlers with dogs?
   
    

Laiva: an easy hobby solution

Sometimes a nerd among us will ask a strange question like:
"what if my Warhammer minis were a decoration?" 
"They're always in boxes for storage... what if they weren't?" 
"Are they game pieces or a collection?" 
"Should I openly display my nerdiness to friends and family?"

...and thus many of us have embarked on the short quest of finding a way to put our beloved miniatures on a shelf or in a display case for all the world to see - or at least those who would venture into our hobby rooms. 

I'd like to briefly share my quest.

My girlfriend is an avid academic reader with a sizeable collection of books. We recently moved to a new town and decided to get new bookcases for her books as her old ones were holdovers from college and precariously wobbly after more than a decade. So we went to Ikea.

That's when I saw the Laiva. It's a relatively cheap bookcase. The idea of displaying my minis had lurked in my mind for a few months and now the idea seized its opportunity when cheap shelving presented itself. 

This is a Laiva



I took home two Laiva (laivas?). A few days later I opened up the boxes and saw all the components. And I had this idea; when people get fancy with their warhammer photography they will often place a landscape painting behind the army to really give them an immersive feel. Folks who already have a Laiva or are astute observers will note that the top and bottom shelves have a type of cardboard backing. This backing is meant to stabilized the bookshelf. So I put two and two together. What if I painted the backing? That way, when my army was on the shelf being displayed it'd have a background behind it. 


So that's what I did! 

First things first. Priming. The backing has a paint-resistance coating on it. I sanded it and still the gesso layer refused to adhere to little bits of the surface. I would recommend a more vigrous sanding with particularly coarse sand paper. 

Next, I got out my tub of cheap craft paints that I use for terrain projects. I loaded up a Bob Ross video on youtube and I got to work. I'd recommend borrowing a few colors from your army to use in the painting to make it feel a bit more thematic. 

The top has a swamp for a skaven army

The bottom has a blasted and mountainous landscape for my dark elves.
I think I got the foreground color wrong. 

Next, I nailed the backing in place and stood it up. 


Here is what it looks like with a modest Skaven army on display. Next up, I'll need to do backgrounds for my gnomish army and Gusseldorfers. 





Saturday, November 7, 2020

Fairytale Peasants: Levy of Women

 This post is a bit late in coming, but I'd like to share some photos of my most recent addition to the line of fairytale peasants. It's a unit of women who have taken up arms. Perhaps they stormed the local armory and are revolting against a local king? Maybe bread prices are too high? Maybe the forces of darkness and doom are on the march and humanity is desperate and called upon women folk to fight along side their men in defence of their realm. Maybe your town militia is egalitarian and you need some women for its ranks. Without further ado, pictures!



The inspiration for this unit was the storming of the Bastille and the women who marched on Versailles as well as Jeanne Hachette. Hence their ragtag appearance and mismatched weapons. But, they also had to fit into the medieval german aesthetic that I used for my other fairytale peasants. I have also sculpted an ahistoric shield for the unit that matches the fairytale vibe of the range so far. So the poses that are armed with only an axe or sword are intended to also come with a medieval-looking shield. 














Next, a look at coming attractions

My next addition to the range is a set of characters: a witch, wizard, princess, and prince. 

The witch: she will be getting a point with-appropriate hat. She is posed as if casting a curse or sprinkling some ingredient in front of her. 
The wizard has extra long and pointy shoes. He will be getting a feather on his hat too. Otherwise he is a very standard wizard. 

This is the princess. She is posed like Princess Leia. 


The prince is posed as if he is startled and reaching to draw his sword from under his cloak.