This weekend, Mikie and I (possibly newcomer Chris, and Keith as well) will be joining DT and his crew for some games, officially kicking off the Escalation Thing, and prolly busting out everyones two games in one day. Mikie has decided to play Skaven for this instead of the Wood Elves, since Chris already has the treehuggers as an army.
As I posted earlier, Im working on having a completely painted Crusade force, and this past weekend was a very good start, as I got a tactical squad for both the Marines Errant and Imperial Fists finished. Im now planning on getting the models for that 1k list done up, which means Ive got a unit of scouts that need numbers on their tac badge and chapter symbols, a MkIV Dreadnought that just needs finishing touches, and a squad of Terminators that are sitting in just their blue and white. Not too bad at all.
This weekend was also good for my table, as I picked up paint for the hills, and some plastic trees. Not the horribly overpriced "3 for $30" GW trees, but these trees. I didnt get them online, but at the hobby shop fairly close out here. Little more expensive then online, but not by much. I have now set the bases of these trees onto old scrap CDs, 2-3 trees on each, so they are easy to deal with on the table, but wont keep falling over. Im planning on getting at least three more sets of these, just to make the games more interesting. Once thats done, Ill have a decent "generic" battlefield setup, with hills and forests. From there Ill be looking at getting some buildings, both fantasy and futuristic.
Vigil Games is working on a 40k MMO, but havnt gotten past the "yeah, we are working on it" stage of information. Even so, Im getting fairly excited over it. :)
Think thats all I have for now...
My chattering about anything that comes across my painting table, and some stuff that doesn't!
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Showing posts with label Escalation Thing. Show all posts
Showing posts with label Escalation Thing. Show all posts
Tuesday, May 19, 2009
Tuesday, May 5, 2009
Escalation Thing kickoff, and some other stuff.
Mike came over today for a few games. We played 1k of Space Wolves and Nuns w/ Guns vs Red Scorpions, and the first 500 point game of the Escalation Thing.
First, fantasy. My list hadnt changed, aside from my replacing the Thane's shield with a great weapon. His list was a Branchwraithe, a unit of Dryads, and a pair of archer units. We deployed and I kindly allowed him to move first, expecting him to be aggressive and move up to engage. Nope. He sat back and shot. I decided I wasnt going to sit and wait for him to get bored of shooting, so my warriors walked over and picked a fight with the dryads. His leader did the challange thing, I answered with my Thane... who almost got his ass kicked (hooray for T5!). I won the overall fight there due to ranks and a banner, and the walking trees decided they didnt like all my axes and attempted to flee. They didnt get far, my stunties caught up and showed them the business end of those axes. The rest of the game was manuvering and acting aggressive, but no more melee. My thunderers tried to get close enough to be useful, while the cannon plinked off a model a turn, until it misfired and had to miss the last two turns cleaning out. In the end, a win for the Dwarfs.
Scoreboard so far:
Ryan (Dwarfs) 1/0/0
Mike (Wood Elves) 0/1/0
DT (Dark Elves) 0/0/0
Keith (Greenskins) 0/0/0
Second game was more in his favor. He took a couple transports, a predator, and a venerable dread, along with some infantry types. My Devastator squad was Target #1, and were gone fairly quickly. Very brutal game, I was left with a single model at the end, to his small handful.
Lets see, other stuff... Privateer has announced the new faction, the Retribution of Scyrah, a bunch of Elves... Im really needing to dust off my Cryx now! One thing I learned while talking about this in email is that PP is planning on going to the Army Book format. Bleh. I really liked that when a book came out, all the factions got new toys. It also seemed to help with "codex creep", as far as I could tell that is, its been about a year and a half since I got a game of Warmachine in...
Pics of the new Ironclad Dreadnought are out. Im sure you can find them around, if you havnt seen it yet. I am currently undecided on it. Some of it makes me say "oh cool!", but some of it looks too much like the craptacular venerable dreadnought. Im withholding opinion for now.
I got all the Cadian heavy weapon teams rebased onto the larger bases, however now I have to fix the feet for three of the models, they broke in half while I was working. Im planning on just replacing it with greenstuff one of these days. Ive still got three other HW teams and 7 sergeants to go. Once these are all done, Ill look into command squads.
First, fantasy. My list hadnt changed, aside from my replacing the Thane's shield with a great weapon. His list was a Branchwraithe, a unit of Dryads, and a pair of archer units. We deployed and I kindly allowed him to move first, expecting him to be aggressive and move up to engage. Nope. He sat back and shot. I decided I wasnt going to sit and wait for him to get bored of shooting, so my warriors walked over and picked a fight with the dryads. His leader did the challange thing, I answered with my Thane... who almost got his ass kicked (hooray for T5!). I won the overall fight there due to ranks and a banner, and the walking trees decided they didnt like all my axes and attempted to flee. They didnt get far, my stunties caught up and showed them the business end of those axes. The rest of the game was manuvering and acting aggressive, but no more melee. My thunderers tried to get close enough to be useful, while the cannon plinked off a model a turn, until it misfired and had to miss the last two turns cleaning out. In the end, a win for the Dwarfs.
Scoreboard so far:
Ryan (Dwarfs) 1/0/0
Mike (Wood Elves) 0/1/0
DT (Dark Elves) 0/0/0
Keith (Greenskins) 0/0/0
Second game was more in his favor. He took a couple transports, a predator, and a venerable dread, along with some infantry types. My Devastator squad was Target #1, and were gone fairly quickly. Very brutal game, I was left with a single model at the end, to his small handful.
Lets see, other stuff... Privateer has announced the new faction, the Retribution of Scyrah, a bunch of Elves... Im really needing to dust off my Cryx now! One thing I learned while talking about this in email is that PP is planning on going to the Army Book format. Bleh. I really liked that when a book came out, all the factions got new toys. It also seemed to help with "codex creep", as far as I could tell that is, its been about a year and a half since I got a game of Warmachine in...
Pics of the new Ironclad Dreadnought are out. Im sure you can find them around, if you havnt seen it yet. I am currently undecided on it. Some of it makes me say "oh cool!", but some of it looks too much like the craptacular venerable dreadnought. Im withholding opinion for now.
I got all the Cadian heavy weapon teams rebased onto the larger bases, however now I have to fix the feet for three of the models, they broke in half while I was working. Im planning on just replacing it with greenstuff one of these days. Ive still got three other HW teams and 7 sergeants to go. Once these are all done, Ill look into command squads.
Labels:
40k,
Dwarfs,
Escalation Thing,
Game,
Imperial Guard,
Red Scorpions,
Warhammer Fantasy,
Warmachine
Sunday, April 19, 2009
Saturday Gaming
Mikie came over for a few games this weekend. We played 1250 Red Scorpions vs Necrons, and a 500 point Dwarfs vs Wood Elves.
First up the Necrons came along, and tried to slap me silly, but when the game ended Id scored more kill points then my entire army was worth, and still had most of my force in one shape or another... One of my tactical squads is getting demoted to IG conscript status soon, if they keep up the shoddy performance they showed this weekend. They couldnt hit, couldnt wound, and when charged by the flayed ones, the only model that really mattered (VSgt with powerfist) was cut down in the first round. The only thing the survivors could really do was make armor saves!
Lessons:
When that Scarab Swarm comes jetting around cover on the flank, let them come to you. Dont pull yourself out of position for a round of rapid fire, its just not worth it.
Plasma Cannons knock Necrons down good! Too bad most of them kept getting back up.
If your opponent gets to redeploy your mishapping deepstrikers, just be grateful they didnt die on their way in.
Second game was a trial run for the Escalation Thing, I took the list posted previously, he had 8 dryads, 10 archers, 6 light horsemen, and a caster. I spent the entire game making appropriately Dwarfy comments about trees and Elves.
He ran his horse guys up the side, where they took a load of dwarfen shot, and lost 4 of their models. They then ran around the side, shot a bit at my cannon crew, charged in, lost combat and fled... only to rally, and charge an otherwise engaged unit of thunderers in the rear... only to flee one more.
His Dryads walked up the middle and charged my warriors, and then spent most of the rest of the game trading hits (and failure to wound, and making saves) with them. For only having a 5+ ward, they sure made a lot of saves! I ended up flank charging them with my thunderers, for lack of other targets worth the effort. Eventually I cut them down like the trees they were!
His archers and caster (equipped with bow and doohicky of not allowing armor saves) started at range, but started moving when their targets were all in melee. His caster was lackluster at best, as he ended up with the Tree Singing spell, and there was only a single wood on the table. His only having 3 casting dice didnt help him either, as I tossed all four of my dispel dice nearly all the time.
Lessons!
I need to guess ranges better, and remember that Dwarf handguns get +1 to hit.
Mikie needs to ditch the caster for a more warrior-ish leader. The only thing that made the caster worthwhile were her bow shots.
My Thane needs to drop his shield for a great weapon. It was nice having a 2+ save in melee, but I never needed it! Wounding my targets on a 2+ would be far more useful, and its not likely Id even notice the whole going last bit... On that note, I think I also want to include some warriors with great weapons... or maybe some Longbeards, even though I really didnt need any help on the panic side...
First up the Necrons came along, and tried to slap me silly, but when the game ended Id scored more kill points then my entire army was worth, and still had most of my force in one shape or another... One of my tactical squads is getting demoted to IG conscript status soon, if they keep up the shoddy performance they showed this weekend. They couldnt hit, couldnt wound, and when charged by the flayed ones, the only model that really mattered (VSgt with powerfist) was cut down in the first round. The only thing the survivors could really do was make armor saves!
Lessons:
When that Scarab Swarm comes jetting around cover on the flank, let them come to you. Dont pull yourself out of position for a round of rapid fire, its just not worth it.
Plasma Cannons knock Necrons down good! Too bad most of them kept getting back up.
If your opponent gets to redeploy your mishapping deepstrikers, just be grateful they didnt die on their way in.
Second game was a trial run for the Escalation Thing, I took the list posted previously, he had 8 dryads, 10 archers, 6 light horsemen, and a caster. I spent the entire game making appropriately Dwarfy comments about trees and Elves.
He ran his horse guys up the side, where they took a load of dwarfen shot, and lost 4 of their models. They then ran around the side, shot a bit at my cannon crew, charged in, lost combat and fled... only to rally, and charge an otherwise engaged unit of thunderers in the rear... only to flee one more.
His Dryads walked up the middle and charged my warriors, and then spent most of the rest of the game trading hits (and failure to wound, and making saves) with them. For only having a 5+ ward, they sure made a lot of saves! I ended up flank charging them with my thunderers, for lack of other targets worth the effort. Eventually I cut them down like the trees they were!
His archers and caster (equipped with bow and doohicky of not allowing armor saves) started at range, but started moving when their targets were all in melee. His caster was lackluster at best, as he ended up with the Tree Singing spell, and there was only a single wood on the table. His only having 3 casting dice didnt help him either, as I tossed all four of my dispel dice nearly all the time.
Lessons!
I need to guess ranges better, and remember that Dwarf handguns get +1 to hit.
Mikie needs to ditch the caster for a more warrior-ish leader. The only thing that made the caster worthwhile were her bow shots.
My Thane needs to drop his shield for a great weapon. It was nice having a 2+ save in melee, but I never needed it! Wounding my targets on a 2+ would be far more useful, and its not likely Id even notice the whole going last bit... On that note, I think I also want to include some warriors with great weapons... or maybe some Longbeards, even though I really didnt need any help on the panic side...
Labels:
40k,
Dwarfs,
Escalation Thing,
Red Scorpions,
Warhammer Fantasy
Tuesday, April 14, 2009
Escalation thing write-up.
Looks like Disorderlies Tyrant is joining in the fun, and Keith is almost confirmed as being in as well! That makes four for the Escalation type thing. I spent a good part of this morning hammering out what should be the guidelines for this mess, and now Ill share them with you all!
500-1000 Gumby list
1000-1999 Set troops, Gumby characters.
2000+ Set troops, Set characters, Gumby "optionals"
(Gumby= flexible, not set in stone, change with a whim.
Optionals= anything beyond the character/unit choice, ie: mounts, equipment/magic items, magic levels, etc.
Set= the unit is set, size and optionals are still adjustable)
Games: At least two games against seperate opponents every "turn". Games happen on Saturdays, unless other plans are made.
Goal is not a win/loss record, but a scaling, controlled environment to learn to use your forces, and give direction to your buying/painting schedule. Having said that, we will keep track of win/loss, to help everyone know what they need to work on beating.
Each turn is two months, unless the entire group thinks the turn can end prior to that. Every turn, the point value goes up by 125 points. Starting at 500, and ending at 2250, unless people agree to continue playing.
Armies are looking like Greenskins (Keith), Dwarfs (Ryan), Dark Elves (DT), and Wood Elves (Mikie). If needed/desired, other armies can be pulled out for practice games, though these will not count towards the 2 game per turn minimum. Tomb Kings, and Warriors of Chaos are open from Ryan; Skaven are run by Mike; Warriors of Chaos, Beastmen, and Ogre Kingdoms are open from DT.
Additions: If anyone knows of someone interested in joining in the fun, let us know and we can discuss allowing them to join in. (Personally, Im willing to allow join-ins at higher point values. The more people playing, the more practice games we get in!)
500-1000 Gumby list
1000-1999 Set troops, Gumby characters.
2000+ Set troops, Set characters, Gumby "optionals"
(Gumby= flexible, not set in stone, change with a whim.
Optionals= anything beyond the character/unit choice, ie: mounts, equipment/magic items, magic levels, etc.
Set= the unit is set, size and optionals are still adjustable)
Games: At least two games against seperate opponents every "turn". Games happen on Saturdays, unless other plans are made.
Goal is not a win/loss record, but a scaling, controlled environment to learn to use your forces, and give direction to your buying/painting schedule. Having said that, we will keep track of win/loss, to help everyone know what they need to work on beating.
Each turn is two months, unless the entire group thinks the turn can end prior to that. Every turn, the point value goes up by 125 points. Starting at 500, and ending at 2250, unless people agree to continue playing.
Armies are looking like Greenskins (Keith), Dwarfs (Ryan), Dark Elves (DT), and Wood Elves (Mikie). If needed/desired, other armies can be pulled out for practice games, though these will not count towards the 2 game per turn minimum. Tomb Kings, and Warriors of Chaos are open from Ryan; Skaven are run by Mike; Warriors of Chaos, Beastmen, and Ogre Kingdoms are open from DT.
Additions: If anyone knows of someone interested in joining in the fun, let us know and we can discuss allowing them to join in. (Personally, Im willing to allow join-ins at higher point values. The more people playing, the more practice games we get in!)
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