Showing posts with label Kill Team. Show all posts
Showing posts with label Kill Team. Show all posts

Monday, February 3, 2020

Warhammer 40,000 Kill Team

Small teams of T'au operatives have managed to sneak onto the surface of the feudal Imperial world of Beresinia, which is currently engulfed in internecine conflict, with some areas even in open rebellion against Imperial rule. Colonel Kutuzov's Rangers, a light infantry regiment in Count Xuvorov's personal army, receive intelligence that a T'au kill team is operating in their area, but it is unknown why they have come to this world or what they are trying to accomplish with their covert activities.

A small team of men from Kutuzov's regiment is assembled and given the task of tracking down the T'au operatives. Their goal will be to capture some of the T'au, so they can be interrogated to gain information about their mission. At the same time, a hand-picked team of the T'au operatives have been chosen to go into the warzone in order to capture any of the native human soldiers they can find, the higher the rank the better. They are not told why they have been given this task, but the ethereal caste does not need to explain themselves, they must simply be obeyed, since their commands are always for the greater good. Before long, the T'au operatives and Kutuzov's men find each other amidst bombed out industrial ruins.

Monday, September 30, 2019

Warhammer 40,000 Kill Team

Colonel Kutuzov's Rangers, a light infantry regiment in Count Xuvorov's personal army, have been detached on covert missions behind enemy lines for some time now. Currently, several companies of the 3rd battalion are operating in the blasted ruins of an industrial district in the city of St. Basilovsk. A squad is performing reconnaissance, marching in tight formation with conscripts to the front, as per regulations. As everyone knows, the best way to find the enemy is to make yourself as conspicuous as possible so the enemy finds you. Luckily, the patrolling squad is about to discover some very useful information concerning enemy dispositions.

Monday, June 3, 2019

Warhammer 40,000 Kill Team - Tyranids vs Astartes/Custodes vs Orks/Tau

I recently took part in a Kill Team gathering with six players. After playing a couple of 1 on 1 games, we wanted to try something multiplayer. We ended up deciding to try paying a game with all six players at the same time, which was probably a bad idea. The way we did it was to form the six players into three teams, and then play one of the multiplayer missions as if we had three kill teams playing. So we played the Take Prisoners mission as if we had three kill teams, but each team was actually two teams controller by two different players working together.

We made teams as best we could with the kill teams we had. We ended up with two Tyranid kill teams working together, an Astartes kill team and Custodes kill team together, and a Tau kill team that tricked an Ork kill team into fighting with them against their common enemies. The objective was to take prisoners by taking an opponent's model out of action with one of your models that had no enemy models within two inches, allowing them time to capture the incapacitated enemy. Capturing an enemy leader was worth three victory points, and each other captured enemy was worth one.

Tuesday, May 28, 2019

Warhammer 40,000 Kill Team - Heretic Astartes vs Loyalist Astartes

The heretic astartes of the Crusaders chapter are assisting in an uprising on an Imperial world, mostly performing small, covert operations. When a loyalist shuttle is shot down near their base of operations, a squad is sent to investigate and recover any useful intelligence they can find at the crash site. However, almost immediately a unit of primaris space marines arrive to recover or destroy any sensitive information that may have been on the shuttle. Now both sides race to recover as much as the can from the wreck before it is too late.

Monday, May 20, 2019

Warhammer 40,000 Kill Team - Heretic Astartes vs Orks

The heretic astartes of the Crusaders chapter have come to a human world in open rebellion against the Imperium of Man in order to aid the rebels in their uprising. The war torn world has, like many war torn worlds, attracted the attention of rampaging orks drawn by the prospect of violence presented by the conflict. The heretic astartes prepare to enact dark rituals that will call on the powers of the warp to aid the rebels. Unknown to them, a squad of Deathskull orks lead by Grukk Daggafist have been scouting out their positions, and have located a camp that has been hastily assembled by the heretics to house their captives. As the orks prepare to launch their sneak attack on the camp, a single squad of heretic astartes stands ready to defend it.

Monday, September 24, 2018

Beresinia Campaign Game 3 - Disrupt Supply Lines - Tyranids vs Adeptus Astartes

Count Xuvorov's adventurous spirit has led him to travel throughout the Imperium, and even beyond, over the years. Some of these journeys have taken him to forbidden locations and into illegal and heretical contact with vile xenos species. In fact, after Count Xuvorov's successful uprising to overthrow the imperial governor of Beresinia, imperial authorities might have simply looked the other way (provided tithes still were made on schedule) if not for the rumors of the Count's fascination with xenos and his frequent illegal explorations.

Count Xuvarov often returns from his journeys laden with rare xenos artifacts or ancient human archeotech. On one such unsanctioned journey, he returned to Beresinia with more than he bargained for. A small Tyranid organism stowed away on a landing shuttle and was brought aboard the count's ship back to Beresinia, where it made its escape. Alone and bereft of the guiding presence of the Hive Mind, being beyond the reach of the nearest hive fleet, the creature was left to follow its rudimentary instincts.

The creature set about devouring any biomass it could find, while avoiding contact with Beresinia's inhabitants. Eventually it found a suitable nesting location in a long abandoned ruin, and began to hibernate. Over time it metamorphosized into Tyranid warrior, emerging into the ruins of the city of St. Basilovsk, now an active warzone. At night the warrior would creep through the ruins gathering the biomass of stragglers or small groups of refugees. The local populace came to refer to the mysterious monster that hunted them as the Nightmare Slayer.

Monday, September 10, 2018

Beresinia Campaign Game 2 - Assassinate

The unrest on Beresinia has attracted all kinds of unwanted attention to the otherwise pedestrian feudal world. Since the planet has been in open conflict with Imperial authorities, several warbands of heretic astartes are taking advantage of the situation to make trouble for the hated Imperium of Man. One such group is a small warband of Emperor's Children calling themselves the Song of the Primarch. These devout worshippers of Slaanesh have come to Beresinia to fulfil some inscrutable task known only to themselves and their obscene god. In pursuit of their divine goal, aspiring champion Abdelis Thest has lead the kill team of Emperor's Children into one of Beresinia's many active warzones. The heretics are now operating in and around the city of St. Basilovsk, where loyalist forces are currently engaged with some of the Beresinian rebels, including the private army of Count Xuvorov.

Operating within the city deep behind enemy lines, Kutuzov's Rangers have been delayed in their mission to deliver vital intelligence to their army's high command. A kill team of the Adeptus Astartes caught up with them and blocked their path, forcing them to fall back. Having lost some territory to the space marines, the rangers are forced to seek another route to reach their destination. In the meantime, they have discovered the chaos-worshipping heretics of the Emperor's Children operating nearby. Knowing they are too dangerous to leave unchecked in their mysterious mission, Colonel Kutuzov sends Ensign Jimmy's kill team to strike directly at their leader, hoping to disrupt their (presumably) nefarious plans.

Monday, August 13, 2018

Beresinia Campaign Game 1 - Sweep and Clear

The feudal Imperial world of Beresinia is engulfed in war. Rebellious nobles have overthrown the rightful Imperial authorities, and now vie with each other for control of the world. Though the beleaguered Imperium of Man has little manpower to spare, some Imperial forces have arrived to attempt to restore order and reimpose Imperial rule on Beresinia. In one warzone, Count Xuvorov, one of the driving forces and leading conspirators in the rebellion, finds himself engaged with loyalist forces while trying to maintain alliances with other rebellious nobles and even forging relationships with several Xenos forces off-world. One of his army's light infantry regiments, colloquially knows as Kutuzov's Rangers, is currently operating deep behind enemy lines to sow confusion and disorder in the loyalist forces.

Kutuzov's Rangers have been operating in the field so long, sabotaging loyalist installations and ambushing loyalist forces, that they have "gone native". They operate far away from the main body of the Count's forces and have little contact with the rest of the army. Now, Colonel Kutuzov's men have uncovered some critical information about approaching Loyalist reinforcements. The dataslate containing the details of the approaching force must be delivered to Army high command so the best use can be made of this crucial intelligence. Kutuzov has assembled a hand-picked kill team to entrust with this vital mission.

The gung-ho Ensign Jimmy is chosen to lead the team, joined by his equally gung-ho order bellower (comms specialist) Rynsk. Polanski the Pious is chosen for his skills as a scout and brings his flamer. Ivanek is a crack shot (sniper specialist) with his meltagun, and puts his duty to his superiors above all, following every order to the letter. They depart on their mission with three other rangers (tempestus scions) and also five peasant conscripts (infantry squad guardsmen) to sacrifice to distract the enemy as needed.

Little do they know, a heavily armed kill team of Adeptus Astartes of the Salamanders chapter is already on Beresenia assisting the loyalists. The Salamanders have been scouting out the enemy factions, and are now on the trail of Ensign Jimmy's men. In order to get the dataslate of valuable intelligence back to army high command, Jimmy's men will have to fight their way through an active warzone while being hunted by the Adeptus Astartes kill team.

Monday, August 6, 2018

Warhammer 40,000 Kill Team - Renegade Astartes vs Salamanders

Chaos Space Marines Warhammer 40k
I was able to get in a game of the new Warhammer 40,000 Kill Team. I used my very old Chaos Marines, which meant I had very little choice in what to take because I only have one squad painted. I played against a co-works Salamanders Space Marines, with a mix of Primaris and "regular" marines. It was the first game for both of us and neither had managed to read through all the rules, but we wanted to give it a try and learn as we went. We played the basic Cover War mission that is included in the core rules, and skipped rolling on the scouting table. We also left out command points and tactics. Even though they are a big part of the game, for this first game we just wanted to try to get the basic rules down and not slow things down learning the different tactics.

For the Covert War mission, we each place an objective. We then roll for a victory condition. In our case, holding an objective in the enemy deployment zone was worth victory points, but holding your own was not. You hold an objective by having more of your models than enemy models within 2" of it at the end of the 5th battle round. In the event of a tie, the person without the strategic advantage would win a minor victory. I had the strategic advantage (as I won the roll off), so I could choose which side to deploy on.