Showing posts with label Grenadier. Show all posts
Showing posts with label Grenadier. Show all posts

Sunday, 25 February 2024

Old Bones and Heroic Fighters

 It’s been a while since I last posted, partly as I’ve not really had time or space to paint or game - although I have spent quite a bit of time reading the new Old World rules and Army books (more on which another time).  I am trying to get a bit more done though, so here’s a quick ‘work in progress’ update.

First up: skeletons.  I’ve dug out my old skellies from the attic.  Most of these are a good 40 years old, going back to my early Warhammer days and plans, with a few eBay acquisitions over the years. Some have very poor paint jobs, many have never seen any paint all.  I did a batch a while back, but decided to have another go.  Paint jobs are quick and tabletop standard - they won’t hold up to close scrutiny, but I’m happy enough with them.

Inspiration came from the YouTuber Jordan Sorcery, who recently published his own Christmas themed Scenario pack, ‘Dead King Wenceslas’.  Maybe I’ll finally have them ready for a game next Christmas…

I’ll also admit that my mind has turned to a ‘Barrow Kings’ themed take on Tomb Kings for Warhammer.

Above is the full box, almost all originally from Grenadier Models.  There’s a funny story to this as well; just before lockdown I lost my glasses, had to get a new pair.  Those broke when my daughter sat on them, and I’ve had no glasses for about two years now. Dug this box out of the attic just after Christmas, opened it… and there were my dratted lost glasses!  At least I can see properly again.

Also about to take their place in the projects queue are the models from the Heroic Fighter of the Known World box set produced by Citadel many moons ago, which I have finally reunited from the various boxes they were stored in.  More on them another time but, for now, here are the very varied paint jobs they currently have from the old days (no giggling at the back, I was very young at the time).

Sir Brut, Manfred, and Harald the Hammer.  Manfred got an update in about the 2010s, and is still probably some of my favourite blending and highlighting work, so he will likely remain largely as is.  Sir Brut’s not bad either.  Harald was painted by my brother, so will mostly get a tidy up as well.

Ulrik Ukrikson and Gladius.  Ulrik’s already been consigned to the Dettol pot…

Vlad Krakhead, The Moon Duke (probably my favourite model of the bunch) and, last but not least, Lord Aquila - who has also taken a dive into the Dettol to remove that lovely Humbrol gold enamel paint.

Tuesday, 31 October 2023

Orctober wrap up

Orctober is over - what did I do with it?  Well, I didn’t take it too seriously, but did use it as motivation to get the bulk of my Orc and Goblin army tabletop ready.

Alongside the Wolf riders, bolt throwers and warlord, that mostly meant a lot of basing. Many of the models are still in old paint jobs, either my own from many moons ago, or as they were purchased secondhand, but they look coherent enough now.

Still about 20 goblins to do, plus I still have some more EM4 orca, and I need to sort some black orcs of some kind, but there is a table ‘legal’ army there now for both WFB and Fantasy Warriors.


Two bolt throwers, including a Notlob original


20 orc boys 

One of my giants (orc for scale)

The Wolf riders - will count as boars for WFB purposes

14 orc archers

Warlord and two shamans

20 more orc boys

A somewhat grisly standard

The three trolls


Another giant



Saturday, 21 October 2023

Warlord!

 My Orctober efforts continue with this rather marvellous Nick Lund sculpted Orc Warlord (formerly from Grenadier Models, now available from Forlorn Hope in the UK).



My attempt at the classic Citadel ‘angry orange face’ shield.



Sometimes sculpts get criticised for being too static, I’ve done it myself.  But this one shows that this needn’t be an issue.  Perhaps a better way of putting it might be that some lack ‘intent’.  This guy may not be moving, but only because he has decided to plant himself right there and not move.

Friday, 20 October 2023

The Wolves are Running

And with that quote from The Box of Delights, the Orc Wolf Riders are complete.

As I mentioned in my previous post, these Nick Lund sculpted wolves aren’t the most realistic looking models.  These aren’t the wolves that David Attenborough gets you to empathise with, these are caricatures from Europe’s collective nightmares, with a fondness for construction minded pigs, Grannies and girls in red cloaks for their dinner.  That said, a realistic style paint job worked far better on them than I thought it would.

The white and black wolves were the request of the Little Miniature, I think the black is the more successful of the two.

The orc sculpts are of variable quality - the musician in particular is pretty weak, but I think the spear armed orcs look great.






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Monday, 16 October 2023

Wolf Riders









 First of the Nick Lund sculpted Orc Wolf riders complete from head to toe.  They’ve turned out OK considering the age of the sculpts.

A couple of bolt thrower crew got bases too.




Sunday, 24 September 2023

Sorcerer (Fantasia Style)

Former Grenadier Models Wizard, now available from Forlorn Hope Games.

A lovely little model, full of character.  He looks to me like he would be prone to launching into long, overly detail (boring) explanations of the finer points of a spell, while the rest of the party gets beaten senseless by goblins.








If the colour scheme looks familiar, that’s because I realised part way through that I might have been inspired by a certain mousey Sorcerer’s Apprentice.  However it happened, it was a chance to practice painting red robes.  This time I tried a different technique I’d seen online - GW Mephiston Red base, burgundy contrast paint for shade, the highlights with Vallejo Bloody Red and, finally, some edge highlights with VJ Rose Flesh.  Overall pleased with the result, but it could benefit from a Matt varnish to tone down the shine

Monday, 4 September 2023

He’s just big boned!

I'm not 100% sure of the origin of this chap.  He was purchased from Forlorn Hope Games, described as a Giant Troll, and cast in resin.  Forlorn Hope have a lot of the old Grenadier Range, and the style of this just screams 'Nick Lund' - from the way the mail of the fists is sculpted to the face, which is a dead ringer for the old Grenadier War Trolls - but I don't recall seeing him before.

The pose is quite static, he's ugly as a welder's bench, and the face detail is very soft and putty like but, you know what, I like that.  He's got a lovely old school vibe, and really has that 'stupid' monster look.  He was also a delight to paint, taking almost no time at all (it took me longer to get around to the base).  He's also pretty big - bigger than the former Grenadier Barbarian Giant.


Here he is with a friend for scale.  A former Heroquest henchman (just painted up and destined for ebay).


And here's that henchman again in a bit more detail




 

Saturday, 12 August 2023

The Battle of Troll Bridge - Fantasy Warriors

The stone bridge over the Scir Burn, the first good river crossing encountered out of the High Passes through the mountains, once had an older name.  But to the locals it is now only known as the Troll Bridge, after the battle fought there during the second Great Orc and Goblin War. 

While the missus and the miniature were away, and I was able to set up the front room with the gaming table, I snuck in another game of Grenadier's Fantasy Warriors, between my growing Orc Hordes and Dwarven Muster.  I didn't want the Dwarves to be able to just sit tight and wait for the Orcs to come to them (which plays to their strengths), so the scenario was that the Orcs were attempting to seize a bridge, which would allow them quick access to the rich lowlands.  The Dwarves had to stop them.  If one side gained an advantage in scouting, I would place the bridge nearer to their lines.

I didn't bother with points values, just chucked everything I could onto the table.

Both sides were split into three commands, each assigning one to scouting:

Orcs

Command 1: Warchief(3), 2 units of 12 Orcs, three trolls

Command 2: Battle Leader(1), 10 Archers, one ballista, 10 Orcs

Command 3 (scouting) Battle Leader(2), 6 Wolf Riders

Sooth Sayer and Mage (15 magic points)

Dwarves:

Warchief, Messenger, Mage (15 magic points)

Command 1: Battle Leader, 14 Great Axes, two units of 12 infantry

Command 2: Battle Leader, 10 crossbows, 1 giant crossbow

Command 3 (Scouting): Battle Leader, 5 archers

 

Both sides sent a command out to scout, but neither could gain the advantage, so the bridge was placed squarely in the middle of the table, on the Dwarves right flank (I'll give all directions from the Dwaves perspective for clarity) and both scouting commands started the game disordered, on hold orders, and at the back of the table.

 With the clock showing only one turn until sunset, the Orcs were not too concerned about bad light.  The Sooth Sayer predicted good omens for the Greenskins, as the Brukk Bitter Brand, the Warchief, boasted to his followers that they would find him in the thick of the fighting, then gave orders to his command to attack, and to the archers to Oppose.  Lacking a messenger, Brukk got his Mage, Crooked Shal, to send new orders to the Wolf rider by Eldritch Command, which succeeded.

The Dwarf Warchief, Lorgear Granitehelm, eschewed the reading of the Omens as too great a risk, and made no boasts, instead remaining just behind the battle line, where he could best control his forces and send new orders if needed.  Knowing that the lighter armoured orcs were likely to reach the bridge first, he sent order to his infantry to attack as quickly as they could, while his missile troops would try to inflict as much damage as possible on the advancing Orc horde.  His messenger successfully carried new orders to the archers to advance within bow-shot and support the left flank.

 

The Orc line surged forwards, the Trolls rapidly outpacing their smaller brethren.  As both sides exchanged largely ineffective arrow storms, the Dwarven Mage attempted to Blast the opposition, only to fail and use up all of his magical energy!

 

The foul smelling trolls smashed into the Dwarven Great axes.  Both sides took casualties despite the dwarves' armour and the Trolls resilience but, while the Dwarves stood firm, the Trolls were shaken by the stubborn refusal of the small things in front of them to just lay down and die, that they first became shaken, and then routed!


The rest of the Orc line briefly halted to hurl insults and threats at the stoic dwarves before plunging into battle.  The vile taunts left the dwarven crossbows shaken but did not stop them expending the last of their bolts into the nearest unit of Orc Warriors.  Sadly, rather than breaking them, the casualties just worked the greenskins up into a state of bloodlust!  But the Orcs did not have it all their way, as one of the units of Dwarf warriors also decided that the best answer to being insulted was to bury their axes in the Orcs directly to their front!

Battle was now well and truly joined as Orc and Dwarf fought in close quarters.  Brukk killed one of the Dwarf Battle Leaders but the disciplined Dwarf commend held form despite the loss, and in fact left Brukk's own unit shaken.  Slightly battered by their rout of the trolls, the great axes had no time to rest as they found themselves facing a line of fresh orcs warriors.

One the left, Warchief Granitehelm tried to send new order to his missile troops to attack the orcs to their front, but the message was garbled, disorganising the crossbows further.

By this point, both sides had taken casualties and had shaken units.  The Orc Warchief's boast has paid of in one respect, slaying one of the dwarf battle leaders (without him, shaken or disorganised units in his command could not recover), but the trade off was that he could no longer send out new orders to his troops, leaving his archers and ballista out of volleys and unsure what to do.  An attempt those same archers to threaten the dwarf warriors to their front backfired, as the Dwarves responded in kind so effectively that the Orcs ended up Shaken, only to then be charged and routed in one swift move!


But the Dwarves were not having it all their own way.  The Wolf Riders had now got back into position, and routed the shaken dwarf crossbows with threat alone, taking with them the Battle Leader that had joined them to try and get them back into order.

With the crossbows gone, the Wolf Riders now had an open door into the Dwarve's rear, and a possible chance to take out the Dwarf General, with only a small lightly armed unit of dwarven archers in any position to stop them.  A volley of arrows from the archers caused casualties before they were charged - miraculously they held and inflicted further casualties but, once again, the Orcs responded by going into a state of bllodlust.  

In a single moment, the Dwarf situation on the left suddenly looked vulnerable, with marauding wolf riders and two of their three battle leaders already fallen.

However, just as suddenly, the fickle gods of battle turned their eyes the other way: first, despite being charged by a unit of Orcs in a state of bloodlust, the Giant Crossbow team held their ground and even forced a casualty test on the enemy (which they passed). But more importantly, right in the thick of the hardest fighting, the dwarves slew Brukk Bitter Brand.  Word of the fall of their leader (who had promised he would be found in the heart of battle, but presumably alive) spread quickly amongst the Orc ranks - resulting in every single one routing off the table!

So, at the last, a clear victory for the Dwarves, who held the bridge having lost only one unit in its entirety.  The Orcs would need to find longer, harder routes down to the fertile lands beyond.




Final Thoughts

I really enjoyed this game.  I still think one of the things Fantasy Warriors Excels at is creating a sense of narrative - with the Orcs reading the omens, boasting warchiefs, and units hurling threats at each other before combat.

The way that units become degraded over the course of a game, becoming shaken, disorganised (or even bloodthirsty) is also something that I like a lot, in comparison ot Warhammer's very binary approach (you are either fleeing or completely rallied) .  I also like how characters are not single handed machines of carnage but have a genuine role to play in leading and commanding, which can lead to some difficult choices - both of the Dwarf Battle Leaders that were lost had only joined those units to try to overcome the effects of being shaken and disorganised; while the Orc Warchief may have added a fair bit of combat power to the unit he was in, but once engaged in combat, could do little to influence the wider battle.

It is a less dynamic game than Warhammer, which can see some units nipping around the battlefield like they have had too much caffeine.  The relative immaturity compared to WFB (which was in its third edition by this point) is also there in what WFB covered and FW did not - such as skirmishers, what happens with unusual situations like being attacked in the flank, and various other matters of detail.  But I think these are easily resolved with some common sense.

I would like to have a think about Scouting though.  I'm not keen on the idea of scouting with whole commands, which leaves them out of the main battle for a whole.  I need to come up with something that allows for smaller detachments to be made for the purpose of Scouting.

TTFN