Showing posts with label Chaos. Show all posts
Showing posts with label Chaos. Show all posts

Monday, July 20, 2015

Forge World New Releases



Perturabo is here!

Monday, July 6, 2015

Forge World Releases Kytan Daemon Engine




The Kytan Daemon Engine is here!

Friday, May 1, 2015

Samus is Coming!



Samus is here! 

Wednesday, October 1, 2014

Imperial Armour 13 is Here!



Forge World is releasing a new limited edition Imperial Armour book for Chaos.

Saturday, November 16, 2013

Limited Edition Chaos Collection on Pre-Order




Games Workshop is continuing its pricey high quality editions with The Chaos Collection.

Saturday, July 28, 2012

Chaos Daemons up on Advance Order!


21 Daemon items are up on Games Workshop's 40K Advance Order section.  Find everything here.

A few of the best new items:

Exalted Seeker Chariot of Slaanesh

Seeker Chariot of Slaanesh


Flamers of Tzeentch


Off to Disney for the weekend, so there may be no updates till Monday.

Loken


Wednesday, July 25, 2012

More Chaos Daemon info...




More Daemon rumors hitting the Internet.  This is from 40k Daemon:

Screamers

Screamers now cost 9 more points per model and have two wounds, 3 attacks at S5 AP2 with armourbane.  Better against most vehicles.  Probably a bit worse against Land Raiders, but I haven't done the math yet.

Update:  A single screamer has a 21% chance to blow up a Land Raider under the new rules and a 19% chance to do it under the current rules.  Pretty much unchanged.

They also get a slashing attack that works like a vector strike if they turboboost.  It's d3 S4 AP- hits which stinks, but it does say that hits are resolved from where they end their move, which kind of gives you a clue about how you should resolve vector strikes.

Screamers are now terminator killers in addition to anti-armor thanks to 4 S5 AP2 attacks on the charge at I4.  They lost their 4+ save, which is now 5+. 

Hellflayer

The new fast attack choice.  You can only have a squad of one (LOLwhut?!).  It costs 10 points more than a naked Herald.  It's a non-skimmer chariot that is fast and open-topped with AV 11 (Immune to bolters) and two hull points.  Its Hammer of Wrath attacks are S4 AP- rending and it deals an extra D6 HOW attacks for each hull point it has left, (so 2D6 HOW attacks at full HP.).  Terrible!

Soulscent allows the Alluress to take a few more swings for each unsaved wound caused by the HOW attacks before she almost certainly dies.  This makes it worth 20 points more than aSeeker Chariot.

It is Fast and Fleet so it can move 12" after deep striking and reroll the charge move.

This is a disappointing unit.  Why only one per squad?  If you have a few points left over for a bugsmasher I guess you could field this. 

Seeker Chariots and Exalted Seeker Chariots

Ok so these come in a squadron of 1-3 and have Fleshshredder but not Soulscent.  They are on friggin huge bases so you'd better have a lot of space to deep strike them.

The exalted chariot has 4 HP so can do 4D6 HOW hits.  A squadron could do up to 12D6 HOW hits for 270 points.  Which gets you about 7 rending hits plus 36 S4 hits on average.  This will kill most anything that is not flying or a Land Raider or Draigowing.  It had better, too because those Alluresses will not survive combat.

So here's the question.  A Herald of Slaanesh can take a Seeker Chariot.  Can it join a squadron of Seeker Chariots?  It seems like they should be able to, but I can't find a clear answer in the rulebook.

Here's the next question.  The Alluress dies if the Chariot is blowed up, but does the Herald?  I'm inclined to say no because it's an IC and would probably be allowed to get off just like the Necron barge Lord. 

I have been looking for an HQ choice to bridge the gap between 2k point games and 1500 and below since Heralds are all flawed and GDs are too expensive.  A Herald on a Seeker Chariot may be the answer.  

Flamers

HEY! GW realized these guys were horrible so they made them somewhat better.  The cost is dropped 12 points (I think that's a 3, not a 5), they have 2 wounds and I4.  You can now take a 5 point upgrade character who is there for Look Out Sir! and not for the extra attack on his profile.

Oh and you can't take Bolt of Tzeentch anymore (Sob!)

It is now a viable strategy to run a Herald on a disk with this unit for LoS wound allocation.  In fact, it's a better idea than a Tzerald on a chariot.  They may just survive long enough to reach spitting distance.

Oh, by the way, the save is 5+ now.

I think they're still not as good as Fiends, but definitely much improved.


We are pretty close to the release date, so I am guessing the above is right on!
 
Loken

Tuesday, July 24, 2012

Chaos Daemons are coming! Videos and Release Date




Well, it is confirmed that Chaos Daemons are winging there way to stores. We will see them in the New White Dwarf and they have a new codex.  Here are the release dates:

AUGUST 4th 

Plaguebearers (Plastic) 29.00 USD (10 Man box) 
Screamers (Plastic) 29.75 USD (3 figures) 
Flamers (Plastic) 20.00 USD (3 Figures) 
Seekers Chariot of Slaanesh (Plastic) 29.75 USD (1 Model) 
Nurglings (Plastic) 25.00 USD (3 figures) 
The Blue Scribes (resin) 40.00 USD 

The videos in Danish, but the images are what counts! 




And another:



We are in for a wild ride the last half of the year, with Daemons, Chaos and Dark Angels all rumored to be coming our way now. 

Loken

Monday, July 23, 2012

LOTS of Chaos Rumors.......



Blood of Kittens continues to break more rumors than any other site and usually has very good info. TastyTaste's post this time not only reviews previous rumors by Skcuzzlebumm, which appeared here and all over, but he posted a TON of new stuff.

Skcuzzlebumm Review (TastyTaste's comments in bold)
-Release date: September 1st (my guess as well)
-Hard back (my guess as well)
-There is an Eye of the Gods-like table ~like the WFB  Warriors of Chaos table.
You get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!! (Sorta True — trying to lump all the funky stuff into one table  is not totally accurate. CSM codex is table land. Expect many random charts and upgrades it will be hard to keep track.)
-Chaos Cultists are in (true– said this and others before)
-The Dragon flyer is in  – think Necron Night Scythe with the main chassis replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. (True – The thing looks like a dragon head attached to the Owl from Clash of the Titans)
-Dark Apostles – ~Word Bearers rejoice!!! (True– but more of cultist leader/moral buffer)
-Warp Smiths – Chaos Techmarines that can curse vehicles and degrade terrain. ~maybe they’ll have anti-psychotic grenades ( True -Think Doc Ock )
-New Daemon Engine – half way between a Dreadnought and a Defiler. (True -I would say halfway between Defiler and Trygon)
-Defilers are Daemons and have a 5+ Inv save. (Yes a Demon, and some extra lovin…)
-’Cult’ units are all Elites and are unlocked to Troops by appropriate HQ choices (True- Said this before, but have some good news on that front)
-No Cult Terminators ~boo hiss!!! (-True, boo hiss!!!)
-Obliterators are exclusively for shooting – so no powerfists. (-False they will shoot, but still have a powerfist)
HOWEVER there is a new unit which is basically a close combat Obliterator. (True)
-There are 2 types of Raptors now: regular CSMs with Jump Packs, and Possessed Daemonic Raptors with Lightning Claws. (True)
-Possessed take multiple benefits from the Eye of the Gods table. (not sure)
-NO Daemons in the Codex. (true, but allies FTW!)

And now on to TastyTaste's Rumors:

–Important Designer Note–
The new CSM codex is not a return to the 3rd edition codex, this is the successor to Gav Thorpe’s creation– the current CSM codex. Unlike before Phil Kelly was put in charge of  building from the ground up; Space Wolves, Dark Eldar, and Orks codexes he instead has taken a much more subtle approach with the CSM Codex. This is not the reinvention of the wheel at its core this is a validation for Gav Thorpe and perhaps if you could ask Gav, Phil Kelly’s CSM codex would have been the codex he wished he could have written, but wasn’t allowed to.

–What will be Released–
We will know if GW has changed policy. This codex will reveal if GW has abandoned the wave method to model release with a new codex or if they have stopped caring and show you all the new models even if they don’t come out right away.
Finecast: Dark Apostle, Warsmith, New Lord, Oblits, All Old Special Characters not updated already
New Plastic: Dragon, Raptors, Dreadnaught, Demon Engine, Assault Oblits, Chosen
Upgrade Packs: Plague Marines, 1k Sons, Emperor’s Children

–General Changes–
Almost all of the old units are either the same point cost or have gotten cheaper. With the notable exceptions of Chosen, Terminators, Defilers getting more expensive. The notable cheaper ones being basic CSM, Oblits, Zerkers,  The CSM is really an upgrade codex, while things have gotten cheaper you will be hard pressed to keep your units inexpensive with all the wargear you can add. The cheaper units doesn’t come without a cost as well, almost all units saw a LD drop. Also you will start to see a lot of the new USRs in the CSM book.

 –What has stayed the Same–
The Cult units are the same in stats and basic wargear. No new Spacial Characters. Abbadon is still the only one with Eternal Warrior. Demon Weapons still can kill you. The Dreadnaught is still Crazy. The unit sizes have stayed the same as well as the wargear options found in the old codex; e.g. Chosen can still get a butt load special weapons.

–Psychic Powers–
As can you expect each Chaos God gives their chosen Sorcerer access to their own set of spells. That allows you to pick from Basic Spells and the new ones for each God. If anyone was wondering Lash of Submission is gone.

Ok now that we got the basics out-of-the-way let us get to the good stuff

–Daemons–
A good number of units in the CSM codex have this USR.
  • Raptors
  • Oblits
  • CC Oblit
  • Defilers
  • Demon Engines
  • Dragons
  • Possessed
  • Demon Prince
–It Will Not Die–
Wonder who was getting this new USR well you guessed it CSM is.
  • Dragons
  • Defilers
  • Demon Engines
–Demon Possessed–
Demon possessed just got a whole bunch cuter really. Instead of not being able to embark in demon possessed vehicles they now will only eat one of your guys and repair itself. Otherwise works the same way as before lose BS and ignore shaken and stunned, In addition some things get wargear automatically.
  • Dragons
  • Defliers
  • Demon Engines
–Challenges–
All CSM characters must always accept challenges

–Icons and Marks–
Marks and Icons are both purchasable by most units. That means you have five new Icons and the same four marks, in which units can have a combination of two. This is a list of the USRs and stat bonus possible.
  • Fearless
  • FnP
  • +1 T
  • +1 Invul Save
  • Rage
  • Soul Blaze
  • Furious Charge
  • Fear
  • +1 I
–Space Marines Better Hide–
Almost all CSM units get Hatred Space Marines. Now I am not sure if this includes all Space Marine variants or just Smurfs and friends.

–?Eye of the Gods Table?–
Yeah this will be the chart to end all charts and competitive players will cry everywhere because it is random. All 60+random abilities! Yes you heard it right over 60! How it works I don’t know, but characters can get multiple rolls on the chart through various methods.

Time for some specific models right? Sure why not!

–Dragon–
Oh the Dragon yeah the model on everyone mind. This is a CSM answer to other flyers it is designed almost exclusively to hunt and destroy other flyers. Clocking in about the same points cost of Carnifex these little hell on wings Vector Strike and bring pain to a lot of things. Did I mention it gets to re-roll wounds and armor pens.

–Demon Engines–
The other mystery model that has been leaked. These guys sit on the large bases like Trygons. They have an assortment of special weapons that have never been seen before. They are designed for Building and Heavy armor destruction with Melta CC weapons and bonuses against buildings. They as well get to re-roll wounds and armor pens.  Side note: Defilers as well get to re-roll wounds and armor pen. 

–Dragons, Demon Engines, Defilers oh my-
So let me put this in perspective. All these models ignore shaken and stunned, have 5+ invul saves, re-roll wounds and armor pens, and can recover wounds and hull points lost.

–Cult Units–
I know much of the Internet was crying about them only being in the Elite slot when I first mentioned it. How dare they force me to take Kharn to spam Berserkers! Well don’t worry is not as bad as you think. You can also get a generic Lord and buy the correct mark and unlock them as troops as well. As for the rules themselves just minor changes.
  • Zerkers: Rage, Cheaper
  • 1k Sons: Soul Fire, Same cost
  • Emperor Children: Weapons Ignore cover and now have Salvo USR, Cheaper
  • Plague Marines: Poison Weapons, More Expensive
–Typhus and Cultists–
Typhus is now a mastery level 2 sorcerer of Nurgle. In addition as reported earlier he can make any cultist a zombie. Zombies are going to be disgusting in 6th edition. FnP, Fearless, Fear, and all for no additional cost. As for Cultists they are cheap not conscript cheap, but close. You can get over 30 of them in a squad.

–Daemon Princes, Sorcerers , Chaos Lords–
Princes got more expensive wargear bringing them in line with the Demon Codex. Sorcerers are pretty much the same with the ability to buy up to Master level 3, but they only ever have 2 wounds. Chaos Lords are where it seems to be at, Phil Kelly wants you to design a Lord tailored to your army, their list of wargear options is easily the largest of any model in the book. Also remember they allow you to make Cult Units troops.

Ok that is all I got for now, depending on how the week goes and what GW does I might get more rumors for you, but until now that is all I got. Wait, no I just remembered something…


Please check out the Blood of Kittens site.

Loken

Monday, July 16, 2012

New Chaos Rumors and Release Date!



There is a new player in the rumor space and it is Skcuzzlebumm's Skuttlebutt and he has some amazing Chaos Rumors. Here they are (and thanks Neil).

Release date - 1st September (7 weeks he said) and it is a hard back like the 8e WFB Army Books.

There is an Eye of the Gods esque table (Warriors of Chaos players will know what I am talking about) that you get to roll on whenever a character kills another character in a challenge, or a Walker or Monstrous Creature. There is a multitude of gifts (and curses) that your Characters can acquire which range from +1 Save, +1 Toughness, or becoming either a Spawn or a Daemon Prince!!!

Chaos Cultists are definetely in (but we all kinda know that already), as is the 'Dragon' - think Necron Night Scythe with the main chassis been replaced by a massive mechanical dragon head with segmented wings sweeping forward and around from it. On top of those there are also:
  • Dark Apostles - evil Chaplains basically
  • Warp Smiths - evil Techmarine that can curse vehicles and degrade terrain.
  • A new Daemon Engine - half way between a Dreadnought and a Defiler.
  • Speaking of Defilers as they are Daemons they have a 5+ Inv save.
  • 'Cult' units are all Elites and are unlocked to Troops by appropriate HQ choices, but there are no Cult Terminators which makes me sad.
  • Obliterators are exclusively for shooting - so no powerfists. BUT there is a new unit which is basically a close combat Obliterator.
  • There are 2 types of Raptors now; regular CSM with Jump Packs, and then some kind of Possessed Daemonic Raptors that all come with Lightning Claws!
  • Possessed are meant to be amazing, and take a lot of benefits from the Eye of the Gods esque table.
  • There are NO Daemons in the Codex because that is what Allies are for. 

And of course, as usual, sprinkle liberally: 


Monday, March 26, 2012

Chaos Flyer Rumors!



Well, Chaos rumors keep coming!  A lot has centered on Chaos flyers.  Harry on Warseer started it out and Straightsilver, one of the best rumor sources on Warseer chimed in.  Here is a compilation of his posts over the weekend.  As always, remember these are just rumors.


Well there will be something involving flyers for 6th Edition, and it will be a big deal apparently, but I don't think it will be this year (of course I could be wrong), possibly next Summer?

There apparently will be a new Marine Flyer, similar size but different load out to the Storm Raven.


Chaos should get a Locust equivalent, and if Tau do come out next year they should also get something.
......

...some of my info is a bit out of date, but the rumored changes regarding flyers is quite recent, I just don't want to go into too much detail as I'm not sure if they were supposed to say anything.

The Locust is a small, fast single seater Chaos Flyer which features heavily in the Sabbat World's Crusade, think of it like the Chaos equivalent of an Imperial Lightning.


The info about Tau I have is very old, so the flyer I thought they were getting is now very unlikely, but I would imagine it will be something similar. 
......

I do believe this has been in the pipeline for a while though, it can't be a coincidence that all of the recent Codices (except Space Wolves) have had a flyer of some sort in them.

IG: Valkyrie / Vendetta

Tyranids: Harpy
Dark Eldar; Razorwing / Void Raven
GK: Storm Raven
BA: Storm Raven
Necrons: Night Scythe

And there has to be a reason the Hydra has been held back, as it is one of the best things in the IG Codex (admittedly that doesn't mean much I know) and should be a simple kit to produce.


I also had it from a good source (not one of my usual sources, and not as directly involved, but a good source none the less) that there is a big change coming to the hobby regarding flyers.


I don't honestly know if that means rules in the core rule book, or a supplement, but they will apparently be getting a lot of attention.


For everyone hoping for a Thunderbolt, Barracuda, Remora etc though I think that's very doubtful as Forge World produce them and the guys I've spoken to at GW are quite adamant that it isn't in their interests to tread on their toes.


Therefore expect something similar design wise, but not the same. 


As always, take a generous dose of this:



Simple fact is that every race needs flyers moving forward.  We house rule that you can use Necron and Eldar skimmers as flyers in Apoc games, because it makes sense.  So bring em on!

Alec

Monday, March 12, 2012

Forgeworld New Releases - Chaos Decimator Daemon Engine


 
Forgeworld has released its rumored Chaos Daemon Engine.  Called the "Decimator"

From Forgeworld:

The Decimator is a brutal and hellish creation; the essence of a creature of the Warp bound and fettered within the armoured bulk of a bipedal war machine. Great slab-shoulders of tainted and defiled ceramite and adamantium, and a low-set ‘head’ give the Decimator a characteristic hunched posture which exudes brooding and vicious menace.
Inquisitorial savants do not know for sure what malefic party is responsible for this sinful innovation as the Decimator is capable of fielding a wide range of armament: rapid-firing Butcher Cannons, multi-barrelled Stormlasers, and great raking Siege Claws to name but a few. Towering over even the mighty Contemptor Pattern Dreadnoughts of the Adeptus Astartes, the Decimator is believed to be an attempt to bolster the ranks of such ancient devices that still serve the Traitor Legions. If this is the truth, then it is feared that many warriors of the Imperium will fall before these deadly war machines.
The Decimator Daemon Engine, model designed by Daren Parrwood and Edgar Skomorowski, is an incredibly detailed full resin kit that stands roughly 4" (102mm) tall. Weapons for this fell war machine are sold separately. This kit is available to pre-order now for despatch from Monday 2nd April, and you can also download experimental rules for the Decimator from the Forge World website.


Here is a photo of the Daemon Engine compared with other models. 


There are also three separate weapons which are sold separately.

 
Forgeworld has also released two door sets for the Zone Mortalis game board. Small and Large.

All of this can be found at Forgeworld's website.


Thursday, February 23, 2012

6th edition Chaos rumors abound!




Well, Warseer has the bloggers all frothy with Chaos rumors.  So why not join in the fray and share the most salient posts regarding the Dark Powers.

Now "The Dude"  is a consistent Aussie Warseer poster who is moderating the Chaos rumor thread on that illustrious forum.  He does a great job managing the thread, which you should read here.  Here are his two latest summaries:

13 Feb 2012 - Darnok recently brought some more rumours to the table regarding Chaos, saying the codex is “done and almost at the printers” whatever that means.

He also spoke of a few miniatures we can expect to see, including an Iron Warriors character with servo harness, possible new Obliterators, and plastic Plaguebearers on round bases. What with 75hastings69's recent denial of Plaguebearers in the starter set, it is possible these are a full plastic kit.


Darnok also said that painted versions of all four Cult Terminators have been sighted, but said they could have been conversions. These could have been made with the sprues other rumours have mentioned.

__________________________________________

21 Feb 2012
- This week theDarkGeneral told us new Chaos Bikes and the New Dread have been spotted by GW Memphis staff, who claim these plastic kits have lots of bits.

They also apparently have a pdf of some sort and say it "screams death and carnage"


The bikes were confirmed as being new, not recut, and the Dread was described as a "crazy spikey combat dread"


theDarkGeneral also implied that there may be an additional heavy weapon upgrade for Chaos units, but was supposedly told it's not a Plasma Cannon


ant1clock told us his local GW told his that the Thousand Sons kit is no longer available because they are moving to Finecast. It is unclear if this means a new, all Finecast kit, or if the metal components will move to FC.


In addition, The Dark General stated on Warseer last weekend:

Yes, I did earlier mention that Chaos Legions was to be 3 separate Codexes but as with many things GW they take twists and turns as time marches on. I'm sure with 6th Edition near completion, the thought of having to revamp so many other Codexes was a daunting task, and adding 3 Chaos Legions and a Daemons Codex was just a bit much for their plate.

Yeah, it was new bikes, not the old molds they saw, along with a "crazy spikey combat dread". As for Raptors, well I guess they're becoming more accessible for Night Lords, while the rest of the Legions get jump pack upgrades or "assault marines".


Cult upgrades are for sure, though i'm still not clear as to how they're doing this. Last I heard it was separate sprues that may be direct only for Cult Terminators, etc. Funny, with all the Havocs I own you'd think i'd ask about them? LOL! Unfortunately (or fortunately) we may get one more heavy weapons upgrade for our choices, but i'm told it's not a Plasma Cannon...? 

And today on Warseer:
 
Without giving too much hope and taking this with some salt...

I do know they originally talked about and sketched up some Legion specific "daemonic riders", which would count as Elite choices. Thousand Sons atop Discs of Tzeentch (3-9), Noise Marines speeding along riding Seekers (3-6), Plague Marines sludging it mounted on Beasts of Nurgle (3-7) and the already mentioned Brazen Knights. Where this all went I don't know, but the talks did mention "what would the other Traitor Legions get?"...

One last tidbit, again shake the salt shaker, but "the boyz" did say Chaos would get newish upgrades for our Predators, expanding their weapons upgards, similar to Razorbacks, but without the troop capacity and instead having side mounted weapons. An example would be twin-linked plasma gun turret and single plasma gun side sponsons. NOW THIS HAS ME EXCITED!!! I do hope they're not pullin' my leg! (i'll kick 'em if so!) 


So there you go folks, your Chaos rumor roundup!

Sunday, January 8, 2012

Apocalypse Army Selection: Chaos



By Thomas Wisenhunt

How do you select the army you use when you participate in an Apocalypse sized game of 40K?
The process that players go through in selecting the forces they use is as varied as the players themselves.  I have found that the experiences and the types of games that players regularly participate in affects how those players choose the forces they use in the larger sized Apocalypse games. As an example, I play in friendly local games with a small group of players. We have our own league but the games are not played to a tournament level of competitiveness. This has guided me to choosing armies that fall into what is commonly referred to as ‘fluff’ lists. I choose the units for my army with an eye towards the established background history of the army as presented by GW. A player that regularly plays in tournaments may choose those units he or she believes to be the most effective in helping to win their games.
In addition to the style of play, the types of armies available to a player will have a role in how you choose an Apocalypse force.
The armies I use are variations of Chaos armies. My principal army is a force of Chaos Space Marines from the World Eaters Traitor Legion. I enjoy the look of the army, the play style and the history.  I also have an Imperial Guard army that I use as a ‘Traitor Guard’ force. My Chaos Demon army is in the process of being assembled as well.
When I select my army, I have a choice to make. Do I pick one army and only use units from that codex book? Do I select a mixed force and use units from two or all three codex books?
During my first Apocalypse games, I would use a pure World Eaters army made up of only units from the Chaos Marine Codex. When I began working on the Traitor Guard army, I began to include Infantry Platoons along with my Chaos World Eaters. I can imagine that a World Eaters Lord would send forth the hordes of expendable guard infantry ahead of the precision assault by his Berserkers.
One of the challenges I have found in selecting an Apocalypse sized army for Chaos is what to choose to go in the army! There are so many choices in each army book it becomes a challenge to field what you think is an effective force. Additionally, you have the option of taking a variety of legendary units and formations available for each army. Do I take multiple squads of Khorne Berserkers or do I spring for the added benefits of a Maelstrom of Gore formation?
During my last few Apocalypse games, I’ve found that taking a mixed force has worked as long as I keep the unit selection to a roughly 35%/65% mix.  If a mixed force approaches the 50%/50% ratio, the units do not appear to be as effective because there is not enough of either force to adequately use that forces advantages.
How do you choose the units that make up your Apocalypse sized 40K army? Do you follow the armies history? Do you take the most effective, best performing units? Do you take a unit or model simply because it looks cool?
Post your comments below and share your wisdom!

Saturday, December 3, 2011

Chaos Rumors

 
Courtesy of TheDude on Warseer

General Information:

ghost21 reports that the plan is for 3 Chaos books. Legions, Renegades and Daemons

Daemons are already covered, so the next book will cover the Chaos Legions, with a future Renegades codex incorporating all manner of traitor humans, mutants and Marines-gone-bad.

ghost21 thinks this Legions book will be 1st or 2nd book after 6th edition, which is being released July 2012, putting the release around October-November 2012

Harry supports this, saying:
I do think CSM are the first sixth edition book but not sure if they come just before or just after 6th edition.

theDarkGeneral contradicts this, saying he has heard of 3 separate Legions books with an even split of Legions in each. He claims 2 are planned for release in 2012 and the third for early 2013. He further claims a “Lost and the Damned” style book and a “largely Daemon-based” campaign book are in the works for after that.

theDarkGeneral was supposedly given the Legion split breakdown as:
*World Eaters, Word Bearers and Nightlords
*Deathguard, Iron Warriors and Emperor's Children
*Thousand Sons, Alpha Legion and Black Legion


Mat Ward is rumoured to be writing the codex. (seriously guys, get over it )

Minor Gods will make an appearance and all Legions will be included

The minor Gods are named, and will act in a similar way to marks, but have no Daemons.

Background:

Ghost21 tells us the background has been expanded and improved so that Legions and their worship of the Gods is far less one-dimensional.

Rules:

Each Legion will have something unique to them, but will have unit restrictions to offset their inherent bonuses.

Ghost21 further clarifies by saying World Eaters may be restricted to 1 Havoc squad, but could potentially take more by “trading in” something else.

theDarkGeneral tells us:
it won't change according to your Legion (HQs) as in swapping more Heavies for less Fast, but your access to units in those categories opens up, becomes limited, or closes off accordingly. Easy example I was given, is taking Khorne Daemon Prince means no Scouts...

And goes on to say the following about the different Legions:

*Nightlords: I don't ask much about them, though a lil' i have for my buddy Paul has around 25,000+ points of them...Hit & Run and Stealth for universal special rules, but possible counter attack (for elite unit) as well as jump pack troops.

*Word Bearers: Apparently getting a lil' extra attention, and besides Dark Apostles, new models for "daemonancers", which just might be unit champs/sgt upgrades. I'm not sure. BUT, their summoning of Daemons from the Warp apparently allows re-rolls on the scatter dice, as well as new mishap chart!

*Deathguard: Feel no pain and blight grenades for their Cult Terminators, new nasty flamers upgrades.

*Thousand Sons: AP3 bolters will be MUCH more useful under 6th Edition, and a couple new Psychic abilities, one of which (supposedly) can remove an entire enemy squad from the table on a failed stat test!

*Iron Warriors: Access to Thunder Hammer & Storm Shield termies, thunderfire cannon off-shoot, Havocs w/Tank Hunters and relentless for some squad...

*Emperor's Children: Lash is finally changed to be more in line with Daemon version. More heavy weapons upgrade count for larger units. Better Bikes? Not sure what that means...

*Alpha Legion: Lots of infiltrating abilities, outflanking, and even temporary control of enemy squads/vehicles...basically sneaky *******s!

*Black Legion: HQs allow broader access to all unit types, but lack of better universal special rules.
Ghost21 tells us Chaos units have built in negatives depending on the God. It is unclear if these are just Cult Troops, or all Marked units


Nurgle units can’t perform Sweeping Advances and are what he refers to as “stoic” (possibly meaning slow and purposeful, possibly just the name of this group of rules)

Khorne has to “engage in some kind of combat every turn” (not sure what this means ie does shooting count?) or roll on a D6 table and suffer some random penalty

Tzeentch require a “command figure” (likely Sorcerer) or will act based on a random D6 roll

Slaanesh are described only as having “very harsh results”

theDarkGeneral says Nurgle Flamers can be made poisoned 3+ or even 2+ (possibly through a special character).

HQ

Special Characters:

ghost21 tells us characters will supposedly be very powerful, including the “Red Angel” from this artwork

Although ghost21 goes on to say he hasn’t seen a named Warsmith character, only a Dark Mechanicus one.

theDarkGeneral claims we will see the return of Droomrider, Doombreed, and Cypher as well as another 5 new characters. This does not preclude any or all existing special characters being included.

theDarkGeneral also tells us there will be a Slaaneshi Dreadnaught special character.

theDarkGeneral reports that Ahriman will be better due to new Chaos Psychic powers as well as "some kind of guaranteed psychic ability that can't be stopped via Psychic Hoods, etc"

Elites

theDarkGeneral tells us Chaos Dreadnaughts will no longer act randomly, and are able to take marks, but will not be able to be Venerable.

theDarkGeneral claims Possessed will be improved and supposedly have upgrades either already included or that you can pay for.

ghost21 tells us there will be a "gladiator themed" World Eater unit

ghost21 also says Emperor's Children will have access to a unit described as "soul shieldsman" which is possibly an upgrade for Veterans.

Troops


theDarkGeneral implies there will be some kind of “Scout unit” which will not be available to World Eaters.

God-specific Daemons will likely be included, but ghost21 is only sure of the lesser varieties (Plaguebearers, Bloodletters, Daemonettes & Horrors) and not the greater ones
theDarkGeneral claims Daemons will remain as they are in the Daemons Codex, but with slight points adjustments to reflect the ability to summon them and certain 6th edition changes.

Fast Attack

theDarkGeneral claims “Assault Berzerkers” with jump packs will be available as Fast Attack choices.

ghost21 tells us Doomrider will be a unit upgrade (presumably for Bike squads)

ghost21 also adds that Nurgle Bikes are in, but their "Stoic" rule may make them less effective in his opinion.

theDarkGeneral mentions a new unit called Brazen Knights consiting of "Skull Champions" (possibly super Khornate CSM Champions) riding Juggernauts

Heavy Support

theDarkGeneral tells us Slaughterfiends from Apoc will be available, as well as versions for other Legions and Marks.

theDarkGeneral reports Obliterators maximum unit size is increased to 4

theDarkGeneral says most types of Daemon Engines can be taken as 3 per FOC slot

theDarkGeneral claims Legions will get a new Landraider pattern with a higher transport capacity (possibly 15) and is described as a "warped version of one of the Imperial versions”

Marked Legions are rumoured to get Havocs

theDarkGeneral has also hinted at the possibility of a new Monstrous Creature that is not a Greater Daemon. No further info is available as yet.

Miniatures:

Plastic Dreadnaught rumoured by both ghost21 and theDarkGeneral. TheDarkGeneral claims it will include multiple Dreadnought close combat weapons types, such as the Chainfist, Thunder Hammer, Power Scourge, etc.

Plastic Plague Bearers rumoured to appear in the 6th edition started

Plastic Raptors have been confirmed by the ever-reliable 75hastings69 who said:
I can add to this that the new plastic Raptors are very nice

Abaddon – ghost21 claims this miniature is almost identical to the existing one, but “bulkier and taller”

Little Horus - ghost21 reports seeing a miniature for this guy, and implies it is very good

ghost21 also claims to have spotted a miniature for a Dark Mechanicus character, but is unsure if he will make it to release. He described it as:
a very creepy sculpt based on a john Blanche piece

Wednesday, August 3, 2011

Emperor Titan for sale on eBay

A Chaos Emperor Titan is up for sale on eBay.  You can see it here.  From the owner:  

The titan is 51 inches tall.  It is made primarily out of foam-core board and pvc pipes, with some balsa wood strips and assorted other bits.  The titan was first painted white and then painted with assorted brown and green washes.  I used the old watercolor painting trick of using salt as well to get some texturing effects in the paint.  Some sand patches were used to give some rust texture in parts and finally some craft moss was glued on.


Sunday, July 17, 2011

Tom McBride Tower of Skulls up for Auction on eBay!

If you don't know that Tom McBride is a one man ForgeWorld, what bunker have you been living under?

Well, he has two of his famous Chaos Super-Heavy creations up on eBay now and they are AWESOME.  Today we look at the Tower of Skulls!  This creation is all resin and built on a Baneblade chassis with Tom's awesome Chaos Treads. 

The auction can be bid on here.






Thursday, July 14, 2011

40K Scale Chaos Harbinger scratch build

BDub on Bell of Lost Souls decided to take on a Chaos Harbinger in 40K scale!  Here is his post, written by BigRed.  (Will you guys email me if you read this so I can interview you?)


So after some discussion with BigRed regarding how cool it would be to add a Harbinger to a 40K scale Chaos airforce and/or play Aeronautica Imperialis in 40K scale, I decided to explore the possibility.

We all speculated on how big the model might be and BigRed was kind enough to loan me his AI Chaos Fleet to take photos and measurements. Having both a 40K scale Hell Blade and Hell Talon from Forgeworld, I was able to compare measurements between BigRed's AI planes and my ForgeWorld 40 scale planes. As suspected the AI planes where 20% the size of there 40K counterparts or 6mm and 30mm respectively (though we suspect the AI planes are actually sightly larger than the 6mm Epic scale). That makes the Harbinger 35" long and about 24.5" wide. Big sure, but was it manageable? I still needed a more realistic template to know for sure.

Armed with this information and some orthographic line art from the Aeronautica Imperialis books, I scaled it appropriately in Photoshop and headed to Kinko's. So what does it really look like compared to say, our faithful measuring standard, the trusty Rhino? Behold!


So there you have it. I think I'm going to go forwards with this insanity. It just looks too glorious not to want to see it in three dimensions on an Apocalypse table. I think this will take the better part of a year or more, so in the meantime, keep checking back for periodic updates on what will probably be the largest scratchbuild slash kit-bash project I have ever undertaken.


I love this kind of project and so I applaud BDub and can't wait to read his updates.
Alec

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