ROB LILLY
ALL WORK COPYRIGHT ROB LILLY 2025
Thursday, May 28, 2026
Rednecks in Space clip 1
Wednesday, May 20, 2026
REDNECKS in SPACE (teaser rough-cut)
Here’s another old Rednecks in Space trailer from the original development days —
This was never approved animation. It was a rough trailer test, still missing some props, backgrounds, and final polish. Voice Talent- Eric Bauza, Matt Danner & David ArquetteREDNECKS in SPACE (Theme Song Trailer)
20 Years ago, I created a trailer for Rednecks in Space, produced by Six Point Harness Studios and the amazing talent there.
Most people never saw it.
Not because I didn’t believe in it — because I was acting like an overprotective
parent.
I kept waiting for the “perfect” time to let it out into the world.
Turns out, waiting for perfect is how good ideas end up living on a shelf.
The show never really left my head: Billy, Elvis, Pops, the junk-heap asteroid,
intergalactic bootlegging, and the whole ridiculous mess.
Now I’m bringing it back as short animated clips built for today’s audience.
This trailer was the original spark.
The new shorts cracks the door open on this absurd world.
More to come...
Sunday, October 05, 2025
REDNECKS in SPACE- 2D Design Transformation to 3D- Animated Test- Chanel Lynn
REDNECKS in SPACE Series- CHAD Test
From my Rednecks in Space show, I've been busy re-writing story and tinkering with my existing designs. Never imagined for this show to be animated in 3D, but testing it out with Kling really makes me think twice.
Saturday, October 04, 2025
Gunny My Hero!
Produced this little scene with just ONE design I did years ago of the soldier below. Didn't want to spend too much time on this since I'm experimenting. Once I had a background I knew what shots I wanted to ask Gemini to create. Shot by shot the scenes came together as stills- just blocking them out. Many times it wouldn't or couldn't interpret but still managed to squeeze something out. Now it was time to roll those shots into Kling. Again many failures trying to get the program to understand camera direction and acting etc. After many failed attempts I settled on these individual animations- stitched them together in Adobe Premiere and added a track & sfx. Could be better but I'm pleased as hell.