Showing posts with label pixar. Show all posts
Showing posts with label pixar. Show all posts

Jun 20, 2012

The New York Times on the design of Brave's Merida


Matt Nolte's early sketch of Elinor tangling with Merida's unruly mane. c. Disney/Pixar
On June 15th the New York Times ran a very nice piece dealing with the design development of Merida, the heroine of "Brave". See it here.

And not only see, but hear: as is often done at the Times, there's an accompanying slide show of artwork with narration by production dsigner Steve Pilcher and directors Brenda Chapman and Mark Andrews.

I've been looking forward to seeing the finished film for some time, and will finally get my chance this Friday. I saw it three times (most recently in March of 2011), but it's existed for me mainly as the preproduction work and vibrant thoughts of its artists-the material for my book, "The Art of Brave". Tomorrow I'll post a little about writing it.

Feb 24, 2012

Actually, every scene DOES get the storyboard treatment
















Time magazine's online edition has a "behind the scenes" slideshow featuring Pixar's next release, Brave. Worth a look to see some nice photos of the crew(including one showing directors Brenda Chapman and Mark Andrews on a Scottish hillside covered in heather), but the accompanying captions by Jared Miller include one major error. Alongside a story panel from the sequence "The Prize" Miller writes[emphasis mine]:

Not all scenes get the storyboard treatment, but this one, called "The Prize," closely matches the scene as it appears in the completed film.

It's an odd aside, one that really only makes sense in live action where, as a matter of course, storyboarding is usually reserved only for particular scenes and sequences. As readers of this blog know, animated features are storyboarded from start to finish, top to bottom, left to right and every which way imaginable, over and over and over again. All the scenes in Brave did and do "get the storyboard treatment". Mr. Miller's assertion that it's not done for every scene is a major boner...if you're a story artist at least.

Not incidentally, the sequence as boarded is an impressive one-and the panel above of Merida taking aim is from the Time feature. There'll be much more of the boards in the forthcoming Art of Brave book. Available for pre-order now at a generous discount-a handy link's over there to the right. Yes, I just had to mention that.

Dec 8, 2011

Bravery

Although it won't be on shelves for another seven months, last week Amazon put up the cover art and a short description for "The Art Of Brave", which I had the pleasure of authoring. It's going to be quite a beautiful book, one that I only wish could have been twice as long as its 160 pages. I'll write more about it here as publication time draws nearer.

In other Brave-related news, Brenda Chapman began using Twitter and has started a Tumblr blog. There's not much there yet as she only just began it, but it does link to a new, very good two-part interview with Brenda on the site Pixar Portal. Her thoughts on art, work and storytelling are a must-read.

Aug 17, 2010

John Canemaker signs tonight at the Americana on Brand


I really don't want to remember today as the anniversary of Joe Ranft's death. I understand why many would, as I'm a person who's fascinated by history, the lives of people who've gone before us and marking their passages. I remember very well where and when I heard that Joe had been killed and what I felt at the time, though I didn't write about it here. Later I posted a memory of him that meant something to me. I understand this and I do it myself for people I'm interested in and have cared about, but I don't want to think about Joe dying that way, this year, on this anniversary.

This year there's a much more apropos reason to do a post mentioning Joe. John Canemaker has just published a beautiful book about him and the legendary, longtime-Disney artist and supervisor Joe Grant--a dual celebration and examination of two men whose lives, one way and another, contributed greatly to animation storytelling in films we love: Two Guys Named Joe: Master Animation Storytellers Joe Grant & Joe Ranft.

The book was released August 2nd, and that's the day my copy came from Amazon. I've been waiting for it as eagerly as any in a long time, and it's well worth the wait. I'll publish a thorough review later this week, but suffice to say it's another in the indispensable list of titles from John Canemaker. Anyone interested in, working in or who cares an atom about the art of animation can't afford to miss any book or article Canemaker signs his name to. How he manages to be a filmmaker himself while researching and teaching and writing as well as he does all those things is a mystery to me, but I'm certainly glad he does. We're all in his debt for the scholarship he's done.

The Los Angeles area is hosting John Canemaker for signings of Two Guys Named Joe: one tonight In Glendale and tomorrow at the Happiest Place On Earth. He is not only one of the most talented but one of the most generous and affable authors you'll ever meet, and I hope many of you get the chance--and get a book signed.

Barnes & Noble Tuesday, August 17, 7:00 pm
Glendale Americana
210 Americana Way, Glendale, CA

Disneyland Resort Wednesday, August 18, 9:00-11:00 am
Disney Gallery, Main Street USA
Anaheim, CA


Jun 27, 2009

In My Beautiful Balloon...



I tend to avoid standard reviewing of contemporary animated films. In the first place there's plenty of that everywhere else. And more importantly I feel close enough to even those films and studios I personally have nothing to do with that I'm sure my reactions are skewed one way or another. There's aren't degrees of separation, plural, in the animation business. We're virtually all connected with every kind of tie and association, sometimes unwittingly. So it can get complicated. In any case I thought I'd post some random thoughts I had while watching "Up" in 3D a week after its opening:

I was struck by how beautiful I found the palette and textures to be. It looked painterly, roughly so in places, as with the side of a palette knife. There was a particularly delicate use of lighting in what seemed a great collaboration of the visdev(AD) and CG departments. It made such an impression on me that I I broke one of my cardinal rules and elbowed the person next to me, forcing him to lean in so I could hiss "I can't believe how great that lighting is!" and "Would you look at that fireplace!" in their ear. What you wish for as a toiler and as an audience member is that the story and visual beauty will both take you out of yourself and put you in that world, and I thought the entire opening succeeded brilliantly with it. I may sound as if I'm contradicting myself there, but it was a beat after being impacted by the beauty of the shot that I woke up to the extraordinary aspect of it. Eating one's cake and seeing it, too. The sets looked to me for all the world like a cozy Viewmaster setting from the early 60s, which I delighted in throughout.


I admired (as so many did) the storyboarding, particularly the "growing older together" montage early on. I reckoned it was done by head of story Ronnie del Carmen, and someone told me I was right.
There are a lot of ways to board anything, never one right way (the filmmakers hope it seems the only way), but the way that was done--the transitions, cuts, all the choices--were perfect. I arrived at that verdict because I felt exhilarated watching it. It had to be a tightrope walk to avoid slipping into bathos (some critics felt it did slip, but only a few; to achieve that is a feat with this material).

I felt as touched by the sweet comedy relief of Dug the dog as I did at Carl's running struggle with loss. That might seem a pretty odd thing to say-and I allude here with a virtual smile to my respected friend who may think I've regressed to an eight-year-old's perspective to claim it-but there it is.

"Dug" was a win for me because of this: one of my pet peeves is the lack of films that make use of plain old reality for comedy, for pathos, for appeal. Dug was in appearance a wildly caricatured canine, but his actions, movement and the clever way his thoughts were translated into dialogue were more real than real for any dog lovers in the audience--and judging from my audience there were a lot of us. The kids squeal and love him because he's friendly-looking, and funny. The adults laugh and respond because they consciously recognize Dogs They Have Known in this unlikely character--and here, by the way, is an illustration of the work methods of the filmmakers I was blogging about in an earlier post. I don't know which of those involved drove the character's handling-director, story people, producers,animators or as is likely a melange of all of them. But those people know dogs, and moreover have loved dogs--a special dog. And have a healthy amount of empathy and imagination and skill enough to make their experience translate to the screen. This is why I enjoyed Dug so much, and not because I'm wallowing in my childhood.

And this gives me an opportunity to say how really fine I thought the character animation was in "Up". I don't know who you are, but I want to find out-all of you: the crews who did Carl (young Carl and Ellie in particular-superb), Dug, Muntz, "Kevin"...all these characters had scenes where the movement and performance blended together in an idiosyncratic and beautiful way. It's a new high point for you guys-as every new film should be, ideally.

There were issues that I found myself thinking about while the film was running, things that I didn't understand, or that I would have done differently. It's a habitual story habit thing--an occupational hazard of the business. I could go into them but I won't, not even obliquely. Not because they're so harsh that I'm afraid to offend but because--on my blog or off--I'm wary of being taken out of context and let's face it, it does happen. It's all too easy to misread a written sentence. It's too black and white, and where some things are concerned my opinions and reactions are more fluid than that. I'm much more comfortable discussing anything I take issue with in person, where a conversation can be had rather than a one-sided speech made. And I'm not a professional critic besides.

An old man in a flying house heading for South America is not your everyday plot. Add a lot of visual beauty and some sincere heart and I want to see it. More than once.

Jun 11, 2009

Pix[ar] is [not just] for kids.



"If you want to make a movie for children then make a movie for children. The experience for a parent or guardian is that they are spending time with their children at their child's level. The movie is not meant to satisfy an adult in the audience. You do not have to consider adults when creating content or story lines for "childrens" movies. Far to often mature content is blended into scripts only to promote the feature as "something for all to see". The marketing of this movie was selfishly aimed at drawing young children to the theatre. You call it "PG" but then you market it for a younger audience. Creating many 6, 7, 8 ,9 and 10 yr old Birthday parties/gatherings when this content is way too deep for them to handle and or enjoy. Pixar...Step back and really think about what you product is saying and who will be watching and effected by it. Two thumbs down from Daughter and Dad."
— ke flannigan, boston

-from the New York Times readers' responses to Manohla Dargis' review of "Up"

I finally saw "Up" last weekend, and I mean to write some of my first impressions in a future post. I'd avoided most of the reviews, wanting to see the film with as little baggage as possible, so I had to go back to see what was said about it including its review in the New York Times. Ms. Dargis' take was mostly positive, I think-albeit with some slightly schizophrenic and vague caveats. Her piece seemed possibly edited down.

What really caught my eye was the "Reader's Review" that I quoted above--a comment posted underneath the online version of Ms. Dargis' review. I thought it would be a good springboard for writing a bit about "Up" in particular and all animated films more generally.

So about the comment of "ke": what he writes is simply wrong.

Now, I'm of the opinion that very few if any reactions to a film are ever wrong. How could they be? All artistic experiences are subjective; one person's honest impression is as valid as another's, really, as far as it goes.

Obviously there are plenty of riders on that subjectivity: one person simply might have what I'd call better taste (more subjectivity at work there): they might be more educated about films, more experienced in life, awake, more receptive, generally appreciative of art and/or craftsmanship in all its forms(this can lead to a negative as well as a positive reaction, by the way). Another might have life experiences that drastically affect his or her judgement of a film, whether it's "The Sorrow and the Pity" they're watching or "Duck Soup".

All this might seem obvious, but I've read reviews from professionals that I admire-Andrew Sarris, Pauline Kael, et al-where once in a while they seem-to me at least-to be oblivious to some pretty extreme personal biases. But the bottom line whether professional or paying audience member is that each is entitled to their own opinion--it's the nature of the art.

In the comment above "ke" is taking another tack entirely. He's dead certain that the filmmakers of "Up" have made a cardinal error by misunderstanding who their audience is--children. He's actually dead wrong. Because children as some separate group are not who the film was made for. Certainly it was hoped they'd be part of the audience. Absolutely the reactions of children mattered to the crew, whether they happen to be parents themselves or not.
But so do the reactions of the dads in the audience--and the moms, teenagers, older people, and any other permutation. All of them make up the imagined audience. Yet even then, without forgetting or dismissing them, they aren't who the films are made for, it's who they are shown to--hopefully with the result of entertainment.

I'm going out on a bit of a limb here because I don't work at Pixar, I haven't spoken to the people who worked on this about it, and to date I haven't read any interviews specifically about its production. But I'm still sure I'm right.

"Up" was made for the same people it was made by. That isn't accusing the artists of solipsism-the inability to look beyond one's nose. It's about telling a story with a with a personal meaning, a personal intent. When you start with that, you-and eventually your coworkers-are the litmus test for whether your idea communicates. You know what you want to do, and then you proceed to do your best--everyone pitching in--to accomplish it.

Contrary to some reports Pixar's method isn't really a special secret, magic trick or rocket science. It also isn't easy. I'm sure sometimes it doesn't turn out films exactly as originally imagined. But it stems from individual imaginations: someone with an idea they're totally committed to doing. Other artists are brought on immediately to work on it if it's a go; they too put their stamp, their spin, their characters and their ideas into the mix. The film story usually begins to change, veering one way, then the other. There are peaks and valleys aplenty in the long years of production. There always are. I haven't read of any animated feature production anywhere that was entirely smooth sailing in the story process (well, maybe "Gulliver's Travels" at Fleischer's in 1938-enough said). So with all that work involved over a period of years, there has to be, hopefully, someone at the helm who knows what they want and why it should be there. To say a film is aimed "at children' is too vague, broad and vast a goal. But to please the child, young adult and grownup that the director has inside him or her is not only doable, it's imperative. Certainly the head of a production seeks out other eyes and ears and opinions, but the buck has to to stop somewhere and someone needs to know what the point of it all is.

It's long been a monkey on the backs of both animation lovers and professionals that "cartoons" have been so firmly fixed in many people's minds as primarily directed at children--often, small children. With every non-kid animation watershed in our generation--Roger Rabbit, Ren & Stimpy, The Simpsons, Beauty and the Beast, Shrek, anything produced by Tim Burton, anything written and directed by Brad Bird--it's been hoped that the old cliches about "animation is really the domain of wee ones" would finally be busted wide open--or at least dropped by the critics who really should know better by now.

But weirdly, with all those successes and very un-totlike films' releases--even with a studio or two whose entire output is well-known and successful for more adult oriented comedies--it still hasn't happened, and each time a film is released there are always too many writers who scratch their heads about why on earth something not specifically focused on preschoolers found its way into an animated film.

They forgot, if they ever knew, that even the very first, most famous commercial animated feature had adult thrills, action, and moments of beauty that were aimed at everyone: the grand premiere of "Snow White" had virtually no children present at all (exceptions being perhaps Shirley Temple, or Wallace Beery or Eddie Cantor taking a daughter). No, the stamping, shrieking, laughing and applauding audience was made up of all of the adult producers, directors and actors of Hollywood--everyone from Zanuck to Dietrich. A film made by adults, for adults-and for everyone else who could enjoy it, whatever their age. Why has this been so completely forgotten? Why is it a forgetting that recurs over and over again?

The agenda or template "ke" thinks Pixar should be following is a harrowing one. I've read enough to know that not everyone in animation fandom is pleased with "Up", but I can't believe that anyone, no matter what their take, would believe the answer is Pixar gearing their features for small children.

Why is this father so annoyed that the filmmakers of "Up"--a fable about an elderly man at the end of his life that includes a little boy but has much more, plainly, to do with the elderly man--didn't aim it at a "child's level" in any case? Which world does his daughter live in? Does it have old people and adults in it? Has his little girl ever felt sorry for someone(or herself), or had any sort of loss--even if it was only, say, a balloon she let go of? Does she like to play pretend? Does she like animals and stories?

If the answer to any of those questions is "yes" than she's got a lot in common with the filmmakers, and she's just as much a part of the potential audience as "ke".

Or "jl" for that matter.



May 18, 2009

Ricky, Pete, George Booth and UP


sketch of Carl by Pete Docter

Yesterday's New York Times had an interesting article about the character designs in "UP".

Read it here.

Accompanying the text of the original published piece is yet another of those online-only great Times interactive specialties, with Ricky(Nierva) and Pete (Docter) discussing their ideas. Wonderful stuff.

And if you're not familiar with George Booth yet, you should be.

ADDENDUM: Some of you probably know that "UP" had its premiere at Cannes last week. I know virtually nothing about the film. First, because in its early days as with all the projects of that studio no one working on it or around it said anything, and so pretty much everyone not in Emeryville was in the dark.

When we down south do get jots of information--that Brad Bird has taken over direction of "Ratatouille", for instance--all we know is it's something concerning a rat/chef. Dubious as it might seem as a premise, it's usually a safe bet to assume that Bird will pull off whatever he's doing.

The same goes for the people working on "UP". While I've certainly been curious about it, as its release nears I find I don't want any spoilers at all. I really want to be surprised.

So, the film finally opened at Cannes--the first film screened (out of competition), a gala event. It was reported that it received an ovation. Todd McCarthy, longtime primary reviewer for variety and one of my favorite writers on fllm, filed his report. I skimmed the traditional bold-type opening paragraph, reading no further than that as I didn't want to learn anything crucial. Here's a bit of what he wrote:
Tale of an unlikely journey to uncharted geographic and emotional territory by an old codger and a young explorer could easily have been cloying, but instead proves disarming in its deep reserves of narrative imagination and surprise, as well as its poignant thematic balance of dreams deferred and dreams fulfilled.

Mr. McCarthy doesn't toss around that kind of sentiment very lightly.
It sounds lovely, and I wish the crew all the happiness that a good film will bring, that they've earned through their hard work these last 3-plus years.

Aug 16, 2008

The Totoro Forest Project


Many of you already know about this event scheduled for September 6, a benefit auction to help preserve the Sayama forest near Tokyo-a place special to many, not least the filmmaker Hayao Miyazaki. It's the inspiration for many of his films' themes and special sense of mood, especially his endearing "My Neighbor Totoro".

The Totoro Forest Project was begun as a way for some stateside artists to contribute in the best way they could-by creating and donating works of art inspired by the Forest and Miyazaki's totoro(forest spirit) characters. There's also a complimentary blog detailing the various pieces and artists:
Totoro Forest Project Blog

The roster of artists contributing is as impressive as one would imagine given the breadth of both Miyazaki's influence and the center of the event, Pixar. Apparently all the tickets for attending the auction at Pixar are already sold, but online bidding is going to be an option. It's a good cause, and a great chance to buy some amazing art. Here's a couple of examples, courtesy of the blogs linked above:

Bill Cone


James Jean


Tadahiro Uesugi

There's much more to see on the main website. Go have a look. It's a worthy cause in a world of too much development and too few trees and totoros.

Jun 26, 2008

the New York Times reviews a new film...












From A. O. Scott:

"The first 40 minutes or so of “Wall-E” — in which barely any dialogue is spoken, and almost no human figures appear on screen — is a cinematic poem of such wit and beauty that its darker implications may take a while to sink in."


Wow. And that's only the first sentence.
I haven't seen it yet. Those of you that have, I'd love to hear your impressions.

Dec 29, 2007

Your Friend the Rat-the Little Golden Book version


If you haven't been by Jim Capobiano's blog lately you might not yet know that there's a new Little Golden Book out that's going to be a must-have. It's a companion piece to his wonderful short film "Your Friend The Rat" that debuted on the "Ratatouille" DVD release.

I snagged the above image from the Amazon website, which is where I suspect Jim got the cover shot he posts on his blog; he says the color is off and he'll soon post a more accurate one(it's really got to annoy when one works so hard on these things to see wrong color advertising it anywhere). For more information about it, hie yourselves over to Jim's blog pronto.
He's been busy putting up some very interesting posts with behind the scenes tidbits about the making of his film-this is really gold.
photo of Scott Morse by Jim Capobianco, courtesy of his blog

I love seeing the process and reading about what people go through at work. Jim had a special added investment, something usually extracurricular to a director/story person's normal plethora of jobs: he cowrote the song that ends the short film. That little song, sung in character by "Remy" and "Emile" was so charming...also pretty darned clever--and the visual accompaniment a tasty treat.

I'm sure the short needs no touting from me to entice anyone to watch it, but honestly, along with the feature itself(a film that I think plays better with repeated viewings-what a pleasure that is to say), it was such a great gift to put it on the DVD. Superior work by everyone, and lots to be inspired by.

Jul 1, 2007

Even a Rat Can Dream

On Friday the crew of the film I'm working on went to the movies together.

Although this is a fact of life well known within our industry, for the benefit of others I should describe the symbiosis of everyone working on animation--in particular on the grueling, long-form, long gestated projects shown in theatres.

It's hard not to notice that animation fans, critics and writers often assume that the various studios have the mien of warring camps. Certainly they are all in competition in the marketplace. But it would be a mistake to think that there isn't a mutual and healthy atmosphere of respect among the artists and productions. There is. And while film feifdoms must by necessity remain apart and secretive for obvious reasons, the small world of animation is so cross-pollinated that on a personal level virtually all of us are invested in what's going on all over California and really, in the world at large.
So, when a new film comes out of some importance everyone is eager to see it.

"Ratatouille" is an anomaly of sorts for the director and screenwriter. Begun by Oscar winner Jan Pinkava, the story of a french mouse with an exceptionally sophisticated palate just didn't sound like the sort of project that Brad Bird would be drawn to. But this director is also an exceptionally sophisticated screenwriter, and the resulting film is the best recent example of a true modern fairy tale. Light, elegant, sweet, gentle--but with the fillips of danger and the threat of death that all the best fairy tales have. I walked out of the theatre into hard, hot Burbank thinking of the old New Yorker writer E.B. White.

There've been films made of White's children's books, most notably "Stuart Little" and "Charlotte's Web", but none have come close to capturing the style and elegance of White's stories(if you haven't read them for yourself, you should-no matter how old you are.). "Ratatouille" does, and it's because of the writing first. Mind you, as Bird has said and as is obvious, a screenplay isn't just talking, and neither is this story. People and rats talk, but only to their own kind and only when they have something to say, and it's worth noting that Remy, the hero, spends many scenes unable to speak at all--and those are probably his best scenes.

White had a talent for creating "real" animals living in a human world, possessed of nuanced personalities yet not quite human. One of my pet peeves is when animals are used in a supposed naturalistic fashion--that is, in a story where they are perceived as mere beasts by humans, but instead of exploiting the unique and familiar animal characteristics every person recognizes the choice is made to turn them into little people who only look like animals. Sometimes that serves a movie best. More often it doesn't.

Remy uses his hands as rats do--but along with doing so in an anthropomorphic fashion, he also frequently does things as a rat would do them, albeit if he had human intelligence. The scene where he almost escapes the sure-death of the kitchen for the first time but can't resist correcting the soup is a great example of this kind of character animation. The thousands of choices made by director first and all the animators(as well as the story crew)afterwards add up to that E. B. White perfection of fantasy becoming believable and natural.

Remy makes breakfast for Linguini; he never gets to nibble his own tiny omelet, though

One thing one knows in a Bird film is that he will never, ever write down to the audience. I don't believe that any screenwriter aims to be patronizing, but Bird goes one further every time out. If every soul in a seat doesn't "get it", well, they can follow along with the mood and it's on to the next scene. The first appearance of the aesthetically severe food critic Ego was one of my favorites; there's no way that a lot of kids in any audience will understand what he's talking about, but they'll know he's dangerous, somehow. The danger he happens to pose is the loss of a Michelin star or two--and what a film, that can make the hoi polloi give a damn about that? But it works.

It's supposedly Remy's story, but it's really about what happens when he's in a certain situation, rather than all about him alone. This is a fireside yarn, an anecdote, a fairy tale about one little rat, a hapless guy and a once-great restaurant in the greatest epicurean city in the world and what happens when they all come together at the same place and time for a couple of weeks.

I haven't mentioned how it looks. It looks like good food smells and tastes. It looks like the best sort of caricatured reality...no, not reality. Well, it looks delicious. I mean delicious animation.
Wonderful vocal performances. Loved the way Lou said "little chef" with real affection. I had no idea that Garofalo was Colette til the end. Great score. Beautiful lighting (which did look like Paris light to me as I remember it; I'll have to take it up with Michael Barrier via email, but I'd swear that some of the light-on-buildings in the film looked a match for the early-morning video I took, posted on my Sketchbook blog).
Fantastic end credits--this last is a particular issue with me; animated films really should exploit their credits, front and back, by making them as visually pleasing and creative as possible. It doesn't happen often enough. This one does.

And it just so happens that the very last line in the film happens to be the one thing I ask of every movie I go to see (and all too often don't get).
To have ended on that phrase, that invitation, that challenge put a silly smile on my face that lasted all the way into the murderously hot afternoon sunshine, to my car, and all the way home.

Addendum: I deliberately avoided all newsy articles, spoilers and film reviews of "Ratatouille" before I saw it, so now I've got a bit of catching up to do.
By all means check out this review by Scott Foundas in the L.A. Weekly. Very well written as well as touching on many things I didn't. Same reaction, though.

And one more thing: not just by the way: congratulations to Jim Capobianco for a wonderful credit on a wonderful film. Way to go, fella.

And lastly, it did make me hungry.

Jun 17, 2007

Rat Review



Michael Barrier has written a typically thoughtful review of "Ratatouille". Apparently it had a sneak preview last night. If I tell you I had no idea there were any sneaks in the offing, that might offer some insight into why I haven't been updating much. Too busy!

As for Rat'--I've been very curious about this film(yes, I and every other person I know in the business) since word worked its way downstate that Bird had taken it on. Barrier, a writer I very much respect(he may be one of about two or three in the mainstream media who really, truly know how animation is made--animation of the present as well as the past), previously expressed skepticism that a film with rats as its main characters is setting itself up with a possibly insurmountable wall of aversion from the audience, but he's been happy to have his mind changed on that score.

Have a read.

Jan 24, 2006

a remarkable day


Through a looking glass. A Miyazaki study of the title character from "Kiki's Delivery Service"

Today's Pixar-Disney news had me thinking of a long-ago evening...

CalArts, 1988: Glen Keane brought a clip of some film by a Japanese filmmaker few of us had ever heard of(anime wasn't big at CalArts), Miyazaki. My Neighbor Totoro.
It wasn't subtitled but the scene didn't need it: two girls waited by a forest bus stop for their father. It begins to rain. Suddenly, an enormous, bizarre, furry creature wearing a plant on his head is standing next to the girls, also, presumably, waiting for a bus. The first bus arrives--a cat-bus. The creature gets in, and gives the girls a present.

It was absolutely magical(hackneyed word, but perfect description). The impact of that short scene was palpable. Everyone--as far as I remember--was awed. Glen explained that they'd screened the film at Disney the week before and that it had profoundly impressed him. He next showed us a drawing he'd made after seeing the film: two lumberjacks in a forest, building houses. One man stands proudly next to his log cabin, assembled from his just-cut trees. The other guy has also cut a clearing; with his logs he's built a fairy-tale palace. With the same materials, how much more could be gotten?

To my friends in both places--this will be an exciting time for you(understatement of the year). I wish you all lots and lots of palaces--and a heck of a lot of fun building them.

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Dec 18, 2005

Art and New York

As every person interested in animation must know by now, Pixar is the subject of an exhibition at The Museum of Modern Art that opened last week. I've read the coverage in my daily paper (the NY Times), with an excellent, thoughtful review as well as a glamour followup photo spread(albeit a tiny one)in today's "Sunday Styles" section. I just dropped by MOMA's website to check on the length of the show, and do please go there now is you haven't already. To see a slowly changing banner across the top of MOMA's page with pastel renderings from Nemo is strangely moving...or really, not so strange. It's a terrific honor for the studio--by which I mean of course what the studio is, the artists.

I see that it runs through the first weekend in February...great, as I had tentatively planned to be in NY that weekend for another event.
Manhattan is so different now from my first steps there attending NYU as a fine art major (part of my circuitous route to Calarts)...but there is nothing like that wonderful garbagey smell, the sound of traffic between the tall buildings, the cold, the lights, the hot air from the subway, the sound of wheels on wet pavement. People actually dressed in clothes other than t-shirts and jeans. A strange and mythical place.
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