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Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Wednesday, 25 April 2012

GUEST WEEK: Sahuagin by Chris Cox


The Sahuagin are yet another malevolent race (D&D has a lot of those), this time from deep, deep waters. These fellas are the natural enemies of aquatic elves, and other gentle creatures of the sea. They have bonds with sharks, both by being able to speak with them and by becoming excited by the smell of blood (and going into a rage if its their own blood). Their god is Sekolah, a giant devil shark.

Fortunately for surface dwellers and those who live further up in the ocean, Sahaugin are weak-eyed (especially in sunlight) and water dependant. Unfortunately for those people, they're also mutable creatures. Some sahaugin have an extra set of arms, while others have the appearance of the sea's more benign races. They're ruthless and xenophobic, and while their own society runs relatively smoothly, they believe in the eradication of other races.

Just be careful when you go fishing.

3D models this time! Boy, they's nicely lit. Brought to you by Chris Cox, who's fairly new to the game, but very excited about it.




Sunday, 12 February 2012

Abeil (animated)

THIS S IS ANIMATED YOU SHOULD FOR RIZZLES CLICK THE PICTURE



Now that that's out of the way, this is an Abeil... vassal. A vassal is probably most accurate.

The Abeil are a race of tall, industrious bee-like humanoids. Their society is divided into three castes: vassals (the workers, in all different roles of society), soldiers and a queen. The worker is obviously the weakest of these three, but still possess a muscle-atrophying poison and the ability to create a buzz with their wings that leaves enemies into a sleepy stupor. Soldiers also have an amplified eardrum-rupturing version of this.

Like many insects, Abeils like to expand their territory, partially through economic means, which may or may not be good for any other surrounding cultures.

And now for my biological lecture for anybody who cares to read far enough down to this bit. I know why they seperated abeil society into worker-soldier-queen society: it makes for easy classification into who the commoners, the ones you fight and the one you diplomatize with are gonna be. Actual bee society is also quite interesting in that it's a worker-drone-queen society, where the all-female workers do all the work and defending of the hive. The stingless, all-male drones exist purely for the purpose of mating with the queen, usually of a different hive, since the queen stores all the genetic material necessary from previous drones for her 3-5 year lifespan.

The queen is also a really interesting thing. While the term 'queen' implies control, she's a slave to the hive. She literally spends her whole life laying eggs, and if she ever stops, the workers will raise a larva to become the new queen, which will kill the old one. Beekeepers usually imprison the queen in a certain section of the hive, so we can enjoy delicious, larva-free honey.

Also a little bit disappointed that abeils don't have a racial penalty to smoke-based attacks.

Wednesday, 22 June 2011

Yakfolk

Yakfolk are a race of heavy-furred bovine men who make their homes in the beautiful verdant valleys between mountain peaks. They stand smaller than a minotaur, but are much more civilized than their brutish counterparts. They dress in fine silks and decorate their horns with silver and tassles. Despite their utopian towns and culture, Yakfolk are brutal slavers and each member of their race usually has many human, elven and dwarf slaves. They're learned in magical arts, with the innate abilities to fuse their bodies with that of another humanoid creature and to control evil genies. Their signature weapons are the falchion and the magical staff.

The winner for last week's poll was high fantasy and diplomatic mission. Originally I was going to do the drow, but matriarchal black elves that live underground and worship an evil spider goddess aren't high fantasy enough. Genie-commanding, body-melding cow-men are high fantasy enough. As for diplomatic mission, you'd probably want to make some sort of treaty with them. I would. Either that or run away.

Special thanks to Joe with helping me figure out an interesting way to set up the layout and style of this image.

Also I think I'm done with all the blend shapes for my goblin. Currently working on the tongue and figuring out how to set up some controls.

Thursday, 16 June 2011

Kenku

The Kenku are a race of flightless corvid humanoids that live in cities. They're of evil disposition and are especially prone to theft, which they execute in large groups. The Kenkus small size, ability to mimic sounds and strong sense of cooperation means they're often contracted as thieves, spies and assassins by those who'd rather not implicate themselves in that sort of crime.

I consider kenku in the same family as kobolds and goblins: absurd, cute, pathetic little creatures that are somehow supposed to imply a threat. They're a more dishonorable version of the tengu, a crow-man creature of Japanese mythology known for their mastery of the sword. The Oriental Adventures book has the more faithful version of the monster.

The winner of the poll was city monsters.I'm really late this week because I keep working on the goblin stuff instead. I finished modelling the character itself and all his clothing and have started working on the skeleton. I've also bee working on the blend shapes for his head, which is really fun. I'm going to have to figure out how to stop the teeth from popping out of the cheeks when the face morphs.


Edit: Improved the image some with colours, shading and floury footprints.

Monday, 6 June 2011

Domovoi

Domovoi are fey of the helpful variety. They're normally found near places of civilized activity, homes or campsites. In exchange from some scraps and maybe some milk, these hairy little men will keep your fires live and warm. They're slippery creatures, and prefer not to be seen by the people they're helping. Even if you got your hands on one you'd find it difficult to keep a grip on them; they're covered in a fine layer of soot and ash, making it difficult to keep a grip on them.

"...wants to help me" was the winner for last week's poll. It was pretty close for a while, since "wants to eat me", "is three times bigger than me", "is tiny" and "is surrounded by its minions" where all tied with four votes each before the winner got an extra two clicks. I'd actually found a creature that could fit all four categories. Oh well.

Domovoi are creatures of Russian/Slavic folklore (as if you couldn't tell). They have a slightly more malevolent counterpart called the Dvorovoi. These other little men were in charge of barns and livestock, but could make your cows sick if they were in a bad mood.

The poll for this week is terrains. You can select multiple answers in this one.

Also, more work on the goblin. A friend helped me out by making some suggestions on the hand and clothes modelling. He's also now got teeth. Further crits would be appreciated. I'm probably going to start trying to figure out how to do blend shapes soon and that's the kind of thing where I need to be 100% certain on the model itself.

Tuesday, 24 May 2011

Xac-Yij

Energons are a srare and elusive species. They are born from the essence of various planes, and take the form of jellyfish-like balls of elemental energy. Energons are likely to be found hovering near dimensional portals, as they're attracted to its magical energy, and curious about what's on the other side. The Xac-Yij is the energon that comes from the Ever-Changing Chaos of Limbo, and is powered by corrosive acid. All energons are largely harmelss, being incorporeal creatures and possessing no physical strength, but they each have a preferred battle plan should they have to fight. The Xac-Yij prefers attacking the weaker, smaller creatures, and flee from bigger foes.

I've done a little more work on that goblin model from last week. I'm currently learning how to do some basic rigging in this Maya course, so hopefully I should be able to animate something with it. I'm also trying to decide whether I should model the clothes as a seperate object or as part of the monster. Any 3D people out there with opinions?

Also, check out the poll in the top right corner. Go click on it.

Monday, 16 May 2011

Primal Air Elemental

These are the kings of air elementals and one of the more powerful monsters. Their amorphous soft bodies make them largely immune to many spells and damage from all but the most powerful weapons. As neutral creatures, they have no destructive urges, but their low intelligence means that they can easily be tricked.

Oh elementals. You're so difficult to make interesting because you're literally piles of stuff.


Edit: Modelling a goblin in three-dee, y'all.