Showing posts with label Melee. Show all posts
Showing posts with label Melee. Show all posts

Wednesday, January 14, 2026

Character Creation Challenge 2026 Day 14: Melee

Today I want to focus on what I consider the game that started me on the path roleplaying games. 
Metagaming's board game MeleeMelee is a man-to-man combat game with simple stats for each fighter.  What made it different from other board games, in my limited experience, was two things.  An experience system and programed adventures.
 
This was 1979.  I had yet to run into D&D or any other RPG in my small town.  I had heard of it but not seen it.  Then at the bus stop I heard two neighborhood kids talking about throwing fire spells and summoning a wolf.  I asked it they were talking about D&D.  Nope, a game called Melee and Wizard.  The next time we went to the larger town nearby I found it in a game store in the mall.  For only $2.95!  Even mom didn't have a problem with that.
 
I learned how to play and though I played with the neighborhood kids I played it lot more solo.  And the cool part was that I could use the same character again if they survived.  And with experience points they improved, could face more foes or more dangerous foes like giants.  Then I discovered Death Test, the first programed adventure.  So many characters died in that maze but I loved it.
 
 You find no treasure on the bodies or elsewhere. You can leave by the east door (111) or the west door (143).

Ah, the good old days...

The continuity and improvement of characters and the adventures created a roleplaying experience to me.  So much so that when I did finally start playing Holmes Basic D&D there really wasn't a transition or learning phase for me.

Creating a character for Melee is simple.  There are two main attributes, Strength and Dexterity.  (Wizard adds Intelligence.) Strength and Dexterity start at 8 and you have 8 points to distribute between them.  Strength determines what weapons you can you use and acts as hit points.  Dexterity is the target number that determines whether you have hit your enemy.  Higher is better as the system is a 3d6 roll equal or under.  Armor reduces damage.  It also lowers your effective dexterity and slows you down.

I've always been partial to the Roman legionary character that is featured in the short fiction included in the rules and the example combat that it is based on.  So here's my Roman legionary

Quintus Marcellus
 
ST 11    DX 13    MA 6
 
Shortsword 2d6-1
Dagger 1d6-1
 
Chainmail/ 5 hits
Lg. Shield  

Friday, January 8, 2021

Character Creation Challenge - Day 8 Melee

Though Melee itself isn't a roleplaying game, it was my gateway to roleplaying games and I actually used it kind of like one.  You are able to improve your character as they win fights and as they successfully completed the solo adventures like Death Test.  It was originally published by Metagaming in the late 70's through the early 80's and it was brought back by Steve Jackson Games in 2019 with most of the rest of The Fantasy Trip line.


Pertseo
ST 12
DX 12 (10)
MA 8

Broadsword 2d
Dagger 1-1

Leather     /  Stops 3
Sm Shield/   Hits

Friday, August 24, 2018

The Fantasy Trip Kickstart Over



Steve Jackson Games is bringing back The Fantasy Trip.  The Kickstarter to finance it just wrapped up.  It's goal was $20,000.  It hit this goal and surpassed it significantly.  It actually reached $311,821.and reached all of its stretch goals.

What's really exciting to me is that they've commissioned five writers to create adventures that they are going to release through their store even before the game ships.  I'm hoping for a couple of solo adventures.  You can read about it here.  I'm still very excited.

Monday, July 23, 2018

The Fantasy Trip Kickstarter

 
The Fantasy Trip Kickstarter went live today.  I had to wait until I got home to pledge.  I was back 889 and put them over $69,000.  The goal was $20,000.  I guess I'm not the only one excited about this.

Wednesday, June 13, 2018

TFT Kickstarter

New information about the upcoming TFT Kickstarter.

http://www.sjgames.com/ill/archive/June_13_2018/The_Fantasy_Trip_Kickstarter_Launches_Soon

Tuesday, June 12, 2018

More on the New Fantasy Trip

News, news, news on The Fantasy Trip front!










Saturday, April 28, 2018

The New Fantasy Trip

Image result for melee cover fantasy tripI'm stoked about this.  The Fantasy Trip with Melee/Wizard is coming back. As I've mentioned before my roleplaying experiences started with Melee and Wizard.

http://www.sjgames.com/ill/archive/April_17_2018/Take_The_Fantasy_Trip_With_Melee_And_Wizard_

Wednesday, August 12, 2015

#RPGaDay2015 Day 11: Favorite RPG Writer Part 2

FREE DOWNLOADSOk.  That's what I get for posting tired and unfocused.  There is a second RPG writer that I wanted to mention but didn't.  My other favorite RPG writer is C.R. Brandon, the author of Heroes & Other Worlds, Rogue Space and the upcoming Blades & Black Magic amongst others.

There are two things in particular I like about about Mr. Brandon's writing and another two things I like in general.  So, the first thing I like about his writing is that he writes in the same playground I play in.  What I mean by that is he writes rules-lite games, some of which are based on Melee/Wizard/TFTHeroes & Other Worlds is and so is his newest free item Swords & Spells.  (Which by the way is a nifty one-booklet combination of Melee and Wizard which will give my poor, battered 35 year old copies of those games a break.)  The second thing I like about his writing is that he seems to write specifically for me (which I know isn't true, but I like to say it anyway).  I think we think along similar lines when it comes to games and I really like that.

The two things that I like in general is, first, he puts out a lot of free games and supplements.  The above mentioned Swords & Spells is one example.  Free is always nice particularly when it is good quality free.  Second, he is always open to input when he is creating games.  He's taken suggestions from the comment sections of his various blogs and worked them into his games.  That's nice.

Oh, a third thing I like is that his wife does some of the cool art for his games.

Thursday, August 6, 2015

#RPGaDay Day 6: Most Recent RPG Played

Day 6:  Most Recent RPG Played

I had big plans for the summer playing with games with my boys.  Big plans.  But they didn't come to fruition.  Damn computers.  (As I type on a computer.)  The last RPG I played was Heroes & Other Worlds.  I was running my youngest solo through Death Test.

It's been to long.  Must...play....

On the other hand, I finally got Munchkin and we've played that several times.  It works as advertised.  It brings out the worst in my boys.  Scheming little villains!

#RPGaDay2015

Sunday, August 2, 2015

#RPGaDay Day 1: Forthcoming Game You're Most Looking Forward To

Not the real cover but really cool looking
I've never tried one of these post-a-day for a month challenges before.  But I'm going to try this one.  And of course I start a little late.

Day 1:  Forthcoming Game You're Most Looking Forward To

For me, right now, the game I am most looking forward to is Blades and Black Magic by C.R. Brandon.  This is a sword & sorcery iteration of his Heroes and Other Worlds.  This game brings together two of my loves: sword & sorcery and Melee/Wizard.  I discovered Conan the Barbarian about the same time as I got into RPGs.  Melee and Wizard were among the first RPGs that I got so the barbarian and these games go together perfectly in my mind.  So, to have Melee/Wizard tailored to that type of game is just awesome in my mind.

Monday, November 19, 2012

Heroes and Other Worlds



The gift-giving season must be coming because the good stuff keeps rolling out.  Mr. Brandon (aka Fenway5 of the Sword and Shield blog) has published Heroes and Other Worlds (development blog here).  I am excited about this as it is based on Melee/Wizard/TFT and I loved that game back in the ancient days.  It even contains a programmed adventure from Dark City Games.  I loved those also.  Unfortunately, because of circumstances I can't pick it up right away.  Sigh.  There is even a coupon for it.  Methinks it will be on my Christmas list though.

You can buy the paperback from Lulu HERE.

Monday, January 16, 2012

TFT Clone Resources


So Fenway5’s very satisfactory effort, rechristened Heroes & Other Worlds, got me thinking about other sources I’ve found for The Fantasy Trip/Melee retroclones. Here are a few.

Legends of the Ancient World www.darkcitygames.com
This is a commercial effort by Dark City Games. The ruleset closely emulates an abbreviated version of TFT and is free. The commercial portion is that they sell programmed adventures ala Death Test. The adventures come in a ziplock pouch with a rulebook, a map and cardboard counters that you cut out. I own Wolves on the Rhine and am very pleased with the components and the adventure.

Warrior & Wizard https://docs.google.com/Doc?id=dcsfz7gv_17fmbxhpfv
This is a retroclone of TFT. The document is a playtest version and comes in at just shy of 50 pages. Frankly, though this is a good effort, I prefer Fenway’s version.

The Fantasy Quest thefantasyquest.com/index.htm
This is also a commercial effort. There is supposedly a game emulating Melee and future releases for Wizard and other adventures and rules. The status of this is unknown, however, because although the Melee clone is offered for sale the majority of the website states that the products are coming in 2009.

Melee/Wizard Rules on a Wiki bluwiki.com/go/Tft-melee, bluwiki.com/go/Tft-wizard
The original rules for Melee and Wizard appear on the listed wiki. Ahh, love the original.

If you you know of any other sources for the rules or retroclones or adventures, let me know.

Saturday, January 7, 2012

Legends and Other Worlds


I may have mentioned before that perhaps my favorite game of all time is Metagaming’s Melee. At least through my nostalgia colored glasses it is. Melee with Wizard and the solo adventures was my most played game of all time. I never acquired Advanced Melee, Advanced Wizard or In the Labyrinth for some reason. I did look through a friends copy but we only played it a bit. Consequently my actual role-playing with Melee et al was limited.

Fast forward a couple of decades. I’ve read reviews of The Fantasy Trip (the actual name of the system) and discovered it had some shortcomings. Words like overcomplicated and unorganized popped up regularly. So, despite my love of Melee, I did not track down and pay for the rest of TFT.

Fast forward to about a week ago. I was delighted to discover that the very productive Fenway5 (Mr. Brandon of the Sword & Shield blog) decided to create his own streamlined version of TFT. Take it back to its roots and keep it simple. As he is wont to do, he created a development blog for this project at Legends & Other Worlds, which is also, conveniently, the title of the project. The game is still in development and Fenway has solicited feedback and errata from readers and players. People with much a much keener eye for such things have been helping out with that.

I have not had the opportunity to play-test the game yet but from several readthroughs it seems to have reached his goals. Simple and playable. The PDF weighs in at about 22 pages and will print nicely as a booklet. Fenway has even provided two different covers for it. Just remember to put the cover on the right way before you staple it. I didn’t, much to my chagrin.

The system, for those of you not familiar with it, is a simple one. Roll equal to or under Dexterity or Intelligence (for attacks and spells) on 3d6. Armor reduces damage and weapons have a minimum strength requirement.

There are, however, a couple of divergences from the original. The first is that Fenway attempts to separate LOW from its board-game origins somewhat. He would like it to be playable without the board and pieces if you so choose. Having said that, some of the extras he has created for this are a board and playing pieces. So you can play it how you want it.

The second change surprised me. In addition to the traditional TFT stats of Strength, Dexterity and Intelligence he has added a fourth: Endurance. Steve Jackson added an extra stat when he expanded TFT into GURPS, so Fenway is in good company. The primary reason Fenway did this was to make wizards more sturdy. The original game had wizards subtract the cost of spell casting from Strength. When your Strength reached zero, you died. So, after a couple of spells a beginning wizard could be defeated with a semi-solid hit from a feather. Endurance now pays the price for spell casting. Once Endurance is depleted then spell costs are subtracted from Strength.

In other areas, workable skill and experience mechanics have been included. The skill list isn’t long but it is pretty inclusive of the type of skills an adventurer may need. Experience points drive advancement. You start at first level and when you gain enough experience points you move up to the next level. With each advancement you get the opportunity to increase stats and skills.

Brief conclusion: I was excited when I heard about this project and now I’m excited to get a chance to play the game. I can’t wait. Fenway is continuing to tune the rules so it can only get better. So, if you like Melee or TFT check it out.

Monday, December 7, 2009

Melee

Have I expressed my love for Melee on this blog yet? My undying love? If not, then surely it is time. I had to think really hard to remember if I got my copy of Holmes D&D first or Melee. I'm now sure it was D&D but it couldn't have been by much. I bought Melee in the Fall of 1979 or early 1980.


Now for those of you who may not know, Melee is a game of man-to-man combat (or man-to-creature for those so inclined) published in the late '70s by Metagaming. It was designed by Steve Jackson of GURPS fame. In fact it was the basis for GURPS. Melee was a microgame and came in a clear plastic pouch which contained a 4 x 7 inch rulebook, with a whopping 18 pages not counting covers, an 8 x 14 in. hex map and a sheet of cardboard counters. Small package, big fun. I think the hours, nay days, weeks even, of fun I derived from this $2.95 purchase is the best ratio of cost to entertainment value of anything I have ever purchased. The beauty of this game is that it was a simple game that could easily be played solo and Metagaming supported it with several solo adventures.

Although Melee itself wasn't a full blown role-playing game it did have several qualities that made it rpg-like. The combatants had two characteristics, Strength and Dexterity. Each starting character began with 8 points in each and distributed 8 more points between them. You then selected weapons and armor. Each weapon had a minimum strength rating. Strength also determined how much damage you could sustain. Armor affected your Dexterity. The heavier your armor, the lower your adjusted Dexterity. Your last statistic was your Movement Allowance. This was also determined by your armor. The heavier the armor, the slower your Movement.
Melee is a roll under system. To hit in combat you needed to roll equal to or under your adjusted Dexterity on three d6. You automatically hit on a roll of 3, 4 or 5. You automatically missed on 16, 17 or 18. Combat was divided into rounds. You rolled for initiative and the winner had a set list of actions he could take depending on in game circumstances. Then the other side went. Once the actions were determined and any movement executed then combat rolls were taken in order of adjusted Dexterity. Each weapon did a certain amount of damage. For example, the short sword did 2d6-1 damage. Armor reduced damage by a certain number of points. Chainmail absorbed 3 points worth of damage. Any damage that got through was subtracted from your Strength. When your Strength reached zero you were dead. Good, solid, gladiatorial fun. The other rpg-like trait the game had was experience. You received a certain number of experience points for surviving and/or winning the combat. Accumulate 100 experience points and you could increase one of your attributes by one point.

Metagaming came out with a companion game of sorcerous combat called Wizard. It was based on the same system as Melee but added an attribute: Intelligence. Intelligence determined the number of spells available to a wizard as well as the level of the spells. An Intelligence 9 character could memorize nine spells of 9th level or below. Each spell cost a certain amount of strength to cast. The wizard who’s Strength dropped to zero was either dead or unconscious. Although I own and like Wizard I have always preferred the straightforward combat of Melee. Just my preference. I have a tendency to prefer fighter-type characters in general and low magic settings.

As I mentioned early, there were several solo adventures published for the games. I originally owned Death Test, Death Test II, Grail Quest and Treasure of the Silver Dragon. Years later, I picked up Security Station and Master of the Amulets at a thrift store. My favorites were Grail Quest and Death Test. In Grail Quest you played an Arthurian knight attempting to find the grail. Good fun.
Melee and Wizard were stand-alone games that could be combined but they were turned into a full-fledged role-playing game called The Fantasy Trip when In the Labyrinth was published. Metagaming also published Advanced Melee and Advanced Wizard which expanded on the combat and magic systems of the originals by offering more options. Apparently a skill system was added as well. Oddly enough, I never owned any of these three. I don’t know why. I played it a little with a friend but only a touch. Someday I would like to get a hold of In the Labyrinth just to see what I missed.
Melee died with Metagaming but has two successors. As mentioned above, GURPS is based on Melee. Recently, however, a company called Dark City Games has started publishing adventures that are compatible with Melee. Ostensibly the adventures are for their house system called Legends of the Ancient World. Having read the rules for this system I think it is nothing short of a retro-clone for Melee. I own one of their adventures, Wolves on the Rhine but have yet to play through it. I am really excited to see that people are not only keeping the flame alive through personal websites but also publishing new adventures.

I’ve played Melee for nearly 30 years and still break it out occasionally. I’m going to introduce my oldest son to it soon. This game also had a long term effect on my life. The introductory fiction and the sample battle at the end of the book tell of a fight between a Roman legionary and a Germanic tribesman. This piqued my interest in the history of the times and history in general. I spent time researching the arms, armor and tactics of the era. This helped fuel a lifelong love of history, particularly ancient history, in me. I eventually went to college and majored in history, concentrating on ancient Rome and Greece. Not too bad for a $2.95 game, eh?

I love Melee.

Some Links of Interest:
Wikipedia
TFT Codex 2000
An RPG.net Review
A Fantasy Trip Site