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Showing posts with label Ramblings. Show all posts
Showing posts with label Ramblings. Show all posts

Monday, 4 December 2017

Warhammer Fantasy Roleplay Retrospective

Warhammer Fantasy Roleplay Covers 1st to 4th editions
Warhammer Fantasy Roleplay through the ages...
With news finally starting to trickle out from Cubicle 7 about the upcoming 4th edition of Warhammer Fantasy Roleplay I've been thinking back a lot on my relationship with the game. I got into the miniatures end of Warhammer, 40k and their sister games back in the late eighties and even though I knew about the rpg end of Warhammer it seemed odd to me. Did you play an orc warboss on a wyvern or a high elf white lion?

Several years later I came across a used copy of the 1st edition rulebook, when I worked part time in
WFRP 1st edition original character sheet
a game store, and since it was cheap I thought "let's have a look". And well... a completely new side of Warhammer presented itself to me. Up until this time my main interest had been Epic, Necromunda, Space Hulk and Blood Bowl. While I had collected a small, rag-tag chaos army my real interest didn't really lie on the battlefield but rather in the more personal skirmishes (well, epic was en exception of course!). Warhammer Fantasy Roleplay finally showed me that personal, and real, side of the Warhammer world that had been missing from the tabletop game.

I started going back through old copies of White Dwarf to read all those WFRP articles that I had just skipped in years past. I tried to pick up as many books for the game I could find, although they started running dry right about then. What I really wanted to get my hands on was, of course, The Enemy Within - the greatest campaign ever written, according to some. It proved a daunting task so when Hogshead came in and started reprinting the old books and adding new ones to the lineup I decided it was time to actually play the game.

With me as the GM and two old friends and two newer ones we started playing The Oldenhammer Contract from the 1st edition rulebook. A few months ago I came across my old notes and charactar sheets from this game, and while I don't remember the names of the characters off-hand (and the sheets are back in Sweden) the group consisted of a halfling tomb robber, a human hunter from Middenheim, an elf wizard's apprentice and a human noble (I think). The Oldenhammer Contrat lead into Mistaken Identity and Shadows over Bögenhafen. The group did ok, but in the end actually failed the adventure, leading to some interesting and long-lasting consequences.

We continued with Death on the Reik (the module that I personally was most looking forward to run!) but only got about a third of the way through it before life happened. One of the players moved abroad for a bit and I changed jobs, meaning I didn't work with two of the players anymore. In the end we never picked it up again, although I know exaclty where we left off and still have the sheets. We could, potentially, pick up just where we left it. Especially considering it was a pretty good cliffhanger with the entire party having fallen prey to a sneaky ghoul!

I'm not sure how many sessions we played, but this was back when no one really had any commitments and I know we played a lot so perhaps 15-ish or so? One of the best "late" roleplaying memories for me mostly thanks to the great adventure material. While the rules could be odd now and then it didn't matter when the adventures and setting were so good!

Hogshead continued to re-release old material and made new stuff as well, which I managed to mostly gobble up, but in the end they ran out of steam before they had a chance to publish the re-worked Empire in Flames. Damn! Still, they had a good run!

Then, in 2005, Black Industries released the second edition of Warhammer Fantasy Roleplay -
WFRP Tome of Salvation
probably the most popular iteration so far. It updated the rules, mostly for the better, and released a number of cool sourcebooks like Sigmar's Heirs and the Tomes of Corruption/Salvation. Something I wasn't all that keen on was the move to an Old Worlde more in keeping with the tabletop game. The cover art took a hit as well, becoming much more heroic and tabletop-ish. Both understandable moves from GW's part, but it made the setting a bit more plain. Or at least, it would have if we had followed it closely. I ran more of a 1st ed. style game anyway when we played.

And play we did! For the life of me I can't remember any of the characters, or even who exactly played, but we started with Through the Drakwald from the core book, which lead to the first part of the new campaign; Ashes of Middenheim. We played through it and had fun, although it didn't blow us away like The Enemy Within had done. It's certainly not a bad adventure, but neither is it a great one. The feeling I got was that Graeme Davis, who wrote it, was instructed to include as many different facets of the Warhammer world as possible in Ashes of Middenheim, as it would probably the one adventure all WFRP2 players bought and needed to introduce the setting to new players. It's an understandable approach, but one that rarely works (and will show up again in WFRP3).

As I flip through the adventure now I think it would have worked much better as more of a slow burn, with smaller adventures interspersed between the main chapters. I of course still have the old Middenheim book for 1st edition that could have been used for all kinds of cool stuff. Well, now-me is a better GM than past-me I suppose.

Having finished Ashes of Middenheim (with the heroes being successfull this time) we didn't feel any particular need to rush into part two, Spires of Altdorf, so instead I decided to run some of the updated first edition adventures from Plundered Vaults. Rough Night at the Three Feathers was my original, almost instinctive choice, as it is such a legendary adventure, but after reading Sing for your Supper I simply couldn't resist running that. This felt much more like the WFRP we know and loved and I remember the entire group having great fun with this adventure! Which was a good thing as it would be the last WFRP play for about five years.

Sing for your supper...
This was before I started logging plays so I don't know how many sessions we played but seeing as Ashes of Middenheim has eight parts I think ten sessions at the very least, probably more like 15. Looking back at it now I'm surprised we managed to get through all of Ashes of Middenheim and one more adventure, seeing as they were released in early 2005 and I moved to Tokyo in October that year. Again, times were simpler then I suppose.

During the first couple of years in Japan I didn't do any analogue gaming, but as the craving started I did manage to run some Dark Heresy games (where you could already see the WFRP rules engine starting to creak), and when the 3rd edition of Warhammer Fantasy Roleplay was announced by FFG in 2009 I was eager to dive back into the Old World!

An Eye for an Eye!
This more or less coincided with us moving back to Sweden in 2010 and almost immediately I was planning a 3rd edition campaign with my old group. By now I had started logging games on BGG and started writing session reports on this here blog, so for anyone curious about our adventures in Stromdorf just go back and read! We started with the introduction scenario A Day Late and a Shilling Short, continued with the An Eye for an Eye (a really atmospheric little adventure!) and then straight into The Gathering Storm. Unfortunately the final third of the campaign didn't get proper session reports. I would go back and write them now if only I could remember the details, it's somewhat hazy. However, I intend to at least do a kind of wrap up of the campaign and my thoughts on it.

Suffice to say, we really liked what FFG did with the new system, at first. There were some quirks,
like going abstract with combat, but not entirely, which lead to some odd moments, but overall the chits and cards and dice really worked for us! The actions were fun, the magic system had a cool push-you-luck mechanic to it and the bits did help. Until they didn't. My problem with the format wasn't the bits and cards themselves but the pure amount of them!

If FFG had realeased the core box with bits and cards and then had a mixed line of books with optional card/bits to buy I think we would have continued playing WFRP3. What ended up happening was that every release for the game came with more cards and bits. And not more as in "add these new injury cards to the injury deck" but as in new types of cards and bits. This made the game bloat enormously and by the end of our campaign I simply felt drained as a GM simply by setting up and just keeping track of all. That. Stuff.

This bloat combined with the kind of mediocrity of The Gathering Storm actually killed WFRP for me for a bit. In fact, it killed roleplaying or at least game mastering for me for about a year. When I felt ready to get stuck back in I kind of overcompensated and only felt interested in small and tight games like Diaspora or Mouse Guard that didn't rely on large amounts of GM preparation. I still think it's a real shame WFRP3 ended up the way it did. The core system is good and spawned a lot of fun stories. As I went back now and read through the old session reports I was reminded of how much fun we had with it! Just look at how popular their Star Wars line of games is, and that is pretty much the same rules but with all the cards as optional extras.

I also think that FFG managed to find a pretty good middle ground between the original 1st edition feel and some of the more tabletop connected stuff of 2nd edition. The art was generally better, although I missed a lot of the, less polished, but more atmospheric art of 1st edition. All in all we played 13 sessions of WFRP3 which makes for about 40-45 sessions of Warhammer Fantasy Roleplay in all it's different iterations, so far. My years of running Call of Cthulhu might come close to that number of sessions, but I still think WFRP holds the top spot as my most Game Mastered roleplaying game!

Which reminds me that there's been one player who's been a constant presence during all 45(ish) of these sessions and that's my old high school friend Anders. Come to think of it, he's probably my oldest friend that I still hang out with. Ha! While it migh have happened I can't recall him ever missing a session of our Warhammer adventures, which is pretty impressive all things considered. Here's a cheers for Anders and hopefully our continued adventures in WFRP4!

So... speaking of the 4th edition... let's segway into that. Last week we started hearing about some of the plans for Warhammer Fantasy Roleplay 4th Edition by Cubicle 7, and I'm getting that jittery feeling I had both back in 2004, when 2nd ed was announced, an in 2009, when 3rd was announced! We will actually get two games, one set in the classic (now exploded!) Old World and one in the Age of Sigmar setting. However, as I don't really know much, or have much interest in, the latter I will focus on the former.

The covers for the boxed starter set and core rulebook. I love how the first shows the heroes casually laughing it up (and a ratcatcher with a wanted sign?) while the others shows them in full melee but at the same location. Great stuff! Also, check out how well the new cover lines up with the original - the guys behind Zweihänder made a comparison
C7 says the tone will be similar to the 1st edition, even the new cover invokes the original in a nice way, with rules based on the 2nd edition. To be perfectly honest I was hoping for more of a from the ground up re-imagening of the rules, but at the same time I can't blame them for making what is probably the smarter business decision - everyone seems to love the 2nd ed rules. I think they're fine but showing their age, and not in a good way. Still they did postpone it about six months (it was originally slated for release this year) to keep finagling the rules, which is a very good thing to me.

What is even more interesting is that, even though C7 first said they weren't interested in rehashing old material, they are going to release a special director's cut, anniversary edition of The Enemy Within! While I generally agree with not rehashing old stuff, some games and supplements are exceptions - WFRP and CoC spring to mind. Especially since players have been clamouring for a reprint of TEW since 2005 and that FFGs version really was a different campaign with similar themes.

As implied by the director's cut comment, the reprint will feature updated and or added content, which, I imagine, will most likely concern the last two parts of the campaign that are generally considered much weaker than parts one to three. Overall I'm very excited for these news. Generally because Cubicle 7 makes extremely well written and atmosphericgames, such as The One Ring, and specifically because I would like to continue The Enemy Within some day. As I mentioned above we could just pick up where we left off, although I think we might as well play from the beginning as I think most of the plot has been clouded by foggy memories by now.

Whatever happens I'd be happy just getting another 15 sessions worth of Warhammer Fantasy Roleplay to log and chronicle!
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Saturday, 15 August 2015

Rules Reading!


Just a very quick update. For the past couple of weeks these are the different rulebooks I've been cycling through. Usually I'm reading the revised The One Ring (thanks Ville!) during breakfast and then Infinity when I get the chance during the day (skipping to points of interest rather than cover to cover) and then I get stuck in with Dropzone Commander after the proto-gamer has gone to sleep.

In fact, I just finished the DzC rulebook tonight, which I did read cover to cover, and I have to say I'm very, very impressed with it! I think it might be the best looking and most well presented miniatures rulebook I've come across in my gaming career. The miniature photos are spectacular, the fluff is good and actually interesting, the layout works well and the actual rules seem solid. In fact I was so impressed with the whole Dropzone Commander two player starter that I'll probably do a mini review of it pretty soon. I'm also in the process of painting my Scourge. I have of course already magnetized my giant Doom Crab!




As for Infinity I've played a couple of learning games with Claes who seem to enjoy it and is picking it up well. I think next time we'll try something with an actual scenario rather than just straight up annihilation as cool scenarios is what Infinity is all about. He's got his Haqq starter box assembled and awaiting some paint as well as a bunch of reinforcements still in blisters. I'm using my trusty Yu Jing but since I also have a number of units that need painting We might do some kind of painting/first battle deadline to motivate us and actually get the stuff up to snuff.

Finally, it's always a joy to read anything for The One Ring and although I've read through the first edition a number of times I was happy to go cover to cover with the revised. It's still the same game although some things have been tweaked (mainly Journeys) and the organization of the book has been improved. I did like the two book system but there were some issues with which rules were where etc.

Yeah... that's it. Just thought it was fun to talk some rules. What are you reading at the moment?


Oh, and don't forget that Fire Broadside is now on Facebook.
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Tuesday, 30 June 2015

A Status Report

Eek! The new releases for Infinity are already revealed and I haven't written anything since the last news post. Better put something together so it looks better... kind of. Well, still being a bit busy and not being very good at blogging. However, I'm doing whatever hobby related things I have time for and I thought I'd tell you about what I have been doing and what I'm planning on doing.

Let's look at some painting first! You might remember I finished up the undead for Myth and I've since started on the Rathi (humanoid rats). I've also painted four heroes, most of the traps and the miniboss Conner. Here are some quick cellphone pics.

The Apprentice (mage), Acolyte (priest) and Soldier (warrior). They look a little glossy at the moment as I didn't shake the bottle enough, but that will be taken care of.
The Brigand (rogue). Actually a Rathi that broke from the oppressive rule of the Rat King and is now trying to
free his people from the Darkness. Very cool character!
Three of us in the middle of the No Rest for the Weary story quest. Sorry about the unpainted masses. :(

We've enjoyed playing Myth, although we're usually surprised at how long each session takes. Of course, it's very easy to trim it down to maneagable chunks but still. Something about the card driven combat makes for a lot of planning and thinking during play. Sure it will get faster with time though!


I've played a couple of games of Troyes which is a really neat board game where you take the roles of the powerful families of the city of Troyes during the middle ages. You need to protect the city at the same time as you try to bolster your own prestige and victory points while also constructing the great cathedral. It's a mix of worker placement and dice manipulation where the dice acts as your workers (higher being better). Very clever design and surprisingly thematic as well! Highly recommended!



After a much too long break I finally got to play a game of X-Wing again! It's been more than a year since last time and I really enjoyed taking my B-Wings out for a spin. My regular opponent Anders had brought an interesting list consisting of only two ships which... didn't fare well against the many cannons of the Bs. Was fun to get back into it and I really need to magnetize the rest of my Bs.



Speaking of getting to play old favourites, on Anders' birthday he wanted to play Chaos in the Old World with the Horned Rat expansion so I brought my painted set and proceeded to thrash my opponents soundly as father Nurgle! We also played Shogun (actually the first complete game for me) which was fun although I didn't do very well as I failed to focus on building upgrades.




During this my group has also started to plan for a... Necromunda campaign! I kind of go interested in it when I read the Inquisimunda rules and then when I found more fun stuff over at Yaktribe. It won't be overly large and we only have four or five players but I think we'll have fun with it! Not taking it very seriously and playing for the story rather than to win. We're organizing terrain and a homepage for the campaign as well as making miniature inventory and seeing which underhive denizens we might like to buy for the campaign (spiders!). It seems like we'll have some Van Saar, Orlocks, Delaque, Escher and my own Genestealer Cult to battle it out but this might change before we start. Might even decide to run two gangs each or something.

The Genestealer Cult is something I've always wanted to do and I managed to get hold of some old Magus and Hybrids models years back and finally decided to go all in when I came across the Malignancy from Macrocosm which are... perfect! To say the least. The problem with making the Cult before was getting some hybrid-ish looking models that weren't too monstrous or too mundane. Macrocosm strikes the right balance and I now have a bunch of brood brothers and later generation hybrids to use for my cult! Also, for you old school Squat lovers out there - have a look at their Digger Corps! I got the minis this past week and they're very nice. As soon as I get some bases from Fenris I'll be taking a break from Myth to get these guys painted.



So... that's been happening! What I'm looking forward to is getting my hands on the bunch of Dropzone Commander stuff I've got waiting for me at my FLGS. My friend Other Martin decided to get a core box of his own and will paint the UCM so I've taken it upon myself to become the grand commander of the Scourge forces. Looking forward to play with my giant murder crab!



I've also come to the conclusion that I need Star Wars: Imperial Assault in my collection so expect that in a future update. I also went from completely uniterested to very much would like to have when it comes to FFG's new 40k board game Forbidden Stars. I think it's mostly about the nostalgia about being able to use those epic and Battlefleet Gothic units I know so well again in a game. And perhaps also to simply be a part of the 40k setting in a way that I'm simply not anymore. I have no desire to play 40k and although I'm in many ways very very tired of the grimdark it also has a very special place in my heart.

Finally I just want to tell anyone who, for some insane reason, still hasn't seen Mad Max: Fury Road to go and do so. Now. Forget The Avengers or Jurassic World (even with Chris Pratt) or any other sci fi film to be released later this year - this is it. This is the best most visually stunning piece of art you'll see in 2015! It really has no right being this amazing, but it is. Go now!

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Sunday, 29 December 2013

December Gaming

Managed to get one of the last copies available for sale! Also... clothes hanger.
Er... hello there, and happy christmas! Or God Jul as we say here in Sweden.

It's been another busy month with house moving (again!) and starting a new job. Things are starting to settle though so you should see some more activity here soon. I missed the Infinity releases last month, but have decided to simply let it go and start again with this months stuff (Gorgos!). So what's been going on gaming-wise in my little corner of the planet? Mostly board gaming and some PC gaming now that my computer has been brought into the current decade.

I played some more Firefly and I think it's probably playable in two hours-ish with experienced captains. It's a game I enjoy for the deep theme and decent gameplay, although I think it could be improved upon - the main problem area being lack of player interaction. Luckily GF9 seem to have heard our pleas and the next expansion will include two new ship roles: bounty hunter and a pirate. I think this is exactly what this game needs to stir things up a bit and I'm really looking forward to it!

Bios: Megafauna also hit the table again, where the game ended when the earth cooled too much and became a ball of ice not fit for life. We followed this with my first game of Origins: How We Became Human, also by Phil Eklund. We didn't play it all the way through, instead opting to wrap it up when it was time and then start again next time now that all of us know the rules.

Origins is kind of Phil's take on Civilization/History of the World etc. but it plays very differently from those games. You start as a type of early hominid (Neanderthal, Peking-man etc) and you try to unlock more areas of your primitive brain as well as how to exploit the living world around you. Although there's a map the game is mainly card driven and there's an economy system of "Elders", Innovation and Population that is quite clever and a bit tricky to use properly. Looking forward to playing it again soon!

Played my first game of Eldritch Horror and it's pretty much what I expected it to be: an updated/streamlined Arkham Horror. The theme is all over the place, going from purely laughable to moderately cool at times. I love my Lovecraft but I find that this FFG/pulp version of it is starting to get tiresome. The main thing I was looking forward to was an AH-like experience but in half (or a third!) of the time. Unfortunately the streamlining didn't really help much in this department and with five players we were at it for almost five hours. Had it been a (much) shorter game I would play it with delight, easily overlooking the luck driven gameplay, but with this lenght I feel it overstays its welcome. Unfortunately.

A blast from the past was when I brought Panic Station to a recent game night! It's a small and (usually) quick game that we played a couple of times when I got it but then seemed to forget about. I think the problem was a bad experience during a four player game but I felt that five or six would help us remember how fun it can be. We were five this time and ran around the abandoned base, growing more and more paranoid! One great moment was when the host had just infected me and a human player started moving towards some other humans who immediately panicked and opened fire on him. And then when they realised their mistake I managed to run up to him and infect him anyway. Muahahaha! It went on unusually long, but this was because of some unfamiliarity with the rules and a lot of table talk. Will bring again!

Finally, I managed to get my hands on Robinson Crusoe: Adventures on the Cursed Island (not an easy feat in itself!) and me and Anders tried it twice a couple of days ago. In our first attempt we succumbed early but realized we'd played a number of important things wrong. So we went at it again and this time we managed to get the fire started in time and had a pretty cozy place to live in by the end. Then I went home, read the rules again and found some more stuff we'd played wrong... this time to our advantage! The cursed island is not that forgiving! Looking forward to trying it again with four players as I think hunting will become a crucial part of the game then.

During the past few years I've found myself growing out of love with pure co-op board games - be it Arkham Horror or Pandemic. When you mix it up with some kind of traitor mechanism or competative co-op it's fun but I often get bored when there's no "real" resistance. Also, there can be the problem of the alpha troll who tells all the other players what to do. This is a behaviour I certainly can understand - if you know the right way to play you want to play that way - but it often makes the game less fun for the rest of the group. Robinson tries to mitigate this by always having several things that are often equally necessary to do, as well as having some random outcomes of certain actions. So this game has me back in the co-op boat and I've pre-ordered Plaid Hat's Dead of Winter as well as that seems pretty cool!

The past couple of days I managed to squeeze in a session of the Mutant: År 0, a reboot of the classic Swedish post apocalyptic roleplaying game dating back to the early eighties. In this new version the story is set not long after the great cataclysm that ended civilization and it's a lot more gritty than its predecessors. There are design influences from a variety of modern indie rpgs, especially Apocalypse World, but with ideas distinctive enough to allow Mutant: År 0 to stand on its own. Looking forward to the proper release sometime this spring as I want to get my gaming group to scour a ruined Stockholm, filled with zone creepers and radiation hazards...

Finally, yesterday we had our last board game day of the year and played Rex: Final Days of an Empire (FFGs remake of Dune) and Archipelago. In Rex I played as the Lazax (Emperor) and allied myself with the Jol-Nar (Atreides) while the other three players allied against us. In the fifth turn we fought two decisive battles and we would have won right then if we had been victorious in one of them, unfortunately we lost both (even with traitors on our side!) and the game was pretty much over by then as we had made our big push then and there. We played out the final three turns but as expected the game ended with a Sol special victory which means the entire alliance win. It's a fun game, but we need to play it more to start seeing the proper strategies.

It was only the second time we played Archipelago and because of time constraints we chose the short game option. It's good to be able to control game length this easily, but it also means that the game ends just as everyone is starting to get comfortable. Still, it was good as a learning game! We ended up with two distinct islands with two players on each. Me and my neighbor quickly built a couple of churces to keep the populous happy, while the other two players mostly explored and played the market. Just as everyone started getting their plans in motion the game ended with the completely new player as the winner and myself in second place. Really want to play this again soon! It's a great game with a number of different mechanics mixed together that ends up making something much better than the sum of its parts.

Oh, and our Deadzone box has arrived of course! I started unpacking it the other day and there sure is loads of stuff! Mostly terrain, but bags and bags of minis as well. Unfortunately, the Enforcer faction is incomplete as they wanted to make some changes to the moulds so I won't see most of the specialist models until spring/summer next year which is a real bummer. Now it looks like I'll have to use the rebs as my main faction. They are really cool as well, but the Enforces would have provided greated variety in the local player pool.

Deadzone Enforcers with head swaps from Pig Iron.
The one thing I'm not to fond of when it comes to the Enforecers are their helmets. So I got some alternative heads from Pig Iron and they look pretty cool on the Encorcers bodies! A little bit on the large side, but I think that is mainly because of the larger helmet and gas mask. Would like to get them painted as soon as possible so we can start playing the game! More on this later of course.

As for PC gaming... I bought some titles cheap on Steam, but I got stuck playing Hawken instead! It's a free to play mecha FPS game that I'm enjoying a lot. I'm slowly starting to get to grips with mech maneuvering and have managed to push my kill/death ratio over 1. Haha! Feel free to add me if you're interesed, my pilot name is Beepluck.

Well... that's all for now. More later as I take a look at the past year of gaming!
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Friday, 4 October 2013

Movie Musings




During the past couple of months I've watched a few movies of the sci-fi variety and I thought it'd be worth typing up some thoughts on them.

Tragically I ended up going alone to Pacific Rim. Sure I might have been a bit impatient, but still! I think you
know what the movie is about pretty much; giant mecha fighting giant monsters. This could so easily have become too silly for its own good or it could have taken itself too seriously, again ending up making the movie silly (the Transformers movies manage to do both at the same time!). Instead Guillermo del Toro finds the perfect balance and a movie about mecha fighting monsters becomes as fun and as awesome as it should be! It's hard putting my finger on exactly what it is that makes it work so well, but I certainly enjoyed myself and look forward to the sequal.

Something I really liked was that you had about five minutes of exposition at the start of the movie and then we got straight into kaiju fights! No gradual build-up, no origin story, just pure mecha fun from the get go! Brilliant! I really don't understand why the film didn't do better in the states. It didn't do badly at all, but I thought it could easily have been the big summer blockbuster. Did the average American movie goer miss the flag waving and patriotic undertones of movies like Transformers and Independance Day? Was the international cast and the main battlefield (Hong Kong, not NY or LA) off-putting? Or am I being a bit too prejudiced? ;)



Next up was Elysium, which I did manage to see with a couple of friends. After Neil Blomkamps first movie, District 9, was such a cool piece of cinema I had quite high expectations. I'd heard that the reviews were lukewarm but I went into the movie theater undeterred! It's about the poor, filthy masses down on Earth in contrast with the super rich and beautiful who have taken refuge to a space habitat (basically a Stanford Torus) called Elysium. Although the gritty style of District 9 is still very much intact you quickly realize that this is a different kind of movie. If District 9 was Fargo, Elysium is (the original) Total Recall . If District 9 was The Wire, Elysium is The A-Team. And I really do mean this in the best way possible! I think one reason for the lukewarm reviews is that this fun 80s style action movie can be hard to see behind all the grit and realism that Blomkamp loves so much. I was a bit confused as well at first, but when Sharlto Copley's evil sleeper agent character just became more and more over the top and insane it all clicked; "he's having so much fun doing this!". Despite the grit and the realistic design you really can't take this movie all that seriously - it's an action romp with superb sci-fi design and execution! Think about the plot a few seconds too long and you'll realize it's got holes like a sieve. But that's not the point! Just lean back and enjoy it.

With a lesser director Elysium would have been some kind of direct to video release, but Blomkamps amazing eye for detail raises it to a different level. The movie is full of all kinds of cool technology and designs, but they never insist upon themselves. This is really quite rare in modern sci-fi as every neatly designed gadget or gun have to be poured over by the camera, showing it in detail and how it works. Blomkamp simply throws all the cool stuff he likes in the movie but just allows it to stay in the background, which really helps with world building and, again, realism. And there are so many things that you'd like to just pluck out of the movie and put in your little sci-fi mini game! Just look at the different ships/hovercraft to the above.

If you don't know what I'm on about, consider the original Star Wars films. They had tons of background technology and designs that just were there and most of it you as the viewer never really understood or got a good look at. This probably had a lot to do with the cobbled together practical models used that often seemed to be a compromise between the concept art and what parts the model builders had knocking around. In the new prequal trilogy on the other hand, so many of the ships, gadgets and sets are thrust in your face, screaming "look at this awesome design I came up with! Please agree with me that this is awesome!! LOOK AT IT!!!", and to me this detracts greatly from a movie. I want cool designs, but I don't want to look at a showreel. Anyway, I quite liked Elysium and while it's not as good as District 9 it should be in every sci-fi fan's collection. 


I remember hearing about Europa Report quite a long ago, but feared it had died the kind of death movies you like to see usually do. So I was pleasantly surprised when it was released and made available for streaming. It's of the found footage variety but as the cameras are mostly fixed inside the spacecraft you rarely get the shaky cam that can be tiresome if used to much. It's about the first human exploration to Jupiter's moon Europa and we get to follow the crew through the journey and as they finally set down on Europa. The creators have gone to considerable length to make the movie as an accurate portrayal of space flight and that alone makes for an interesting movie. It's so rare these days to see something like this - the latest I can remember is Apollo 13 and (of course) 2001.

Europa Report is basically a "things go wrong in space" movie so you kind of know what you're in for, but what actually happens and how these problems are handled is what sets this movie apart. I don't want to move into spoiler territory so I'll leave it at that. It's also remarkable what kind of visual effects they've managed to achieve with the budget they had. The exterior shots are simply gorgeous! Especially during the landing sequence on Europa. Really spectacular stuff!

This is a film any sci-fi enthusiast would enjoy, but if you prefer hard sci-fi and perhaps enjoy real space flight it's an absolute must watch!

Hmm... that went on a bit too long. The next two will be quick.



I had heard so much bad about World War Z but I ended up thinking it was fairly good. It has almost nothing in common with the book of the same name, which really is the films great problem. Had it been released under any other name I think the reception would have been much better, now it simply seemed like people were angry that it wasn't the "real" World War Z and discounted it because of it. Standing on its own legs the movie adds a few things to the zombie mythology and it's actually pretty cool to see a zombie movie that is more like a classic disaster movie rather than a horror movie. Wouldn't mind a sequal.



Finally, I've watched Star Trek: Into Darkness. JJ Abrams does his thing and there are some cool scenes and pretty visuals. The cast is quite good (I liked Cumberbatch) and no expenses have been spared to make the effects spectacular. However, this is not Star Trek. It really isn't. And this is coming from someone who is really not a Trekkie in any sense of the word. I watched a bit of TNG as a teenager but that's about it. Recently I've started watching TOS and I quite enjoy it from a conceptual stand point. As a teenager I remember I thought Star Trek was mostly boring and not as action packed as Star Wars, but watching it now I like it because it is something different.

These two new movies really don't have anything in common with Star Trek except names, ships and uncountable nods and winks to the original series (really, it's starting to become a bit much). They could easily have been done as just generic non-Star Trek sci-fi movies and no one would have noticed. No one would have said "you know, Into Darkness really reminded me of Star Trek".The whole overarching concept of exploration and the future of humanity has been discarded in favour of explosions and silly plot twists. It's like rebooting Star Wars and forgetting about the Force. Or rebooting The Lord of the Rings and forgetting the actual ring! Basically, I think it's a waste of an IP when it's turned into generic action like this.


Yepp, I think that's about it when it comes to recent (new) sci-fi I've watched. I could perhaps throw in Agents of SHIELD in the mix, but it's on tv so... meh. Ok! So it is pretty cool and very Joss Whedon-y. In fact, I kept thinking "this is very much like Firefly" which in this case is a good thing. It could use a few generous scoops of grit though, as it feels much too sentimental. Still, I'm looking forward to seeing more!

There are a couple of characters missing still, but I wouldn't be surprised to see a 
River and Simon (although Simon really seems to have been integrated with Fitz/Simmons) 
and perhaps even a Book joining our merry band. :)

As for upcoming movies, we have Gravity by Afonso Cuaron, which looks absolutely fantastic, Ender's Game by Gavin Hood, which could go either way and Robocop by José Padilha, which also treads a fine line. Anything else in the next three or four months to look out for?
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Wednesday, 17 April 2013

Sci Fi on the Screen



I was going to write about the upcoming Elysium by Neill Blomkamp, but with some other movie/tv sci fi turning up I decided to simply expand this post. For me District 9 is one of the best sci fi movies of the past ten years. Granted, that might not be such a great feat considering the competition - the Transformers and the Avatars might be somewhat entertaining here and there, but great movies they are not.

There have been a few other great sci fi films (Moon, Children of Men, Rise of the Planet of the Apes) as well as some good ones (Dredd, Contagion, Source Code) but I think District 9 stands out the most as something completely different to what we've seen before. Neill Blomkamp has a visual sense of concept that I would liken to a young Ridley Scott. While Star Wars introduced the idea of the lived-in future Scott perfected it in Alien and Blade Runner. I get a similar feel when watching both District 9 and the new trailer for Elysium, except Blomkamp has updated the lived-in future to fit better with the 21st century.

As for the more futuristic aspects of Blomkamps movies I get a strong feel of Chris Foss and Syd Mead. Their work during the seventies and eighties had a great impact on me as a kid and Blomkamp just being a year younger than me probably grew up with these images as well. I'm very happy for it as I think a lot of today sci fi designs have become... almost standardized. The same design elements pop up again and again in tv, film and games and while they might look cool they soon get lost in a sea of similar designs. I think bringing back some of the concepts from the seventies and eighties is a great way to bring something new to the table. Especially since technological limitations during that time meant they could rarely be represented well when they were created. This has of course changed since then.

Anyway, what about Elysium? Well, the story is basically that Earth has succumbed to our misshandling of it and has become hot, dirty and over-crowded. The rich people have simply fled the planet and are living in a space station called Elysium - which is a beutifully realized Stanford Torus, yet another nod to the seventies - where they frollick in the artificial gravity and enjoy privileges like machines that can instantly detect (and cure!) cancer. Back on Earth Max De Costa (Matt Damon) has just been told he's got a terminal disease and don't have long to live, so he decides to try and get into Elysium. Jodie Foster plays the government official on Elysium who try to keep him out with the help of a bounty hunter named Kruger, played by Sharlto Copley - the lead of District 9. And that's the basic premise of the movie, but don't listen to me... watch the trailer:


Yepp... looks pretty neat, right? Looking forward to August are we? So that's Elysium. Definitely the movie to look forward to for me personally. 

What I also wanted to mention was SyFy's new series Defiance. It's a science fiction melange mixing Firefly, Mad Max and Babylon 5 with some interesting ideas crammed in. Perhaps I should have put Mad Max first as the show takes place on Earth that was inadvertently ruined by an alien fleet 30 years ago. It's not clear exactly what happened but it seems like there was a big battle that pretty much ensured mutual destruction and now a bunch of different alien races are stranded on a post-apocalyptic or post-terraform (although that's not the correct word since it was alien technology... extraforming?) Earth. 

While the Mad Max angle is obvious with the jury-rigged vehicles, evil raiders and a lack of resources I think SyFy really wants to grab the Firefly fans with this series. Besides the sci fi cowboy style that is fairly prevalent in the pilot it's a lot more than that, the backstory of the main character (a rogueish ex-military man who now make a living through salvage) and the general feel of struggling against the odds certainly make my Firefly bell ring. The city the show takes place in (and the name of the show itself) is even named after that fateful battle and there seems to have been some kind of military unit called yellow jackets. Hmm..

The B5 feel comes from the great mix of aliens and uplifted animals that live in Defiance. The Votans who came with the alien fleet was an alliance of different races and although they're all pretty much of the rubber forehead kind, and fairly stereotypical at that, I enjoyed the variety. I really liked the uplifted (?) orangutans though! Made me want to paint my ape gang for Jude Dredd. Here's a trailer:



In the pilot we get to know the main character, Nolan, and his feisty sidekick/adopted ailen daughter Irisa. They scavenge stuff from the alien spaceships that periodically crash down on Earth (quite often I assume) but after a run-in with raiders they find themselves in Defiance, which is very much a futuristic version of the frontiers town. We get to see the main factions in town and the obvious (at first, but probably more grayscale as the series goes on) bad guy is a scheming alien Castithan who also owns the local bar. His antagonist is a rich human who owns most of the mines in the area. Naturally they both have children and the human girl is in love with the Castithan boy... I see a lot of Capulet/Montague stories in the future, even though they fastforwarded it and changed the ending.

There's a betrayal and the towns energy shield is sabotaged just as they learn that an army of Volge are Theo Jansens's Strandbeest. It looks like the town is going to get wiped out, but luckily Nolan saves the bacon with some kind of alien power source that he scavenged in the beginning of the episode. He becomes the new town sheriff (I bet noone saw that one coming!) and at the end we get to see who the real bad guys are, including a bearded guy with some seriously silly looking glasses.
marching their way. I kind of liked the Volge although they pretty much looked like more cybered up locust from Gears of War. They had some neat walkers though, including one that reminded me of

The pilot was very much that, a pilot. And in my experience sci fi or fantasy tv pilots are rarely good in and of themselves as they have too much stuff to cover and get the audience hooked on. Neither plot nor character development is given enough time as there is an entire world to establish. This lends itself to one-dimensional characters and a very cliché script, but this is not anything I hold against Defiance. While some series, like Firefly, succeeds brilliantly in making an actual good pilot I think that is the exception rather than the norm.

All in all I think Defiance has potential, as long as SyFy actually dares to do something new. Right now the show is dangerously close to the cliché cliff but there are still enough interesting things in it for it to be able to break new ground. It'll be interesting to see the next few episodes.

Oh, and the series also ties in to a new MMO by the same name and apparently the tv show will affect what happens in the game and vice versa. Yepp. Here's another (live-action) trailer that shows more of the gaming side of the setting. Big bugs etc.



There we go.... some of my ramblings regarding sci fi on the screen. See ya!

EDIT: Well then... look what just popped up! AMC is apparently developing Ballistic City, described as Blade Runner meets Battlestar Galactica, taking place on a generation ship and being about crime. It sounds absolutely spectacular!
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Monday, 18 March 2013

More Wooden Cubes, Please!



It's something I'm fairly used to by now but it's still interesting to see my interests shift after a period of intensive ameritrash filled gaming. This time the trigger was two six player games of Twilight Imperium played in close succession - it's one of my all time favourite games but it's quite a big undertaking to get going. After the kind of sprawling, over-produced, random space-spectacle that is TI (and I mean all that in a good way!) I felt the need for something more modest. 

It is during these times that I usually discover new games outside my usual hunting grounds. Since my board game collection is still made up of predominantly FFG/ameritrash titles I tend to try and find something different. Combined with a feeling of needing more gateway games to introduce the hobby to non-gamer friends and family I ended up playing Ticket to Ride Europe, doing a solo run of Power Grid: The First Sparks and (finally) teaching myself Bios Megafauna.

I was black. Would have won if blue hadn't blocked the track from Moskva...

 
I played Ticket to Ride Europe with my wife and a couple of friends and it was a HUGE success! Sure, I'd read many times that it's one of the best (or simply the best) gateway game out there, but even so I was surprised by the great response. Even my wife who has always struggled to understand what joy I could find in "simple games" had a lot of fun with it and wanted to play again. This has pretty much never happened before so... neat! I've heard the 1912 expansion is very good but I think we'll have some more fun with the base game first.



My personal first choice for that "non-gamers gaming" evening was The First Sparks by Friedemann Friese. As you probably know it's a re-themed version of Power Grid where you try to gather food and spread your tribe of cavemen rather than building powerplants. It's been slimmed down a bit with some of the heavier elements removed meaning it plays in about an hour instead of two. In retrospect I realize my friends wouldn't have had any trouble grasping the mechanics, but I wanted to play it safe so brought Ticket to Ride instead. However, yesterday I set up a three player solo game of The First Sparks just to get the mechanics down and damn... that's a fun little game! I was only going to play through a couple of turns but ended up finishing it because it was so much fun. Looking forward to trying it for real!

Playing and enjoying Ticket to Ride Europe and The First Sparks would have made a great board gaming weekend, but reading through and learning Bios Megafauna might be what I take the most satisfaction from. It's designed by Phil Eklund who has made another favourite game of mine: High Frontier (session reports here and here) so I knew what to expect. Phil writes rules like technical manuals so that when you need to reference something during actualy gameplay it's great, but when you are reading it through for the first time it can be a bit confusing and... minimalistic. Having conquered the High Frontier the rulebook for Bios Megafauna wasn't all that difficult. In fact, I think it's an easier game to understand overall.

Anyway, you play as either mammals or dinosaurs (up to four players) and start out during the Mesozoic era and basically try to create creatures that are better adapted than your opponents so they can spread as wide as possible. As always in Phil Eklund's games the science is at the very core of the game so I'm looking forward to playing this with my biologist friends! I get the same feeling from Bios as I do from High Frontier - that the theme and mechanics are so well integrated that I really would have a hard time seeing how they could be separated. Awesome! Will play it soon and write a proper first impressions post.


Browsing through BGG and looking through my board game wishlist two games have risen as my (probable) next investments: CO₂ and Archipelago. I've mentioned CO₂ before but I don't think I've talked about Archipelago. It's what a traditional euro looks like after having gone through the filter that is Christophe Boelinger's mind. If his name sounds familiar it might be because I've been going on about his last game, Earth Reborn, quite a bit (here and here for example). Earth Reborn took a unique approach to skirmish board gaming and I think it's the best in that (admittedly small) genre. Archipelago seems to do to Puerto Rico what Eearth Reborn did to Space Hulk and from what I can tell it looks like huge amounts of fun! 


So yeah... don't worry though. I'll get cured of my ameritrash fatigue eventually and go back to the mountains of plastic. I just need a break to push some wooden cubes around. :)

In other news I've bowed out of the Infinity Paradiso campaign that I participated in. I did manage to make it through the first chapter but had to call it quits after that. The reason mainly being a simple lack of time but also me not being very much into playing games at a store. I'll see if I can scrape together enough friends to play a smaller campaign at a more leasurely pace in the comfort of our own homes. I am painting though! 

More on that later...



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Tuesday, 8 January 2013

...and Future!

Ah, we're back! Talking about past accomplishments is all well and good but I think we're all actually more interested in what the future might hold. Of course there are more new stuff that I want to play than I could possibly find time for, nevertheless I will do my utmost to try! Let's break it down...


Board Games

My list of games from "Board Games I Look Forward to" is still very current as I've only managed to play one of those games (Descent 2nd ed). For shame! However new things keep cropping up so lets add a couple of titles shall we?

Speaking of Descent 2nd ed, the first expansion for it, Lair of the Wyrm, has just been released and I've managed to get my kitten mittens on it! It includes two new characters and classes, two new monsters and a sort of mini-campaign that can be sprinkled in among the campaign you get in the core box. It looks like a lot of fun and I'm looking forward to trying it out, especially as my buddy Micke has agreed on taking the role of the Overlord this time around. I rarely get to play the role of the heroes/investigators/chumps in these types of games so I'll be sure to make the most out of it. :)


Star Wars: The Card Game is perhaps not technically a board game, but close enough. When it was first announced I wasn't all that interested to be honest, but I think X-Wing has re-kindled my love of Star Wars and this game seems to push all the right buttons both when it comes to theme and mechanics. It plays quickly with lots of action and a theme that seems to work well. I also like that the deckbuilding has been streamlined as that is most often the big hurdle for getting my friends into card games. Instead of choosing every single card, you choose Objective sets consisting of one Objective card and five (I think) cards that come with it. I think this should make deck building much more accessible for the casual player and much quicker to boot. My copy of this game is in the mail... hopefully in my hands before the end of the week!

I initially dismissed Mice & Mystics as a poor mans copy of Mouse Guard, but has since learned the error of my ways. Of course it's inspired by Mouse Guard but it also seems to be a damn fine game! Cooperative dungeon crawling with a very strong story element if I've understood things correctly. There's no Overlord (Overcat?) and new adventures will apparently be released continuously. I'm thinking that this game might be the next step up for my seven year old niece who loves to play DungeonQuest.



For me Mansions of Madness was never quite that hole-in-one that I had hoped it to be. It's definitely fun, but some of the scenarios are a bit meh and I've been discouraged by the piss-poor reviews most of the expansions have received (again, because of bad scenario design, not because of any actual faults in game play). However the new big box expansion Call of the Wild does look very promising! We get to move out of the mansions of madness and into the er... outdoors of madness. It seems like the focus will be the rural areas around Dunwich and from what I've read in the FFG previews this is an expansion I just have to get!

Besides the new and shiny I want to play more (everything!!) Runewars, Alien Frontiers, Claustrophobia, High Frontier, Earth Reborn, Cyclades, Twilight Imperium, Battlestar GalacticaPlanet Steam, Space Alert, Chaos in the Old World, Age of Conan, Bios Megafauna, Shogun, Lords of Waterdeep, A Game of Thrones.... you know. The usual. :)


Roleplaying Games

As I said, 2012 was a bad year for roleplaying, but I'm determined to change things in 2013. I'll probably repeat myself a lot in this section, but that's simply because the games I want to play stay fairly consistent. One or two new additions perhaps. Luckily for me it seems like the people who might be available for/interested in roleplaying have grown a little, so hopefully it should be easier to get going than it was last year.

The One Ring has been on my must-play-list since I read through it and wrote my review of it, pretty much. For me it does so many things right (at least on paper) and it seems like it would be a blast to play! Tales from Wilderland has a bunch of neat looking adventures for it and Heart of the Wild and The Darkening of Mirkwood will be released during spring, hopefully. Basically it would be very easy to start things up, only needing some standard prep and rules explanations. With most people having The Hobbit fresh in their minds Middle-Earth isn't too far off... even though that's not quite the same as my Middle-Earth.

More Star Wars! Yes, FFG is going all out with their new rpg Star Wars: Edge of the Empire and have just released the Beginner Game. It consists of a trimmed down rulebook, a short adventure and some gorgeous pre-made characters, maps and tokens. And dice. Learning that they had basically taken the Warhammer Fantasy Roleplay 3rd ed mechanics, minus 95% of the cards and tokens, and transplanted it into the Star Wars setting certainly caught my interest! While I appreciate what they tried to do with the cards in WFRP3 it became too cumbersome in the end with stacks upon stacks of talents and maneuvers and monster cards. It seems FFG learned from this and simply took the core mechanics and the quite brilliant dice pool mechanic and used that as the base for Edge of the Empire. It's also focusing entirely on the small scale smugglers/fringers/bountyhunters of the galaxy which appeals to me. I'll try the beginner game and the sequal you can download from FFG and will most likely pick up the core book when it is released as well.

I'll say Mouse Guard here, although I would happily try Burning Wheel as well. However Mouse Guard is still the more accessible of the two, and the setting is just so cool. We played it twice more than a year ago and it worked quite well! My players enjoyed themselves but were still confused by the system I think, having not read the book it naturally takes longer time for them to acclimatize which they never had time for since we only played twice. I want to give it another go, perhaps with new players, and see what happens. Three or four sessions is probably what is needed before the whole system starts to sink away and feel really natural.

Finally I'd like to play with FATE. I was going to put down Diaspora specifically, and although that is still probably my favourite FATE setting I'd like to try the system no matter the background! For me Diaspora of course comes first to mind but there's Bulldogs and Starblazer Adventures for more sci-fi, The Dresden Files for some urban fantasy/horror or why not the original Spirit of the Century for some over the top pulp action?! Then we have the upcoming reboot of the Swedish sci-fi rpg Coriolis (co-written by one of my regular Dust Warfare opponents!) that will also use FATE as its engine. Having gone on about it almost since the inception of this blog I feel ashamed for not actually having played with FATE yet. This demands change!

I also want to play more Fiasco and try Technoir, Rogue Trader, 3:16, Apocalypse World, Dragon Age, Trail of Cthulhu, Kuro and so on. Oh, and the new (last?) campaign for WFRP3 bears a special mention as it is a re-imagining of famous The Enemy Within campaign. From what I've read so far it seems pretty good and I think I might have to get it just to read at the very least.


Miniature Games

Well then, I'm sure you pretty much know what I'll write in this section. Still, let's get it over with. :)

Infinity is still my favourite miniature game and the campaign snowball has started to roll. I know people are preparing for it, and even though I got my specialists sorted I need to sort a couple of baggage remotes. My only problem is that none of my close friends really play the game. Sure, Anders still have his Nomads and he's said that he thinks it's a brilliant game, but now that he has Dust Warfare (and more importantly, people ot play with) I don't honestly think he'll touch his Infinity minis again. Perhaps I should try and get some new people interested... which would be a great excuse to get that second faction I've been thinking about! Hehe!

Next up we have Dust Warfare which we played a lot during the autumn. I think the main reason being there are several of us who are interested and have models for it. Don't get me wrong, it's a game that I really like that combines ease of play with a decent tactical depth, but if it had only been me and Anders things might have looked different. With Hades the SSU have finally caught up with the other factions when it comes to unit options and the new tanks and walkers certainly open up a whole lot of new possibilities! When painting I've been rushing through my infantry and spent some more time with the vehicles, which seems to be a good balance for me when it comes to this game. Next up should be tanks and some Red Guard as we ready for the Hades campaign.

Finally Star Wars manages to sneak its way into all three different sections! This time in the form of the fast and furious X-Wing. A game that I first really enjoyed, then started fearing it was too random, and finally enjoyed again as I started figuring out the tactics of the game. While this is a minature game I almost feel bad for putting it in this list since there's virtually no painting or modelling involved. Sure, some quick modifications here and there, but it's not quite the same. However that is probably one of the reasons it makes the list. Painting takes time (especially at my pace) and not having to do it was a big draw for me. In any case I'm looking forward to Wave 2 with its A-Wings and keep dreaming about Wave 3... can we say B-Wings and TIE Bombers?!

My 15mm stuff grows in spurts with periods of rest in between. It's one of those games that takes time because I have to do everything myself. I think my  GZG UNSC are pretty much playable as they are now, some more basic infantry to round them out perhaps. But they need some opponents. While I still want to finish my Mars Reds I feel more inclined to paint Crusties so I think they will become the main opposition for a time. Rules wise I'm looking forward to getting my copy of Gruntz 1.1 courtesy of Robin Fitton himself (since I was lucky to win a Gruntz painting competition a year ago). Then there's of course Tomorrow's War and I'm hearing good things about 5150 Star Army and it's siblings. Will have to check them out as well.

Besides these four there are Heavy Gear that is still very much on ice, Judge Dredd which I think makes for a good side project (did you see the new Citi-Def?!) and a variety of spaceship games. I'm sure at least one of them will make it on the blog this year.


Besides the analogue gaming you'll be able to read about video gaming, space exploration and the occasional movie here on Fire Broadside! Looking forward to writing more, reading more and playing more during 2013!
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