Showing posts with label MIOTW. Show all posts
Showing posts with label MIOTW. Show all posts

Wednesday, December 16, 2020

Magic Item of the Week - back! The Headsman's Axe

   This is for AD&D 2e S&P.

  We love AD&D 2e in the house, and we LOVE the Player's Options books.
  In Combat and Tactics they introduced weapon styles and my Blackstone campaign includes several unique styles, including the beloved (by my darling wife Jennifer 'BLOOD! BLOOD AND SKULLS!' Stump) Headsman's Style which can be used with the great axe, bardiche, and greatsword.

  To use the Headman's Style you must already have two levels in the Two-Handed Weapons style and be at least specialized in great axe/bardiche/greatsword. The first level in Headsman's Style gives you an additional +1 damage and the second gives you a +3 (total) to damage

  Which leads us to the magic item the Headsman's Axe.


 This great axe is normally +2 to hit and damage. If you have both levels in the Two-Weapon Style it is +2 to hit and +3 to damage. If you have one level in Headsman's Style it is +3 to hit and +4 to damage. And if you have both levels in Headsman's Style it is +5 to hit and +7 to damage (not including style bonuses!).


  Other style-related magical weapons exist, of course

Thursday, July 27, 2017

Magic Item of the Week: Phlothor's Carriage

  Little is now known of Phlothor the Artificer except that he was rather popular in the court of the Green Empress, contemporary writers praised his genius for creating magical constructs and vehicles, and that he was killed in a dimensional rift explosion that eradicated his personal magical library, most of his creations, and both of his apprentices.
  But one thing he created survived and was copied at least once - his Carriage

Sunday, November 6, 2016

Magic Item of the Week: Bartlebee's Bastion Bag

Bartlebee was an adventuring mage famous for his vast arcane knowledge, his poor constitution, and his tendency to be attacked while sleeping. He eventually crafted an enchanted sleeping bag that was so handy his fellow adventurers cajoled him into making more.
  The bag is made of a woolen rug folded over and sewn along the 'bottom' with frog fasteners along the long side; a person lays within the rug and fastens it closed. The person is warm and snug but may open the bag very quickly in an emergency.
  If the command word is known once fastened the bag will drift up  8' off the ground and enter a dimensional pocket very similar to a Rope Trick spell. The interior is shielded from wind and rain but allows the person inside to hear what is going on around them and to see through a 2' x 2' one-way window that looks down from where their head rests. It takes 2 segments for the bag to rise and enter the space.
  Note: if a ceiling or other obstacle blocks the bag from rising to a full 8' it will still enter a pocket space as long as it can rise at least one full foot from the ground.
  The space will be within a few degrees of the ambient temperature, but the bag itself is enchanted to make its occupant comfortable if the ambient temperature is between 111 to -11 Fahrenheit.
  If the occupant of the bag is awake the bag will exit the space in 30 minutes. If the occupant falls asleep within 30 minutes the bag will remain  in the space for 8 hours of until 5 minutes after the occupant awakes, whichever occurs first. The bag may be used no more than once a day (from sunrise to sunrise) and no more than 3 times in a week (a phase of the moon).
  The bag can hold a creature of up to the size of a large half-ogre but is generally limited so that only a single humanoid and its familiar/a single small animal can be in the space along with a single large, loaded backpack.
  When the bag 'turns off' it takes 2 segments to exit the space and float down. In a rush, the occupant can unfasten the bag and leap out in a single segment - the bag and any gear will fall to the ground immediately if this is done.

Saturday, October 29, 2016

Magic Item of the Week: Puissance Weapons

  These were technically invented by my kid sister in 1979 when she was 9 years old.
  Puissance weapons look like a well-made mundane weapon. They are always melee weapons and if they are capable of being thrown their magical effects do not including throwing.
  A Puissance weapon grants the person wielding it proficiency in that weapon. A cleric may use a lance, a mage a scimitar, etc. Note that characters forbidden to use certain weapons for religious reasons may still refuse to use puissance weapons! 
  There are limitations because the sword is 'pre-programmed' so benefits you get from already knowing the weapon do not apply.: a monk using a puissance weapon does not get his extra damage; a fighter with weapons specialization or higher using a puissance weapon will not get bonuses to hit and damage; etc. 
  The most common weapons are swords but virtually any melee weapon may be a puissance weapon.

Tuesday, October 11, 2016

Magic Item of the Week: The Shadow Bow

  The party just got one of these in the loot from the second level of Skull Mountain.
  Shadow bows come in ally types of self bow and are always enchanted at least +1 Their unique power is that any arrow fired from the bow is Invisible until it strikes its target. Because the arrows are unseen in flight defenders have and Dexterity-based improvement to armor class reduced by 2 points and monks have a -4 to deflect the missiles.