Showing posts with label 5150: SA.. Show all posts
Showing posts with label 5150: SA.. Show all posts

7/14/2011

Rebel attack!

Sergeant Blacksmith made it to the base on time to let them to prepare for the imminent Rebel attack. The weather had worsened and there was no Intel or support so far; the men nervously made a defensive line on the nearby woods and set on wait for the enemy to come.
All pics clickable.

Mission: Defend.
Terrible inclement weather. No aircraft during the mission. 12" visibility.
Star Army Investment Level 5. Rebel IL 2.
Mission Intel 3.
Pre-mission Intel bad!
Squad Y formed by Sgt. Blacksmith Rep 5, ASL Rep 3 and rest of the squad Rep 5. SA standard armament and armour. One asset with missile launcher.
Squad R formed by Squad leader Rep 3 and the rest Rep 4. SA standard armament and armour. One asset with missile launcher.

Turn 1. Star Army 3 - Rebels 2.
The three PEFs moved. One PEF is revealed but it was a false alarm. As there was bad Intel, the situation turned to overwhelming odds and the PEFS were doubled!


Turn 2. SA6 - R5.
SA did not activate.
Another PEF turned into nothing and one more became a Rep 4 squad. Both sections from Y squad reacted and fired to them. Seven troopers failed their shots and Blacksmith run out of ammo! Fortunately, the ASL hit them hard with his grenade launcher, making 2 OD, 2 OOF, 2 Stun and their leader Duck Back.


Turn 3. SA1 - R1.

Doubles and a score lower than the enemy Investment Level, which meant a random event. A sniper! who shot at the ASL of the Red squad but failed.

Turn 4. SA6 - R2.
SA did not activate.
The surviving Rebel squad leader charged the SA position and was turned into pink mist by the defensive laser shots.


Turn 5. SA4 - R2.
SA Red squad sergeant section moved left encircling last known Rebel position. Yellow squad ASL section charged the Rebels in front of them and took them prisoners for further interrogation.
Two more PEFs revealed and turned into nothing!

Turn 6. SA4 - R1.
All SA troops moved fast towards last PEF.
Last PEF split in two.

Turn 7. SA4 - R3.
The activation dice scored a seven, reinforcements for the SA. They received an off board fire support, an artillery strike.
Sergeant's Red section rushed forward under the cover of a small wood and spotted both PEFs; one was a false alarm, and the other a small bunker!

The bunker is small, Rep 3, with a Fire Power of 8, and SB armour. It opened fire on the Red section and let two men Stun. Then two men of the section with laser rifle fell backwards into the forest, and the one with the missile launcher fired at the bunker, reducing its Fire Power to three.
Then the artillery strike hit home and the bunker collapsed, with all the men inside Obviously Dead.

Mission accomplished. Return to base.

Blacksmith gained two Fame points for this mission, so he has now a +1 Fame Point (-1+2 = +1). The SA has also gained +1 Morale campaign whereas the Rebels lose 1 Morale campaign and 1 Investment level.
Next mission is attack and Blacksmith and his platoon are confident enough to crush definitely the Rebel uprising.

7/11/2011

Blacksmith, Star Army Sergeant.

Gaea Prime dominance, Third Ring, planet Aesir. Its planetary colony has rebelled and proclaimed independent. The planetary Defence Force has been unable to restore order and the Star Army has been called to suppress the rebellion and purge the planet.

The Army has just arrived and the situation is so chaotic that Intel is nonexistent. A SA squad under Sgt. Blacksmith has been sent on patrol near one of the insurgents areas.
Star Army controlled planet.

Star Army Investment Level is 5. Rebel IL is 2.

Patrol on daylight and weather conditions OK.

Successful aerial reconnaissance.

Intel Level 4 but Bad Pre-Mission Intel. Uh, oh. This is no good.

Insertion by walking.


Blacksmith's squad:

Sgt. Blacksmith, Star, Rep 5, HB armour, Rapid-Fire Laser Rifle (ME!).
Assistant Squad Leader, Rep 5, HB, grenade launcher. 5 troopers Rep 4, HB, Laser Rifle.

Mission: Patrol with Rebels attacking.


Ruleset: 5150:SA by Two Hour Wargames.
Miniatures: Old 15 mm. Laserburn sci-fi range.
All pictures are clickable.


TURN 1. SA2/R2

Doubles, and lower than enemy's Intel Level. Random Event! but I ignored it as there is nobody on the board yet.


TURN 2. SA2/R3

Rebel PEFs activated before SA squad. The three PEFs advanced 16" towards the enemy. As there was nobody yet, I decided to move the PEFs towards the SA entry area but without entering them into it, so they got pretty close to the SA squad entry point.
Blacksmith's squad entered on sector 9, rushed into a big building in front of them and then spotted the three enemy PEFs at the same time!

Although there was Bad Intel, there weren't bad surprises. Moreover, the first PEF turned into nothing, but the other two resulted to be two full squads in defensive position. The closer Rebel squad (all Rep 5 except the one with the SAW, the rest wearing Assault Rifles) took the In Sight Test first, opened fire and made one Obviously Dead, one Out Of Fight, 2 Stun and three Outgunned and Duck Back (AR rate of fire outguns Laser Rifle!) OUCH!

TURN 3. SA2/R2
Doubles again, and this time a sniper shot the Assistant Squad Leader who was already Duck Back, and missed him.

TURN 4. SA6/R3

Star Army squad did not activate as their higher Rep was 5. Now Rebels activated and, as they were attacking and started the turn within 12" of the enemy, they charged them. Blacksmith's men could fire at the Rebels while charging, but they couldn't because they were wounded, stun or taking cover. Nonetheless, they managed to kill two rebels when they finally rushed into the house. After that, there was the melee. It was five Rebels against 3 remaining SA troopers. The Rebels score four dice more than their enemy, so all of them resulted OOF. But as Blacksmith was a Star, he could shrug it off.


TURN 5. SA4/R3
There could be reinforcements on the SA side, but as the game was practically over I decided not to roll for it. Blacksmith was the only survivor of the patrol and was locked in melee with a Rebel squad, so he broke off and was shot in the back when he run towards his base. Thanks to he activated first, he managed to move out from the game board with Fast Movement and two Stun results, which were saved by his Star Power.

Game Over. Mission was a total failure. Blacksmith is the only survivor, with a -1 Fame Point.
Next mission will be defend with a new full squad.