Showing posts with label Adepticon. Show all posts
Showing posts with label Adepticon. Show all posts

Tuesday, April 16, 2013

It's done!!!

It took many, many long hours of painting.  It soaked up many, many days worth of time.  In fact, this project took so long that I've sorely neglected a far more serious matter that I must now shift my attention to.  But anyone who's ever studied business management knows the difference between 'urgency' and 'importance', and this was urgent.

But it's done.  I have finally finished.  I took two days off over the last two weeks just to give my back and my arthritis-ridden fingers a break, and it was worth it.  I finished Sunday night and actually enjoyed a game last night.  It was my reward to myself, and well-deserved (especially considering I haven't even played a game at the shop in weeks now).  But I'll get to that game later.  For now, I want to show off the completion of everything I've been working on.  This is just as much for bragging purpose as it is proof to the rest of the team that is so desperately depending on me.

In case you haven't been keeping up with the blog, I'll to recap for you.  For the last many weeks, I've been frantically working on completing my Word Bearers army.  This army is for the Adepticon Team Tournament, an event that I can't go to because of that 'serious' matter I'm supposed to be working on.  So I had to get the army done even faster and then send it out priority so my team-mates could hand it to my replacement.  This morning saw the box get shipped off.  That's it!  You should be all caught up now.  And now for the good stuff:

Here's the army list again:

1000 point Adepticon Army- Word Bearers Chaos Marines
HQ-  1st Chaplain Erebus (counts as Huron Blackheart)  160
TROOP-  10 Chaos Marines, Power Fist and Plasma Pistol, 2 Plasma guns, Veterans of the Long War  220
TROOP-  20 Cultists, Shotgun, Flamer  97
TROOP-  25 Cultists, Shotgun, 24 Autoguns  136
ELITE-  5 Terminators, twin Lightning Claws, 3 bolter/melta-guns, Reaper Autocannon, 2 Power Fists, 2 Chainfists, Veterans of the Long War  272
HEAVY-  5 Havocs, 4 Autocannons  115



And here's the models:



The whole army, in all its glory.  Note that the display board is not the final one, it's just a random board I have laying around and use just for pictures.  The real display will be much nicer.

First Chaplain Erebus, and his trusty Daemonic sidekick...

The Terminators... of DOOM!

What's a Word Bearers army without Word Bearers?

Erebus ablative wounds, er, bodyguard.

Another unit of distraction, er, Cultists.

And, of course, some guns...
 Anyone going to Adepticon knows that you must bring an objective marker.  My army, being based off the Battle for Calth represented in "Know No Fear", would be trying to destroy every part of that Master World.  And this column is asking for it...

Wait, what's going on there?

Even a Daemon has to go sometimes...
And that's it!  There was a bit more work in the background as well, but it's all the boring stuff.  I had to make display placards and army lists and briefing packets for the poor newbie that has to make this force work and... yeah, a ton of boring stuff.  I'm most proud of the army.

The cool thing is that it's going to be fighting alongside Tyranids, Orks, and Necrons in the goal of destroying Ultramar.  My Word Bearers may have started the downfall of the piddly-little empire, but these other forces are certainly helping.  And hence our theme- 



Doom of Ultramar!!!

Wish my team some luck for this weekend's grand experiment.  And if you see this army on the field, please toss a shout-out on here so I know.  It'll make me proud.

Just like I'm proud to finally be done.  Whew!  Now onto more important stuff...


Friday, April 12, 2013

Lord of the Word

I have finished!!!  It's 3am and a day past my original due date, but he's done.  Again, he isn't nearly as pretty as I expected, but time is a major factor and my brush may have been a little rushed.  Whining done, let's move on to the model...

To fit the theme of the army, I decided that I would use Erebus to command the force.  In the attack on Calth, Kor Phaeron planned and executed the assault from orbit while Erebus made planetfall and set up a summoning circle while the five Chapters of the XVIIth Legion crushed the Ultramarines.  Since he was on the ground with the rest of the forces, I figured he'd be the obvious choice.  If you don't know what I'm talking about, check out the Horus Heresy novel, "Know No Fear."

But wait, the Chaos codex has no rules or stats for Lord Erebus!  Looks like I'm using the 'counts-as' principle I hate so much.  Resigning to theme over-riding principle, I began to look at characters.  I couldn't make up my mind and eventually settled on just making my own Chaos Lord and using that.  That is until my buddy talked me into using Huron Blackheart.  I resisted, he insisted, and eventually I capitulated.  I'll do a whole blog about that decision later, but it all led to a quick conversion and frantic painting.  Here, check it out:

First Chaplain!  That is, before Chaplains started carrying Crozius'
Of course, I have to have a model to represent the Hamadrya, and I decided that I liked the small, daemonic model available in the swag-bag from Adepticon all those years ago.  Unfortunately, the lighting didn't show off the layering quite right, so I have to show both.  Like all stories, the truth is somewhere in the middle:



And both- DONE!!!

 Aaaaand with that, every model for my force is fully painted.  I still need to base everything, and I still have much work to do on objectives and terrain and army-lists and...  Damn.  And here I thought I was done...  On to more!!!

Let me know what you guys think, and Happy Hobbying yourselves!


Wednesday, April 10, 2013

Work fastah for the mastah!

I finally finished the second unit of Cultists!  They're not pretty, but they're done, and that's what counts at this point.  This allows me to finally move on the unit that matters- the commander!  For now, though, I am so happy to be past the balance of models for this force.  

Here's the pics of the unit.  Enjoy!

All 20 of the buggers...

Nothing says 'Come to Chaos' like a little fire...

Twin brother of the other unit's Champion, this one shall be known as 'Silver-tooth'

Again, a massive variety of FOUR poses.


Twenty down, one more to go!  Now that I'm done with all the troops, I get to focus on the good model, as well as the Objective Marker and Ultramarine casualties.  Stay tuned for those.

Happy Hobbying!

Thursday, April 4, 2013

Glory be to the Chaos Gods!

Another unit done, and this one was less fun to paint than the Marines and Terminators!  But they're very 'fluffy' to my army and downright necessary to victory (somehow).  Without further ado, here's Erebus' personal bodyguard:

The unit, all 25 of 'em!

'Gold-gob', the champion, with 'is trusty shotgun and sword...

A wide variety of autogun-toters.  All FOUR versions...


And there it is!  25 more down, 21 more to go before this army is done.  And 20 of those are more cultists.  Yay...

As always, Happy Hobbying!

Tuesday, April 2, 2013

Brutus Extremis

And here's the teeth of my army, finally.  At only 1,000 points, there's only so much you can take that works.  Add to that the prohibitive nature of 'fluffy' list-building, and there's not a ton of hope.  But Chaos can take these bad boys, and the novel my army is based on had one running around, so I happily included the unit.  Check it out, check it outers!

Chaos Terminator squad with tons of anti-tank killing ability:


Reaper Autocannon, 3 combi-meltas, 2 Power Fists, and 2 Chainfists
Notice the variety of victims?  I love trophy racks on termies...
And, of course, showing off the hand-painted iconography.  

Five more down, only 46 more to go...

Happy hobbying!

Saturday, March 30, 2013

Cry Havoc and let loose the... just shoot them!

Sorry for the late posts, but I've been diligently working on getting these models painted.  This unit I finished two weeks ago, in GW Cool Springs Village (just outside of Nashville).  Not just as I finished the squad did I get the chance to put them on the table and test them out, and they did not disappoint.

Without further ado:

Top shot, because I'm tall...
A little more 'front-on'.  Big guns, right?
Gotta show off the hand-painted icons.  I know, they're not amazing, but they're hand-painted...

This squad clocks in at a super-cheap 115 points, and has the ability to drop anything less than AV14.  Better yet, with the onset of the flyer-spam so prevalent these days, this squad has proven to be a real menace.  To all the bloggers out there that suggested this build-out when the codex first dropped- THANK YOU!  I was skeptical, but now I'm sold.  Great unit!  And very fluffy, to boot!

Five more down, only 51 more models to go...

Happy hobbying!


Thursday, March 21, 2013

Have army, will travel

I was 'on vacation' over the last two weeks, and it was mostly a good time.  I now know for certain that I have a severe phobia for driving in precipitation (snow, rain, just plain-'ol water).  But that aside, I also got to take my army on a road trip and test it out.

My first stop was in Nashville, TN, where my buddy and team-mate lives and runs a Games Workshop (the student has become the master and all that jazz).  He presented to me his Tyranid list, but I'll go into that in a bit.  We played a game against one another, and that had some good lessons.  The next day, we teamed up and played against two of the hobbyists in the shop, and that was a hard-fought battle.  A few days later, we'd made it to Buffalo, NY, where I got to chill with another old buddy (and also team-leader) and play a game.  Again, some strong lessons.

Before I go into the games, let me show off my army and the army list:


1000 point Adepticon Army- Word Bearers Chaos Marines
HQ-  1st Chaplain Erebus (counts as Huron Blackheart)  160
TROOP-  10 Chaos Marines, Power Fist and Plasma Pistol, 2 Plasma guns, Veterans of the Long War  220
TROOP-  20 Cultists, Shotgun, Flamer  97
TROOP-  25 Cultists, Shotgun, 24 Autoguns  136
ELITE-  5 Terminators, twin Lightning Claws, 3 bolter/melta-guns, Reaper Autocannon, 2 Power Fists, 2 Chainfists, Veterans of the Long War  272
HEAVY-  5 Havocs, 4 Autocannons  115

This army is not a min-maxed force, it's not specialized at killing anything (in fact, there's a few things it can't kill), and it fits the 'theme' to the point of insane.  But that's the point anyway, so this became the army.  If you want to know the theme, check out the Horus Heresy novel 'Know No Fear', by Dan Abnett.  Other than that, the reasoning for all the units is simple- horde and bullets.  I needed the autocannons to break light vehicles and possibly drop some flyers, and I needed Terminators to lay down the hurtin' when possible since the rest of the army is pretty weak.  I had to include 'veterans of the long war' because these guys AMBUSHED THE ULTRAMARINE LEGION ON THEIR OWN MASTER-WORLD!  So yeah, that rule was pretty much required.  So now it's time to see how this army did in the real-world:

Game 1- Tyranids vs Chaos Marines, 1000 pts.
His army was definitely scary.  It comprised of the Swarmlord with 2 Tyrant Guard, a Zoanthrope, and 3 units of 30 Hormagaunts.  It was the 'horde and dice' game I thought I could play, and was embarrassed at the attempt.
I rolled for my d3 infiltrating units (Huron's warlord trait) and got a '2', which allowed me to attach Erebus to the CC unit of Cultists and outflank.  We were playing the 'ol "Castles" scenario (objective on each side) and he got to go first.
So his doods all rushed at me.  I shot him.  The first casualties of the game were my Plasma Gunners blowing themselves up.  Then more good luck- my Terminators deep-struck directly behind the Swarmlord and cadre, fired everything, and caused a single wound.  A unit of claws, er, 'gaunts simply turned around and overwhelmed the elites, killing them in a single phase.  But luck does have a way of changing- twice, my autogun-wielding Cultists were saved by a poor Charge roll ('4' when he needs a '5', and '5' when he needed a '6').  But luck does not a game win.  The Swarmlord simply stomped foward and smashed everything.  My Cultists died first, then my Chaos Squad.  My Leader'd-up Cultists outflanked and wiped out the 'gaunts threatening my Havocs' position, but were then chomped by the Swarmlord themselves.  Even Erebus fell pitilessly in a single phase.  The Havocs shot a unit of 'gaunts from across the table and chased them from the objective.    The game ended with the Tyranids taking my objective and gaining all the secondaries.
All in all, it was a fun game.  I got to see how my units fared against other armies.  The MVP for me was, surprisingly, the Cultists.  They each caused a decent amount of damage and took some real work to get rid of.  I found them surprisingly distracting.  I learned that Huron seemed to be wasted in the CC Cultist unit.  Other than that, just happy to see them in action.



Game 2-  Tyranids/Chaos Marines vs Necrons/Space Marines, 2000 pts.
So my buddy and I team up and take on a couple of other gamers, and this being my last hours in Nashville. We roll up the multiple objectives, then Night Fight, and then they got first turn.
I rolled for my d3 infiltrating units and got a '2' again, so I attached Erebus to the Autogun-Cultists and chose to outflank again.  I deployed my Havocs in some woods on the back of the table, behind layers and layers of 'gaunts.  The Swarmlord deployed in front of me, and my Chaos Marines deployed opposite inside a ruins (which just happened to have one of the objectives and no line of sight to the enemy).
The battle began with a Drop Pod full of Veterans popped out right in front of the mob and the Swarmlord.  With some powerful shooting, a Tyrant Guard died and the other was nearly dead.  More shooting from the Necrons and Space Marines saw a ton of 'gaunts get blown up.  But not enough.  Our turn started with a massive surge foward, some running, and quite a bit maneuvering.  The Havocs killed an Annihilation Barge in one round (and some terrible saves), while the Stormlord and horde crunched through Marines and Drop Pod alike.  The game went on to see some epic swings.  My Terminators deep-struck next to his Triarch Stalker and melta'd it to death, only to die by Necron and Tactical squad fire.  The Techmarine and accompanying squad were responsible for killing droves of xenos, but was subsequently cut down by the Swarmlord.  My Cultists, led by Erebus, outflanked behind the ruins where some Wraiths were waiting to counter-charge, and successfully killed one and wounded another.  A timely counter-charge by Hormagaunts saved my Cultists, who went on to take the objective in the enemy ruins and be killed to a man.  Erebus was slain when even he could not withstand an army's shooting phase alone.  The Swarmlord was killed as a Land Raider drove over him.  When the smoke cleared, we had just pulled out a victory.  It was a BLAST!
We learned that the Zoanthrope was getting dropped and another Tyrant Guard was being added to keep the Swarmlord alive longer (plus not give away the free 'First Blood' objective point that easily).  I learned the Huron is perfect in the Autogun-cultists.  I learned, definitively, that the Terminators are too frail to withstand close proximity to the enemy.  Which explains why I took combi-meltas- I need them to kill something NOW! because they may not be here in a moment...
It was very nice to work with my buddy again.  This game proved how well we play together, and how well my army can do with some proper support, and vice-versa.  The MVP for this battle was the Chaos squad, who stayed strategically hidden behind an objective while the Tyranids were a huge distraction, just to climb up in time to kill a Dreadnought and wipe out the remnants of the Tactical squads.  Claiming the objective, and with good marksmanship this game, they proved to be the decider.  Also nice to get a win...


Game 3- Chaos Marines vs Necrons, 1000 pts.
This game was a learning experience more than a game.  My buddy wasn't familiar with the new rules quite yet and didn't have all the models he needed, so we fudged a few things.  His army had an Overlord in a Command Barge with Warscythe and Phylactery, 2 units of 5 Immortals, a unit of 18 Warriors in a Night Scythe, and 3 Wraiths.  We rolled up the random-objectives mission and deployed.  My Chaos Marines went onto a hill across from ruins with Wraiths, while my Cultists and Havocs deployed in some ruins across from the 'douche canoe'.  Erebus rolled a '2' yet again and chose to outflank with the Autogun-cultists.
This game was a ton of shooting and some wild swings themselves.  My Cultists survived copious amounts of fire from Warriors disembarking from a 'flying croissant'.  The Havocs and Cultists were very lucky for the area terrain of the ruins.  Wraiths rushed foward and charged my Chaos squad, eventually losing but tying them up for many turns, while the Terminators deep-struck right in front of the enemy ruins and jumped the Immortals there.  The crowning moment, early in the game, was when the Erebus-led Cultists showed up right beside the 'douche canoe', got charged and survived, then went on to kill the barge and stick the two lords in combat.  After a number of harrowing turns, the Overlord finally fell (and failed to self-repair) and the mob took the most valuable objective.  The funniest moment was when the Night Scythe returned and my Havocs decided to let lose and killed it right then, only to remember the 'Jink' save and pass both with boxcars!  It was hope, snatched away in the most poetic event in the battle.  The Terminators finally held up their end of the bargain by killing off a unit of Immortals while only the Champion and (more effective) single Terminator stood.  Some 'Veil of Darkness' shenanigans and the Necrons were able to steal the victory from the Chaos, only to have the last teleport of the game miss by inches and allow the Cultists, led by Erebus, to claim the top points on the table.  Chaos won, if sloppy.  But the Necrons certainly hadn't lost...
In this battle, we discussed the merits of certain army builds, rules, and combos that may work a little better. My army seemed to do exactly what it was supposed to do in every case.  Despite not killing the Night Scythe, I still finally got to test the effectiveness of those Havocs against flyers.  My MVP for this battle was the Havoc squad.  Their shooting proved to be very effective (despite only hitting half the time) and they proved that they can handle the very thing I'm scared of.  All in all, very educational (as well as a blast!)


So there it is, there's the games I got to play.  I'm planning on playing this army a few more times before Adepticon, so stay tuned for more battle reports!  And Happy Gaming!

Wednesday, March 6, 2013

One squad down...

Okay, so I finally settled on my Adepticon list (and by settled, that means I finally acquired everything I wanted) and I needed to jump into painting frantically.  To begin with, I took the nearly completed squad of Chaos Marines and decided to 'spruce them up'.  After all, I was originally painting a Chaos Marine army just to have one and get it done.  Now it matters.

Here's the squad before I picked up the brush this time:


Here's the squad after  (Note that I painted the armour to look more 'solid' and get rid of that 'drybrush' look.):


Here's the iconography (and I have to brag and point out I did it all in freehand while watching 'Til Death' on CBS):



I even tried my hand at some RLS (reflective light-sourcing).  I didn't get it right, but I know how to do it now.  Too bad I'm not using any other Plasma Guns in the rest of my army...


Here's even a comparison of the 'new squad' lined up with one of the 'old squads'.  I don't know if you'll be able to see the difference, but I figured I'd show it off.


I got something done!  Now to get on the rest of the force- 56 more models!

Happy Hobbying!

Monday, December 24, 2012

My dreams are crushed!

I had, after weeks of deliberation, finally determined my army list.  It wasn't an overpowered one, but it had a definite strategy and the tools to accomplish it.  I had it.  HAD is the operative word.

You see, Adepticon's team tournament has some specific rules that govern army design.  As part of a 4-man team, players will pair-off and battle against another team's pair in a scenario that the AWC boys invent.  Each player brings a 1,000 point army, using 1 HQ, 1-3 Troops, 0-1 Elite, 0-1 Fast Attack, and 0-1 Heavy Support.  A single player from each team is also allowed to take an extra Elite, Fast Attack, or Heavy Support.  Outside of that, there's not too many other restrictions.  Even Forgeworld models are allowed.  But there's a list for which FW models a team can bring, and limitations on how many may be taken (one of any FW unit per team, so no repeats).  And here's where I got excited.

My army is based on a very specific theme (which I'll go into later as I describe my team's theme), which was based on the Black Library novel, "Know No Fear".  In the book, 5 chapters of Word Bearers gather on Calth with 20 chapters of the Ultramarines in a mighty mustering to supposedly crush a massive Ork Waaaagh in the galactic south.  Little did the Ultramarines realize that this was a very well-planned ambush of treachery.  The majority of the Word Bearers' legion was with their primarch and speeding to Terra to aid Horus in over throwing the Emperor.  But the part of the legion on Calth was awesome nonetheless.

Led by Erebus, the planetary forces consisted of thousands of cultists (who looked like terribly shabby soldiers, and not even good ones at that), thousands of Astartes, and armor in the form of Land Raiders, Land Speeders, and Rhinos (and I'm sure there was a Predator in there somewhere).  Kor Phaeron, on the other hand, led the space-borne assault, using hundreds of Astartes, some Dark Adeptus, and even daemons.  I chose to use the land-bound forces as my theme (for obvious reasons) and developed a strategy to fit that theme.  Here it goes:

First, I have to bring cultists.  Two big units should do the trick.  They didn't have anything special, one would have autoguns and the other would have the CC build-out.  Add to that a typical unit of Marines and BLAM!  3 Troop choices and 55 models on the field already!  To lead the force, I was going to convert up an awesome Erebus model and 'counts-as' him using Huron's rules (on suggestion of one of my 'cheezier' gamer buddies.  Good call, right?!).  Knowing that it wouldn't be enough to cause any real damage to enemy, I chose to take some armor.  That would start with a Predator with lascannon sponsons.  That tank would go armour-killing as well as spraying high-strength firepower into those foolish enough to come at it.  But a Predator is not resilient enough to withstand 2 missile launchers, so I tossed in a Land Raider Proteus.

The Proteus was going to be my 'baby'.  It's a RT-era model, so it represents the Horus Heresy time-frame perfectly.  Its rules are available online, so I don't have to bring an oversized, $80 book to use it.  It's also not great as an assault vehicle (being able to carry less doods and  not having the front ramp make this pretty obvious), so I was content to use it as a firebase.  Most importantly, it is an Elite choice, leaving me to fit into the required FOC and not taking away from one of my other teammates.  With two vehicles on the board, one armor 13 up front with 3 hull points, and the other with armor 14 all around and 4 hull points, I figured this would become a hassle for anyone to handle.  And that hassle would allow my weak Troop choices to do their jobs.  Brilliant, I say!

And then Adepticon put out the 'Allowable Forgeworld Models List', and the Proteus wasn't on there.  I know that the boys in AWC already stated that Horus Heresy stuff wasn't going to be allowed (despite some stuff being on the list), and I know that the rules aren't available in any normal Forgeworld book, but I was surprised.  And crushed.  And frustrated.

After weeks of deliberation and some sense of confidence in my usually-terrible strategic decision-making skills, I was blocked.  And now I'm back to square one.  Yay.  Oh well, I only had 23 army lists written so far, what's a few more?


Sunday, December 2, 2012

NOT Forgeworld!

I've been exposed to something very funny these last couple of weeks.  One of my gamer-buddies has been showing up to club day and bringing his super-old Chaos Space Marine army, which happens to include the ancient Rhinos.  Half a dozen times now, other gamers have walked up and asked if those models were Forgeworld.  Of course, the answer is an emphatic no.

I bring this up as 'funny' because it reinforces something that I know- I'm an old gamer.  I've been playing with these models since the late 80's and rolling dice for them since the 90's, but most of the people that play this game now are new and only found the glory that is 40k within the last 10 years or so.  That is amazing to me, even though I'm responsible for thousands of these 'newer' gamers.

There's even some more proof that I came across recently.  The one that had me flipped was on one of the big blog-sites (everyone should know which one it is) where someone started a comment thread trying to argue what the standard Land Raider variant is known as.  Anyone who knows anything about the 'technical' side of the hobby knows that it's called the PHOBOS pattern. But dozens of people tried to argue that it was known as the 'Godhammer Pattern' (which is what the lascannons are) or the 'Godwyn Pattern' (which is what the heavy bolters are), and even the 'Mark I' (which hasn't existed since '87).  Anyone who has been playing or collecting since White Dwarf issue #245 (summer 2000) would know this information.  But alas, most people are newer hobbyists than that.

But it's even 'funnier' these days because Warhammer 30,000 has finally hit the shelves and a huge portion of the hobby base has decided to go back in time and play this out (that'll be another post someday), which requires the use of a ton of Forgeworld models.  Let's look at these and the old stuff and see just how different it is.  Hopefully, this also serves as an education for the newer hobbyists on just how UNORIGINAL the new FW models are (and this isn't bad.  The FW stuff is supposed to look like the old stuff).

RHINO
Rogue Trader era Rhino, which lasted until the early 2000's and was the oldest model in the 40k line...

Forgeworld Deimos Pattern Rhino

PREDATOR

Rogue Trader era Predator, affectionately referred to as the 'Spoon-top' version

Forgeworld Deimos pattern Predator

LAND RAIDER

Rogue Trader era Land Raider (the second version) and the first heavy tank model available to ALL armies

Forgeworld Proteus pattern Land Raider

See?  Same old models for us old gamers, but new Forgeworld conversion kits to copy.  I like the FW stuff, but the differences are also obvious.  My hint:  If you don't want to show your age in the hobby, please don't walk up to everyone using what seems to be old models and asking if they're Forgeworld.  THEY MAY NOT BE!  Some of us are just too poor to buy the new models (especially Rhinos, which all the old gamers have too many of) and are WAY too poor to buy the FW versions just because we may want to play 30k instead of the real game.

Now, right now you may be thinking that I'm being a 'bitter old man' and using that as an excuse to write a blog.  You're partially right, especially considering that I've been too busy to make my weekly post as normal.  But there's a second reason- I actually built something last night!  Let me show you some pictures...


I bought this from ebay a decade ago for $40, when this model was selling for triple that amount at minimum.  It was a deal, to say the least.  The original owner did a fantastic job building the core body of the vehicle and even added some leftover engine parts from some model car (he really loved this model, and I'm honoured to have picked it up).  Specifically check out those instructions.  Anyone that complains about GW's instructions is ignorant considering what they used to be...

I don't understand why the picture is flipped.  Sorry about that.
 Last night, around midnight, I got bored and decided to bust the model out and finish it.  I build the hedgerow-cutter, some other small accessories (such as headlights, smoke launchers, and viewing port), and finally assembled the weapons.  I know this is an ugly model, but I can't help but to love it.  PLUS- Forgeworld released rules for the Land Raider Proteus, which means I can actually use this in games (FW being allowed, of course).  If you have this model and want to use the rules, you can find them here:
Forgeworld LR Proteus rules

Not being one to simply have something for the sake of having it, I have to disclose that I'm very seriously thinking of using this model in my Word Bearers army.  Not only does it fit the theme of 'Heresy-era', but I never did like that renegade Legions have the same equipment as the loyalist chapters.  The XVIIth Legion is actually the only Legion left over after ten thousand years and they must have tons of the old equipment left over.  Not to mention that I still have almost two companies of RT era 'beakies' which are seriously wanting to be painted gray.  But those decisions are yet to be made firm...

But wait, there's more!  I made sure to acquire an old Predator tank as well and I'm extremely tempted to build and use this as well.  Ever think GW's model kits have too many pieces?  Check this out-

You may not be able to tell, but there's a ton of parts in there.  Anyone old enough to have built the old Rhinos can tell you how much of a pain they were to build.  Now add more guns...

And to be preemptive before everyone comes up to my table and begins the 'oohs' and 'aahs', this is NOT Forgeworld!  I'm just old, dammit...

As always, Happy Hobbying!