JP On Gaming

Showing posts with label Wargaming. Show all posts
Showing posts with label Wargaming. Show all posts

Friday, December 14, 2012

NeoExodus Interactive Sneak Peek

Today, a little sample of some of the goodies I'm slowly preparing for the interactive at Genghis Con this coming February (14-17th). All the First Ones will be present (D'Anne, Linda and myself).

Our first multi-table interactive will be Friday night with limited seating. Here is the Blurb:

92-LI-03 Opening Moves

Written by The First Ones

Over a year ago, the Arman Protectorate invaded the lands of the Janus Horde. A year later, the Dominion also has an army in Sametia. From towns and fortresses all along the border, the Caneus Empire will launch a Crusade aimed at reducing the Horde. War on three fronts... This is a mutli-table, story-binding interactive event. An Adventure for APL 3-5 (Character levels 3-6).

So without saying much about the specifics of the adventure, here are some of the miniatures we'll be using. These are all human models. The models are a mix of Foundry, Wargames Factory and Privateer Press bits.

Yes, yes I know there are quite a few females that are showing... huh... more that is appropriate. Well they are barbarians - by choice! And they are not the only or the last ones of the bunch. I bought a collection of Foundry Nymphs... turns out more than half of them (okay more like 75%) where partially dressed. Enjoy!


JP

Thursday, July 19, 2012

More Hinterlands Minis: VSF Female Sailors

Although the princesses and the Hussars are great, one of the unit that really caught my eye were the sailors. So I got me a Skirmish line and a Command pack. Like the Hussars, these are just great sculpts full of character and screaming for me to run some Victorian Sci-Fi. It sounds corny, but I really like a sailor uniform on a woman, which may date back to my Sailor Moon addiction I had in the 90s.

When I started to work on them, I was worried about my skills at painting white. But the result is pretty good. They look like they have been out on patrol and not come out of the laundry.

I really like handkerchief around their necks, makes them look the part even more. The Princess and the musician I wanted to really stand out, so I gave them the blue jackets. Makes them stand out.

You may remember that in mid-May, I posted a picture of a commission miniature I painted for Brad. The Victorian adventurer? Well I used the same technique here. The pith helmet and the jackets really came out great.

*sigh*

Now I have to come up with a minis-based adventure... Space 1889 anyone? This just might be the reason I've been needing to go out and buy the Savage Worlds version of the game, instead of my old, GDW game... Or maybe pull out the Soldiers' Companion? Either of those would really be cool! Been years since I touched either books.





JP

Wednesday, July 18, 2012

More Hinterlands Minis: All-Female Hussar Regiment

In my review, I hinted at the presence of more hussars! Well here they are. I inspired myself from the colors of the 2nd Hussars (IIRC) from the Napoleonic Wars (Thank you L&L Funcken for doing all the research for me). I wanted a color that would look nice and "feminine" I did not want to use black (heck, I never want to use black). After looking through, the green did not appeal either.

I wanted these girls to really stand out when they would appear on the board. What color is more visible than red? There was only one unit of Hussars that had red, so I used them as inspiration.

I purchased two packs for these: the command pack and the skirmish line. You will see that the sculpts are awesome. The Command pack in particular has some great-looking ladies. I am particularly fond of the one waving her colpack and the ones with the Mauser/Luger pistol. Really nice. They paint up so fast and so well that I remained surprised at how easy and nice they got so quickly.

Also, Jason reminded me of another great reason to get these: shipping is EXTREMELY reasonable. No price gouging and the minis show up VERY FAST! Which is good - and bad for the impulse buyer like myself.







JP

Monday, July 16, 2012

Hinterland Miniatures's Princesses Review

A few years ago now, my good buddy Johnny posted a picture on his Facebook profile of a woman in a hussar uniform. I was immediately intrigued and looked a little. Well to my happy surprise, this was not something out a Victorian Sci-Fi (VSF) dream or from a steampunk's RPG. It was real!

Crown Princess Viktoria Louise and her sister-in-law Princess Cecilie seemed to have been into military uniforms! The Kaiser even granted Viktoria the right to form a unit of hussars (light cavalry).

While I doubt that the unit was little more than a sideshow and an attraction, in an alternate history OR in a VSF setting... what about then?

But the coolest part of it is that Hinterlands Miniatures has made a line of miniatures for these ladies! No longer is the world the sole property of men, but now the ladies can also take part in the taming of wild Africa, the exploration of the canals of Mars or the founding of Venusian bases!

Review

There are three criteria I consider when reviewing: Cost, sculpting, and painting.

1- Cost These minis come in at around 2.50$ each (13.50$ for 5/6 infantry or 3 cavalry) with characters at 3$ each. They are a tad pricy, but not so much so. As I don't plan on building a FULL army of them, but rather provide some colorful units for a game, that's fine. Plus there are very few female characters out there. So the price is acceptable.7/10

2- Sculpting The sculpting is done IIRC by Paul Hicks who has done work for many companies. I like his style as his miniatures are full of character. These ladies don't disappoint. The Mounted Princess Viktoria, riding amazon-style was a great surprise. She really seems to be leading her girls. While Cecilie really seems to be ready to command a WWI charge. The Command squad is also very nice. Though I personally don't mind, these miniatures cannot be described as Booberellas, and their uniforms are perfectly adequate for an afternoon of hunting in the savannah followed by afternoon tea. Anatomically correct, characterful, female miniatures: without a doubt top marks for this. They are really quite impressive.10/10

3- Painting After they came in through the mail, I put them on a base and admired them for a while, worried I would mess them up with a bad paint job. But much to my happy surprise, they painted up quick, well and with details popping through my average skills. Definitely a big plus! Unlike the Over the Wire minis whose sculpts were "okay", but who painted up great, the ladies from Hinterland have awesome sculpts AND paint up quickly and nicely. Another top marks. 10/10

Finally, I would strongly recommend these figure to anyone seeking to field a unit that will no doubt draw stares and attention. These ladies are great! If you are dilly-dalling, fill your shopping cart now! What are you waiting for? 9/10

Oh! You want pictures of how I painted mine? I'll be posting them over the next couple of days.

The Minis...

Being the proud father of two beautiful daughters, I renamed the princesses "Princesse Josiane" and "Princesse Kitty" after them.




Monday, December 27, 2010

More Thoughts on Fantasy Warfare


I recently red a post by the GM Oracle (http://www.gmoracle.com/?p=619). In his post, he comments how mass combat is unrealistic a fantasy setting. His point is "proven" by an example of a single wizard with a wand of fireball. In many ways, he is right. A single fireball (or 50 in a wand) will decimate a unit of simple commoner.

In a med-fan setting, adventurers rarely tend to stick around one place for very long. After a battle or two, they drift off seeking treasure and - as their name implies - adventure.

Instead of thinking in terms of a human army (with clerics and wizards), first, let's think of an orc horde. The vast majority of its numbers is composed of disorganized individually dangerous creatures.

Why do I disagree?

1- Communications

Communication is key to any battle plan. When running small-scale action, it is easy to use magical means to coordinate. However, when the numbers grow, such cohesion and means of communications become confusing at best. Imagine 10, 20 or more people each talking, or relaying information at the same time.

Communication is not just knowing how engaged troops fare, but also where the reserve are, when and where to commit them, knowing about the enemy's movements. If a general cannot see where his troops are, it is impossible to provide support when and where needed.

Good examples of this includes Napoleon's victory at Austerlitz where he maneuvered his army while his Russian opponent was hampered by the fog, and assumed Napoleon would not risk battle because of it.

2- Limited Magical Means

It is false or simplistic to assume that only one side has access to magical means. Both sides would be likely to have destructive, scrying and dispelling magics. The rules in D&D and Pathfinder make such means of roughly equal level. Requiring a minimum of 5th level for the most common large-scale destructive magics (fireball), thus making it uncommon.

Next, people with limited, valuable resources (such as spell casting) rarely seek to expend those frivolously (like PCs do). Wasting fireballs on a mob of commoners is not something I would generally wish to do.

3- Target Priority

Same as modern artillery firing blindly at an enemy is not ideal. WWI showed us, massive barrage achieve only limited success unless backed up with an infantry assault (read about the creeping barrage tactics and the fall offensive of 1918).

YES, as a wizard, I can just throw my fireballs at whatever moves, leaving me with much less to fight against real tougher opponent (remember that wizard on the other side I mentioned earlier?).

4- Modern Military Tactics

GM Oracle's post mentions that fantasy warfare would be very similar to modern warfare. Good quality modern armies (such as the US) have one thing in common: they are a volunteer, professional military force. This means they are highly-trained, well-equipped and well-disciplined. Very similar to adventurers.

When gathering his military forces, a fantasy lord would call upon a few groups of well-trained warriors (such adventurers, knight-retainers and religious orders), but most of his forces would consist of local militia and commoner with little to no training, equipment and discipline.Thus the "mob" or "big block" formation makes the most sense.

Those elite groups would use tactics that would be more in line with modern warfare, yes, absolutely. But the poor little farm boy who leaves his farm to serve his lord with his club or pitchfork...

5- Intelligence

Knowing the enemy and his resources is crucial, even in fantasy warfare. The presence of high level spell casters in a city is something that is known. The presence of someone who can drop a mountain from the sky rarely goes unnoticed. People talk. Casters scry. Spies listen and observe.

Anyone quickly notices adventurers coming to town and selling for 1,000s of gp's worth of gear and loot. Merchants and people talk. They do so without malice, its just common sense. Since those merchants would have an influx of magic items for sale, they would spread tales designed to attract customers.

This forces an attacking commander to do something about those very dangerous individuals: assassins, distractions, bribery or even plain old magic. Nothing prevents an attacker from using many of those methods. PCs and high-level adventurers form wild cards that must be dealt with.

It also assumes that those around the PCs and other important NPCs haven't fallen prey to the means mentioned above. While it is often true that a PC could take command of the army, morale is likely to drop cohesion may not be the same. Why take out the impossible god-like adventurer when you can take down his few aides.

PCs can rarely be everywhere at once and an attacker would try to take advantage of that. Feints, counter-feints and all kinds of stratagems would still be used. Opponents would know that. Add to that illusion magic that would enhance those stratagems.

6- Castles and fortifications

Castles and fortifications protect little from a flying wizard/dragon, it does protect one from bandit and more "conventional" attackers. Adding machicolations and other defenses would help. At least delay such an attacker.

Elements that would change would include more elaborate underground structures to protect from airborne attackers and those underground structures would need additional defenses to keep enemies away. Do I hear "dungeon"?

Castles also make a great statement to the local populace that you are here to stay and defend against invaders (as they did in England after the Normand Conquest).

Plus... if we're very honest... They are really cool to think, design and research...

What we agree on

I think the biggest point we both agree on is that fantasy warfare cannot be modeled exclusively on medieval warfare, even though it takes a lot from it. Camps and bases would be more spread-out to avoid decimation by fireballs.

Personally, I see med-fan battlefields as blocks of lowly troops in the centers with elite forces and splinter "modern" groups fighting on the wings, seeking to gain an advantage. The result is a hybrid of both methods. Thus the basic elements of medieval warfare such as supplies, communications, logistics, organizations and the stratagems are all there, but use of magic makes such stratagems more complex, and in the end interesting.


In the end, I guess that it is simplistic to merely assume that common medieval tactics should be discarded simply because of the presence of magic. As usual, the answer is more complex.

JP

Wednesday, December 9, 2009

Diversifying: Writing Wargaming Articles

As most of you know by now, I have an intense love affair with history. The Roman Empire, 17th Century France, the French Revolution, the Napoleonic Era, the 19th century and the early 20th, hold a dear place in my heart. I read many things about the subject as a point of personal interest. My love of history extends into my other hobbies: role-playing and miniature gaming. I own an extensive collection of miniatures for most of the eras above.

When Wargames Foundry (a UK-based company that produces some of the best miniatures around) posted on their mailing list that they were looking for new writers to write miniature gaming, modeling and historical articles, the temptation was too strong and I sent my name.

I was very happy when, a few days later an email from Foundry popped up in my inbox with instruction and guidelines. I devoured the whole thing, had a look at their website for ideas. I did not wait long for inspiration. Hitting a few choice websites, books and wargames magazines I owned, I tried to find something about the Great Illyrian Rebellion. Although there was some information, I could find nothing I could take with me to a gaming table. My choice was made. It would be about the Great Illyrian Rebellion of 6-9AD. The conflict pitted the elite of the Roman Empire against the wild mountain men of Dalmatia (pretty much Yugoslavia).

At this time, I asked some friends to review my work and give me their impression, the Colorado Spring Historical Group and Linda chief among them. Reviews are positive so far. I can’t wait to submit the final draft. I think the article is solid, but I want to be sure.

More details later.

JP