First up, Kirby Planet Robobot is the most blatantly anti-capitalist video game I have ever played. Yes, I've never played Disco Elysium or Cookie Clicker, but the Kirby series is published by Hal and Nintendo and is aimed primarily at children. Suffice to say I wasn't expecting it when the reveal came that the antagonists of Planet Robobot were an evil corporation working for a supercomputer/elder god looking to control the universe through capitalism. Even the character of Suzie, who helps Kirby out towards the end of the game, isn't looking to stop Star Dream, but to control it for herself to make more money than she is now. But I'm getting ahead of myself, the game begins when a massive machine descends on Pop Star and starts to industrialise the landscape. Of course, Kirby was sleeping when it all went down, but now that he's awake, a lot of robots are about to be eaten. Kirby Planet Robobot is considered one of the best games in the Kirby series, and it's pretty easy to see why, as it's a hell of a lot of fun, even before you get to the parts where Kirby dons goggles and a leather helmet and starts piloting a mech with his face on it.
If I had one complaint, it's that Planet Robobot is a little brief, I finished the main game in a couple of days, but that's par for the course with Kirby games these days, sadly. As much as these games are made for younger players, I really feel there needs to be something like a New Game Plus mode or an extra world or two after the main story, rather than the additional mini-games which tend to be pretty mixed in terms of quality. Like many Kirby games, the ultimate boss of the adventure, Star Dream, has a Lovecraftian bent to it, despite looking like it just walked out of a Disney film, being a giant supercomputer that is intent on turning the entire universe into product that it can buy and sell for profit, growth-based capitalism taken to an absurd final extent. Opposing Star Dream, and Haltzmann and Suzie before him, the more feudalistic Meta Knight and King Dedede are overcome and incorporated into the machine (literally and figuratively) quite easily, whilst Kirby remains stubbornly agrarian, possibly even anarchistic in the face of corporate colonialism and cannot be stopped.
Now, I don't for a minute think that Masahiro Sakurai was intending Planet Robobot to be an entry-level treatise on Agrarian Anarchism as a reaction against Free Market Capitalism, but it's really hard to not read the game in those terms. Seeing the pastoral beauty of Dream Land overrun by sharp metal and hard edges is pretty shocking to a longtime fan like me, evoking Shiver Star from Kirby 64 as the poor Waddle-dees become more and more mechanical as the game progresses. In many ways, Planet Robobot feels like a sequel to Kirby 64, with locations like Shiver Star being a possible previous stop for Star Dream and even the game-play feeling like a natural development of what came before. If you've never played a Kirby game, Planet Robobot is a great effort, being a hell of a lot of fun and featuring probably the best Kirby cinematics outside of a Smash Bros game. Sadly, it's hard to get your hands on, as most people aren't moving on their beloved copies and it's been long out of print. Actually, on that, why are Kirby games so hard to get your hands on? If they popped up in the eShop, I'd be grabbing everything I can get and covering them here at some stage.