Showing posts with label Gary Gygax. Show all posts
Showing posts with label Gary Gygax. Show all posts

Tuesday, September 26, 2017

Raging Owlbear interviews Frank Mentzer

Source: Wikimedia Commons (CC BY-SA 4.0)
This past week I was delighted to welcome Frank Mentzer as a guest in my first video chat. I hope to do more of these with other industry folks in the future, but that's for another day. Forgive my rough style, as I don't usually do interviews, but this opportunity was one I just could not let pass by.

In the chat, we talk extensively about Worlds of Empyrea, his new game setting coming to Kickstarter on October 2nd, as well as anecdotes about his life before, during and after TSR Inc in the early 1980's.

Full disclosure: I did not ask for, nor was I offered, any compensation for this interview. It was my absolute pleasure to talk with Frank as a fellow gamer and fan, and I would be pleased to chat with him again at a future date. I hope I don't come off as too fan-boyish, but I found him to be extraordinarily open and friendly.

Highlights


A couple weeks ago, Frank's website leaked several names on the Worlds of Empyrea project which are mostly unconfirmed (as of this writing) such as Janelle Jaquays, Clyde Caldwell, Jeff Dee, David "Diesel" LaForce, Larry Elmore, and Erol Otus.

Box contents will include perfect bound books, maps and an introductory adventure. Jeff Easley planned as designer of the box covers. Pre-generated characters in small brown character folios reminiscent of OD&D box set.

13:25 Hoping to release Worlds of Empyea in game system specific box sets -- RuneQuest, Savage Worlds, D&D 5e, AD&D, BECMI, Dungeon Crawl Classics, Pathfinder, and Swords & Wizardry all hinted. Chaosium and Pinnacle Entertainment were specifically noted in the discussions, and RuneQuest is one of Frank's favorite game systems. (Hints also at sci-fi toward the end).

15:10 / 23:04 Darlene (World of Greyhawk) confirmed as art direction and cartography. Alyssa Faden (Dragon Kings, Bethorm) also confirmed for cartography and game maps. Hints at an "Anna" which very well could be [unconfirmed] Anna B Meyer (Midgard game setting).

52:00 Looking to release Empyrea box set for Gen Con 2018 and more details about the box content.

Frank also dropped two exciting names off the record which I cannot reveal, but suffice it to say, D&D fans will be thrilled what these folks will bring to the realm.



Video Index:
00:00 Introduction
00:50 Empyrea - TSR/RPGA origins
03:16 Contrasts between Gary's Greyhawk game and Frank's Empyrea campaign in the 80's
05:48 Distinction between I12 intellectual property and Frank's new setting
07:52 Reminiscing about early internet chat room play
09:18 How is the content for Worlds of Empyrea being developed?
10:11 Eldritch Enterprises side bar
11:25 Talking about the setting format for Worlds of Empyrea
13:25 Intent to releaseWorlds of Empyrea for multiple game systems -- RuneQuest, Savage Worlds, D&D 5e, AD&D, BECMI, Dungeon Crawl Classics, and Swords &Wizardry...
15:10 Darlene as the Art Director and doing the large maps, and other well known TSR names adding art and other content. Roughly 35 contributors developing content of some variety.
17:57 Community crowd sourcing setting content as a future project
19:53 Future project to develop a global non-profit gaming database allowing gamers to connect, game together and share community ideas/content.
22:30 RPG Creators Relief Fund - http://www.rcrfcharity.org/
23:04 Darlene and Alyssa Faden contributing to cartography and game maps... Hints at an "Anna" which very well could be Anna B Meyer (unconfirmed).
25:14 Box set content: Maps and perfect bound books, full color bleed. Aiming for top quality contents and product design like you would find from one of the larger game companies. Jeff Easley planned to design box cover. Liz Danforth (Tunnels & Trolls) invited to contribute production efforts or artwork? [unclear]. Character folios reminiscent of OD&D brown books.
29:52 Discussions with Chaosium on a RuneQuest-specific version of the Empyrea box set
31:04 Talking about the history of TSR and breaking into a job during the early days
34:04 Getting the Basic / Expert set project
36:45 Legacy and importance of the RPG design community
41:40 Development of Basic and Export into BECMI
46:20 Life after TSR
48:33 Coming back into game publishing
52:00 Empyrea Kickstarter details
54:07 Genre variants for Empyrea to match the theme of the different game systems, including sci-fiction or space opera.
58:00 Frank's play style

Monday, April 27, 2015

Dangerous Journeys - Delving the Design of Gygax - Part 1

Recently I acquired some obscure gaming memorabilia:  Gary Gygax's Dangerous Journeys: Mythus and Gary Gygax's Dangerous Journeys: Mythus Magick. I purchased these largely out of curiosity but also because I'm a bit of a "complete-ist" when it comes to RPG collecting (my wife would substitute the word "hoarder") and they were both relatively cheap.

But the key component was curiosity. I've always wondered what Gygax's works were like after he was ousted from TSR and worked on projects unrelated to D&D, but I did not own any until now.

In my post the other day about old school play style in D&D 5th Edition, I made an off-the-cuff remark that got some attention from a few people in the comments. It read:

"While Gary Gygax and Dave Arneson were both incredible visionaries, it's clear from the rules that neither of them were outstanding game designers. AD&D was a hot mess of mismatched and inconsistent rules. Whether that was more due to Gary's influence than Dave's is a topic for another day."

In the comments I later clarified with the following:

But they didn't know how to organize their thoughts into manuals that made clear how to play the game. [...] That's what I mean by "game designers". It's more than just making up the rules... It's also creating a presentation that others can easily follow, and those old books just aren't that good at that.

They are still in the pantheon of gaming gods... but their thoughts could really have used a good editor who understood training manuals.  :)

Aside from the evidence in the 0D&D and AD&D rule books, the other part of this statement resulted from my recent forays into the Dangerous Journeys books (which also have lead me to believe that Gygax, not Arneson, is largely responsible for the convoluted systems within AD&D... but I'm getting ahead of myself).
Pre-Order Dragon Delves
The new 5e adventure collection
Dragonbane Box Set
Classic old-school RPG from Free League