Showing posts with label Deathwing. Show all posts
Showing posts with label Deathwing. Show all posts

Sunday, July 1, 2012

Deathwing in 6th Edition


by Ishamael

In essence, this is a continuation of the previous article concerning where Deathwing currently stands in relation to other armies, as well as what to do with Allies.  To start, here is the 2000 point list that I currently use:

Friday, March 23, 2012

I Can Haz Deep Strike Defense?


FOR TEH LION!!!!!!!

by Ishamael

Why hello there, folks-to-whom-I-haven't-written-anything-to-in-quite-some-time.  A while back, I entered into a conspiracy with Heretic to purchase, convert, and get ready an entire army behind the back of Godfrey.  It took quite a bit of doing and secrecy, but I now have a 2000 point Deathwing army via our clandestine actions. ;)

My purpose in writing this article is because, at a recent gaming tournament over at the FLGS, there happened to be a team that consisted of a Daemons player and a Space Wolf one, both of which I believe hailed from the Indy 40k crowd.  I was lazy and didn't find a partner in time, so I helped Godfrey out with officiating, which basically meant I got to furiously check lists for a good hour, then chillax as he ran the show.  Both teams were allowed 1k points, and had to bring 1 HQ and 1 Troop minimum, after which they could build their lists as they please, within a combined Force Organization Chart.  They ended up taking first place, and as I watched teams set up their deployment against them, I kept asking myself where the deep strike defense was.  Daemons are purely deep strike, and the Wolf list was at least in part in Drop Pods.  Time for some terminology.

Deep Strike Defense is a pretty straightforward concept of pushing out an opponent's possible landing zones via deep striking as possible.  With it, you need some superfluous bodies, which most armies have, and you need to set up some traps.  The following photos are to illustrate this concept: