In the latest episode of our multi-tentacled podcast, Ken and I talk Dracula vs. Gala, Muhammad Ali vs. Nyarlathotep, Nollywood, the Sino-Soviet split, DaVinci’s Glaaki revelation, our season of True Detective, and more, live from Cthulhucon.
May 08, 2015
August 08, 2014
Ken and Robin Talk About Stuff: It's Like Football Camp
April 18, 2014
Ken and Robin Talk About Stuff: History is Replete With Idiots
October 25, 2013
Ken and Robin Talk About Stuff: Watch Out, Boys, He Has the Power of Transcendentalism
In the latest episode of our golden, leafy podcast, Ken and I talk Lovecraft's Vermont, new nerd TV, RPG music and Emerson's Transcendentalism.
July 12, 2013
Ken and Robin Talk About Stuff: An Occasional Underused Wendigo
January 09, 2013
An Intriguing Experiment (That No One Will Ever Do)
Alan Ball, creator of Six Feet Under and True Blood, is about to launch a new cable show, Banshee, about an ex-con who, through the peregrinations of an opening plot twist, becomes sheriff of a small town in Amish country. This will give Ball another chance to air his issues with conservative Christianity and presumably his mother. Given the wildly contrasting tones of his previous shows I’m curious to see where he takes this one. Also, they had me at Ulrich Thomsen.
It’s on Cinemax in the US and, through the peregrinations of pay TV licensing, HBO Canada here in the land of the silver birch.
I mention this here because it inspired a thought experiment. The synopsis given on the HBO Canada site (and presumably repeated on its Cinemax counterpart) goes like this:
From Alan Ball, creator/EP of True Blood, this exciting new Cinemax action drama charts the twists and turns that follow Lucas Hood (Antony Starr), an ex-convict who improbably becomes sheriff of a rural, Amish-area town while searching for a woman he last saw 15 years ago, when he gave himself up to police to let her escape after a jewel heist. Living in Banshee under an assumed name, Carrie Hopewell (Ivana Milicevic) is now married to the local DA, has two children (one of whom may be Lucas’), and is trying desperately to keep a low profile – until Lucas arrives to shake up her world and rekindle old passions. Complicating matters is the fact that Banshee is riddled by corruption, with an Amish overlord, Kai Proctor (Ulrich Thomsen), brutally building a local empire of drugs, gambling and graft. With the help of a boxer-turned-barkeeper named Sugar Bates (Frankie Faison), Lucas is able to stay on even footing with Kai and his thugs, and even manages to bring a measure of tough justice to Banshee. But eventually, Lucas’ appetite for pulling heists pulls him and Carrie into a dangerous cauldron of duplicity, exacerbated when Mr. Rabbit (Ben Cross), the NY mobster they once ripped off, closes in with vengeance on his mind.
That’s complete enough to serve as the basis of play for a DramaSystem series. As a series pitch, it’s way truncated, but you don’t need a series pitch for everything, especially stories set in our familiar world.
The experiment would go like this: take the synopsis of this or any other upcoming serialized cable drama. Use it as the basis of a DramaSystem series...without watching the show. Or otherwise keeping up with where it’s going. When you finish you own series, rent the original on DVD, and compare and contrast.
April 16, 2012
When In Doubt, Remind Him He’s a Dwarf
Welcome again to Scene Study, where we break down dramatic scenes in recent popular entertainment as they might play out in DramaSystem.
In the Game of Thrones episode “The Night Lands” (Season Two, Episode 2) [stop here if you don’t want to know] Tyrion Lannister tries to assert his new authority as the king’s right hand over his contemptuous and headstrong sister Cersei, regent and mother to the young king. After a power play in which he banishes her chosen head of the city guard in favor of his own candidate, he renews his effort to school her in the politic realities of her tenuous position. Unfortunately, his default tactic, the deployment of withering wit, proves less than effective in this case. After a snide reference to her incestuous relationship with their brother Jamie, she furiously excoriates him—blaming him for their mother’s death giving birth to him, and once again reminding him that he’s a dwarf.
If Tyrion’s player is the scene caller, his intention is to extract a concession from Cersei, admitting that he deserves and is equipped to use the power their father has vested in him. Cersei refuses to grant his petition, so he gets a drama token as a consolation.
If Cersei’s player is the caller, her intention is to browbeat the upstart Tyrion, earning an apology and continuing free reign at court. Despite the virulence of her outburst, he blocks her as surely as she blocks him. In this framing, it is Cersei as refused petitioner who gets the drama token.
April 05, 2012
Angry Cleaning in Lingerie
Welcome to another installment of Scene Study, where we break down dramatic scenes in recent popular entertainment as they might play out in DramaSystem.
In the Mad Men season opener [stop reading here if you don’t want to know], Don Draper and his new wife Megan find themselves at odds after she embarrasses him with a surprise party, at which she performs a suggestive yeh yeh number. The next day, discovering that she’s left work, Don heads to their new apartment to have it out with her. Megan puts him on the defensive with a bizarre tactic—lashing out in anger while simultaneously shucking her house coat to clean up the still-trashed apartment clad only in sexy lingerie. Taken aback, and then finally overcome with desire, Don jumps on her. Cut to: post-coital reconciliation.
In DramaSystem terms, Don is the petitioner—he’s the one whose desire for an emotional concession from Megan kicks off the scene. Megan proves an aggressive granter, throwing Don off by presenting him with bold emotional demands of her own.
Were I playing Don Draper, I’d score the result as refusal of the petition, earning me a drama token. I wanted to get my power back from my surprisingly formidable young bride, and instead established her power over me. Another player might score it as a granting of the petition, earning Megan’s player a drama token. In this view, Don wanted to reconnect with Megan, and she let him, in a way that saved face for both of them. Given the apparent direction of the new season, which might be sub-titled “Don Gets Old”, both Matthew Weiner and I might disagree with you. But in DramaSystem, the petitioner’s player is always free to specify that his petition was granted, whether the GM and the rest of the group agree or not.
February 09, 2012
Scene Study: Luck
With DramaSystem now out for playtest and wending its way toward crowdfunding, I’m kicking off a new occasional feature. In Scene Study, we look at dramatic scenes from other narrative forms, see how they tick, and look for lessons we can apply when playing Hillfolk, or roleplaying games in general.
The new David Milch / Michael Mann HBO series Luck follows an ensemble cast of race track habitues, from trainers to jockeys to owners to degenerate gamblers in pursuit of diverse agendas, all of which depend on the titular quality.
In episode two, freshly paroled gangland figure Chester Bernstein (Dustin Hoffman) and his right-hand man Gus (Dennis Farina), recap events of the recent past while on a car ride. Gus drives, with Chester in the back. In Hamlet's Hit Points terms, the scene acts as a reveal. It tells us what both men already know about the events that led Chester to prison, and which motivate the revenge he’s now plotting against Mike, the confederate who let him take the rap for him.
On paper, you’re never supposed to write a scene in which two characters reveal information they already know. On screen, this plays as a transcendent acting duet, with the music of Milch’s stylized dialogue perfectly executed by two great actors.
It’s also a dramatic scene, in which Gus, the petitioner, seeks for something other than the facts. They are the pretext for something deeper. He’s drawing out the account of why Chester let himself take the fall to answer a question for himself. What he really wants from Chester is reassurance, a staple dramatic goal that often arises in Hillfolk games. He wants to know that they’re doing the right thing, that he shouldn't have killed the other guy, as Gus was willing to do.
Chester grants Gus his petition. By conceding that Mike would never have done the same for him if their positions were reversed, Chester shows Gus that he understands the situation. Reassured, Gus accepts the matter as closed. In a DramaSystem game, Chester’s player would earn a game currency called a drama token as reward for having satisfied the petitioner’s emotional need.
The scene shows that low-key interactions can be just as memorable as the higher-stakes confrontations that appear around them. No great heat passes between the two men. They remain cordial throughout, and Chester winds up giving Gus what he wants. The moment affirms the tightness of their friendship. A compelling scene needn’t turn on heated conflict. Here the answering of an audience question supplies all the interest we need to care about their exchange, to enjoy hearing these two guys talk.
November 10, 2011
Grimm Tidings
Where Mutant City Blues nerdtropes the police procedural by mashing it up with the superhero genre, the new NBC series Grimm does the same thing with a dose of urban fantasy. In the premise-establishing first episode, police detective Nick Burckhardt discovers that he’s a hereditary fighter of evil creatures obliquely referenced in fairy tales. With his partner Hank Griffin and acerbic new wolfman pal Eddie Monroe, he investigates mysteries involving his ancestral foes.
In GUMSHOE terms, Nick clearly has a bespoke investigative ability called Grimm Sight, a sort of supernatural version of Bullshit Detector that allows him to detect people who are disguised supernatural beings, but only when they’re under stress.
Over the course of the first two episodes, we’ve also seen the following abilities provide additional insight, or act as core clues bringing on new scenes:
Nick: Cop Talk, Forensic Psychology, Inspiration, Reassurance
Hank: Anthropology, Data Retrieval, Evidence Collection, Research
Eddie: Occult Studies
In the case of Hank’s Anthropology, we see the classic justification for a needed ability that seems outside the character conception. Down-to-earth cop Hank, after identifying an exotic tribal artifact, explains to his partner that his second wife was an anthropologist.
After two episodes, it’s hard to guess if the series will make good on its early potential as a fun blend of recognizable formulas. I am however looking forward to seeing what else is on these guys’ character sheets.
November 03, 2011
Dramatic Poles of the Walking Dead
At first glance, the survival horror cable series “The Walking Dead” would seem clearly procedural, devoted as it is to the efforts of a small band of people to tough out a zombie apocalypse. Certainly, many of its most memorable scenes pit characters against practical problems: finding a missing party member, snagging needed medical supplies, and the ever-popular hiding from undead. To run it in DramaSystem, you’d need to up the lethality level, replacing, for example, the rule that characters only die with their players’ consent.
Despite its emphasis on the procedural, it is also a dramatic show. As the second season gets underway, we can identify the dramatic poles of its key ensemble. You might peg them differently, but here’s what I’m seeing:
Rick: heroism or doubt?
Shane: altruism or selfishness?
Dale: wise old man or old man?
Andrea: survival or suicide?
Rick’s wife Lori has been written as mostly a foil for Rick and, to some extent, Shane. We tend to see her acting as the opposing force telling other characters not to do what they’re considering. Hopefully we’ll see her drawn as more of an individual, with her own clear and consistent poles, as the series progresses.
The redneck bad-ass Daryl at this point appears to be, in DramaSystem terms, a GM-controlled supporting character. His purpose is to provide relief by being an enjoyable rock of confidence, in contrast to Rick’s doubt and Shane’s concealed dark side.
Shane’s poles are turning out to be very familiar in both gaming and fiction. He shares them with Rick Blaine of Casablanca (as seen in Hamlet's Hit Points) and two characters from the in-house Hillfolk series. I expect to see them appear a lot as DramaSystem rolls out to the public.
October 07, 2011
Link Round-Up: Ashen Availability, Fringe History, Sun Surrender, Ferry Wine
If you’ve been waiting for Ashen Stars to show up for sale at RPGNow or Flames Rising, wait no longer.
Nick Mamatas examines the historical provenance of Fringe’s Walter Bishop(s.) (Link good for one week only.)
The Toronto Sun is just phoning it in now.
If I learned that Bryan Ferry could drink wines with ugly labels, my faith in humanity would have been shattered.