A couple of people voiced concerns or complaints, and the devoted rank and file set upon them with pitchforks and Internet Sarcasm, in disproportionate ratios, and while I had always intended to talk about my dice when they came in, I resolved not to post my thoughts on their Facebook page, because I have no desire to get into a slap fight with anyone at the moment. Besides, as of this writing, it's all academic, anyway. I'll explain later. For now, let's talk about my dice and what has generated so many words of concern about good design.
Showing posts with label Cthulhu. Show all posts
Showing posts with label Cthulhu. Show all posts
Monday, February 25, 2019
Dice Notes: Beating a Dead Horse (literally)
A couple of people voiced concerns or complaints, and the devoted rank and file set upon them with pitchforks and Internet Sarcasm, in disproportionate ratios, and while I had always intended to talk about my dice when they came in, I resolved not to post my thoughts on their Facebook page, because I have no desire to get into a slap fight with anyone at the moment. Besides, as of this writing, it's all academic, anyway. I'll explain later. For now, let's talk about my dice and what has generated so many words of concern about good design.
Thursday, August 16, 2018
Playing Games Part 4: Call of Cthulhu
| My first HPL book; is that the most metal Lovecraft cover ever or what? |
But there was a whole game devoted to Lovecraft! I was slow to answer the Call of Cthulhu, not because I didn’t want to play it; I did. Badly. Desperately. It’s just that, no one else read the same weird shit that I read. Even in my high school, I was an outlier when it came to Robert E. Howard and H.P. Lovecraft. Everyone else who read those guys were either already my friends, and/or not into gaming. It was a rural suburb of Waco, Texas, in the 1980s. What did you expect?
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