Showing posts with label Clement Sector. Show all posts
Showing posts with label Clement Sector. Show all posts

Tuesday, September 3, 2024

Retro Review Rucker-class Merchant By Michael Johnson For The Clement Sector rpg Third Edition

 "Commonly called "Odd Job", the ship is renowned for its reliability and easy customization.  While the Rucker's most common role is being the favored vessel of independent merchants, the ship has been used for everything from a cargo hauler to a music stage to a system defense vessel.  All in a day's work for the "Odd Job"."



'Within these pages, you will find the standard Rucker as well as these popular variants:

Passenger Variant - A Rucker modified with comfort of passengers in mind.  Replacing cargo space with luxury!

Cargo Variant - Used by merchants who would rather sacrifice passenger space for more cargo.  No pesky transiters!

Casino Variant - An opulent modification allowing for a traveling gambling experience for high rollers!

System Defense - For the less wealthy system, the Rucker system defense variant can be the perfect answer.  Modified to be armed with a particle beam barbette, this ship can strike fear into marauders and pirates!

Missile Boat - Modified to hold a missile bay in the bow of the ship, this variant can pack a mighty punch against those who would attack shipping in your system!

The Model 12 - The most recent version of the Rucker updated with the most modern technology.

Rucker-class Merchant comes complete with beautiful views of the ship by expert starship artist, Ian Stead.  The Rucker is presented with full deckplans and statistics to make your use of our product simple, easy, and fun. In addition, the ship comes with a set of adventure hooks to get your characters right into the action as well as fiction written by Bradley Warnes."

 The Odd Job aka the Rucker-class Merchant By Michael Johnson has been updated for third edition Clement Sector Rpg. We get the iconic Rucker class which is a starship seen all over the Clement sector. It's important to keep in mind that the Clement sector has been cut off from Earth for a very long time. In that time the odd job has changed in many ways and has tons of variations & varieties of Ruckers out there. 
We get a very nice spread of these vessels & thier applications within the supplement along with history, background, breakdowns on weapons and more. This book goes into the deep end of the background because believe it or not the Rucker is an adventurer's ship. A spacer can serve his or her way across the Clement sector aboard Rucker's and still not have gotten through all of the roles that this iconic ship plays. The Rucker-class Merchant By Michael Johnson presents a very concisely done and well written supplement, this ship book has excellent deck plans and schematics that really cover this ship. The adventures found within the Rucker are centered around this classic starship. 
And this is an excellent supplement to add to the  Clement Sector Light Rpg & kick off a campaign in full! The Rucker serves so many star systems and so many roles. This puts the Rucker into the role of adventure center, base of opperations, and much more. 


The Rucker fits so many roles in the Clement Sector rpg that it's easy to forget that has been operating for a very long time. However she's gotten a modern upgrade and this also means that the Rucker has been manufactured for so long that there are thousands of models of the iconic ship scattered around. 
This means  that adventurers could theorically buy thier own Ruckers and begin operations in the Frontier. But is the Rucker class supplement worth it?! In a word yes! The Rucker is a starship that supplies dependability, reliability, and weight to Clement sector campaign. 


Wednesday, August 7, 2024

Review & Commentary On The Atlas-class Freighter By Michael Johnson For The Edition Clement Sector Rpg

 "The Atlas-class freighter is the second most commonly found ship in Clement Sector.  Building on the information found in Clement Sector Third Edition, this updated volume  lovingly details this shipping legend and brings it up the Clement Sector Third Edition rules and standards.



Created by Cascadian legend James Lancaster, the Atlas is perhaps his most enduring legacy.  The vessel was first used by Lancaster Shipping and, later, by his Cascadia Colonization Authority (before it became a Cascadian government agency).  Following Lancaster's voluntary break-up of his shipping company, the Atlas started being used by corporations, governments, and individuals across the sector."
There are starships & then there's the iconic Atlas class Freighter, & I really dig this starship for the Clement Sector or Earth sector rpg.  I from a personal stand point really dig this star ship. There's something iconic about a starship that can easily be converted into a colony ship such as the Atlas. Add to this the fact that the starship has a complete history, background, variations, and more. The Atlas has all of the makings of a fantastic starship for a Space Western setting. Michael Johnson's writing and design on the Atlas is tight. The layout, fonts, etc are all up to the usual Independence Games standards. Ian Stead, Bradley Warnes, Michael Johnson, Steve Attwood's artwork is on point. And the Atlas is potrayed in a very flattering and adventurous light in the artwork for this supplement. 
The Atlas is a functioning starship that farrets colonists and passengers into the depths of the black in the Clement sector. We get everything we need to introduce the Atlas into our Clement sector campaigns in seventy nine pages. We get two pdfs of the Atlas from plans to a complete break down of the starship. This is a functional ship with a crew of 10 or more and a wide variety of variation models of the Atlas;" 
Armed Merchantman - Used by some governments as system defense and some corporations as escorts, the Atlas-class Armed Merchantman and its particle beam barbettes pack quite a punch.

Missile Ship - Trading the cargo pods for missile bays, the Atlas-class Missile Ship can form the backbone of a system's defense forces when they cannot afford to build or purchase a warship.  Pirates beware!

Passenger Variant - Rearranging the Atlas' interior space and pods to be able to carry the maximum amount of passengers and cater to their needs.

Extended Range - Using the Atlas' famous cargo capacity to hold more fuel to allow for transits into open space or simply extend the ship's ability to go without refueling."

Each of the variations of the Atlas fullifuls its stellar role and then some. We get details, weapons, equipment, crew, plans and more. Again the artwork here is top notch and Atlas is a DM's dream to add ongoing colonial settlement & adventure opportunities to thier own games. The Atlas has so much potential as an adventure element, transport, even roving starship adventurer headquarters, and much more. 
The starship is well thought out and works on several levels. The fact that there's an actual managable crew here allows the DM to insert in thier favorite NPC's without getting lost in a sea of hundreds of crew! 
The Atlas works as a starship on several levels for the Clement Sector. One it's a perfect colonist's transport ship. Two as a supply run ship the Atlas can't be beat. As a complete package of system defense & deep exploration vessel. 
Because the Atlas is so multi operational it's easy to see why it would be a target for pirates but these vessels can give a pirate ship a bloody nose or worse. The Atlas is a full formed starship in every respect. And perfect too add into your Clement Sector games! 

Saturday, February 24, 2024

Pirate Attack In The Black -- The Clement Sector & The Starguard Class System Defence Boat

 "The Starguard Class System Defence Boat is a 400ton multi-purpose starship. It is not a true “System Defence Boat” as it has limited Jump-1 capability, but is popular with smaller systems who wish to have a reasonably capable ship able to be deployed in a variety of roles including system defence, customs inspection, police actions as well as being able to operate in a ground support role. It is also common with Mercenary Companies operating in a system defence role." 



The Starguard Class System Defence Boat is a ship that was manufactured by Principal Industries in the Clement Sector. Tonight's Clement Sector game session the mission was simple. We were playing delivery boys and bringing this new Starguard to it's planetary defense position. We collector our fee and we're on our way to our next assignment. This of course is the Clement sector and nothing is ever really that easy. 


Well we just get her out of port and towards our jump point. Then all Hell breaks loose. We've got pirates! Not just any pirates mind you, oh no we've got the renagade androids that have been making our party's lives sheer Hell for the past two months. 
This all started when one of our intrepid lot found a renagade A.I. in an old abandoned wreck. From here it jumped aboard a miner's ship after we restranded it! Then it managed to get a ride on a robot and then put itself into an android batch of combat units. 
Since then this crew of androids has been quietly raiding other ships for profit and fun. But also for parts as it wants to keep replicating itself! We've shut the horror down several times blowing up several ships in the process. And then there was that slaughtered colony. Tonight's game was a real cat and mouse affair as three of our number were following the Star Guard in our party's Rax from last session. We knew something was wrong the second we saw the other ship. We tried to engage in communication but to no avail. 


We hung back and had full weapons but the Starguard did but it did have full shields. And so it was a game of playing possum until we got close enough to blast them from the sky. How?! We had our two cybersneaks disable thier weapons and defenses. Knowing that these were the Andies and they wanted aboard the Starguard. We didn't heistate when it came to blasting them! We went to jump and off to deliver the Starguard to her new owners. 
We got paid and delivered the Starguard. The Providence system government wanted a word with us and claimed that they were having trouble with rustlers as they put it. What freaked us out is that these rustlers asked them to turn us over by name! The Providence system government wants to hire us to put an end to the raids on merchant ships specializing in robotic and cybernetic systems including androids. We have an idea who might be involved! 

Saturday, February 3, 2024

Review For Androids of the Frontiers of Space By Joseph Mohr ( A pay what you want Cepheus Engine Supplement) & Outlaw Attack Clement Sector One Shot Session Report

 "With the influx of alien technology humankind has made massive advancements in the field of robotics in recent years. In the last few hundred years humans have settled most of the available systems in the Sonora sector. During this advancement many strides have been made in development of advanced robotic systems known as Androids. These androids, themselves, prefer to be referred to as “artificial humans” or “artificials.”"

"These “artificials” are more human than robot in both appearance and temperament. They feel insulted by terms such as robot or android as these suggest that there are “mere machines” rather than something more."



Androids by Joseph Mohr is a new supplement for the Cepheus Engine and it came out the other day. Just in time for our Clement Sector campaign! We found ourselves face to face with a band of brutal combat android outlaws. 
And what Androids is essentially is a collection of androids of different manufacture that can be used for random encounters or as background stats for randomly encountered NPC's. 
During last night's game the combat androids had gone rogue after the closure of the gate to Earth. And these creeps have been terrorizing colonists ever since using hit and run tactics. During DM Steve's run he employed the 20 pages of androids supplement to really bring home the weirdness of the encounter. 
The colony looked abandoned and utterly alone with no answer to hails, and full on communications down. We landed only to be greeted by a tied up teaching unit and several other care giver androids shackled in the local school room. This was a trap and we almost got ambushed by these artificial persons who were infected with a rather nasty virus called Centurion. 
Turns out the outlaws were long gone after resupplying themselves but left behind a number trapped artificial persons for us. Our posse has faced this type of crap before. And we had our cybersneak ready for it. 



























We had our cybersneak break into the local neural net A.I. which the colony was hooked into a feed in the 'cure' and then waited twenty four hours on board ship. We were using a  RAX Type Protected Merchant. And we didn't think that the outlaws would be stupid enough to attack us. But we were wrong as they left a nice present for us in the form of a fighter that was waiting for us at the edge of the system we were in. & this line of thought picks right up from 

this  blog entry.

We did manage to beat the fighter but it cost us time and such because we had to recover the remains of the android. On the upside though we did manage to get a payday out of it. This was a corporate job on a company store world. The outlaws did manage to get away however. 
What about Androids for The Frontiers of Space by Joseph Mohr?! The book in my estimation is well worth the download because it presents pages of possible Cepheus Engine NPC's and stats that are incredibly useful! 


Monday, December 18, 2023

Giving The Pirates A Bloody Nose In The Black - The Clement Sector & The Ship Files: RAX Type Protected Merchant From Moon Toad Publishing

 "The trade routes of known space can be dangerous, even with the presence of securityforces and local law enforcement. The RAX is a well armoured and armed merchant, which affords more protection and security, which is especially important when carrying expensivecargo. Even more dangerous are the routes out on the frontier, fortunately this vessel is well equipped to look after itself if need be." 

Let's dive back into the blackness of the Clement sector and look deeper into the one of the tried and true starship designs from Moon Toad Publishing. In this case this case the Ship Files: RAX Type Protected Merchant. And yes I'm going back to the well here when I first got into the Cepheus Engine Rpg two or three years ago. This blog entry picks up right from here on the blog. 
























The Ship Files: RAX Type Protected Merchant is perfectly suited to be a corporate sponsored style trader/scout ship. A small fleet of these exploring the blackness of the Clement Sector is perfectly suited to reestablish communication with colonies that have lost contact with the main branches of the Clement sector. 
And the RAX is perfect for corporations to gain thier own over reach deeper into the blackness while spreading thier influence to these far flung colonies. 
This also makes the RAX a perfect target for pirates however you can see that the RAX could easily give a couple of pirate ships bloody noses while dealing with the unknown dangers within the Clement Sector. 
The RAX is a ubiquitous design and the production of these ships over the years gives some solid groundings for them to take thier place among the trade ships of the Cepheus Sector. The crew rounds out at thirteen and the RAX has a weapons to back up thier positions. 
Ian Stead's artwork is on point here enabling the DM to get very accurate references on RAX's  specs and designs. Layout, writing, fonts, etc. all fit the Independence Games usual guidelines and quality. 

The RAX can also be used to keep open very distant intergalactic trade routes with both drive power and weaponry. This enables these corporations to service so called company store colonies. And the RAX is a key starship for such areas with weaponry and gusto in a second to defense such colonies. 


 The RAX is also key for deep exploration missions into the blackness of the Clement sector with it's ability to be configured for missions requiring extended stays and deep space roles. The RAX is well suited to these missions with weapons to take on unknown threats. 


Tuesday, December 12, 2023

Colony Defense In The Black - The Clement Sector & The Bridgetown-class Escort and Cape-class System Defense Boat

 "“We surprised the pirate just outside the OZP. Honestly, did the dropkicks think they could outrun us? Bloody idiot tried to leg it anyway. The skipper was polite, really polite...At first...The final chat was via the port p-beam, and it did not end well for them.” - Sublieutenant Wayne Jarred, gunnery officer, RAS Mukinbudin, New Perth Navy, AXO-206, 2342 (standard)" 


Let's get right into this and pick up where we left off on the blog here.  And this time we're going to dig into the "The Bridgetown-class Escort and Cape-class System Defense Boat ". This Escort & Cape class System Defense Boat plugs into a design conceit right out of the gate; "The Bridgetown-class Escort and Cape-class System Defense Boat from the New Perth Navy with Ship design by Michael Johnson. Art by Ian Stead" 



What makes " The Bridgetown-class Escort and Cape-class System Defense Boat " so dangerous is the multi roles that this ship can play from planetary defense to full on anti piracy 'The Bridgetown' can literally handle it all and this is baked deeply into her design & DNA;" The addition of the Bridgetown-class escort to the fleet provides the New Perth Navy with a smaller warship that is capable of a range of roles many of which are currently being undertaken by the Raptor-class sloop RAS Wedgetail and the four Perth-class frigates. These roles include standard merchant convoy escort roles, fleet/squadron escort duties, or long-range anti-piracy patrols well beyond the New Perth and AXO-206 (Boulder) systems." 
She has everything that a DM could want to bloody the nose of pirate Clement sector players whose PC's have been running over the Clement sector's systems. And these ships are well written with Michael Johnson's writing covering everything from set up, design, history, manufacturing, etc. making 'The Bridgetown' a force to be wreckoned with by the Aussies in the Clement sector. Ian Stead & Micheal Johnson's artwork is on point here enabling the DM to get very accurate references on 'The Bridgetown's specs and designs. Layout, writing, fonts, etc. all fit the Independence Games usual guidelines and quality. 
'The Bridgetown' makes an excellent star ship and colony escort ship especially given the Space Western aspect of the colonies of the Clement sector. 

Given this 'The Bridgetown' is an affordable defense bot for both governments & the corporte entities of the Clement Sector. 
These ships have reputations for reliability, verstility, and kicking ass in the black of the Clement sector. And this is because the 'The Bridgetown' fulfills it's roles as an escort very well; "
A modern fast escort in service with the New Perth Navy, the Bridgetown has been designed to be truly multirole. New Perth had originally intended to construct twentyfour of these capable vessels over a period of twenty years, however, the rising tensions with Ariel, the growing internal problems in Peel and the ever-present piracy concerns has fast tracked construction. It is widely expected that the 2345 Naval Force Expansion Act (NFEA) will include an additional four block 2 hulls taking the total number in service to twenty-eight." 
How could characters of the Clement sector interact with these ships?! Since the crews of the Clement Sector are small (forty eight)  even on escorts such as 'The Bridgetown' class. It's easy to see the PC's interacting with captains, crew, etc in antipiracy roles, criminal endevours, mercenary roles, and even as explorers. But this is a ship that almost but not quite demands the attention of those who cross her bows. 



All r

Thursday, December 7, 2023

Godstar/Clement Sector campaign Revival Using The Quick Ship File: Starguard System Defence Boat

 The USS Evening Star a Trade Empire class ship belonging to  the First Heaven Mercantile Company (FHMC) is on course to be received at the Tasho Station. The PC's are aboard a Starguard System Defence Boat as mercenaries. 





















 The whole cloth idea here of involving the First Heaven Mercantile Company (FHMC) is to try to revive my Godstar/Clement Sector rpg campaign. Which for a while was highly successful.The idea is that the Hyades sector was originally open to the Clement sector. And when the worm hole with Earth collapsed that it also collapsed the Hyades sector as well. The first thing that happens when the conduit opens is that starship designs are going to be exchanged when trade resumes. 





















One of these ship designs could well be the Starguard System Defence Boat which comes into our games as a system escort star ship. Why? Because of the capacity of these starships;"The Starguard Class System Defence Boat is a 400ton multi-purpose starship. It is not a true “System Defence Boat” as it has limited Jump-1 capability, but is popular with smaller systems who wish to have a reasonably capable ship able to be deployed in a variety of roles including system defence, customs inspection, police actions as well as being able to operate in a ground support role. It is also common with Mercenary Companies operating in a system defence role." The other ship in it's own role is the massive and impressive Trade Empire class starship. And it's a perfect ship in it's role as a trade embassitory ship;"The Trade Empire-class Commercial Transport is a massive 4500 tonne superfreighter.  This large vessel is capable of hauling 2670 tonnes of cargo through Earth Sector!" 



Designed to carry mass quantities of materials for the large corporations in Earth Sector, this superfreighter has been used by corporations to carry cargo, by navies as a replenishment ship, and is sometimes used to carry other starships.  Armed with defensive weaponry, the ship can even hold off pirates when needed!" 
The 
First Heaven Mercantile Company (FHMC) has thier own internal armed forces, trade representives, etc. so our Trade Empire class ship is going to be fully manned by it's own personel. 
And this set up of starships is going to get into the perfect seemingly target for pirates. And we'll get into those next time. 

Wednesday, December 6, 2023

Piracy In The Black - The Clement Sector & Quick Ship File: Gwad Urm Class System Defence Destroyer

 Right so let's pick it right up from here on the blog. Set up is this a notorious space pirate with a heavy bounty on his head has had his gang steal a Gwad Urm Class System Defence Destroyer. Why is this such a big deal? "The Gwad Urm Class Destroyer is an armoured 400 dton System Defence Destroyer, with 5G acceleration, intended for anti-piracy, customs

inspection, blockade and general defence duties."



"It comes with a 50 dton Missile bay, with associated missile storage, split over two locations (Port and Starboard) for survivability. In addition the ship has 2 x Plasma Barbettes (Dorsal and Ventral) and a standard triple Pulse Laser Turret fitted aft. In addition, the ship is fitted with a Standard Class Armed Gig and a contingent of Marines for detached duties."
Sure the 
 Gwad Urm Class System Defence Destroyer could be purchased through shell corporations and fake planetary defense forces. Why go through the hazard when a pirate lord can simply steal one of these crown jewels from some back water starship yard in the Clement sector. And if ships make the campaign for Clement sector then this is an excellent ship to start a pirate fleet. She has the fire power and ability to use it. 
PC's could and should try to form a small tactics unit or party to go after such a ship. The  Gwad Urm Class System Defence Destroyer could be a menace to the space lanes. And taking out colonist fleets as they come out of hyperspace gates could be a very dangerous point.  
Now given the gun running aspect that we spoke about within the Catino Class Fast Armed Trader. The  Gwad Urm Class System Defence Destroyer is a good point defense ship for a back water space western planet.. And if they can afford such a ship a corporate colony world would be wise to invest in such a ship. 































The Clement Sector as Space Western frontier is vast and the fact that the Gwad Urm Class System Defence Destroyer is perfect for the role of system defense when coupled with other Clement ships. The defenses of the space craft are very well thought out & are perfect for fleet roles in systems that need them. 
The plans, schematics, and pdf of the Gwad Urm Class System Defence Destroyer are well done. The artwork is solidly done with Gwad Urm Class System Defence Destroyer. 
A Gwad Urm Class System Defence Destroyer could be the perfect pirate vessel or the perfect system defense ship when coupled with other Clement sector space craft. 

Monday, November 27, 2023

Gun Running In The Black - The Clement Sector & The Quick Ship File: Catino Class Fast Armed Trader

 Alright so we've got a Clement Sector game tonight and I wanted to introduce a new ship to the mix. The Catino Class Fast Armed Trader is a perfect blockade and pirate gun runner ship for our game from Moontoad Publishing. 





















Now there are reasons why this is a perfect frontier vessel especially for the 'Space Western' themes of the Clement Sector;" The Catino Class Fast Armed Trader is a 400 ton cargo vessel, with exceptional acceleration and armament, but limited Jump capacity. It is intended for use in higher risk areas where piracy is rife, rather than on the Imperial fringe where its Jump-1 capability is a limitation." The Catino Class Fast Armed Trader could theorictically leave the adventurers high & dry on a planet if they don't have the fuel for a jump. 
And this leads to adventure and desparate players especially in the middle of the Frontier edges like the Clement sector. 
















The Clement sector is huge and there's a Hell of a lot of space for a ship to get lost in and especially a  Catino Class Fast Armed Trader. This is especially true if this ship is running a 'black mission' like doing a gun running and supply mission akin to the supply coaches that were used for resupplying parts of the Old West. One of these vessels becomes lost then the expense of replacement means a Hell of a bottom line to a small corporate entity. 
And this is where our player's PC's come into the mission! A down Catino Class Fast Armed Trader could mean the difference between fincial success or complete ruin for a small bank as well as corporation. Now imagine a small town investing in such an enterprise in a quick get rich scheme. 

Thursday, November 16, 2023

Review & Commentary On One Thousand Items of Salvage For the Frontiers of Space By Joseph Mohr For The Cepheus Engine rpg

 "This is a supplement for use with Cepheus Engine.

"During your player’s travels they are likely to encounter derelict space ships, floating wrecks and space debris. Wreckage may float in space forever unless someone comes and claims it. Such treasures are surely out there for the brave and daring space explorer who is willing to risk life and limb to go and find it."


"This supplement is an attempt to give the Game Master ideas. It is a random list of a thousand potential pieces of salvage. It is a list of potential treasures floating in space. Some of the items have great value. Others have little value at all. Some items the traveler might prefer not to find at all." 

Once again Joseph Mohr comes through with another really useful suppliment for the Cepheus Engine or any OSR Science Fiction rpg with  One Thousand Items of Salvage For the Frontiers of Space. One Thousand Items of Salvage is thirty nine pages of random tables for space salvage and these are some damn useful tables. This supplement has a bit of everything and there's a real niche for salvage especially in Cepheus Engine. And there's some really nice salvage mixed in with some straight up dross and space junk. And this supplement is especially useful with hyperspacial gates and the like that appear in the Cepheus Engine rpg. 




























And there's good reason for this with Cepheus Engine campaign settings like the Clement Sector. Space slavage rings become a solid alternative to getting your head blown off by the local police or space miliary. And with the Clement sector One Thousand Items of Salvage For the Frontiers of Space. really comes into it's own allowing player's PC's to make a living just from the salvage on the frontier blackness of space. 





























Why?! Because with the collapse of the Earth hyperspacial gate there are going to be a Hell of a lot of salvage and this salvage is scattered in huge debris fields out in the blackness of the new frontier. 
There are some excellent salvage opportunities take for example the following: 
"234 Jump Drive Variable 235 Power Plant Variable 236 Reaction Drive (lower tech ships) Variable 237 Solar Sail (lower tech ships or alternative drive system) Variable 238 Graviitc Drive (higher tech ships) Variable 239 Solar Panels MCR .05 per ton 240 Chemical Power Plant (low tech ships) Variable 241 Fission Power Plant (low tech ships) Variable 242 Emergency Power Plant (backup system) Variable"
And there's forty pages of this this style of salvage & this style of salavage also means opportunities for adventure! Does the salavage lead back to the wreck of a ship and the lost treasures of another age!? 

The Clement sector coupled with  One Thousand Items of Salvage For the Frontiers of Space is prime adventure opportunity and this is one of the reasons why One Thousand Items of Salvage  is worth the download and inclusion into your Cepheus Engine rpg.





Thursday, September 28, 2023

OSR Commentary - On Order - The Clement Sector Third Edition Rpg Book from Independence Games

 So tonight after talking it over with my players I took advantage of the Cyberpunk sale on Drivethrurpg to grab a physical copy of the Clement Sector rpg book in hardcover. For the past couple of weeks our Clement Sector campaign has been on hold. 

The 2d6 Space Western has been a favorite at our table top now for over a year now. Rogues, scholars, bounty hunters, and mad men have all been met at the crossroads of the Clement Sector. The game setting runs the gamit from exploration to full on criminal enterprises that our group has played through. The Clement sector book is six hundred & seventy three pages long!The Clement Sector has been a very expansive campaign setting for our Cepheus Engine rpg action. 
There are a couple of reasons that the Clement Sector has been one of our go too Cepheus Engine settings. First there is the fact that there's plenty of room to drop in real exploration. Second the fact that the Clement Sector is a humancentric setting. There is alien life but it's mostly of the alien animal lifeform variety. The story behind the Clement sector is the fact that it is cut off from the Earth home world. The blackness around the sector is literally unexplored and there's plenty of room to add in your own stamp. 
 The Clement Sector had been attached to the Earth Sector before the wormhole (or "Conduit" as it was called) the wormhole collapsed and the Clement found itself left to fend themselves, separated from Earth. And this has led to the The Clement Sector being divided by twelve sub-sectors with 335 planets (with many planets or sectors haven't actually been discovered). These planets are unique with thier own histories, cultures,militaries, etc. And there are plenty of room for unique and undiscovered planets or entire subsectors. And this is the beauty of the Clement Sector the setting feels like a Space Western with the blackness of space that could literally hold anything.  Now I've reviewed the Clement Sector rpg before on this blog but it's an awesome variation on the 2d6 Cepheus Engine Rpg. 

Friday, August 11, 2023

The Very Best Care - The Frontiers of Darkness - Zozer Games Godstar & Independence Games Clement Sector rpg W/Cepheus Journal Issue #12 - Session Report Four


So during tonight's game at the sand dog's base we began treating the mercenaries bio weapon related conditions. Things got very dangerous as it was a variation of leprosy. And this comes to us right out of the Cepheus Engine Issue #12  article 'Socially Unacceptable' The Case for Leprosy' by Jo Jaquinta. And this picks right up from August 7th's game session here on the blog. The crew of the USS John Henry had thier hands full. 

We were unloading medical supplies and our physican/agent got to work on the sand dogs. One of our guys got a minor injury and then things went South. Cepheus Engine Issue #12 has a focus on medicine within the Cepheus Engine rpg & 2d6 old school Science Fiction rpg at it's center.  Cepheus Engine Issue #12 has a great little adventure called Medivac by Timothy Collinson which has a party member injured and then taken into a colony hospital facility. Our crew member was 'kidnapped' by House Trano medical staff to weed out the secrets of the leprosy treatments.

We used this this adventure for our party member who was quickly spirited away by House Trano ( the source of the Trano doctors) and things went quickly sideways. Our party ended up breaking into the hospital to save our comrade from getting his brain picked apart by the minor house's doctors. We escaped in an orithoper from the facility but there was no shooting involved per say. 


































We did get into a fight back at the Sand Chigger's bunker/base with some assassins who were not happy to see our man Elroy back at base. And the players came up to the personal shields tonight for the first time enabling us to get deep with the dueling rules from Zozer Game's Godstar rules. 


Since we as Hub Navy agents are now minor house secondary support these assassins are going to be arrested or captured. Or so we thought. Instead these asssasins blew themselves to kingdom come. We have some clues as to the assassins identities. We're meeting with the deeper desert priests of the South of   Aurelia next week.