Showing posts with label Sword and Sorcery. Show all posts
Showing posts with label Sword and Sorcery. Show all posts

Thursday, July 4, 2024

Rise of Moltar -Hyperborea Rpg From Marvel's Saga of Crystar 1983 Comic Book Series & Action Figures Line -Session Report

 During tonight's Hyperborea Rpg session our party was supposed to save an Ixian merchant and his daughter from the clutches of bandits. Little did we realize exactly what were getting ourselves into! We made ourway into the belly of an extinct volcano & ran smack into Lavamen! We made our way into what we thought was an extinct volcano but all around were ruined suits of lava covered armor twice the size of our adventurers. And then we came to a pool of lava. From out of the depths came the face of evil & Chaos incarnate! Moltar and his warriors arose! 


In DM Paul's version of Hyperborea the time of Ragnork attracted the forces of Chaos and this included the armies of Moltar The Ruthless!  And apparently the bastard servant of Chaos has been there ever since. For some reason he has awokened now! We did not stick around to find out why. And simply saved the merchant and his daughter then left! 

We made our way back to a local village to drop off the merchant & saw swaths of destruction left by Moltar and co. This included wrecked cottages, burnt farms, and cleared out temples. We were in no shape to tangle with any horrors at this time. So we hid and camped for the night. 

Sunday, June 11, 2023

OSR Commentary On The Thieves World Companion & OSR Moorcockian Frankenstein Campaign Musings

 "The Thieves' World series began in 1979 to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement, which gathered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.

Sanctuary, the town too mean to die, has changed a little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ishcade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERP systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane. The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented her in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

Many believe the Thieves World Companion is a disappointment compared to the original box Thieves World box set. And the Thieves World Companion that we're going to be looking at is the first edition which is actually for the Rune Quest third edition rpg system. Rpg net calls it ; " A sort-of supplement to Chaosium's 1981 Thieves' World. This one covers the next four books, #3 to #6, but rather than being fairly generic as the original, it now only supports two rule systems: MERP and RuneQuest. Gods, locations, and characters from the later books are all included." 


The Thieves World Companion updates & sorta of expands on the mythos of Sanctuary in spades according to Wayne's books; ""The Thieves' World stories began in 1979, to instant acclaim. Not long after, Chaosium published a boxed Thieves' World roleplaying supplement which garnered awards and more acclaim. Since the first book hit the newstands, more than 2200 paperback pages and eight additional Thieves' World volumes have been printed - a phenomenon others imitate but cannot duplicate.


Sanctuary, the town too mean to die, has changed little from the time it first saw print, but many new characters now stride the city's streets, pillage the foolish in its alleys, and connive in its back rooms. Lalo, Ischade, Roxanne, Niko, Mradhon Vis, The Beysa, Chenaya, Zip, and many more have come to life, and are now included in the Companion's full character stats for the RQ3 and MERPs systems.

New essays consider Rankan, Ilsigi, Beysib, and Outsider deities in the light of further tales of Sanctuary, that place which is the funnel of the gods and the eye of the Rankan hurricane.

The excellent encounter tables from the Thieves' World box have been revised to reflect later events and personalities, and are presented here in full. There are also floor-by-floor isometrics of the Great Dungeon. Though adjacent to Kitty-Cat's palace, nobody seems to go there. Now you can study its defenses and understand why.

Alone or along with the Thieves' World box, the Companion rekindles the fabulous world of Sanctuary - Thieves' World."

1986 ... Anders Swenson & Steve Perrin & Iron Crown Enterprises & Midkemia Press & Lynn Willis ... 48 pages + fold-out map ... CHAO 2015 ... ISBN 0933635346"

The real on target material in this book is the fact is the fact is that it brings the locations, personalities, etc. of Sanctuary on the timeline of the books.  


The companion puts everything into perspective for Lamentations of the Flame Princess by moving affairs of the city & events forward. The city presented in the campaign setting is no stranger to travelers from across many worlds. This makes the city excellent for adventurers of all stripes. Sanctuary as a whole is a campaign setting that fits the whole theme of Swords & Sorcery quite nicely. 


According to Skiorht from Rpg net; "The new material is quite useful if you want to follow the books, and the map of the keep is very nice. The RQ stats are very good, but the RM/MERP stats are a bit weak"  Which means when it comes to the Stormbringer Rpg 1st edition through third the DM is going to have to do a bit of tweaking. Stormbringer brings home the 'metal' aspect of the PC's in spades. 


Using this opinion as a bench mark then we can assume that the Castles & Crusades stats are also going to be at the fourth level & upper end of sixth for the Thieves World Companion NPC's. The guidelines found in the Castle Keeper's Guide  are also key for this. 



I've used this companion several times with Lamentations of the Flame Princess and Dark Albion but its always been as a city where the PC's have visited as dimensional travelers who have had to watch their step. The fact is guns haven't been that much of an equalizer and in fact there are several NPC in the set that can cause some vicious horror aspects into a campaign of LoFP or Castles & Crusades. 
 I used this companion  with many of the Judge's Guild and Arduin materials switching in and out what I needed and wanted.  If we're going to be using the Thieves World Companion with Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing then it becomes a matter of making sure the PC levels match. 


Now  BRUTORZ BILL asked me particulars about our game so let's start with the top. There are eight players currently & this is a game that has continued on from 2018 so the player's PC's are 4th level & up. They've made me drift back to Fantastic Heroes & Witchery with a ton of Castles & Crusades added in with elements of Adventurer, Conqueror, King rpg. 



And I worked up several very fast NPC's from the material that is Black Blade of the Demon King by Ahimsa Kerp,  & Wind Lothamer from Knight Owl Publishing. Names, classes,etc. all coming up really soon. 

Thursday, June 1, 2023

Down The Back Alleyways of Sanctuary - The Stormbringer rpg & The Thieves World Box Set

 "
"Skulk through the night on the heels of Shadowspawn . . . delve into the twisted tunnels of the Purple Mage . . . attend the court (or perhaps the harem) of Prince Kadakithis . . . dodge the keen-eyed Hell Hounds with Jubal's Hawkmasks . . . drink your ale and guard your purse at the Vulgar Unicorn . . . boldly walk the streets of the wildest, most varied, and most downright fascinating city in fantasy literature — SANCTUARY, the Thieves' World!
* The Players' Guide to Sanctuary — the creation of Sanctuary; Thud and Blunder, Sanctuary chronology; 'Hakiem' and 'The Hell Hounds'; a stroll through the city; a captured llsigi document; magic, working ladies, and oaths; glossary /pronunciation guide; a map of the known world; a city map. * The Game Master's Guide to Sanctuary — palm-greasing and arrest procedures; a secret Carronnian report; city gods and religions; main city encounters; encounters for the Jewelers' Quarter, Processional, and Westside; 18 tables of specific encounters, descriptions/encounters for The Maze, Bazaar, Street of Red Lanterns, Downwind; business generators and tables by area; 6 area maps, 15 floorplans of typical buildings (including the Vulgar Unicorn); scenario suggestions.
* The Personalities of Sanctuary — story/character index; system notes as applicable and character stats for 9 RPG systems (minimum of twenty characters each, each system divided to Prince and Retinue. Transients, and Residents); general descriptions of other characters.
* Wall Map of Sanctuary. Referee Maps of The Maze, The Maze underground."



So one of the best supplements for the first edition Stormbringer rpg wasn't published for the Stormbringer rpg instead it hit the shelves from Chaosium in Eighty one. The Thieves World box set is one of the gems of that era. 
What makes this an exceptional resource for  the Stormbringer rpg is the fact that Thieves World offers a shared Sword & Sorcery universe for the PC's to explore without any lower expections. Thieves World works on the Runequest three engine and so it's rather a bit easy to adapt it to Stormbringer. 

Turn the influence of Law & Chaos down to two on the volume of the Multiverse meter for Stormbringer. And it's within Interested Observer2's review from 2016 that we get into the heart of what makes Robert L. Aspin's Thieves World box set  so damn useful:"None of the reviews attached to this page actually review the boxed game set. So let's do that instead of talking about the books. The boxed set includes three books and some very nice maps of Sanctuary. The first book is the player's guide to Sanctuary and describes the town and details some of the locales in the books. Frankly, of the three books in the box, this one was the least useful. For one thing, the maps are excellent, but actually make running the city harder since it seems to narrow the GM's choices with regard to where things are or should be. Frankly, having a more vague city map would have been a positive asset. Still, the descriptions of the Bazaar (and the map) are intriguing and could easily be re-developed by a clever GM for his/her own purposes with little difficulty, and the general information is useful. Frankly though, if you want to get into the "spirit" of the city, it's better to read the first two books of the fiction series. Book two, the GM's guide to Sanctuary, provides a wealth of information on the gods of the novels, bribery and criminal justice in Sanctuary, encounters of various types throughout the several districts of the city, and a "business generator" that may very well have been the first of its kind (though perhaps Judges Guild did something similar earlier). This book is where the GM begins to get the data s/he needs to really get into the "nuts and bolts" of GMing the city. Finally, the third volume is a guide to the personalities of Sanctuary. It lists all of the major characters of the first two anthologies, and most of the minor characters as well. It even describes some of the unusual monsters that present themselves during the first two anthologies.
One of the best parts of the boxed set was that it actually delivered on being a "generic" RPG supplement -- not by glossing over the various game systems published at the time and making the GM try to figure it all out on his or her own, but by providing ACTUAL game statistics for the creatures, events, and personalities in the city. Want to play Sanctuary using The Fantasy Trip? It's all there. (Who even remembers The Fantasy Trip nowadays, other than some of us old geezers -- for whom it is STILL one of the best classic RPGs ever designed? But for those of you who have no idea what it is, think "father of GURPS" and a simpler and faster playing version at that. It's easy enough to translate TFT stats into GURPS, though, if you prefer GURPS as your platform.) Prefer AD&D? There it is? Original D&D? Uh huh. Runequest/Basic Roleplaying? Yep. Chivalry and Sorcery? Right there. This product was an absolute gem for its time, and has aged well in the 35 years since it was published...and there are few products that can make that claim! Overall? Five stars easily, and if you can afford to pick up a copy, you should by all means do so. While it lacks specifics for post 2nd Edition AD&D versions, it does include stats for a lot of the classic Fantasy RPGs of yore, and if you're an "Old School Rules" (OSR) kind of person, you're going to LOVE this product." 
So not only do we get a solid overview and review. We also get ideas thrown in from this review. What the Hell would Stormbringer rpg characters be doing in Sanctuary?! If we go back to the origins of the original Thieves World stories entry from Wiki;"
Thieves' World is set in the city of Sanctuary at the edge of the Rankan Empire. The city is depicted as a place where many are downtrodden and where the invading Rankan gods and the Ilsigi gods they had ousted begin a struggle for dominance. As the series continues, additional invasions occur, and the city is taken over by the snake-worshipping Beysib as the Rankan empire collapses. Over time, a number of the characters in the series are revealed either to be the offspring of or otherwise blessed by various figures in the pantheons of the competing deities, and they discover or develop various powers as the series progresses."  Right smack dab there we've already got our answers. There is no way in Hell Law & Chaos are not going to have agents on the sidelines of Sanctuary. Even if thier demonic items and tools of Law are not as affective. Well so much the better in the eyes of the powers of Chaos & Law. After all it's all about the entertainment factor alone in the eyes of these two powers. 
Does Thieves World fit into the mode of the Million Spheres?! In a word? Oh yes it does. Thieves World and especially the box set as well as the Thieves World  Companion 
make an excellent urban campaign. 
There's enough within the Thieves World box set to keep a campaign going for months. Does Sanctuary fit the over the top demonic and law fueled world of the Stormbringer rpg?! Not really and that's alright. Sanctuary as a place to visit and kick up one's heels is fine as well. 
The PC's in Thieves World are right in the middle of the affairs of the gods. And sometimes this means getting down and dirty in the back allies of Sanctuary as well as the Maze. 
Incidently we've also used the Thieves World box set with old school Traveller many times.  One of the things that made the Thieves World Box set so damn useful was it's contents; "
The Thieves' World Complete Sanctuary Adventure Pack is a boxed set published by Chaosium in 1981, containing: 1) The Player's Guide to Sanctuary; 2) The Gamemaster's Guide to Sanctuary; 3) Personalities of Sanctuary; 4) Map of Sanctuary; 5) Map of the Maze; 6) Map of the Maze Underground.
And Oliver Dickensen review from White Dwarf #30 hits the nail on the head for the box set; "Oliver Dickinson reviewed Thieves' World for White Dwarf #30, giving it an overall rating of 10 out of 10, and stated that "This has to be one of the most challenging adventure packs to come on the market. It is a whole city, realised with a richness and thoroughness of detail that matches City State of the Invincible Overlord, and though not as comprehensive as this, it presented in a much more readable form."
I'm not really providing a really good review of the Thieves World Box Set for that I suggest you take a look at The Blackgate Adventures In Fantasy Blog's overview and review here. 

Wednesday, November 10, 2021

Updated Dragon's Foot OSR Free Adventure - LG1: Terror in the Forest of Gizzick By Claude M. LeBrun For Your Old School Campaigns

 

Good evening kids, your uncle Eric is back with another bit of commentary this time we go back to Dragon's foot for a free adventure download with lots of potential. I'm speaking of LG1: Terror in the Forest of Gizzick By Claude M. LeBrun. This is a free fifteen page AD&D 1st edition style adventure that takes full advantage of its PC levels right out of the gate. There is an element of danger and the adventure involves some humanoid races that don't get much air play these days and this is an adventure that takes the old school investigative style and pumps it up by an order of magnitude;"Many years ago Ronan Haverstack was an apprentice to the count’s personal wizard Jax Narhl. Ronan was an excellent student, working as hard as he could to learn all the tricks of spell casting. Ronan with a large thirst for knowledge would spend hours reading and studying all the tomes and spell books in Jax’s library. Jax kept one tome magically locked in a strongbox and would not allow Ronan to look at it. “I keep that tome locked away to prevent its evil from ever seeing the light of day”, Jax would say. Ronan coveted that book, and eventually figured out how to break the magical seal. Jax caught Ronan removing the book from the strongbox and tried to take it away. A fight ensued which ended in Ronan killing Jax. It wasn’t long before Jax’s murder was discovered and Ronan had to flee the kingdom. To avoid discovery Ronan Haverstack changed his name to Gandilor. Gandilor wandered for several months and eventually found refuge in a fishing village on the southern coast."  Things only get worse from this point and that's where your PC's get involved.The adventure picks up right from here and pulls your party of adventurers into the deep wasters of the plot of LG1: Terror in the Forest .The module places the PC's right into the middle of the action right out of the gate and keeps them there with a series of demanding and solid encounters. Its also an adventure that can be customized as you need to and its perfect for a DYI side quest or campaign opener;"Locate the hobgoblin’s lair in any forest in a non-populated area near a rural community, farmland, or village. Place in this area a few farms and settlements that have been raided by the hobgoblins.Believe it or not for a fifteen page adventure there actually is a subplot to this adventure and it has a ton to do with the background and history of the  Forest of Gizzick. Because of the nature of this adventure I was wishing there was more to it.


There are enough twists and turns to take this adventure in many different directions depending upon the retroclone system that your using at your table. The idea here is that LG1: Terror in the Forest of Gizzick could be used in a Dark Albion setting especially on the outer fringes of the empire of Albion and the like. Or it could be used in the mythic and twisted lonely places of the Lamentations of the Flame Princess retro clone system. There is enough meat on the bones of this adventure to adapt it into the back end of an old school campaign so that it can be used as a jump off point or as a side quest for the PC's. There is enough here to take the adventure down a dark and dangerous path. But is it worth the download?
The short answer is yes but the longer one is where do you as the dungeon master want to place this adventure. There are several dangerous and strong NPC's in this adventure and that could work to a DM's advantage if they wish to write a bit more to suit their own campaign. There are several opportunities for a dungeon master with a bit of a DYI D&D streak to take full advantage of these horrors, opportunities, and NPC's and make them their own.
While it is a fun adventure many of the more understated sword and sorcery elements in LG1: Terror in the Forest of Gizzick  might need to be brought forward for front and center to really move the plot along and get the DM's own campaign elements to take center stage.
All in all this is a great free module with lots of potential for a fully created and staged side quest or this adventure could be used to launch a great side campaign of the DM's own design. For a free module its pretty damn sweet and well constructed.

Thursday, May 13, 2021

Crystar Champion of Order - Crystar Champion of Order & Forces of Crystallium For Astonishing Swordsmen & Sorcerers of Hyperborea From Marvel's Saga of Crystar 1983 Comic Book Series & Action Figures Line

 Created ages ago on the plane of  Crystallium,  Crystar the Crystal Warrior  was one of two twin brothers who sided with the forces of Order  through the second Chaos Wars. He & his followers were turned into elemental Order warriors servants of Order forever more by the wizard of Order &  light Ogeode . Crystar as a champion of Order  have roamed the planes in the service of Order  when & where needed. Crystar's twin brother Moltar  serves the forces of Choas & always seems drawn to oppose his brother. Crystar's  elemental queen of  order & good Ika is never far from his side. The warriors of Crystar  are often seen acting as mercenary muscle for the forces of Order throughout the planes. Crystar  is a 9th level fighter & champion of order with all of the abilities appropriate to his level. Crystar's forces   act as  3rd level fighters. Warbow Crystar's champion of order acts as his right hand & scout (See Warbow's blog entry). 


































Crystar Champion of Order - 
 Crystar  Champion of Order & Forces of Crystallium



No. Encountered: 1 (2d6)

Alignment: Lawful Good 
Size: L
Movement: 20 (swim 30)
Dexterity: 14
Armour Class: 7
Hit Dice: 4
Attack Rate: 1/1 Crystal Sword 
Damage: 1d6 (1d8) or by weapon
Saving Throw: 15
Morale: 9
Experience Points: 30
Treasure Class: P
Specials -Crystal Spell Scatter -once per day because of the crystaline nature of Crystar he is able to magically ignore one spell up to third level. Crystar's elemental magically infused body grants him the following: 
darkvision 60 ft., elemental traits, immunity to cold, vulnerability to fire, once per day Crystar  can summon a crystaline dragon mount. 

Because Crystar as a champion of Order,he is so attuned to & apart of the plane of  Crystallium he is mystically infused with supernatural power. Crystar  is sought out by dark wizards & their followers to be rendered down once slain as a fine mystically powdered drug. This horrid occult infused  drug adds +2 to all combat rolls, -3 on all intelligent & wisdom rolls. This occult drug  allows a dark wizard to cast spells at 2 levels higher then their actual level.  The price is terrible indeed the wizard or follower loses one point of wisdom & constitution permanently under the occult influence of this drug. Such users of this drug are subject to 1d4 chaotic mutations as well. The drug is worth 100 gold pieces for each dose to dark wizards & their followers. 
This however is not the end of Crystar himself. Any & all reminds of the champion can be gathered & taken to a powerful wizard of light with access to the entity that lives beyond  
the Prisma-Crystal mirror. The wizard must be of 10th level or better, a dangerous occult ritual is performed & Crystar shall be returned to life to fight another day. 

Sunday, May 9, 2021

The Saga Of Crystar - As Influence On Your Sword And Science Fantasy Campaign

 File:The Saga of Crystar.jpg

Way back in 1983 there was a comic book series that seems to have faded into the background of the pop cultural landscape. The other day I was looking into my comic bins and came across this cultural relic from the Mighty House of Marvel.
I'm speaking of course of Crystar Crystal Warrior one of a wave of comics that came out during the height of the sword and sorcery craze of 1983.
According to Wiki : 
The Saga of Crystar, Crystal Warrior was a 1983 11-issue fantasy-based Marvel comic book with an associated toy line from Remco, consisting of seven figures, some vehicles and accessories.

The plot : 
Years ago, The Demon Lord sent his demon armies to conquer the world of Crystallium. The King of Crystallium led the fight against the Demon Lord in the Chaos War, but he was killed during the war. The forces of Order then sent the wizard Ogeode and the Prisma-Crystal to drive away The Demon Lord's minions and the forces of Chaos. In his defeat, the Demon Lord made the "Prophecy of Chaos", that he would one day send another of his servants to divide the planet against itself and bring ruin to all.
After the end of the Chaos War, the wizards Ogeode and Zardeth visited two princes, the brothers Crystar and Moltar, who had to decide whether their people would ally with Chaos or Order. Crystar chose Order and its champion, Ogeode. As Moltar considered Chaos, their uncle Feldspar tried to convince him that Chaos was evil. Moltar, feeling that his uncle had always favored Crystar, became enraged and fought Crystar, injuring Feldspar in the process. Leaving them for dead, Moltar led his followers to the Fountain of Fire to find the wizard Zardeth and ally with Chaos.
Ogeode saves Crystar's life by merging him with the great Prisma-Crystal, rendering the prince's body into crystalline form. Similarly, at the Fountain of Fire, Zardeth magically transforms Moltar and his followers with the power of lava. Moltar and his magma men then attempt to conquer the city of Galax. Crystar and his warriors, feeling that flesh and blood would prove ineffective against the transformed armies of Moltar, selected an elite group to be transformed into crystal form like Crystar: Koth, Stalax, and Kalibar.

 The weird thing was that Crystar never had a cartoon show, but there were a boat load of action figures, and he never had any appearances in any really major Marvel comic book series except Alpha Flight and a few of the Marvel second stringers appearances. They were great Marvel second stringers but still. 

The comic book series was set parallel to the Marvel Universe and featured guest appearances by Doctor StrangeNightcrawler and Alpha Flight.|






The comic only lasted eleven issues and there was a ton that Marvel was trying to do be hind the scenes with the property. It was a time when toy properties with synergistic multi-media marketing tie ins were the word. Remember this was the Eighties 

Who's Who On Crystallium

 The following is a quick overview from Wiki :

Order[edit]

  • Crystar - One of the twin princes of Crystallium. Leader of the Crystal Warriors for Order.
  • Ambara - Former valet to Lavour. During the conflict between the princes, Ambara and Crystar develop a romantic relationship.
  • Warbow - Crystal Warrior. Warbow shot Zardeth in the left eye with an arrow. Losing the eye, but otherwise unfazed by the injury, Zardeth shot out Warbow's left eye in return, leaving Warbow mortally wounded. Ogeode used the Prisma-Crystal on Warbow as he did on Crystar to save his life. Warbow secretly has romantic feelings for Ambara.
  • Koth - Crystal Warrior with a ribald sense of humor.
  • Stalax - Youngest of the Crystal Warriors.
  • Kalibar - Crystal Warrior.
  • Ogeode - Wizard champion of Order. An old man with a bald head and white beard. Father of Ika, whom he willingly sacrificed to become a crystal being in an experiment to learn the secrets of the crystal warrior physiology (so that he might learn how to heal one of Crystar's injured followers). Frequently, Ogeode claims to be of diminished mystical ability and of little use to the Crystal warriors thanks to the strain of turning the tide during the great war, yet manages to perform mystical feats during times of crisis.
  • Ika - Half-enchantress daughter of Ogeode. Ika was compelled by her father to undergo a transformation to turn her body into crystal so that he could learn the secrets of the Crystal Warrior physiology.

Chaos[edit]

  • Moltar - One of the twin princes of Crystallium. Leader of the Magma Men for Chaos.
  • Zardeth - Wizard leader of Chaos. Lost his left eye in an altercation with Warbow.
  • Lavour - Betrothed to Crystar before the princes went to war. After she thought Crystar was dead, Lavour allied herself with Moltar for the opportunity to become queen of Crystallium.
  • Magma Men - The rank and file of Moltar's army.

Feldspar[edit]

  • Feldspar - The appointed regent of Crystallium since the death of his brother, the King of Crystallium. Uncle of Prince Crystar and Prince Moltar, Feldspar has taken authority over the planet until the princes have settled their conflict. He arranged for both Ogeode and Zardeth to alter his body into a partly crystalline and partly molten form to symbolize neutrality in their dispute.



Using Crystar For Your Old School Sword and Science Fantasy Campaign 





Crystar Is weird sword and sorcery comic with lots of potential. There are elements here of the struggle of Law vs Chaos with warriors transformed into Quisi Elemental creatures from the pages of the Monster Manaul II or they might be giants. I've had these races as giants transformed by the powers of Law and Chaos.
In a recent Astonishing Swordsmen and Sorcerers of Hyperborea some of my PC's ran across Moltar and his crew. They counted as Fire Giants and if you take a look at the scale of the figure compared to Crystar. They're fire giants alright at least in the AS&SH universe.



Crystallium itself is a demi plane that shifts its position throughout multiverse. I had the Evil Elemental princes( from the Fiend Folio) try to take over the demi plane 

Crystallium which caused an alliance among the forces of Chaos and Order. There are also loads of artifacts left over from the Chaos Wars still on the demi plane guarded by both Crystar and Moltar's minor minions. They're just begging to be taken. All in all most folks have forgotten about Crystar which gives the DM ample opportunity to trot out this relic world and its crystal inhabitants. The fact is that the these brothers are cursed to fight forever after all they're made from the very forces of Chaos and Order itself. What is thirty years to these poor souls. 


On line support :
Every Thing You Ever Wanted To Know Crystalium
Crystar Himself
Moltar
Zardeth Chaos Wizard
Oegeode The Wizard Of Order
Once again this is a fan based entry and for entertainment purposes only. This is not a challenge to Marvel, its trademarks, copyrights, or anything of the kind. Crystar and its characters belong to their respective copyright and trademark holders.