Showing posts with label Introduction. Show all posts
Showing posts with label Introduction. Show all posts

The major changes to suite my needs

Everything you find in the original campaign about the "Red Curse" and "Inheritors" is history now. But I'm not saying that it wont have any effect on the story, or that is wont return.

I will go to drastic measures to take away all association to Forgotten Realms and Lord of the Rings etc. Therefore Elfs, Halfelfs, Halflings, Gnomes, Dwarfs and Half Orcs dos not exist in my spin of version. I like to think that this was the general idea of the first version of Red Steal, and that TSR pressed these standard (unoriginal) races in to the game. Well not in my game.

I will also take some creative choices to give the story a more believable feeling. The theme of magic will be more discreet. And i will try to accentuate the tropical, swashbuckling, wheel-lock wielding, honor bound feel of the game.

I will convert the system to 3ed edition.

Kits don't belong in 3ed edition. Instead Inheritor turns in to a prestige class. The rest of the kits will be more of a profession or maybe even classes of there own.

So wish us luck, and stay tunes for the adventure.

To english reader, what is this?

This is a fan based none profitable project to honor original TSR Red Steel - Savage coast campaign. The game was first published in 1992 and again in 1996 and is created by Tim Beach and Bruce Heard.

Me and my players played this campaign, and the story became an epic adventure we will never forget. "Unfortunately" the story turned to a happy ending, removing the Red Curse from the coast itself.

Whats so "Unfortunate" with that you ask? Well the original campaign relayed allot of its conflicts on the curse. When the curse was gone, the main core of the campaign sort of disappeared as well.

But then one night 6 years after finishing the campaign i took out my old box set adventure version and started reading it over. It was then i realized that this world is much more complex than i first assumed. I started imaging what would happen to the inheritors after the curse was gone? What would happen in the cultures of the coast itself? And if the curse was gone, was there a chance of it returning? And if that threat came, how fare would people go to prevent it, and how fare would other go to make it so?

The world in which the red curse flowed, was after all a weary interesting and dangerous place in it self. So now using the world created by Tim Beach and Bruce Heard as a backbone, I will attempt to create an adventure BACED ON Red Steal, with is placed about 20 years after the curse mysteriously vanished.

This blog will contain the log of the main NPC Captain Henry De'la Morgan. The player will be his crew onbord the freight ship Dragonfly. Here you will find the records of there journeys and adventures.

Most of the post now are in Norwegian because they are practical notes for the players। But when the adventure begins i will turned to English to reach a bigger audience.

I'm not sure yet but this might also become a PodCast adventure. But first i have to make sure that the original creators are ok with that. :P

The original creators of the campaign

Design: Tim Beach and Bruce Heard
Additional Design: David Gross, Cindi M. Rice, and Ed Stark
Editing: Cindi M. Rice
Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith
Project Coordination: Karen S. Boomgarden
Art Coordination: Bob Galica
Cover Painting: Paul Jaquays
Cartography: John Knecht and Diesel
Graphic Design: Heather Le May
The origonal music score : Domenic Messenger


Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen।

History the Savage Coast Campaign.

In 1992, I was asked to work on a product that eventually became known as the RED STEEL® campaign. I would take some excellent material that Bruce Heard had been publishing in DRAGON® Magazine, and I would turn it into an accessory for the AD&D® game. As originally envisioned, it would be a sort of mini-setting, accompanied by an audio CD with background music. I began writing in 1993, and the original boxed set was published in late 1994. In early 1995, the supplement, Savage Baronies, was released.

By that time, the RED STEEL campaign had received a lot of support and gotten some very favorable reviews. So we decided to do a relaunch, offering the lands of the Savage Coast as a full line of products. You hold the results of that decision in your hands, a book that combines all the material from the original RED STEEL campaign set and the Savage Baronies supplement, along with some new material. More supplements will follow.

I offer my sincere thanks to the readers and players who made this experiment a success, allowing the RED STEEL campaign to continue. I have gathered comments and criticisms from many of you and from playtests and tournaments, and I have tried to incorporate much of your advice into the setting. To those of you who have just discovered the setting, thanks for giving it a try.

I hope you all enjoy The SAVAGE COAST™ Campaign as much as I enjoyed writing it.