Astrophotography: Mount and Telescope setup time-lapse
I was asked to show how I setup my mount and telescope, so I recorded me accelerated 30 times, and shared it on YouTube:
I was asked to show how I setup my mount and telescope, so I recorded me accelerated 30 times, and shared it on YouTube:
I figured that I should keep track of some useful command-line tools that I am learning, so I’ll write down them as blog posts and keep updating them.
The idea to build my own quadcopter drone, or my own RC plane, has always been tempting. My main issue was the lack of a dedicated space to build, and more i...
Hey, I have joined Unity Technologies as a Senior Software Engineer in the VCS Integrations team, part of DevOps! A significant part of my mission will be to...
SQLiteC++ 3.0.0 raises the baseline. After years of keeping the code compatible with old compilers, C++11 is now required, which lets me drop a lot of condit...
I have always been interested in Radio Controlled cars, planes, and later in this new trend with drones! Not these drones that follow you or use GPS to film ...
I joined Darewise Entertainment as a Senior Software Engineer in the tech team, to develop an announced game. I will be working with Unreal Engine 4 and Spat...
This is a quick tutorial on how to install and configure Unreal Engine 4’s Swarm Agent and Coordinator to distribute Lighting build (that is, UE4’s Lightmass...
SQLiteC++ 2.0.0 is out, a bit over a year after 1.0.0. The major version bump is there because a few APIs changed in incompatible ways, but the interesting p...
I have been working hard for the past month to develop a new Unreal Engine 4 Source Control plugin (Github) for Plastic SCM (think modern Perforce with effic...
I have just released a new v2.2 of the Git Source Control Provider plugin for Unreal Engine 4.17 with many bugfixes backported from upcoming UE versions!
I am so excited to announce that I am joining the Unreal Engine 4 team to attend the Game Developers Conference (GDC, Moscone Center in San Francisco, March ...
This is an update on my previous post about Android NDK Standalone Toolchain on Ubuntu, so have a look to it for better understanding.
Three years after the first 0.1.0 release, SQLiteC++ reaches 1.0.0. This is the point where it stops being a handful of classes I hacked together and becomes...
Great news, Unreal Engine 4.7 has been released (UE blog) with my Git Source Control Provider plugin (Github)!
I read a series of articles on LinuxFr about Perlin noise for map generation, that triggered me to implement my own procedural-generation experiments: terrai...
So at last I’ve started implementing an open source C++ Git Source Control Plugin (Github) for Unreal Engine 4.1.
Sometimes you are stuck on an old toolchain without C++11, but you still want a reference-counted smart pointer. For that reason, we were using Boost shared_...
After a few month using Mercurial (see my blog post Mercurial to replace SVN from a year ago) I switched to Git.
I just tagged the first release, 0.1.0, of SQLiteC++ (SQLiteCpp), a small C++ wrapper around the SQLite3 C library.
My goals for this blog has not been really clear for me. I bought the domain name when I registered as a Google Android Developer only because a Web site add...
It has been a long time since the announcement of Gingerbread, last year in December, and still no official update for our phones here in Europe. I definitel...
In some case, you want users of your application to explicitly approve a License before being able to use your software. Adding an EULA (End User License Agr...
Last time, we’ve seen how to install and test the standalone toolchain of the NDK to build a native shared library with a standard Makefile & make comman...
Since the revision 5 of the Native Development Kit previously discussed, the NDK can be customized to obtain a standard GCC cross compiler toolchain. This me...
At each platform API revision, the C native APIs are growing, giving access to new native library, and bringing each time more functionalities to the low lev...
For what I’ve seen in the last few month, it seems that Mercurial (Hg), a Distributed Version Control System (DVCS, or Distributed Source Code Management) is...
The Android Market is now fully on the Web. It allows you to browse, to buy, but also to push applications directly on your mobile!
Android 2.3 Gingerbread has been announced, and what I find the most interesting in it is related to the Native Development KIT (NDK) coming with it; the NDK...
I’ve discovered, through the Android Dev Blog, this great Android Blog called Mind The Robot
I’ve been asked many time to explain how I’ve learned Android Development. And I’ve always answered that the official ressources on the Android Developers si...
The official Android Developer website really is THE perfect place for anything related to Java development for Android (*), and it is regularly updated ! ht...
Welcome to this blog, where I would like to share, as a developer, some of my experiences in Android development.
Bienvenue sur ce blog, destiné à retracer mes aventures de développeur et d’utilisateur d’Android (*).