Showing posts with label airbrush. Show all posts
Showing posts with label airbrush. Show all posts

Friday, 12 April 2019

Keeper of Secrets - Avatar of Shaah Complete


Well, this was one fast project. I started work on Saturday; picking up where I'd left off in the build 2 years ago, and started painting on Thursday morning. 24 hours later and I'm done!

To be fair, the speed of the paint process was mostly due to the nature of the model. I also maximised the amount of work I did with the airbrush, so I spent about 2 hours on that part of the paint. After that, it was just a matter of sorting out the details. Oh, and fair warning, this post contains moderate resin boobies!



For those who aren't familiar with the model, this is the Avatar of Shaah by Raging Heroes. It's about 8 inches tall to the top of the sword and is all resin. I've written a review of the kit lower down, if you're interested.

My favourite part of the paint is the glowing eyes. They didn't take a lot of work, and I'm really happy with the final result. I basically just airbrushed them with dark angels green, then Vallejo escorpina green. After that, I washed around the area with a little Biel-Tan Green and then just highlighted the central eyes with a ever lightening mix of moot green and white.


Considering the time spent on paint, I'm really happy with how she came out. It's also nice to take something out of the cupboard of shame and get it finished for once. I'm planning to pick up a Lord Discordant tomorrow, and I never thought in a million years that I'd actually finish this model before then.


Anyway, that about rounds it out for the Avatar itself. Due to some difficulties with this kit, I've also written about the process of building it (which is basically just a massive page long complaint), but if you're just here for cool pictures, you can skip that bit.


Kit Review

I'm happy with the look of the final model now that it's done, but honestly it was a horrible experience to build. Resin can be hard to work with, and I've gone through plenty of resin models in my time, but in a number of ways Raging Heroes really dropped the ball on this one.

A gap in the claw you can fit your thumb in...
For one, the kit was rather shiny and coated in a very noticeable quantity of release agent which was resistant to cleaning and took a lot of work just to prep. The fitting for the individual parts was also quite poor, and even with the best will, there were a number of gaps that you could easily fit a thumb nail in all over the model.

I expect to spend some time with greenstuff filling gaps, but the position of the seams was just plain terrible, and the kit honestly feels poorly designed. Often seam lines between parts seemed to be arbitrarily cut straight through crucial rounded areas that were next to impossible to fill cleanly.




Looking at a mock up of the model before paint or greenstuff, if you enlarge the picture, you'll see that there are seams running though every inch or so of the claw on the right. The front side is the better fitting one, and let me tell you it took quite a bit of time to fix all of that.

The worst seam on the whole thing? the butt. For some reason, they decided to cut the legs at the hip to the groin (which you can also see in this picture). That would've worked well if the avatar had clothes, but with a bare demon ass to contend with, it basically left a large horrible seam right across the body that was really unnecessarily hard to fill and work with. Why they didn't follow the line of the chains, I'll never know.

Detail pickup is ok, but far from ideal as well. It just feels slightly blunted and lacking in the crispness that you see in other manufacturers (eg: Anvil, Forgeworld, Prodos, Black Sun, Wargame Exclusive, Nocturna, even Finecast). Overall, if you like the model, I'd still get one, but just know that it'll be a ton of work, and honestly don't even go there unless you're an experienced model-maker.

I don't like slamming a manufacturer, but I've got other Raging Heroes models from the kickstarter, and it'll probably be a few years till I can face working on any of them either. It's a shame, but that's the reason I shelved this project in the first place, and it's a real problem. Does it look nice now? yeah, but I had a ton of work just getting it together in the first place, and it's mostly down to poor design choices.


Tuesday, 19 December 2017

Tau Ghostkeel Battlesuit - 4 Hour Speed Paint



As a bit of a challenge, and for a bit of a change of pace, I painted this Battlesuit (and the 2 drones) over the weekend. I had the idea that I would try to paint it to a high standard as fast as I could. With that in mind, I thought I would aim for about 3 hours on the main suit (with some additional time given to the drones that I didn't really factor in). In the end, he came in at 4 hours 30 minutes, but that includes 30 minutes on the drones. I also ended up applying the undercoat with the airbrush rather than a spray can due to the cold weather and that ate up at least 20 minutes or something. Still, I'm happy with the results and it made for a great Sunday afternoon slice of hobby.




Colour wise, I painted the body with a black through to white blend (2 layers of grey there in the middle). I went back and added a bit of Vallejo Dark Prussian Blue to the recesses to get some interest and to stop it being so monotone. I highlighted the upper edges of the panels with Vallejo white.

I painted the base with Vallejo Cavalry Brown, washed it with Khorne Red and then progressively drybrushed Vallejo Orange Brown, Rakarth Flesh and Pallid Wych Flesh. For the OSL bits, I airbrushed in a dot of Vallejo Escorpina Green. I then washed the area with Waywatcher Green and highlighted with Moot Green and then a mix of Moot Green and white.



That pretty much sums it up. I hope you like the finished mini. Did you notice the incredibly unintentional mistake (one of his lower legs is on the wrong way round! Whoops!!). I plastic glued it too, that sucker is permanent! Luckily, it doesn't notice really. I only worked it out half way through painting him.

Monday, 17 April 2017

Salute Painting Competition Panic!

With less than a week to go till the big event, I'm determined to be finished on time; although the jury is still out on what the quality of my entry will be in the end!



For those who missed it, Salute is the biggest independent Wargaming convention in the UK. Fairly obviously, this means that the painting competition is the second biggest around (after Golden Demon). A few months back when the Triumvirate of the Imperium was released, I decided to try my hand at painting up Greyfax for the competition. If you missed it, the project was designed to push the limits of my skill by stretching my painting to the max. For some insane reason, I decided to paint her wholly in Non Metallic Metals (a technique that uses regular colours to replicate the look of metallic objects). I even did a tutorial on the technique as I understood it. My intention was always to enter the finished mini in the competition when the time came.

So, now the time has come and I'm frantically trying to finish. On the upside, I have a doable amount left. On the downside I still have a long way to go. At this point, I don't expect to place in the competition, but I'm still determined to at least finish. My goal was to try and make the cut for the finals, so fingers crossed for that!

The Condemner Boltgun in particular mocks me with its unfinished yellowish mediocrity!


The problem is that the more I look, the more I see that I need to do! Oh well, no sense in complaining about it now... better get back to painting...

If you missed the article on painting NMM, you can find it here:

http://tabletopapocalypse.blogspot.co.uk/2017/01/how-to-paint-non-metallic-metals.html

Monday, 3 April 2017

Infinity Domaru Butai Painted


Well, the blog has been a bit quiet lately; must be time to break the silence with something fresh and different!

I've had these miniatures sitting about for quite a while now, and I was looking through my drawer the other day and I decided that it was high time I finished them. Those of you with good memories may remember them from my Painting Orange Tutorial from a while back.

If you don't play Infinity, they're from a faction called Yu Jing that are basically a conglomerate of futuristic Chinese and Japanese factions. These guys are specifically from the Japanese Sectorial Army. Like I mentioned, I did a tutorial on this color scheme a while back for anyone interested. Technique wise, I use the airbrush to lay down a blend and use a bit of pre-shading. The thing that I really like about this scheme is how saturated the colours look. It's basically the same as my Necron scheme, although for these miniatures I went a bit further to get a higher quality look.

Another thing that you might find interesting is that they're all metal. A rarity in this day and age, but the detail is great, and given how much of a minefield resin can be, I'm glad they went with metal for the whole Infinity range.



I figure it was a weekend well spent. I'm hoping to continue with the force soon, but with Salute breathing down my neck (well the painting competition anyway) I might have to hold off till I can finish Greyfax up, as I still have a long way to go.




Well, that about does it for now. If you like these, feel free to check out the PanOceania stuff I painted too:




Friday, 27 January 2017

How to Paint Non Metallic Metals



As part of my latest project, I've been working on painting Inquisitor Greyfax in Non Metallic Metal Gold. As a relative newcomer to this technique, I thought I'd share the insight I've managed to get so far and a few of the techniques I've been using to pull it together. I had initially planned this to be a fairly succinct article, but it has grown into a bit of a Behemoth as there are so many facets to the technique; so you'd better get your thinking caps on and your specs ready for this one!

Initially, I found one or two tutorials online to get an idea of how the technique is done. These varied greatly in quality, but the one that I found most helpful was:

http://razzaminipainting.blogspot.co.uk/2016/07/non-metallic-metals.html Darren Latham's blog, he doesn't post very often, but it's very interesting, well worth following especially for painters or anyone who is interested in Games Workshop.

It was especially useful, not only as good reference material, but also as he discussed the actual paints and colours used. From the tutorial, it was obvious that the keys were smooth blending (fairly obvious), contrast from dark to light, and adding pure white highlights in relevant places (probably the hardest parts). The whole pattern of shading had to be carefully considered as well if it was to look realistic. I won't bother to go into too much detail (ok some detail is covered later), as these points are discussed ad-nauseum all over the internet and for my part I'd rather talk mechanics, blending, and how I did it!



The other tutorial that I used was from Angel Giraldez's Painting Miniatures from A-Z Part 2. He covers creating a range of Non-Metallic colours using an airbrush and brush style. Unfortunately, you'll have to buy the book if you want to know the ins-and-outs of it as I'm not sharing his copyrighted material. Needless to say that my own method below was inspired by his book and draws on the techniques I built up after reading both volumes and experimenting with his style (which I've since combined into my own style as they were surprisingly compatible; a rare thing for me as I find a lot of painting tutorials clash with my own style and techniques).

I don't have exact paint names for a lot of this, as I did a lot of mixing and improvising as I went, although if you do want to follow a set of specific colours, they're listed on Darren Latham's blog and I was basing my work on his. It's important to note that there is no way to apply this technique "by the numbers" anyway as any application is going to take considerable artistic skill (and I'm still learning too). Even with those restrictions, I'm going to break things down as succinctly as possible and I hope people will find it some help, or at least interesting.

Method 


 

Airbrush Blending

I used an airbrush, but it isn't necessary. If you don't have one, the same colours can still be applied, but you'll have to blend by hand from the start. I've written a section on blending later on, which I hope will be of some help. It'll just take a long time!


  1. I started with a coat of black primer (pretty standard for most models).
  2. I then added another layer of primer. This time with the airbrush using Vallejo Grey Primer. This stuff is almost white and I sprayed downwards and from the directions that light would shine in. This served 2 purposes; first as a pre-shade, but second to help me see the volume of the areas I was working on as well as to demo the lighting effect/highlights that I would later add. It sounds like a superfluous step, but it really did help me process the effect I was trying to create.
  3. After that excitement, I added thin a basecoat to the whole model with the airbrush using a ruddy brown (a mix of red, black and Vallejo Dark Flesh). This would give me a base to work from for the darker tones.
  4. Progressively mixing in lighter colours (Pale flesh) I layered lighter browns with the airbrush. 
  5. This was following in the footsteps of my favourite internet tutorial that said to start with browns and then glaze in the yellow tones. As I worked I added in some more yellow to the mix, but it was still very woody.
  6. I finished the initial blending with some tentative white highlights using the airbrush.
  7. The moment of truth came next as I glazed the model with pure yellow - again using a thin mix and the airbrush at a good distance. This was a nail biting step as if I got the mix too thick it'd obliterate all of that blending.
  8. To finish up the airbrush work, I came back in and did a final spot highlight using pure white to create points of light on the armour.
And with that, my quest came to an end .... or so I'd like to say, but honestly it was just getting started and I switched to the regular paint brush and set to work. To make it look like less work though, I'm going to start numbering again. I bet you feel motivated now...

Paintbrush Time


  1. In order to enhance the contrast, I painted Rhinox Hide round all of the edges of the armour. This gave visual definition between the plates and is a bit of a classic technique from Angel Giraldez's work (always then combined with a sharp highlight). I used a mix of 1/3 Rhinox Hide to 2/3 Lahmian Medium for this as I wanted to keep the paint nice and pliable.
  2. With a series of glazes, I set to work improving the contrast. The airbrush had worked well, but the colour gradient between dark and light wasn't sharp enough yet. I blended with various browns and reds to darken the plates in the appropriate places. The reds also helped to enrich the tone.
  3. I used a thin glaze of yellow over the lighter areas in order to adjust the tone (to make it more yellow and vibrant, rather than brown). This can be as strong, or not as you see fit, depending on the end result you're going for.
  4. After the blending (which I'm still adjusting even now, so I keep going back to this stage really, but in the ideal world...) I added a sharp highlight of pure white to the reflective surfaces to add the "shine". The first layer of white was glazed in with a mix of white and Lahmian Medium, with the second added using pure white to get a stronger tone.
If you're still reading this, then kudos, you might actually have enough attention span to make this work. I know I'm getting tired just talking about it, but the mini isn't done yet and there'll be endless layers of paint till we're done. I'm still adjusting mine as we speak (that makes it sound like I have my hand down my pants... but whatever). It really is all about hitting those highlights and going for contrast though, so keep at it. With that in mind, I think I should add a bit to the end on techniques and stuff.

Blending




Everyone paints differently, so I can't hand any technique to you on a platter, but I can give you an idea of how I blend. You may have noticed my fairly heavy airbrush use these days. I use an Infinity CR Plus airbrush with a cheap compressor and Vallejo products (both thinner and cleaner). This allows me to lay down a highlight as fine as about 1mm radius; although control at that level is still a nail biting experience. I know I always advocate it, but if you are serious about airbrushing, Angel Giraldez's Painting Miniatures from A-Z books are a good source of knowledge; although they don't tend to cover too much in the way of mechanics, but mostly just walk you through how he goes about painting various colours as well as stuff for NMM etc. I bought the first book about a year ago, and haven't looked back since (although I had no idea what I was getting myself into at the time).

Anyway, I use the airbrush to lay down a basic blend (this is possible with a brush, but would take a lot longer). After that, I use a series of Glazes to blend the colours together further and to change the tones. A Glaze is a bit like a wash; only thicker. Instead of water I use 2 products, Lahmian Medium and Vallejo Glaze Medium. Interestingly, I've found that these both have very different properties, but both can be exploited depending on the situation. Both are a medium, which essentially means that they're paint with no pigment in it. This might sound like something that would be of no use, as they're completely clear, but they're both incredibly helpful products. Mixing the medium with regular paint lets you create a very thin translucent layer that doesn't run into the gaps like a wash or leave stains where it dries. It will allow you to "tint" the base layer with a colour that applies evenly across the surface. With multiple layers you can build up a completely smooth blend (it just takes a lot of time and patience!).





Lahmian Medium acts very much like GWs other paints; it dries quickly once applied and a thick mix can leave a strong edge. I tend to use it when I'm going for a stronger look, or where I want to be very direct about what I'm doing, but just want to get a smoother result; like when I did the dark edge on those panels, or later the white highlight.


100% Acrylic resin? I have no idea what that means, but rumour has it it'll make you a sexual Tyrannosaurus, just like me...

Vallejo's Glaze Medium is far more interesting. As well as the same thinning effect, it retards the drying time of your paint incredibly. A thin coat will dry in about 2 minutes (compared to a few seconds). I've had paint mixed on my pallet with this stuff that has still been fluid days later (and no I don't ever use a wet pallet, so its just out in the air). The advantage of this is that I can add a layer of paint and while it dries I wash my brush and go in (with a just barely moist brush) and adjust the paint before it dries. This allows me to blend it in so that it leaves no "watermark" where the edge of the paint lies. Essentially it's completely smooth and seamless, but takes a very long time to build up the colour. For the purpose of my mini, this is the technique I used to adjust the blending and contrast after the airbrushing was complete.

The other thing to consider is the direction you're moving your brush in. Paint tends to pool and be the strongest when the brush leaves the model (especially with these thin glazes), so you should be dragging the brush towards the point where you want the colour to be the strongest. It's a bit of an odd one as it seems to be counterintuitive; you'd think that the colour would be strongest where you first made contact as logically you'd think that would be where the most paint was deposited. To make it a bit simpler, if I was shading, I'd start at the middle of the panel and drag down towards the darkest point.

Lighting



As it is so central to NMM, I thought a quick discussion of light and direction would be appropriate. If you made it through my guide above (or are still even awake by this point), you might remember that layer of grey primer at the beginning, which I used to help me establish this. Anyway, generally you'll be thinking of creating multiple virtual light sources. By that I mean, you don't really have to shine a bunch of lights on the mini, but think of the direction that light would be coming from around it. In some ways I envy 2D painters as they can add light entirely from one direction, whereas working in 3D that'd leave half the mini pure black - not really ideal, but it does demonstrate the idea - that the colours will be stronger where the light hits and darker where it doesn't. While a mini, having a "dark side" isn't exactly ideal, it does give you some idea of how to work the shadows. For mine, the darkest parts would be the inner surfaces of the legs as even with 4 imaginary light sources (roughly evenly spaced around the mini) that area would still be dark. At this point I think I may have actually gone mad with all of this stuff as reading it back I sound like a lunatic, but anyway you'll either get what I'm saying or not. This stuff is hard to explain, but that's basically it. After that it's mostly that the light will hit any ridges, or bits that stick out.

I drew this terrible diagram of where the highlights are on my phone using a work in progress photo:





While I'm showing off, I might as well finish up with some work in progress shots of my other rediculous painting project.



I have a headache now...


Don't forget to leave any questions or comments below - I almost always answer, and I'll throw in my two cents on almost any topic/problem. I'll probably also develop this article in time as I personally gain more experience. I certainly plan to update the pictures at some point once I'm finished working on the miniature in question!





Tuesday, 30 August 2016

PanOceania Seraph and Auxbot - Plus Group Shots!




To finish-off my PanOceania faction for the moment I've painted up my Seraph's Auxbot. Not only did it come out quite well for just an hour or so of work (I'd basecoated it with the airbrush already), but it also means I can also legally use the Seraph now!




I was so excited to finish them off that I decided to take a few group shots to celebrate.







Thursday, 25 August 2016

PanOceania Nisses


The next finished model for my PanOceania faction. I really like this model (who doesn't like a cool cyber-sniper). He performs well in games too, which always helps!

I had a bit of indecision about what colour to go for with his trench coat, but in the end I chose a sort of pale grey off-white colour. It seemed to fit well and while I had originally thought of doing it red, it seemed a bit too garish and I wanted the focus to mostly be on the armour.

Again, I've been trying to emulate Angel's style here; going for a sort of blended NMM/Ceramic type look. It seems to be working out, but that guy just makes it look so easy and gets such clean results. I can only dream....




Wednesday, 24 August 2016

PanOceania Sikh Commando


Things have been a bit quiet on the hobby front for me for the last few days. With that in mind, I decided it was the perfect time to break out some shots of my Infinity stuff that I've been slowly working on for some time.

A week or two ago I was digging through some of my work in progress drawer when I came across most of the PanOceania starter set from Operation Icestorm (the starter kit for infinity). I had painted some of the models, but most of them had been undercoated and airbrushed with the basic blue colour blend without having any of the details finished. In a moment of hobby indecision, I picked them up and started working on them just because it seemed easy and they were nice models.

Anyway, this is the Sikh Commando, which is a sort of drop trooper (hence the techno-pack on his back). I'm really happy with the way he came out - especially the blend on the armour panels and the overall effect it has given. I've relied heavily upon the trachings of Angel Giraldez for this one and his rather interesting Masterclass book (well recommended for anyone with an interest in airbrushing or infinity).

One of the things I've really enjoyed when painting Infinity stuff is not just the really nice sculpts they're producing, but also the semblance to modern day. It was cool to be able to cut a length of old spear pole to shape and use as a drinks can on his base - I like the look a lot and it's one of those touches that would just be totally "wrong" in 40k, but makes a nice feature here.

I'll be posting more of the faction later this week, so stay tuned for some more shiny blue dudes!



I'm rather happy with the "Cola" can on his base.


Saturday, 6 August 2016

How to Paint - Infinity Yu Jing Orange




This week I'm looking at the art of painting orange - with a step by step tutorial for the Yu Jing faction for infinity. These are also the exact same colours I use for my Orange Necrons, so keep that in mind if you're interested. I'm using the airbrush heavily for this scheme, so if you want to know a bit about airbrushing you might find it interesting.

Lets get started!

As the weather was rather nice (a rarity in England) I've set up my airbrush outside for once!



Step 1 - Undercoat, Chaos Black

The first thing I did was undercoat the models with Chaos Black Spray by Games Workshop. This makes sure we get a really resistant finish and prevents any chipping (especially important on Infinity models as they're all metal). I haven't taken a picture of this stage as it seemed a bit superfluous. Just remember to keep the can a good distance from the mini, shake well and don't ever use the stuff under 10 degrees!


Step 2 - Undercoat, Grey Primer

I then primed the models with a good coat of Vallejo "Surface Primer - Grey". This stuff is almost white actually and gives a good base to work from for our bright colours.


Step 3 - Basecoat, Hot Orange



A goodly Basecoat of Vallejo's Hot Orange comes next. As this is a basecoat I'm just giving the model a goodly covering and really just getting it all on there!

Step 4 - Highlight, Orange Fire

I then run a highlight with Vallejo's Orange Fire. This time I'm adding fairly wide highlights across the panels to add a bit of definition to the shapes and to start to create the final colour that we're going for. I'm also painting up an Aleph bike in orange to use as an Aragoto for the Yu Jing force as I like the model.

Step 5 - Pre-Shade, White




Who just said that it looks terrible? Well, you'd be right.

In this stage what we're actually doing is adding a pre-shade of white. We'll be following it up with a final highlight of Yellow, but to get the yellow to show strongly over the orange we have to add a few points of light with our white first. This stage is the most difficult as you have to be really carefull not to get too trigger happy, or the whole thing will be a mess!

Step 6 - Final Highlight, Sun Yellow





I then go in and  spray a coat of Vallejo's "Game Air, Sun Yellow" straight over the white points that we added. This adds a stark highlight, but is easily smoothed into the base colour. The best part is that the "Air" paint range are already thinned and this layer acts a lot like a glaze that unifies the whole model and gives us the final piece of the smooth orange look that we were going for

Other Details


With the Orange complete I then turn my attention to any swords that I want to do in a crystalline blue. For this I mask the models off using a good quantity of Cellophane. It's worth noting that you should let the orange dry thoroughly first as you don't want to paint to stick to the wrap!

As the first layer, I use an ordinary brush to add a coat of Vallejo "Dark Prussian Blue" to the blades. 


I then Highlight with a layer of Vallejo Green Blue applied with the airbrush, then a layer of 50/50 Green Blue and White and finally a pure White Highlight. This gives the result pictured below. For my Necrons, these are the steps I use to paint their power coils and other glowing details.






Time to Grab a Paintbrush!

With all of the airbrush work complete it's time to grab your ordinary paints and go to work. It was also a relief to get inside again as the sweet smell of Vallejo products on a sunny afternoon was creating a veritable insect orgy on my patio!
The first step after using an airbrush is always inevitably to create some definition in the panels. For this I used an applied wash of Khorne Red directly into the recesses on the armour. It is really important that the paint is applied carefully and not washed over the whole surface or it'll destroy the highlight we've built up. If you're into Oil Washes this would be the time to break one out.


A Khorne Red wash is applied directly to the recesses
After that I continue to add definition by highlighting the edges of the panels with GW's Yriel Yellow. With this step the Orange armour is complete and all I have to do is paint in to other details.

A Yriel Yellow edge highlight finishes the armour off nicely.


Finishing

After all of that excitement I finish off the models with a few simple coats of paint. As I'm feeling generous I thought I'd share the other colours I used. 


White Areas - GW's Ulthuan Grey Base, Vallejo White Highlight
Blues - The same as I used in the airbrush. I then add a final highlight to the sword blade edges etc. with pure white
Blacks - Vallejo Black with GW's Codex Grey Highlight
Purples - GW's Xerus Purple with a Genestealer Purple Highlight and a Druchii Violet wash