A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label 'Zines. Show all posts
Showing posts with label 'Zines. Show all posts

11 November 2016

Veteran's Day Free Offer--EXTENDED

This offer is good until midnight Sunday (13 November 2016), Hawaii-Aleutian Time.

I'm getting to this a bit late because of the new day job...but better late than never! Hence, the extension of the offer through the weekend!

I have a soft spot in my heart for veterans. A big soft spot. I've got plenty of them in my family, and even more among my friendsw and acquaintances. Regardless or relation (or no) I am so grateful to all of them for their service and sacrifices; I cannot begin to imagine the experience.

 To honor those veterans out there, I'd like to offer copies of any of the first three issues of The Stronghold 'Zine ABSOLUTELY FREE to any veterans out there. For those who aren't aware, or for those who want to pass the offer along, The Stronghold 'Zine is in the vein of an old-school fanzine, and is a mixture of 3.x/PFRPG and edition-neutral materials. A little bit of crunch, a little bit of flavor, and a lot of fantasy gaming goodness.

Just drop me a line at blue.moon.ink.press@gmail.com and let me get some copies out to you as a way to thank you for your service.

09 November 2016

[Inktober 2016] Day 23—Quagmire Springs

Yup. My life has finally calmed down a little bit. I'm between real-world deadlines and I've started a new job (and potentially new career). It's not much, but I'm hoping it will let me get back and finish Inktober, albeit a few weeks late.

Quagmire Springs
(Key word: slow)

Despite the spring technically being "freshwater" the water springs from its source rife with a murky, oily substance as wee as a noxious green fungus. The resultant "water" is dank and vile; its viscosity causes the spring to flow slow and thick down the natural slope to pool at the bottom, where it slowly drains out.

The "water" can be lighted on fire as if it was oil; if imbibed it can temporarily grant an increase to Strength (an effect of the fungus) and Charisma (from awe and disbelief that anyone would be bold enough to actually drink the fluid). When the effects wear off, the individual suffers a temporary Dexterity and Constitution loss from the resulting sickness.

15 October 2016

[The Stronghold 'Zine] Another Shipment Ready!

In case you had forgotten, payday has come around again.

And just in time! Another shipment has gone out, with another stack being prepped and readied for mailing.

Mailing to YOU. Yes, YOU. Right there. I'm talking to you. All you have to do is ask me.

As ever, you can see a preview of the contents here. You can still pick up copies of Issues #1 and #2 as well here. --OR-- click on the link below to go ahead and buy #3 and get your copy (or copies) in the mail ASAP.
When you do pick up a copy, please drop me a line, especially if you use anything from Issue #3—or any issue—in your game.


Rates:


03 October 2016

[The Stronghold 'Zine] Hey, Look! It's Payday!


If you happened to be away from the internet this weekend, you may have missed the launch announcement for Issue #3 of the Stronghold 'Zine.

Fortunately, it's the first of the month—it's payday! A copy of The Stronghold 'Zine will only take a few of your paycheck's entertainment dollars.

The first shipment of Issue #3 has already hit the post office; they are racing out to their new owners. Your copy could be in the next shipment. You can see a preview of the contents here. You can still pick up copies of Issues #1 and #2 as well here. --OR-- click on the link below to go ahead and buy #3 and get your copy (or copies) in the mail ASAP.

When you do pick up a copy, please drop me a line, especially if you use anything from Issue #3—or any issue—in your game.



Rates:


01 October 2016

[The Stronghold 'zine] Baby Turtles Pushed from the Nest

The first copies of The Stronghold Issue #3 are headed out into the wild this morning. Pushed from the nest and making that crawl toward the sea. (Hopefully they don't face the same kinds of predators on the way that baby sea turtles actually do. Sheesh. That analogy went dark quickly.) Even a few copies of Issues #1 and #2 are headed out. (Yes, they're still available.)

Thanks to all who have jumped in on the first day. It's truly appreciated. Many more will be going out the door this weekend, so grab 'em while they're hot!


**You can see a preview of the contents here. You can still pick up copies of Issues #1 and #2 as well here. --OR-- click on the link below to go ahead and buy #3.**


Rates:



29 September 2016

[The Stronghold 'Zine] Issue #3 Has Hatched!


Baby A'Tuin is Born!

Yep. My own micro-sized version of the World Turtle has arrived. I cannot wait to hear what you think.

The cover of this issue was provided by +Jim Magnusson.
 +Matt Hildebrand  and +Ripley Stonebrook  have kindly  donated interior illustrations.

The first few copies came off the printer last night; the assembly process has begun. The link to buy your own copy is below; still only a print 'zine, in the old-school-style tradition.

**You can see a preview of the contents here. You can still pick up copies of Issues #1 and #2 as well here. --OR-- click on the link below to go ahead and buy #3.**


When you do pick up a copy, please drop me a line, especially if you use anything from Issue #3 in your game.



Rates:


23 September 2016

[The Stronghold 'Zine] Contractions Have Started! Issue #3 Sneak Preview.

Final editing phase on Issue #3 of The Stronghold 'Zine has begun.  Last night, in fact.

Just need to proofread, finish the Introduction, and make sure layout survives the conversion process.

And then I can release it into the cold, cruel world.

What's in store?

Well, besides some fantastic art contributed by +Jim Magnusson, +Matt Hildebrand, and +Ripley Stonebrook, we have the following:
  • A collection of terrific—yet cursed—capes and cloaks
  • A new class: the Warder. A type of protector/bodyguard class for the wealthy and paranoid. 
    • "[A] new kind of protector: one who was talented enough to heal them when injured, to avoid pitfalls when traveling, to detect the poison of a would-be assassin, and to have the strength and fighting ability to fend off a coup."
  • A new NPC: an information collector and thief-master, complete with a couple treasure caches...and a twist.
  • A new locale, The Crag: a neighborhood filled with merchants, inns, and temples, including suggested rumors, sample wares, and brief NPC sketches, all intended to provide some DM seeds. Oh, yeah...a map of the neighborhood too. It's set in my personal city of Coldtreath, but applicable in any good sized city.
  • A series of tables, to be used to create random meals and foodstuffs for both local and roadside taverns. I'm kinda proud of this one. O.K., in all honesty, I'm really proud of this one...mostly because it was birthed in the midst of a dream and survived into waking. Here's a couple random samples:
    • Mystery cakes
    • Roasted snake &  horse stew
    • Shredded pheasant pudding
    • Diced snails & cheese
    • Fried dog hash 
Bonus news: the Warder Class is presented in a 3.X version and a Swords & Wizardy/OSR version. In order to accommodate the OSR version,this issue has been increased from the regular 24 pages to 28 pages.

Keep an eye out; the release is imminent!

30 August 2016

[The Stronghold 'Zine] That Moment When...

That moment when you've wrapped up layout for the 'zine, working on the Foreword and the final map...and your brain starts planning information and articles for the next issue?

Yeah. That's me last night.

But hey! Layout is done, the final map is percolating, and the Foreword is taking shape. Issue #3 is chock-full of goodness, including some contributions by friends of the Stronghold. Also some amazing artwork.

Getting psyched for a release date. I was shooting for September 1st, but I don't think that's going to happen. Hoping for next week.

18 July 2016

[The Stronghold 'Zine] Issue #3 is One Step Closer!

Gentle readers, Issue #3 is one step closer to reality!

Both figuratively and literally (at least, in a literary sense).

Last night I received the digital image for the cover from +Jim Magnusson. It is, in a word, fantastic. I gave him the barest of suggestions (include a monster and the Stronghold) and he delivered in spades and with bells on. the artwork means I'm down to waiting for just one last image. And the monster in question, is leaving footprints. Big ones.

Sorry, folks. No teaser image this time around.

It truly made my day, and I needed it. Family crap again; trying to divide up my parents' estate is nearly killing me. The sheer greed and childishness that has come to light is...well, ludicrous, but also absurd to the level of humorous. I needed some good news after the emotional wringer that was my Saturday and Sunday.

Back to Issue #3: start gearing up and spreading the word. It's coming; can't you feel the earth shake?

15 July 2016

[The Stronghold 'Zine] Issue #3 Update and a Dance Break

A quick update on Issue #3 of The Stronghold 'Zine: I have received 1 of the last 3 pieces of artwork. It looks fantastic, courtesy of +Ripley Stonebrook.

Here's a teaser: a snippet of the art accompanying the new class presented in Issue #3: The Warder.

I'm really excited about this class, designed by a long-time friend of mine. It'll be presented in 3.x format. I'm seriously considering finding someone to translate into an OSR-compatible format as well. If there's any interest in this, let me know ASAP!

In other news, Holy Crap. I'm getting old. And I'm feeling every single day of it today, and then some. For our most recent anniversary, I bought tickets for my beautiful wife to a Howard Jones concert. I had never been a great fan back in the day; nothing against him—I didn't listen to '80s music back then, I was listening to '50s and '60s music. My wife, on the other hand, is a HUGE fan.

But, y'see, back...oh, 28 years ago or so he came through town and my (then) wife-to-be went to the concert with a guy. Her then-boyfriend became jealous of the attention she was showing Howard Jones, even though they were probably 100 yards away or more in an open-air, mountainside venue, where he was about an inch tall or so from their seats. But Psycho-boy became jealous and forced her to leave the concert three-quarters of the way through the concert to "beat traffic down the canyon."

That was the breaking point in their relationship, and she's never forgiven or forgotten. So I agreed, mostly knowing that she would have fun.

And she did. So do I, frankly. My wife danced through all 90+ minutes. I tried to keep up. I've never danced that long in my life. And today...I'm feeling it. 18 hours later and I still can't hear from one ear. (It was a fairly intimate venue with IMMENSE speakers.) I am stiff and sore. And exhausted.

But Momma's happy...so the Stronghold is happy.

07 July 2016

[The Stronghold 'Zine] Bride of the Son of the 'Zine

Just a short visit to say that work on Issue #3 of the Stronghold is not only progressing, but we're at about 75%-80% the way there.

I had no idea it was going to take this long; real life has been busier and commitments more numerous, but the light in the tunnel is getting brighter. Artwork is in process and one last article and one map appear to be the last content necessary. Once those are done, there's the proofreading and then assembly and sales time!

Thanks to all my friends who have and continue to support me with good karma, prayers, and positive messages. They've been much appreciated. I have managed to get one door into my past professional life mostly closed. Some obligations still exist and will exist for the next few years. But the worst albatrosses around my neck appear to have been plucked, skinned, and roasted. I'm in the process of considering a complete change of career altogether, as my current situation is not improving and does not look like it can improve. But that's a discussion for another day.

Until then, be aware that I still have some copies of Issues #1 and #2. If you haven't picked one up yet, or know of someone that might like one, the links can be found below, or at Blue Moon Ink's website.

Issue #1


Rates:



Issue #2


Rates:


27 June 2016

[The Stronghold 'Zine] Not Quite Dead Yet!

So, for all of you who don't know... depression really sucks.

No, I mean that. Literally.

Not only does it metaphorically suck, it sucks...time, energy, will, desire, creativity. All of that stuff goes down the drain while you sit and watch and generally wait, helplessly, as life passes you by while you wish for...well, all sorts of dire and unspeakable things. "Writer's block" has nothing on this, folks.

But thank Heavens for my Muse and some weird, pain-induced dreams this morning. They inspired some cool items and, 1,900 words later, I have a new article for Issue #3 of the Stronghold 'Zine. I'm getting closer, gentle readers, and am about ready to start actively looking for artwork.

So buckle up...I'm hoping to get this new something out in the world in the next month or so. Call it a birthday present for myself.

19 August 2015

[From the Mailbag] Post-Vacation Embarassment of Riches

Well, I went away for a week--far away from cell service, land line service, internet service. It was restful. Utterly restful. Gamed a bit with my family (game report in process). Read a bit. Slept a bit. All in all a very, very restful week.

It made coming back to the office dreadfully miserable.

But, oh! What was waiting for me when I got home. The neighbor collecting our mail commented on the number of packages and hand-addressed envelopes I received. I guess all they ever get is bills and shopping mailers.

Here's what made last weekend terrific. Sorry for the bad photo, but I wanted to get everything in one shot.

Going from left to right:
  • A buddy of mine came across some duplicate 3.x titles from "his source" and passed along his extras to me: A Pathfinder module named Guardians of Dragonfall. Also a Pathfinder sourcebook entitled Tombs of Golarion--because one can never have too many tombs or ill-meaning NPCs. A CD, released with Dungeon #87 that includes the first issue of Dungeon as well as some bonus adventures and other stuff. Then there's a Paizo-produced map of the Sleeping Dragon Inn. You may recall I already have a copy of this, but it's gone missing, so I welcomed the new copy.
  • Then there's the latest two creature postcards from +Jim Magnusson. As usual, these are gorgeous and creepy. If you aren't already a patron of his, you should be. Rectify that. Soon.
  • Up top were some duplicate WotC miniatures, also from that great friend of mine. These are the Blackroot Treant from the Against the Giants set (my collection's first treant) and the Flesh Golem from the Night Below set.
  • The July Mythoard arrived as well: no dice or miniature this time, but almost as good--some fire counters from Advanced Deployment and a stack of coaster-dungeonmorphs, and a d12 table of NPC names on a business card (thanks, +Jarrod Shaw, et al.). Also included is a copy of Ancient Odysseys: Treasure Awaits! (an introductory RPG), a copy of Issue #5 of the Undercroft 'zine (thanks +Daniel Sell), another binder-ready locale/NPC, a copy of The Red Mausoleum module from Expeditious Press, and a copy of a Judges Guild adventure, Rat on a Stick. 
  • Next to the miniatures are the latest Patreon rewards from the great and incomparable +Tim Shorts. Again, he fails to disappoint. A medieval crypt and a futuristic sci-fi patrol scenario. Great maps, great substance, and laminated for dry-erase or Mountain Dew repellant qualities. If you have ever enjoyed an issue of The Manor 'zine and haven't yet signed up for his Patreon account, get over there and do it now.
  • And the gifts continued after the weekend. When Monday's mail arrived, I found another great postcard map from +Simon Forster. This time a two-room main floor building surrounded by idyllic trees. The basement of the building is filed with surprises, including an attached cavern room. I always love getting these postcards; they are, to be honest, the main inspiration behind my own mail-maps that I've been sending out to Stronghold 'zine customers. These are great little locales just crying out for some dungeon-stocking, awaiting a drop-in into your campaign as a side-quest or random encounter. If you haven't signed up on Patreon to support Simon, well...see the above-pro-Patreon-support exhortations and feel a bit guilty, OK? Then go to Patreon and start clicking to support these fine gentleman artists!
Speaking of mail-maps, I suppose I'm well overdue to pay a Joesky tax. So, I present to you the following mail-map that went out to +Jason Zavoda. As I imagined it, it's a shrine built into the side of a cliff. The shrine has an attached chapel area, with a passageway down to an altar/contemplation pool. Then a little trapped hallway (see the inset for the pit trap side-view) leading into the cult's treasure room. But use it how you will; it's free for your use. As always, if you use it, drop me a line to tell me where and how it went.


The Shrine of Adovaz!

26 July 2015

[The Stronghold 'Zine] Worst Fears Confirmed....

So, a little while ago, I heard from one of my Stronghold readers/customers. It's been two weeks since Issue #2 was mailed out to him and ... nothing.

Sigh.

I sent out a mass e-mail to my Issue #2 customers. I've already heard back from at least one: Another failed mailing.

So I started doing some research. Turns out that the stack of mailing labels I had in my label drawer--sans packaging--appears to be 3.5" diskette labels, not mailing labels. They're apparently the removable diskette labels as well.

Double sigh.

So...my guess is there's a stack of Stronghold #2s out there in the void. There may even be a couple issues of #1 out there as well. If you're one of my customers and you may be affected by this, you should have an e-mail in your in-box (PayPal-related in-box, at least). Let me know and I'll see what I can do to rectify the situation.

My sincerest apologies to all of you who are still waiting. Let's get you taken care of.

15 July 2015

[The Stronghold 'Zine] Pushing Forward

Finished up an article today for Issue #3 of The Stronghold 'Zine.  I'm already getting excited for #3 and this is only the first article. It's a random table article, it's a lot of fun, and my test subjects have shown a lot of enthusiasm for it. It'll be a bit less "repressed 14-year-old gamer" than those in the last two issues, but I think it will please both crowds.

But as I said, it's only article #1. My muse is fickle and doesn't want to work with me. It may be something I'm doing/not doing while I'm attempting to write.

Regardless of the lack of muse, push forward I must. And so I shall.


Meanwhile, there are still copies of Issues #1 and #2 available for purchase. Y'know, just to tide you over for a while.

08 July 2015

[From the Mailbag] Planetary Transmissions #1 Received!

Unless you've been living in a cave--or have been ignoring your OSR gaming feed--you've heard in the past couple months of the new system: White Star: White Box Science Fiction Roleplaying from Barrel Rider Games. I've been looking for a good Sci-Fi system for a while--collecting them, really--and grabbed up White Star as soon as it was released. (I'm actually anxiously awaiting the dead tree version.) I haven't had a load of time to peruse the PDF, but I like what I've seen: simple, elegant, and ultimately customizable.

This last is borne out in the sheer volume of third-party stuff that's been put out since the release of White Star. Heck, they've already had a little online controversy of their own, which will not be rehashed here or given any more print space. Suffice it to say, the system is kinda blowing up all over.

Enter Planetary Transmission by Leviathan Publishing. Issue #1 was released back at the end of May 2015 and Issue #2 is just about ready to be released. Just yesterday I got my hands on a copy of Issue #1 and ... HOLY COW.

This is some good stuff.

I think one of the marks of a good 'zine--or a good supplement of any kind, really--is its application to other settings/systems. It's why I try and stack a boatload of system-neutral stuff into The Stronghold. Well, Leviathan did it with Issue #1.

Just on my first read-through, I could see how both the new creature (the Dreg) and the creature template (the Strain) could be taken from the stars and translated to my 3.x campaign. The articles on "Allegiances" and "Contacts" spark some ideas for organizations and guilds in my campaign world, as does the article on "Armor Options." I'm already framing some of my own armor options and modifiers based on appearance, utility, etc.

The Death table easily transports to a fantasy setting for adventure hooks and quest ideas, and the Merchant table provides a useful NPC background for a fantasy bazaar. Granted, the Necro-sword would take some tweaking and the spaceships don't do much for a fantasy setting, but they are still cool ideas for a sci-fi campaign.  (I just need to convince my group to play some sci-fi, dang it all.) OH! Paper minis, too! BONUS!

All in all, a terrific first 'zine. I can't wait to get my hands on Issue #2....which should be hitting the printers any day now.

Do yourself a favor: Grab your own copy ASAP.

[The Stronghold 'Zine] 'Zine Love from a Legend and Another Mail-Map!

Those of you who've read for a while know that +Christian Walker (of Loviatar fame) is not only a good friend, but the late (demise much lamented) Loviatar 'zine is an inspiration for The Stronghold, as it is for many recent 'zines.

Well, Christian's received copies of both Issues #1 and #2of the Stronghold...and then I heard from him last week: his son enjoyed Issue #1 so much that he stole absconded with claimed for his own borrowed Issue #1 and won't give it back to his dad! Christian ordered up another copy of #1...so I included a copy of #2 for the son, with a letter inside (explaining that "This is your copy. Not your dad's."). On the outside of the envelope, this happened:

Yep. Another Mail-Map!

In the short time I've been doing these, as with most of my maps, I typically start out with a general idea, then let the pen(s) go from there, until I realize just how much work the cross-hatching is going to be and then I look for a stopping point. For this one, I just wanted something quick and dirty, short and sweet. I'd actually intended it for a small shrine...one with a hidden danger of ghouls (or somesuch) who live in caverns behind/beneath the shrine and use the shrine for food, water, etc.

Well, Christian took this, and ran with it, making it his own. And I'm awed and honored to have had this map appear on his blog as "The Skin Lab": a secret workshop for a purveyor of flesh golems. Head on over to take a look...as I said, I'm touched and honored. (And remember, all my stuff is free for your use...just please let me know how you used it and how it was received.... I'm a proud papa that way; I love to hear how my kiddies are faring out in the big wide world.)

Oh, and from all reports, Christian's son loved the letter and having his own copy of Issue #2...so, double win!

Oh, and as always, you can pick up your own copies of Issues #1 and #2 here, at Blue Moon Ink Press.

[The Stronghold 'Zine] Heartwarming Thanks!

This past week I received a heartwarming e-mail from a reader thanking me for The Stronghold. Through some further correspondence with +Jarrett Crader, the story deepened and the gratitude became even more heartwarming. I've received Jarrett's permission to share (names have been redacted).
Heya- thanks for putting out an extremely handy zine. Both issues thus far have been great! I used the nose picking section of #1 several times and I am going to make Quimby's Pets into a solo mini-campaign for one of my younger players. She's 9 and plays a 5e/BX hybrid with me and I am always looking for shorter fetch quests that don't tax a single player but don't also force me to be the voice of multiple hirelings. Procuring some of the rarer specimens for Quimby should provide us with several adventures worth of material.
Also, the fart table will be used in every possible campaign I ever run- I am a huge fan of bodily excursions and CON/Fort saves. Awesome s**t! Oh and I have a mid level table of 5e that will be running into a gholl very soon. Keep breathing new life into the game and I'll keep buying. Cheers!

[The 9-year-old's dad] works at one of the coffee shops I frequent (and that my girlfriend used to work at) and she was always fascinated with the dice and books that I had at the table. She is a regular in our 5e public play and is also one of the players in my girlfriend's all-girl group (which consists of the 9 year old and three 13 year olds plus one of the girl's moms. We have a great core of kids that game at our FLGS ... including one table of young people being DMed by a young person as well as two boys that are total rules lawyers (but in a good way!) It's content like the fart table that introduces different dice/gameplay mechanics than the usual 5e stuff that helps keep the young ones engaged and the adults will totally laugh like crazy.
 When I thanked him for helping introduce younger players to the game, and particularly younger female players, this was his terrific response:
I figure we're all paying it forward, right? I was lucky enough to learn BX from my uncle in '82 and since I don't have children of my own I want to pass on the tradition to another generation. Kids these days are lucky- they get to draw from 40 years of the game/hobby. I can't wait until I get to break their game someday!

Kudos to Jarrett for his good work promoting the hobby and a great big thanks for a glowing review. If you don't understand Jarrett's comments, you can pick up your own copies of Issues #1 and #2 here, at Blue Moon Ink Press.

03 July 2015

[The Stronghold 'Zine] Celebration in the Stronghold!

The Stronghold received cause to celebrate this weekend for the US Independence Day: two terrific reviews for Issue #2!

First off, +Tim Shorts over at Gothridge Manor gave a blow-by-blow, article-by-article review. You can read it here. The summary: "The Stronghold is a strong entry into the OSR zine community.  Which continues to grow.  I hope you all take a look at Boric's cool zine and grab a copy or do what I did, ask for the Boric Special and get two!"  As Tim says in his review, we've been friends for several years, but I don't consider that to be a shoo-in good review. Tim's honest in his praise and in his criticism.  (And even better, Issue #9 of his own "Manor" 'zine is in the works!)

Then the Frugal GM gave a good, overall review, which you can read here.  One point I should mention: he states that he is not a "huge fan of the way things are statted out." I hope he doesn't mind me clarifying this. Through an e-mail exchange, I learned that it was that he just didn't care for 3.5 itself--the statblock style in general--rather than something I was doing wrong. I appreciate his candor; I understand that the 3.x system is not everybody's cup of tea. That's part of why I try to include at least a balance of non-3.x and 3.x material.

I tried quite hard for Issue #2 to keep the statblocks, etc. to a minimum and to aim towards a more system-neutral approach. You'll have to pick up a copy and tell me whether you think I succeeded in my goal.

To grab a copy of Issue #2 so that you can judge for yourself, head over to Blue Moon Ink Press and follow the "Buy Now" links. While you're there, you can also still pick up a copy of Issue #1 to keep your collection complete.

26 June 2015

[The Stronghold 'Zine] Map Mayhem!

So...this just happened.

I was in the midst of addressing an envelope containing The Stronghold 'Zine #2 for shipment over the Pond. Then I got inspired. Then I thought, "Hey, let's give this overseas friend of mine a little bonus something with that inspiration." And then the inspiration got out of hand. And then I just had to Dyson-ize it with some cross-hatching. And then the colored pencils came out for some minor touch-ups. The result?


 Yeah. That's the back of the envelope winging its way across the Pond. I +Simon Forster 'd it.... I'm sure I'll get a nasty letter about it from someone from the USPS or the Royal Mail. One would hope they simply enjoy it, get a chuckle at least, and then pass it on its way. [Aside: The eponymous blue moon there is the envelope seal I employ as an extra guard against bad glue. It was merely coincidence that it fits in with the map. End aside.] I plan on cleaning this up a bit and reposting it to the Blog; I just wanted to share it ASAP...'cause, I got a chuckle out of it. So did my family.

Of course, I thought about the potential problems AFTER I had sealed the envelope and put the postage on.

So, to the lucky individual about to receive this extra special envelope, thank you for your support with The Stronghold 'Zine. It's truly appreciated. (And if the pen should happen to have bled through the envelope onto the 'zine itself, let me know, would you? I'll make it right.)

To everyone else...YOU may be the lucky recipient of the next original spontaneous mail-map creation. But you have to order a copy of The Stronghold 'Zine to have that chance! Both Issue #2 and a limited number of Issue #1 are available at Blue Moon Ink Press.


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