Not bad, I think.
8.04.2017
Quick Dark Imperium Conversions
Not bad, I think.
6.28.2017
Dark Imperium, Week Two
Also, because of that standard socket, most older head would fit on these models, too (and without too much of a scale problem). Yeah, it wouldn’t make much sense for a Primaris to wear a Mk 7 helmet, but it’d be simple to work a lot more bare heads into the army to give them a less straight-out-of-the-box look. I bet some of the Space Wolves unhelmeted heads would look good, too. Or if the Plague Marines look a little too Nurgley for your particular army, it would be easy enough to swap in some regular Chaos Marine heads to bring them down a notch.
Helpful Hint—I’d perhaps avoid heads with bionic implants for Primaris soldiers. After all, they’ve been in so few battles at this point, how many of them would have lots of replacement parts...?
Next time, I may show off a few of them.
6.15.2017
Counting the Hours...
I have high hopes for this weekend. I really want this game to be fun again.
1.12.2016
Gaming on the Cheap
So being able to build a lot of these models on the cheap means keeping the game open and available to a lot more folks. That’s a good thing. And I’m glad to share my tips and experience with you. Read another way, I’ve screwed up so you don’t have to.
If any of that interests you... thanks for being here.
I’ll try to be semi-interesting.
10.16.2013
Space Marine Captain
As a final touch, I added a few more purity seals (Relictors can never have too many purity seals). I also dug around and found one of the Crux pendants from the Terminator set. Hooked to his belt, it’s a symbol of his history and also helps hide a tiny gap between the tabard and the torso.
9.24.2013
Snap Marines
6.15.2012
Ironclad Dreadnaught
Like most people who play Warhammer 40K, I like dreadnaughts. I love the fluff. I love the models. I even love the rules. Loyalist. Venerable. Chaos. Cults. Grey Knights. Dreadnaughts are just cool. When the new Space Marine codex introduced the Ironclad Dreadnaught, I thought it was pretty interesting. Alas, as I’ve mentioned before, since becoming a full-time writer the cash flow isn’t what it used to be (though it’s better than it was when I started). I didn’t think it was worth springing for a model which wasn’t really that different from a baseline dreadnaught.
And then, as often happens, inspiration struck.
I had a right arm/ shoulder/ weapons mount that had once been a spare assault cannon arm. I’d shaved off the assault cannon to use on a revamped Terminator and saved the rest of it for... well, bitz. It struck me that it wouldn’t take much to mount some other weapon there. Or multiple weapons.
I had a basic dreadnaught I wasn’t using. Back when I was in the film industry and had money to burn, I’d toyed with the idea of building a dreadnaught-centric Iron Hands army (I did mention I loved dreadnaughts). But the idea died and the dreads all got repurposed to other armies when I consolidated a lot of stuff. This would also work fine with a Black Reach dreadnaught if you can dig one up. They’re usually around twenty-five bucks or so, but be quick—time is running out for that set.
| STC data from Dakka Dakka |
I dug through my Space Marine stuff and found some of the very old bolter sprues. Some of you long-time players might remember them. Each sprue came with three sets of bolters, combat knives, backpacks, and shoulder pads. Those bolters are pretty blocky and archaic by the standards of today’s models. However, they also don’t have any venting or grips on the barrel that clearly make them hand-held weapons, which makes them perfect add-ons for a project like this.
Helpful Hint—It’s amazing how much of this old stuff you can find for pennies if you look around. If your local store has a bitz bin, spend some time sifting through it. Or check ebay a few times—there’s always somebody who thinks this stuff is worthless.
I took six bolters and cut them down right at the aquilla. I used the sharpest blade I had and took my time. These needed to be straight cuts so the guns would all sit right. I filed them a bit, too, just to make sure they were all square and the same length.
Rather than wrestle with them and the “shoulder” piece, I took a piece of plasticard and cut it down to a clean 1/2” x 3/8” rectangle. This would serve as my hurricane base, and also be an extra little bit of detail. I tried the bolters a few different times to find the best arrangement (allowing for minor variances) and then glued them on in sets of two.
Helpful Hint—Whenever I do a project like this, I start at the top and work down. Most of the time this model’s going to be seen from above, so it’s most important that everything lines up there. If I run out of space or horribly misjudge something, the mistake ends up lower down and hidden from 90% of lookers.
I let the assembly dry so the bolters would be on solid and then drilled out the barrels with my pin vise. Then I filed down the plane where the assault cannon had been (or the multi-melta, depending on your dreadnaught) and glued the hurricane bolter in place. It fit perfectly, and once it’s painted it’ll look perfect. A purity seal near the join also helps draw the eye and distracts a bit.
The chainfist was even easier. I used a left arm with a dreadnaught close combat weapon, but I didn’t attach the “claws” that go on the end. I took my file to the end of the little peg/ piston at the end of the arm.
The big chainblades are just the head of an ‘uge choppa from the Ork Nob set. My girlfriend plays Orks, too, so there are plenty of Orky bits in our home, even at our budget level. I cut it off the handle, carefully trimmed down a few of the cruder details, and then glued it onto the peg. It was that simple. This guy’s geared up for close firefights and assaults, so I decided to give him a heavy flamer. Another purity seal pulls attention away from the join, just in case (plus, the Relictors love purity seals).
Last but not least, I did break down on one thing. I wanted to add the assault launchers because I like the look of them, and I also like the idea of a charging dreadnaught with grenades. I played around with how to scratch-build them for a little bit, then realized I could get them (and more purity seals) in a little bundle from Battlewagon Bits for four dollars. I was weak. You can probably find them even cheaper if you shop around.
And voila-- Veteran-Brother Amontillado of the Relictors. Bonus points if you get the reference. A perfectly acceptable Ironclad, even with his bare-bones paint job. That’s a $45+ model that I just made for about thirty bucks.
11.03.2010
Unyielding Spectres - follow-up
One, it fits the established fluff (and even some of their original rules) that pretty much no one will ally themselves with the Relictors (bar the occasional radical Inquisitor). The rule has gone away, but I’m one of those weirdoes who believes in making an army that matches their history. So while even the Legion of the Damned might forsake the Relictors, the recently-annihilated Squad Marle might come back to fight another war with their battle-brothers.
Two is that it fits so well with the idea of the Relictors themselves. Veteran brother-Sergeant Marle had meditated, purified himself, and been anointed with all the proper seals and oils before he took up the warp-twisting weapon known as the Axe of Tchar. Who could have foreseen the twisted fate that would befall him and leave him and his men as warp-bound spirits?
See? Sounds good, doesn’t it?
So, these first two models were already blue from a half-hearted attempt at an Ultramarines army. I painted them with a solid coat of goblin green. That got a heavy drybrush of scorpion green on top of it, and then a lighter drybrush of bilious green. I did about a 60/40 mix of bilious green and skull white for the next layer of drybrushing, and finished them off with a very light dusting of skull white. I tried to avoid the shoulder pads for most of the drybrushing, except for the trim. Since Relictors are a dark gray with black shoulder pads, I wanted the pads on these spectral Relictors to be darker, too.
Just before the skull white, I also gave the multi-melta barrels a light drybrush of sunburst yellow. It helps them stand out amidst all the green. I might give the plasma gun something similar.
Anyway, there's a cheap way to do a “counts as” Legion of the Damned. I’m going to try to do those Defiler weapons sometime in the next week or two. Still hoping to be back up and running full time just after Thanksgiving.
10.24.2010
Unyielding Spectres
So last night it hit me (as I’m sure it’s already hit you). The Legion of the Damned are suspected of being ghosts anyway. What about just painting a squad of regular Marines as glowing green or blue ghosts and using them as a “counts as” Legion of the Damned?
It almost works better, in a way, because now you can customize them to your army. There’s tons of history where Space Marines are getting annihilated by company (Ultramarines 1st) or by chapter (Astral Knights), and it wouldn’t take long to find a group of spirits who would be coming to your army’s rescue. Heck, you may have something from your own personal gaming history to fall back on (like when Gillian’s Tyranids wiped out my Relictors last Labor Day).
The best part? You can buy a regular ten-man tactical squad for about $35 dollars, depending on where you shop. That’s a third of the price of buying ten Legion of the Damned models. Still too much? Go to Battlewagon Bits or the Bitz Barn and buy the tactical squad from the Black Reach set. A few less posing options, but now you’re only paying about twenty dollars for a ten man squad of vengeful wraiths. That’s almost 80% less than the LotD figures.
And 80% off is pretty cheap.
5.17.2010
Daemonhosts
Anyway, I wanted to make sure the geeky blog here didn’t get neglected too much, so I thought I’d look at a money-saving project I did a few years back. As I’ve mentioned, one of my main armies is the Relictors and they grew out of a radical Daemonhunters force I built. One of the mainstays of any radical force is, of course, the Daemonhosts.
None of the GW Daemonhost models really did it for me, though. As it happened, I had a few frames worth of Warhammer Fantasy zombie parts, and I thought I’d be able to piece together something more dynamic and appealing. So I gathered up some stuff and went to work on M’ndragora and Deminos.
The image of someone in full stocks and chains was firm in my mind, so I decided to go with that for M’ndragora. I picked over the zombie bitz until I had a body and limbs in a good, dynamic pose (keeping in mind that he was going to be floating in the air). His head is the bound-and-stitched one from the old Chaos mutations sprue, which seemed very appropriate. One of his feet is actually the bare foot and calf one zombie hand is using for a club. The stocks help hide the join.
The stocks themselves are just strips of plastic. I cut them to size and marked where they lined up with the arm, neck, and legs. Then I carved them out with an XActo blade and smoothed the holes with a file. I glued them around the body, and then also added a trim piece to the front and back.
Helpful Hint-- This project is a great example of why you should always hang on to scraps of plastic. It may seem silly to hang onto a 1”x 1/2” piece, but on 40K scale that’s gigantic. It could be a door big enough for a Space Marine to fit through. Both of these models were built with leftover scrap from other projects.
M’ndragora is pretty much done at this point, but the details helped make the model. The purity seal came from some Space Marines. I shamefully admit all the locks were a special purchase back when you could buy individual bitz from GW. They’re from the Cherubael figure for the Inquisitor game. Not cheap at all. Although on this scale it wouldn’t be hard to do very passable ones from green stuff.
Helpful Hint--If you ever need chains for 40K, go hit your local 99 Cents Store, Big Lots, or similar place. Go look at all the jewelry for pre-teen girls. It’s the stuff that’s kind of stylish but still very cheap. Sift through a few and you’ll find some that are perfect chains. I got about twenty inches worth of the chain for these models for two dollars.
Deminos took a bit more work. I got the two straightest zombie arms and then used putty to make them look good stretched out perpendicular from his body. His head is the same Chaos mutations one again. I had to cut and pose the legs with a little putty so they’d be side-by-side and crossed at the ankles. And, yeah, that’s the same bare foot again, too.
The cross is double-thick plastic to give it some real heft. You can’t tell in the picture but there are a few notches cut into it to help make it look like scarred metal. There’s also an Imperial eagle from the tank sprue (back when the Imperial tank sprue had a lot more cool stuff on it) on the back that lines up with his shoulders.
I used up another five or six inches of the chain here for detail. I had to try wrapping it a few different ways before I found one that looked symmetrical and binding but also left the eagle exposed in the back. Those big bolts and hex-hunts are off some Ork hubcaps. The padlock is one last one from the Cherubael bitz.
It’s worth mentioning that after getting Deminos assembled I had this sudden religious crisis. After all, in the age of the Imperium wouldn’t this poor sap be nailed to a large capital ‘I’ or something shaped like an eagle? Peace of mind came from my friend Marcus, who pointed out that the cross was a convenient shape people were getting nailed to long before the rise of Christianity and probably still were 40,000 years in the future.
Both Daemonhosts got mounted on modified flying bases so they’d be hovering high above the ground. It’s also great to see them looming over an enemy squad.
As I’ve said before, painting is not my strong suit, so here’s the quick version of what I did. Their skin is Ice Blue, drybrushed down to Bleached Bone to accent the fact that this is a dead body animated by the forces of Chaos. Their clothes and binding straps are Red Gore so they tie into the rest of the Daemonhunters force. The padlocks and aquilla are Tin Bitz drybrushed with Shining Gold (to show how sanctified and pure they are).
That’s M’ndragora and Deminos (although it’s worth noting M’ndragora fell off his base while I was getting these “beauty shots,” so here he’s just stuck on a flying base with some earthquake putty). Not the most inexpensive things I’ve ever shown off here at the Grim Cheapness, but still far cheaper than the thirty-odd dollars it would cost you for two GW Daemonhost figures.
1.17.2010
Starting Out
Y'see, because they were deep in the Armageddon world-wide campaign when I first tried learning about the game, I was suffering from a grave misconception. As I understood it, you painted up your little guys, battled, and when someone died you put them up on the shelf and never used that model again. You even emailed your results to England, so everyone would know you could never use that model again.
What kind of a stupid, money-sucking game was this? I mean, it explained why Marcus needed so many of the little soldiers, and always seemed to be painting new ones. But still... all that work on a model and then you never use it again?
Anyway, about the time I started to figure out my mistake, Games Workshop decided to sell off a bunch of their older, snap-together plastic models in cheap little packs (very similar to the ones they're marketing again these days). One was the "alien attack" box which came with four old-style genestealers and four of the smaller, old termagants. I thought a few of the 'stealers would look cool around my computer. Than I bought another box. And a third. Soon I had about thirty-odd genestealers and a pile of termagants, too. So I started learning the rules, and... hooked.
The Tyranids fell aside. To be honest, I have still never fielded my Tyranid army, which continues to get more than a few laughs from my friends. Looking at the early Chaos Marine codex, the Alpha Legion soon became my true love (years before the rest of you hopped on the bandwagon because of Dawn of War or Dan Abnett's Legion), and remains my largest army to this day. Like most people's first Chaos army, it split off and I ended up with a usable army for all four of the major cults as well, including a Thousand Sons force I still use and a Death Guard army I'm quite proud of. Then there was an all-bike White Scars army. A good-sized Ork Waaagh with a faint Star Trek theme called Da TekBoyz. A White Dwarf article convinced me to start a Kroot Mercenary army. When Codex:Daemonhunters came out it not only gave me a nice little radical force, but also spawned my new loyalist army, the Relictors, who now stand as my second favorite-army behind the Alpha Legion.
What can I say? I like the gray areas.
Alas, it wasn't all that long after this point in my career as a 40K general (and warboss and hive mind and shaper...) that I decided to give up my day job and become a full-time writer. And unless your name is Stephen King, J.K. Rowling, or Richard Castle, being a full time writer doesn't pay as well as most people think. It wasn't a completely ridiculous decision--I had been making a fair degree of money at it--but it still meant about a 70% pay cut, so a lot of my disposable income was... well, disposed of. Warhammer 40,000 went from being the thing I could drop a sixty or seventy bucks a month on to the thing I might get to drop sixty bucks a year on. In all of last year, I bought the new Imperial Guard codex. That's it.
So I started getting good at customizing. I couldn't afford new Terminators for the Relictors, but a bit of plasticard, a sharp knife, and a spare assault cannon from a plastic dreadnaught still gave me a bigger, bulkier Terminator. Daemonhosts? Scratch-built those, too. It made sense that the cult legions would till have older Rhinos, so those got shifted around and converted as well.
Also in 2009, however, I stumbled across an article at The Golden Bolter about Paperhammer. It included links to about a hundred templates for vehicles and scenery, ranging from simple cardstock Rhinos to elaborate Titans of all classes.
And y'know what? I'm still having fun with Warhammer 40,000, even on a tight budget. So here's a random record of all the stuff I've been building on the cheap, along with a few helpful tips on stuff I wish I'd known from the start. Like instructions for some of these templates...
If I can save someone else a few bucks along the way, and get them a kick-ass new Warhound Titan... my work here is done.