Bard
Hit Die:d8
Prime Stat:
Charisma,
Light armour
proficiency,
Roguish weapon
proficiency,
Inspiration:
A Bard gets 1d6
Inspiration points per level + their charisma modifier each day after
spending an hour practicing.
Silver-tongue:
A Bard may spend
1 Inspiration point to gain advantage on a Persuasion check.
Bardic Lore:
A Bard may spend
1 Inspiration point to attempt a wits check to recall information
once heard from a legend or a bit of gossip.
Bardic Performances:
The range of all
Bardic Performances is 30ft. A Performance is an action.
Performances can be maintained as long as the Bard takes no other
actions or reactions up to a maximum of 10 minutes per level of the
caster. Creatures must be able to hear the Bard for the Performance
to be effective. Bardic Performances are considered to be charm/ mind
control effects and thus do not effect mindless creatures. If a Bard
is injured or otherwise distracted during a performance they need to
pass a DC 15 wits save or the performance ends.
Novice Performances
(1 Inspiration point to begin)
Distraction:
Creatures must pass a DC 10 wits save or take disadvantage on their
actions this turn.
Fascination:
Creatures must pass a DC 15 wits save or they lose their reaction
this turn.
Courage:
Friendly creatures gain advantage on saves against fear and regain
1hp (cannot be used to stabilize or heal a dying creature).
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Comments and Questions are welcome.